Ninja Darts and Shuriken should use combat checks, never 100% chance of hit. Should trigger Evil Omen poison level increase. Missed shots should not consume poison chg, but empty ammo clears weapon poison. Code overhaul.
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11 changed files with 520 additions and 571 deletions
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@ -5,7 +5,7 @@ using Server.Engines.Craft;
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namespace Server.Items
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{
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[Flipable( 0x27AC, 0x27F7 )]
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public class Shuriken : Item, IUsesRemaining, ICraftable
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public class Shuriken : Item, ICraftable, INinjaAmmo
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{
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private int m_UsesRemaining;
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