fix: Reverts to RunUO speeds, fixes direction glitching, adds movement speed interpolation (#1695)

> [!IMPORTANT]  
> Please read through these changes, as they changed certain expectations for how the internal AI thinking/movement work.
> Note that some mobs still don't have smooth movement on ClassicUO due to how the client handles animations/movement.

### Summary
- **Important Change**: Mobs will now move at a more regular pace. If the OnThink results in a move, but the cooldown would otherwise prevent the move, then the movement is scheduled on another timer.
- Added a 400ms delay to mobs turning to face a player to attack in order to avoid glitching between moving and turning.
- Reverted AI thinking speeds back to RunUO specific speeds.
- Reverted the AI thinking to moving conversion delays back to RunUO.
- For thinking speeds that are not exactly the predefined speeds from RunUO, there is a new calculation to determine the correct conversion to movement speed. This stops speeds like `0.35` from being faster than `0.3`

> [!NOTE]  
> **Developer Note**
> BaseAI.CheckMove() no longer contains the check for whether or not a mob is on movement cooldown. This function can now be overwritten without causing issues to figuring out that cooldown.
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Kamron Batman 2024-03-18 14:13:41 -07:00 committed by GitHub
parent 9e37879f19
commit 3332fabc39
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20 changed files with 354 additions and 223 deletions

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@ -1,8 +1,14 @@
[
{
"level": "VerySlow",
"active": 0.4,
"passive": 0.8,
"types": []
},
{
"level": "Slow",
"active": 0.35,
"passive": 0.5,
"active": 0.3,
"passive": 0.6,
"types": [
"AntLion", "ArcticOgreLord", "BogThing",
"Bogle", "BoneKnight", "EarthElemental",
@ -20,8 +26,8 @@
},
{
"level": "Medium",
"active": 0.275,
"passive": 0.45,
"active": 0.25,
"passive": 0.5,
"types": [
"AcidElemental", "AgapiteElemental", "Alligator",
"AncientLich", "Betrayer", "Bird",
@ -132,7 +138,7 @@
{
"level": "VeryFast",
"active": 0.125,
"passive": 0.3,
"passive": 0.30,
"types": [
"Barracoon", "Mephitis", "Neira",
"Rikktor", "Semidar", "EnergyVortex",