Ninja Darts and Shuriken should use combat checks, never 100% chance of hit. Should trigger Evil Omen poison level increase. Missed shots should not consume poison chg, but empty ammo clears weapon poison. Code overhaul.
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c81a87394d
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11 changed files with 520 additions and 571 deletions
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@ -9,10 +9,22 @@ using Server.Mobiles;
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namespace Server.Items
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{
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[FlipableAttribute( 0x27AA, 0x27F5 )]
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public class Fukiya : Item, IUsesRemaining
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public class Fukiya : Item, INinjaWeapon
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{
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private int m_UsesRemaining;
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public virtual int WrongAmmoMessage { get { return 1063329; } } //You can only load fukiya darts
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public virtual int NoFreeHandMessage { get { return 1063327; } } //You must have a free hand to use a fukiya.
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public virtual int EmptyWeaponMessage { get { return 1063325; } } //You have no fukiya darts!
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public virtual int RecentlyUsedMessage { get { return 1063326; } } //You are already using that fukiya.
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public virtual int FullWeaponMessage { get { return 1063330; } } //You can only load fukiya darts
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public virtual int WeaponMinRange { get { return 0; } }
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public virtual int WeaponMaxRange { get { return 6; } }
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public virtual int WeaponDamage { get { return Utility.RandomMinMax(4, 6); } }
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public Type AmmoType{ get { return typeof(FukiyaDarts); } }
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private int m_UsesRemaining;
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private Poison m_Poison;
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private int m_PoisonCharges;
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@ -20,7 +32,7 @@ namespace Server.Items
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public int UsesRemaining
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{
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get { return m_UsesRemaining; }
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set { m_UsesRemaining = value; InvalidateProperties(); }
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set { m_UsesRemaining = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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@ -50,6 +62,17 @@ namespace Server.Items
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{
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}
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public void AttackAnimation(Mobile from, Mobile to)
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{
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if (from.Body.IsHuman && !from.Mounted)
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{
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from.Animate(33, 2, 1, true, true, 0);
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}
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from.PlaySound(0x223);
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from.MovingEffect(to, 0x2804, 5, 0, false, false);
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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@ -62,224 +85,7 @@ namespace Server.Items
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from ) )
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return;
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if ( m_UsesRemaining < 1 )
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{
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// You have no fukiya darts!
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from.SendLocalizedMessage( 1063325 );
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}
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else if (((PlayerMobile)from).NinjaWepCooldown)
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{
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// You are already using that fukiya.
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from.SendLocalizedMessage( 1063326 );
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}
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else if ( !BasePotion.HasFreeHand( from ) )
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{
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// You must have a free hand to use a fukiya.
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from.SendLocalizedMessage( 1063327 );
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}
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else
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{
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from.BeginTarget( 5, false, TargetFlags.Harmful, new TargetCallback( OnTarget ) );
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}
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}
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public void Shoot( Mobile from, Mobile target )
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{
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if ( from == target )
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return;
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if ( m_UsesRemaining < 1 )
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{
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// You have no fukiya darts!
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from.SendLocalizedMessage( 1063325 );
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}
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else if (((PlayerMobile)from).NinjaWepCooldown)
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{
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// You are already using that fukiya.
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from.SendLocalizedMessage( 1063326 );
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}
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else if ( !BasePotion.HasFreeHand( from ) )
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{
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// You must have a free hand to use a fukiya.
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from.SendLocalizedMessage( 1063327 );
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}
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else if ( from.CanBeHarmful( target ) )
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{
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((PlayerMobile)from).NinjaWepCooldown = true;
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from.Direction = from.GetDirectionTo( target );
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from.RevealingAction();
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if ( from.Body.IsHuman && !from.Mounted )
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from.Animate( 33, 2, 1, true, true, 0 );
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from.PlaySound( 0x223 );
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from.MovingEffect( target, 0x2804, 5, 0, false, false );
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if ( from.CheckSkill( SkillName.Ninjitsu, -10.0, 50.0 ) )
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Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( OnDartHit ), new object[]{ from, target } );
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else
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ConsumeUse();
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Timer.DelayCall( TimeSpan.FromSeconds( 2.5 ), new TimerStateCallback( ResetUsing ), from );
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}
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}
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private void OnDartHit( object state )
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{
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object[] states = (object[])state;
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Mobile from = (Mobile)states[0];
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Mobile target = (Mobile)states[1];
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if ( !from.CanBeHarmful( target ) )
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return;
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from.DoHarmful( target );
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AOS.Damage( target, from, Utility.RandomMinMax( 4, 6 ), 100, 0, 0, 0, 0 );
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if ( m_Poison != null && m_PoisonCharges > 0 )
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target.ApplyPoison( from, m_Poison );
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ConsumeUse();
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}
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public void ConsumeUse()
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{
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if ( m_UsesRemaining < 1 )
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return;
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--UsesRemaining;
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if ( m_PoisonCharges > 0 )
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{
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--PoisonCharges;
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if ( m_PoisonCharges == 0 )
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Poison = null;
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}
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}
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public void ResetUsing(object state)
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{
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PlayerMobile from = (PlayerMobile)state;
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from.NinjaWepCooldown = false;
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}
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private const int MaxUses = 10;
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public void Unload( Mobile from )
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{
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if ( m_UsesRemaining < 1 )
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return;
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FukiyaDarts darts = new FukiyaDarts( m_UsesRemaining );
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darts.Poison = m_Poison;
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darts.PoisonCharges = m_PoisonCharges;
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from.AddToBackpack( darts );
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UsesRemaining = 0;
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PoisonCharges = 0;
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Poison = null;
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}
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public void Reload( Mobile from, FukiyaDarts darts )
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{
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int need = ( MaxUses - m_UsesRemaining );
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if ( need <= 0 )
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{
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// You cannot add anymore fukiya darts
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from.SendLocalizedMessage( 1063330 );
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}
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else if ( darts.UsesRemaining > 0 )
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{
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bool canload = false;
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bool poison = false;
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if ( need > darts.UsesRemaining )
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need = darts.UsesRemaining;
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if( darts.Poison != null && darts.PoisonCharges > 0 )
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{
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poison = true;
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if( m_Poison == null || ( m_Poison.Level < darts.Poison.Level ))
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{
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Unload( from );
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canload = true;
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}
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else if( m_Poison != null && ( m_Poison.Level == darts.Poison.Level ))
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{
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canload = true;
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}
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}
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else if( darts.Poison == null || darts.PoisonCharges <= 0 )
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{
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if( m_Poison == null || m_PoisonCharges <= 0 )
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{
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canload = true;
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}
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}
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if( !canload )
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{
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from.SendLocalizedMessage( 1070767 ); // Loaded projectile is stronger, unload it first
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}
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else
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{
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if( poison )
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{
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if ( need > darts.PoisonCharges )
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{
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need = darts.PoisonCharges;
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}
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if ( m_Poison == null || m_PoisonCharges <= 0 )
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{
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PoisonCharges = need;
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}
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else
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{
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PoisonCharges += need;
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}
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Poison = darts.Poison;
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darts.PoisonCharges -= need;
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if ( darts.PoisonCharges <= 0 )
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{
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darts.Poison = null;
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}
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}
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UsesRemaining += need;
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darts.UsesRemaining -= need;
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}
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if ( darts.UsesRemaining <= 0 )
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darts.Delete();
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}
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}
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public void OnTarget( Mobile from, object obj )
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{
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if ( Deleted || !IsChildOf( from ) )
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return;
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if ( obj is Mobile )
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Shoot( from, (Mobile) obj );
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else if ( obj is FukiyaDarts )
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Reload( from, (FukiyaDarts) obj );
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else
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from.SendLocalizedMessage( 1063329 ); // You can only load fukiya darts
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NinjaWeapon.AttemptShoot((PlayerMobile)from, this);
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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@ -288,42 +94,8 @@ namespace Server.Items
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if ( IsChildOf( from ) )
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{
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list.Add( new LoadEntry( this ) );
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list.Add( new UnloadEntry( this ) );
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}
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}
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private class LoadEntry : ContextMenuEntry
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{
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private Fukiya m_Fukiya;
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public LoadEntry( Fukiya fukiya ) : base( 6224, 0 )
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{
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m_Fukiya = fukiya;
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}
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public override void OnClick()
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{
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if ( !m_Fukiya.Deleted && m_Fukiya.IsChildOf( Owner.From ) )
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Owner.From.BeginTarget( 5, false, TargetFlags.Harmful, new TargetCallback( m_Fukiya.OnTarget ) );
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}
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}
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private class UnloadEntry : ContextMenuEntry
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{
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private Fukiya m_Fukiya;
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public UnloadEntry( Fukiya fukiya ) : base( 6225, 0 )
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{
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m_Fukiya = fukiya;
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Enabled = ( fukiya.UsesRemaining > 0 );
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}
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public override void OnClick()
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{
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if ( !m_Fukiya.Deleted && m_Fukiya.IsChildOf( Owner.From ) )
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m_Fukiya.Unload( Owner.From );
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list.Add(new NinjaWeapon.LoadEntry(this));
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list.Add(new NinjaWeapon.UnloadEntry(this));
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}
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}
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@ -338,7 +110,7 @@ namespace Server.Items
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Poison.Serialize( m_Poison, writer );
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writer.Write( (int) m_PoisonCharges );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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