Fixes body expression style.

This commit is contained in:
Kamron Batman 2018-09-14 08:46:14 -07:00
parent 3f0a72a62f
commit 33f5e77a24
957 changed files with 7424 additions and 15973 deletions

View file

@ -7,7 +7,8 @@ namespace Server.Items
private ChampionSkullType m_Type;
[CommandProperty( AccessLevel.GameMaster )]
public ChampionSkullType Type{ get{ return m_Type; } set{ m_Type = value; InvalidateProperties(); } }
public ChampionSkullType Type{ get => m_Type;
set{ m_Type = value; InvalidateProperties(); } }
public override int LabelNumber => 1049479 + (int)m_Type;

View file

@ -11,13 +11,15 @@ namespace Server.Engines.CannedEvil
private Item m_Skull;
[CommandProperty( AccessLevel.GameMaster )]
public ChampionSkullPlatform Platform{ get{ return m_Platform; } }
public ChampionSkullPlatform Platform => m_Platform;
[CommandProperty( AccessLevel.GameMaster )]
public ChampionSkullType Type{ get{ return m_Type; } set{ m_Type = value; InvalidateProperties(); } }
public ChampionSkullType Type{ get => m_Type;
set{ m_Type = value; InvalidateProperties(); } }
[CommandProperty( AccessLevel.GameMaster )]
public Item Skull{ get{ return m_Skull; } set{ m_Skull = value; if ( m_Platform != null ) m_Platform.Validate(); } }
public Item Skull{ get => m_Skull;
set{ m_Skull = value; if ( m_Platform != null ) m_Platform.Validate(); } }
public override int LabelNumber => 1049489 + (int)m_Type;

View file

@ -12,14 +12,8 @@ namespace Server.Engines.CannedEvil
[CommandProperty( AccessLevel.GameMaster )]
public int SpawnSzMod
{
get
{
return ( m_SPawnSzMod < 1 || m_SPawnSzMod > 12 ) ? 12 : m_SPawnSzMod;
}
set
{
m_SPawnSzMod = ( value < 1 || value > 12 ) ? 12 : value;
}
get => ( m_SPawnSzMod < 1 || m_SPawnSzMod > 12 ) ? 12 : m_SPawnSzMod;
set => m_SPawnSzMod = ( value < 1 || value > 12 ) ? 12 : value;
}
private int m_SPawnSzMod;
@ -56,15 +50,15 @@ namespace Server.Engines.CannedEvil
[CommandProperty( AccessLevel.GameMaster )]
public bool ConfinedRoaming
{
get { return m_ConfinedRoaming; }
set { m_ConfinedRoaming = value; }
get => m_ConfinedRoaming;
set => m_ConfinedRoaming = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public bool HasBeenAdvanced
{
get { return m_HasBeenAdvanced; }
set { m_HasBeenAdvanced = value; }
get => m_HasBeenAdvanced;
set => m_HasBeenAdvanced = value;
}
[Constructible]
@ -123,17 +117,14 @@ namespace Server.Engines.CannedEvil
[CommandProperty( AccessLevel.GameMaster )]
public bool RandomizeType
{
get { return m_RandomizeType; }
set { m_RandomizeType = value; }
get => m_RandomizeType;
set => m_RandomizeType = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public int Kills
{
get
{
return m_Kills;
}
get => m_Kills;
set
{
m_Kills = value;
@ -144,10 +135,7 @@ namespace Server.Engines.CannedEvil
[CommandProperty( AccessLevel.GameMaster )]
public Rectangle2D SpawnArea
{
get
{
return m_SpawnArea;
}
get => m_SpawnArea;
set
{
m_SpawnArea = value;
@ -159,58 +147,31 @@ namespace Server.Engines.CannedEvil
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan RestartDelay
{
get
{
return m_RestartDelay;
}
set
{
m_RestartDelay = value;
}
get => m_RestartDelay;
set => m_RestartDelay = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime RestartTime
{
get
{
return m_RestartTime;
}
}
public DateTime RestartTime => m_RestartTime;
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan ExpireDelay
{
get
{
return m_ExpireDelay;
}
set
{
m_ExpireDelay = value;
}
get => m_ExpireDelay;
set => m_ExpireDelay = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime ExpireTime
{
get
{
return m_ExpireTime;
}
set
{
m_ExpireTime = value;
}
get => m_ExpireTime;
set => m_ExpireTime = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public ChampionSpawnType Type
{
get
{
return m_Type;
}
get => m_Type;
set
{
m_Type = value;
@ -221,10 +182,7 @@ namespace Server.Engines.CannedEvil
[CommandProperty( AccessLevel.GameMaster )]
public bool Active
{
get
{
return m_Active;
}
get => m_Active;
set
{
if ( value )
@ -239,23 +197,14 @@ namespace Server.Engines.CannedEvil
[CommandProperty( AccessLevel.GameMaster )]
public Mobile Champion
{
get
{
return m_Champion;
}
set
{
m_Champion = value;
}
get => m_Champion;
set => m_Champion = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public int Level
{
get
{
return m_RedSkulls.Count;
}
get => m_RedSkulls.Count;
set
{
for( int i = m_RedSkulls.Count - 1; i >= value; --i )
@ -281,13 +230,7 @@ namespace Server.Engines.CannedEvil
}
}
public int MaxKills
{
get
{
return ( m_SPawnSzMod * ( 250 / 12 ) ) - ( Level * m_SPawnSzMod );
}
}
public int MaxKills => ( m_SPawnSzMod * ( 250 / 12 ) ) - ( Level * m_SPawnSzMod );
public bool IsChampionSpawn( Mobile m )
{
@ -1254,10 +1197,7 @@ namespace Server.Engines.CannedEvil
private ChampionSpawn m_Spawn;
public ChampionSpawn ChampionSpawn
{
get { return m_Spawn; }
}
public ChampionSpawn ChampionSpawn => m_Spawn;
public ChampionSpawnRegion( ChampionSpawn spawn ) : base( null, spawn.Map, Region.Find( spawn.Location, spawn.Map ), spawn.SpawnArea )
{
@ -1282,10 +1222,7 @@ namespace Server.Engines.CannedEvil
public ChampionSpawn Spawn => m_Spawn;
public override string DefaultName
{
get { return "Idol of the Champion"; }
}
public override string DefaultName => "Idol of the Champion";
public IdolOfTheChampion( ChampionSpawn spawn ): base( 0x1F18 )