Ninja Darts and Shuriken should use combat checks, never 100% chance of hit. Should trigger Evil Omen poison level increase. Missed shots should not consume poison chg, but empty ammo clears weapon poison. Code overhaul.

This commit is contained in:
xavier 2010-12-31 20:28:58 +00:00
parent c81a87394d
commit 33de7434c5
11 changed files with 520 additions and 571 deletions

View file

@ -9,10 +9,22 @@ using Server.Mobiles;
namespace Server.Items
{
[FlipableAttribute( 0x27AA, 0x27F5 )]
public class Fukiya : Item, IUsesRemaining
public class Fukiya : Item, INinjaWeapon
{
private int m_UsesRemaining;
public virtual int WrongAmmoMessage { get { return 1063329; } } //You can only load fukiya darts
public virtual int NoFreeHandMessage { get { return 1063327; } } //You must have a free hand to use a fukiya.
public virtual int EmptyWeaponMessage { get { return 1063325; } } //You have no fukiya darts!
public virtual int RecentlyUsedMessage { get { return 1063326; } } //You are already using that fukiya.
public virtual int FullWeaponMessage { get { return 1063330; } } //You can only load fukiya darts
public virtual int WeaponMinRange { get { return 0; } }
public virtual int WeaponMaxRange { get { return 6; } }
public virtual int WeaponDamage { get { return Utility.RandomMinMax(4, 6); } }
public Type AmmoType{ get { return typeof(FukiyaDarts); } }
private int m_UsesRemaining;
private Poison m_Poison;
private int m_PoisonCharges;
@ -20,7 +32,7 @@ namespace Server.Items
public int UsesRemaining
{
get { return m_UsesRemaining; }
set { m_UsesRemaining = value; InvalidateProperties(); }
set { m_UsesRemaining = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
@ -50,6 +62,17 @@ namespace Server.Items
{
}
public void AttackAnimation(Mobile from, Mobile to)
{
if (from.Body.IsHuman && !from.Mounted)
{
from.Animate(33, 2, 1, true, true, 0);
}
from.PlaySound(0x223);
from.MovingEffect(to, 0x2804, 5, 0, false, false);
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
@ -62,224 +85,7 @@ namespace Server.Items
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from ) )
return;
if ( m_UsesRemaining < 1 )
{
// You have no fukiya darts!
from.SendLocalizedMessage( 1063325 );
}
else if (((PlayerMobile)from).NinjaWepCooldown)
{
// You are already using that fukiya.
from.SendLocalizedMessage( 1063326 );
}
else if ( !BasePotion.HasFreeHand( from ) )
{
// You must have a free hand to use a fukiya.
from.SendLocalizedMessage( 1063327 );
}
else
{
from.BeginTarget( 5, false, TargetFlags.Harmful, new TargetCallback( OnTarget ) );
}
}
public void Shoot( Mobile from, Mobile target )
{
if ( from == target )
return;
if ( m_UsesRemaining < 1 )
{
// You have no fukiya darts!
from.SendLocalizedMessage( 1063325 );
}
else if (((PlayerMobile)from).NinjaWepCooldown)
{
// You are already using that fukiya.
from.SendLocalizedMessage( 1063326 );
}
else if ( !BasePotion.HasFreeHand( from ) )
{
// You must have a free hand to use a fukiya.
from.SendLocalizedMessage( 1063327 );
}
else if ( from.CanBeHarmful( target ) )
{
((PlayerMobile)from).NinjaWepCooldown = true;
from.Direction = from.GetDirectionTo( target );
from.RevealingAction();
if ( from.Body.IsHuman && !from.Mounted )
from.Animate( 33, 2, 1, true, true, 0 );
from.PlaySound( 0x223 );
from.MovingEffect( target, 0x2804, 5, 0, false, false );
if ( from.CheckSkill( SkillName.Ninjitsu, -10.0, 50.0 ) )
Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( OnDartHit ), new object[]{ from, target } );
else
ConsumeUse();
Timer.DelayCall( TimeSpan.FromSeconds( 2.5 ), new TimerStateCallback( ResetUsing ), from );
}
}
private void OnDartHit( object state )
{
object[] states = (object[])state;
Mobile from = (Mobile)states[0];
Mobile target = (Mobile)states[1];
if ( !from.CanBeHarmful( target ) )
return;
from.DoHarmful( target );
AOS.Damage( target, from, Utility.RandomMinMax( 4, 6 ), 100, 0, 0, 0, 0 );
if ( m_Poison != null && m_PoisonCharges > 0 )
target.ApplyPoison( from, m_Poison );
ConsumeUse();
}
public void ConsumeUse()
{
if ( m_UsesRemaining < 1 )
return;
--UsesRemaining;
if ( m_PoisonCharges > 0 )
{
--PoisonCharges;
if ( m_PoisonCharges == 0 )
Poison = null;
}
}
public void ResetUsing(object state)
{
PlayerMobile from = (PlayerMobile)state;
from.NinjaWepCooldown = false;
}
private const int MaxUses = 10;
public void Unload( Mobile from )
{
if ( m_UsesRemaining < 1 )
return;
FukiyaDarts darts = new FukiyaDarts( m_UsesRemaining );
darts.Poison = m_Poison;
darts.PoisonCharges = m_PoisonCharges;
from.AddToBackpack( darts );
UsesRemaining = 0;
PoisonCharges = 0;
Poison = null;
}
public void Reload( Mobile from, FukiyaDarts darts )
{
int need = ( MaxUses - m_UsesRemaining );
if ( need <= 0 )
{
// You cannot add anymore fukiya darts
from.SendLocalizedMessage( 1063330 );
}
else if ( darts.UsesRemaining > 0 )
{
bool canload = false;
bool poison = false;
if ( need > darts.UsesRemaining )
need = darts.UsesRemaining;
if( darts.Poison != null && darts.PoisonCharges > 0 )
{
poison = true;
if( m_Poison == null || ( m_Poison.Level < darts.Poison.Level ))
{
Unload( from );
canload = true;
}
else if( m_Poison != null && ( m_Poison.Level == darts.Poison.Level ))
{
canload = true;
}
}
else if( darts.Poison == null || darts.PoisonCharges <= 0 )
{
if( m_Poison == null || m_PoisonCharges <= 0 )
{
canload = true;
}
}
if( !canload )
{
from.SendLocalizedMessage( 1070767 ); // Loaded projectile is stronger, unload it first
}
else
{
if( poison )
{
if ( need > darts.PoisonCharges )
{
need = darts.PoisonCharges;
}
if ( m_Poison == null || m_PoisonCharges <= 0 )
{
PoisonCharges = need;
}
else
{
PoisonCharges += need;
}
Poison = darts.Poison;
darts.PoisonCharges -= need;
if ( darts.PoisonCharges <= 0 )
{
darts.Poison = null;
}
}
UsesRemaining += need;
darts.UsesRemaining -= need;
}
if ( darts.UsesRemaining <= 0 )
darts.Delete();
}
}
public void OnTarget( Mobile from, object obj )
{
if ( Deleted || !IsChildOf( from ) )
return;
if ( obj is Mobile )
Shoot( from, (Mobile) obj );
else if ( obj is FukiyaDarts )
Reload( from, (FukiyaDarts) obj );
else
from.SendLocalizedMessage( 1063329 ); // You can only load fukiya darts
NinjaWeapon.AttemptShoot((PlayerMobile)from, this);
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
@ -288,42 +94,8 @@ namespace Server.Items
if ( IsChildOf( from ) )
{
list.Add( new LoadEntry( this ) );
list.Add( new UnloadEntry( this ) );
}
}
private class LoadEntry : ContextMenuEntry
{
private Fukiya m_Fukiya;
public LoadEntry( Fukiya fukiya ) : base( 6224, 0 )
{
m_Fukiya = fukiya;
}
public override void OnClick()
{
if ( !m_Fukiya.Deleted && m_Fukiya.IsChildOf( Owner.From ) )
Owner.From.BeginTarget( 5, false, TargetFlags.Harmful, new TargetCallback( m_Fukiya.OnTarget ) );
}
}
private class UnloadEntry : ContextMenuEntry
{
private Fukiya m_Fukiya;
public UnloadEntry( Fukiya fukiya ) : base( 6225, 0 )
{
m_Fukiya = fukiya;
Enabled = ( fukiya.UsesRemaining > 0 );
}
public override void OnClick()
{
if ( !m_Fukiya.Deleted && m_Fukiya.IsChildOf( Owner.From ) )
m_Fukiya.Unload( Owner.From );
list.Add(new NinjaWeapon.LoadEntry(this));
list.Add(new NinjaWeapon.UnloadEntry(this));
}
}
@ -338,7 +110,7 @@ namespace Server.Items
Poison.Serialize( m_Poison, writer );
writer.Write( (int) m_PoisonCharges );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );