Ninja Darts and Shuriken should use combat checks, never 100% chance of hit. Should trigger Evil Omen poison level increase. Missed shots should not consume poison chg, but empty ammo clears weapon poison. Code overhaul.
This commit is contained in:
parent
c81a87394d
commit
33de7434c5
11 changed files with 520 additions and 571 deletions
|
|
@ -9,12 +9,24 @@ using Server.Mobiles;
|
|||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x2790, 0x27DB )]
|
||||
public class LeatherNinjaBelt : BaseWaist, IUsesRemaining, IDyable
|
||||
public class LeatherNinjaBelt : BaseWaist, IDyable, INinjaWeapon
|
||||
{
|
||||
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
|
||||
|
||||
private int m_UsesRemaining;
|
||||
public virtual int WrongAmmoMessage { get { return 1063301; } } //You can only place shuriken in a ninja belt.
|
||||
public virtual int NoFreeHandMessage { get { return 1063299; } } //You must have a free hand to throw shuriken.
|
||||
public virtual int EmptyWeaponMessage { get { return 1063297; } } //You have no shuriken in your ninja belt!
|
||||
public virtual int RecentlyUsedMessage { get { return 1063298; } } //You cannot throw another shuriken yet.
|
||||
public virtual int FullWeaponMessage { get { return 1063302; } } //You cannot add any more shuriken.
|
||||
|
||||
public virtual int WeaponMinRange { get { return 2; } }
|
||||
public virtual int WeaponMaxRange { get { return 10; } }
|
||||
|
||||
public virtual int WeaponDamage { get { return Utility.RandomMinMax(3, 5); } }
|
||||
|
||||
public virtual Type AmmoType { get { return typeof(Shuriken); } }
|
||||
|
||||
private int m_UsesRemaining;
|
||||
private Poison m_Poison;
|
||||
private int m_PoisonCharges;
|
||||
|
||||
|
|
@ -43,6 +55,7 @@ namespace Server.Items
|
|||
|
||||
[Constructable]
|
||||
public LeatherNinjaBelt() : base( 0x2790 )
|
||||
|
||||
{
|
||||
Weight = 1.0;
|
||||
Layer = Layer.Waist;
|
||||
|
|
@ -52,6 +65,17 @@ namespace Server.Items
|
|||
{
|
||||
}
|
||||
|
||||
public void AttackAnimation(Mobile from, Mobile to)
|
||||
{
|
||||
if (from.Body.IsHuman)
|
||||
{
|
||||
from.Animate(from.Mounted ? 26 : 9, 7, 1, true, false, 0);
|
||||
}
|
||||
|
||||
from.PlaySound(0x23A);
|
||||
from.MovingEffect(to, 0x27AC, 1, 0, false, false);
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
|
@ -64,237 +88,17 @@ namespace Server.Items
|
|||
|
||||
public override bool OnEquip( Mobile from )
|
||||
{
|
||||
if ( !base.OnEquip( from ) )
|
||||
return false;
|
||||
|
||||
from.SendLocalizedMessage( 1070785 ); // Double click this item each time you wish to throw a shuriken.
|
||||
return true;
|
||||
if (base.OnEquip(from))
|
||||
{
|
||||
from.SendLocalizedMessage(1070785); // Double click this item each time you wish to throw a shuriken.
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if ( !IsChildOf( from ) )
|
||||
return;
|
||||
|
||||
if ( m_UsesRemaining < 1 )
|
||||
{
|
||||
// You have no shuriken in your ninja belt!
|
||||
from.SendLocalizedMessage( 1063297 );
|
||||
}
|
||||
else if (((PlayerMobile)from).NinjaWepCooldown)
|
||||
{
|
||||
// You cannot throw another shuriken yet.
|
||||
from.SendLocalizedMessage( 1063298 );
|
||||
}
|
||||
else if ( !BasePotion.HasFreeHand( from ) )
|
||||
{
|
||||
// You must have a free hand to throw shuriken.
|
||||
from.SendLocalizedMessage( 1063299 );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.BeginTarget( 10, false, TargetFlags.Harmful, new TargetCallback( OnTarget ) );
|
||||
}
|
||||
}
|
||||
|
||||
public void Shoot( Mobile from, Mobile target )
|
||||
{
|
||||
if ( from == target )
|
||||
return;
|
||||
|
||||
if ( m_UsesRemaining < 1 )
|
||||
{
|
||||
// You have no shuriken in your ninja belt!
|
||||
from.SendLocalizedMessage( 1063297 );
|
||||
}
|
||||
else if (((PlayerMobile)from).NinjaWepCooldown)
|
||||
{
|
||||
// You cannot throw another shuriken yet.
|
||||
from.SendLocalizedMessage( 1063298 );
|
||||
}
|
||||
else if ( !BasePotion.HasFreeHand( from ) )
|
||||
{
|
||||
// You must have a free hand to throw shuriken.
|
||||
from.SendLocalizedMessage( 1063299 );
|
||||
}
|
||||
else if ( from.InRange( target, 2 ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1063303 ); // Your target is too close!
|
||||
}
|
||||
else if ( from.CanBeHarmful( target ) )
|
||||
{
|
||||
((PlayerMobile)from).NinjaWepCooldown = true;
|
||||
|
||||
from.Direction = from.GetDirectionTo( target );
|
||||
|
||||
from.RevealingAction();
|
||||
|
||||
if ( from.Body.IsHuman )
|
||||
from.Animate( from.Mounted ? 26 : 9, 7, 1, true, false, 0 );
|
||||
|
||||
from.PlaySound( 0x23A );
|
||||
from.MovingEffect( target, 0x27AC, 1, 0, false, false );
|
||||
|
||||
if ( from.CheckSkill( SkillName.Ninjitsu, -10.0, 65.0 ) )
|
||||
Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( OnShurikenHit ), new object[]{ from, target } );
|
||||
else
|
||||
ConsumeUse();
|
||||
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(2.5), new TimerStateCallback( ResetUsing ), from );
|
||||
}
|
||||
}
|
||||
|
||||
private void OnShurikenHit( object state )
|
||||
{
|
||||
object[] states = (object[])state;
|
||||
Mobile from = (Mobile)states[0];
|
||||
Mobile target = (Mobile)states[1];
|
||||
|
||||
if ( !from.CanBeHarmful( target ) )
|
||||
return;
|
||||
|
||||
from.DoHarmful( target );
|
||||
|
||||
AOS.Damage( target, from, Utility.RandomMinMax( 3, 5 ), 100, 0, 0, 0, 0 );
|
||||
|
||||
if ( m_Poison != null && m_PoisonCharges > 0 )
|
||||
target.ApplyPoison( from, m_Poison );
|
||||
|
||||
ConsumeUse();
|
||||
}
|
||||
|
||||
public void ConsumeUse()
|
||||
{
|
||||
if ( m_UsesRemaining < 1 )
|
||||
return;
|
||||
|
||||
--UsesRemaining;
|
||||
|
||||
if ( m_PoisonCharges > 0 )
|
||||
{
|
||||
--PoisonCharges;
|
||||
|
||||
if ( m_PoisonCharges == 0 )
|
||||
Poison = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetUsing(object state)
|
||||
{
|
||||
PlayerMobile from = (PlayerMobile)state;
|
||||
from.NinjaWepCooldown = false;
|
||||
}
|
||||
|
||||
private const int MaxUses = 10;
|
||||
|
||||
public void Unload( Mobile from )
|
||||
{
|
||||
if ( m_UsesRemaining < 1 )
|
||||
return;
|
||||
|
||||
Shuriken shuriken = new Shuriken( m_UsesRemaining );
|
||||
|
||||
shuriken.Poison = m_Poison;
|
||||
shuriken.PoisonCharges = m_PoisonCharges;
|
||||
|
||||
from.AddToBackpack( shuriken );
|
||||
|
||||
UsesRemaining = 0;
|
||||
PoisonCharges = 0;
|
||||
Poison = null;
|
||||
}
|
||||
|
||||
public void Reload( Mobile from, Shuriken shuriken )
|
||||
{
|
||||
int need = ( MaxUses - m_UsesRemaining );
|
||||
|
||||
if ( need <= 0 )
|
||||
{
|
||||
// You cannot add any more shuriken.
|
||||
from.SendLocalizedMessage( 1063302 );
|
||||
}
|
||||
else if ( shuriken.UsesRemaining > 0 )
|
||||
{
|
||||
bool canload = false;
|
||||
bool poison = false;
|
||||
|
||||
if ( need > shuriken.UsesRemaining )
|
||||
need = shuriken.UsesRemaining;
|
||||
|
||||
if( shuriken.Poison != null && shuriken.PoisonCharges > 0 )
|
||||
{
|
||||
poison = true;
|
||||
|
||||
if( m_Poison == null || ( m_Poison.Level < shuriken.Poison.Level ))
|
||||
{
|
||||
Unload( from );
|
||||
canload = true;
|
||||
}
|
||||
else if( m_Poison != null && ( m_Poison.Level == shuriken.Poison.Level ))
|
||||
{
|
||||
canload = true;
|
||||
}
|
||||
}
|
||||
else if( shuriken.Poison == null || shuriken.PoisonCharges <= 0 )
|
||||
{
|
||||
if( m_Poison == null || m_PoisonCharges <= 0 )
|
||||
{
|
||||
canload = true;
|
||||
}
|
||||
}
|
||||
|
||||
if( !canload )
|
||||
{
|
||||
from.SendLocalizedMessage( 1070767 ); // Loaded projectile is stronger, unload it first
|
||||
}
|
||||
else
|
||||
{
|
||||
if( poison )
|
||||
{
|
||||
if ( need > shuriken.PoisonCharges )
|
||||
{
|
||||
need = shuriken.PoisonCharges;
|
||||
}
|
||||
|
||||
if ( m_Poison == null || m_PoisonCharges <= 0 )
|
||||
{
|
||||
PoisonCharges = need;
|
||||
}
|
||||
else
|
||||
{
|
||||
PoisonCharges += need;
|
||||
}
|
||||
|
||||
Poison = shuriken.Poison;
|
||||
|
||||
shuriken.PoisonCharges -= need;
|
||||
|
||||
if ( shuriken.PoisonCharges <= 0 )
|
||||
{
|
||||
shuriken.Poison = null;
|
||||
}
|
||||
}
|
||||
|
||||
UsesRemaining += need;
|
||||
shuriken.UsesRemaining -= need;
|
||||
}
|
||||
|
||||
if ( shuriken.UsesRemaining <= 0 )
|
||||
shuriken.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
public void OnTarget( Mobile from, object obj )
|
||||
{
|
||||
if ( Deleted || !IsChildOf( from ) )
|
||||
return;
|
||||
|
||||
if ( obj is Mobile )
|
||||
Shoot( from, (Mobile) obj );
|
||||
else if ( obj is Shuriken )
|
||||
Reload( from, (Shuriken) obj );
|
||||
else
|
||||
from.SendLocalizedMessage( 1063301 ); // You can only place shuriken in a ninja belt.
|
||||
NinjaWeapon.AttemptShoot((PlayerMobile)from, this);
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
|
||||
|
|
@ -303,42 +107,8 @@ namespace Server.Items
|
|||
|
||||
if ( IsChildOf( from ) )
|
||||
{
|
||||
list.Add( new LoadEntry( this ) );
|
||||
list.Add( new UnloadEntry( this ) );
|
||||
}
|
||||
}
|
||||
|
||||
private class LoadEntry : ContextMenuEntry
|
||||
{
|
||||
private LeatherNinjaBelt m_Belt;
|
||||
|
||||
public LoadEntry( LeatherNinjaBelt belt ) : base( 6222, 0 )
|
||||
{
|
||||
m_Belt = belt;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if ( !m_Belt.Deleted && m_Belt.IsChildOf( Owner.From ) )
|
||||
Owner.From.BeginTarget( 10, false, TargetFlags.Harmful, new TargetCallback( m_Belt.OnTarget ) );
|
||||
}
|
||||
}
|
||||
|
||||
private class UnloadEntry : ContextMenuEntry
|
||||
{
|
||||
private LeatherNinjaBelt m_Belt;
|
||||
|
||||
public UnloadEntry( LeatherNinjaBelt belt ) : base( 6223, 0 )
|
||||
{
|
||||
m_Belt = belt;
|
||||
|
||||
Enabled = ( belt.UsesRemaining > 0 );
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if ( !m_Belt.Deleted && m_Belt.IsChildOf( Owner.From ) )
|
||||
m_Belt.Unload( Owner.From );
|
||||
list.Add( new NinjaWeapon.LoadEntry( this ) );
|
||||
list.Add( new NinjaWeapon.UnloadEntry( this ) );
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -353,7 +123,7 @@ namespace Server.Items
|
|||
Poison.Serialize( m_Poison, writer );
|
||||
writer.Write( (int) m_PoisonCharges );
|
||||
}
|
||||
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue