Fixes body expression style.

This commit is contained in:
Kamron Batman 2018-09-14 08:46:14 -07:00
parent 3f0a72a62f
commit 33f5e77a24
957 changed files with 7424 additions and 15973 deletions

View file

@ -10,16 +10,16 @@ namespace Server.Engines.ConPVP
private bool m_IsPrivate;
[CommandProperty( AccessLevel.GameMaster )]
public Arena Arena{ get{ return m_Arena; } set{} }
public Arena Arena{ get => m_Arena;
set{} }
[CommandProperty( AccessLevel.GameMaster )]
public bool IsPrivate{ get{ return m_IsPrivate; } set{ m_IsPrivate = value; } }
public override string DefaultName
{
get { return "arena controller"; }
public bool IsPrivate{ get => m_IsPrivate;
set => m_IsPrivate = value;
}
public override string DefaultName => "arena controller";
[Constructible]
public ArenaController() : base( 0x1B7A )
{
@ -86,7 +86,9 @@ namespace Server.Engines.ConPVP
private static List<ArenaController> m_Instances = new List<ArenaController>();
public static List<ArenaController> Instances{ get{ return m_Instances; } set{ m_Instances = value; } }
public static List<ArenaController> Instances{ get => m_Instances;
set => m_Instances = value;
}
}
[PropertyObject]
@ -94,31 +96,47 @@ namespace Server.Engines.ConPVP
{
private Point3D[] m_Points;
public Point3D[] Points{ get{ return m_Points; } }
public Point3D[] Points => m_Points;
[CommandProperty( AccessLevel.GameMaster )]
public Point3D EdgeWest{ get{ return m_Points[0]; } set{ m_Points[0] = value; } }
public Point3D EdgeWest{ get => m_Points[0];
set => m_Points[0] = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public Point3D EdgeEast{ get{ return m_Points[1]; } set{ m_Points[1] = value; } }
public Point3D EdgeEast{ get => m_Points[1];
set => m_Points[1] = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public Point3D EdgeNorth{ get{ return m_Points[2]; } set{ m_Points[2] = value; } }
public Point3D EdgeNorth{ get => m_Points[2];
set => m_Points[2] = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public Point3D EdgeSouth{ get{ return m_Points[3]; } set{ m_Points[3] = value; } }
public Point3D EdgeSouth{ get => m_Points[3];
set => m_Points[3] = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public Point3D CornerNW{ get{ return m_Points[4]; } set{ m_Points[4] = value; } }
public Point3D CornerNW{ get => m_Points[4];
set => m_Points[4] = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public Point3D CornerSE{ get{ return m_Points[5]; } set{ m_Points[5] = value; } }
public Point3D CornerSE{ get => m_Points[5];
set => m_Points[5] = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public Point3D CornerSW{ get{ return m_Points[6]; } set{ m_Points[6] = value; } }
public Point3D CornerSW{ get => m_Points[6];
set => m_Points[6] = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public Point3D CornerNE{ get{ return m_Points[7]; } set{ m_Points[7] = value; } }
public Point3D CornerNE{ get => m_Points[7];
set => m_Points[7] = value;
}
public override string ToString()
{
@ -179,14 +197,14 @@ namespace Server.Engines.ConPVP
[CommandProperty( AccessLevel.GameMaster )]
public LadderController Ladder
{
get{ return m_Ladder; }
set{ m_Ladder = value; }
get => m_Ladder;
set => m_Ladder = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public bool IsGuarded
{
get{ return m_IsGuarded; }
get => m_IsGuarded;
set
{
m_IsGuarded = value;
@ -207,7 +225,7 @@ namespace Server.Engines.ConPVP
[CommandProperty( AccessLevel.GameMaster )]
public TournamentController Tournament
{
get{ return m_Tournament; }
get => m_Tournament;
set
{
if ( m_Tournament != null )
@ -223,21 +241,21 @@ namespace Server.Engines.ConPVP
[CommandProperty( AccessLevel.GameMaster )]
public Mobile Announcer
{
get{ return m_Announcer; }
set{ m_Announcer = value; }
get => m_Announcer;
set => m_Announcer = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public string Name
{
get{ return m_Name; }
get => m_Name;
set{ m_Name = value; if ( m_Active ) m_Arenas.Sort(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public Map Facet
{
get{ return m_Facet; }
get => m_Facet;
set
{
m_Facet = value;
@ -256,7 +274,9 @@ namespace Server.Engines.ConPVP
}
[CommandProperty( AccessLevel.GameMaster )]
public Rectangle2D Bounds{ get{ return m_Bounds; } set{ m_Bounds = value; } }
public Rectangle2D Bounds{ get => m_Bounds;
set => m_Bounds = value;
}
private SafeZone m_Region;
@ -279,7 +299,7 @@ namespace Server.Engines.ConPVP
[CommandProperty( AccessLevel.GameMaster )]
public Rectangle2D Zone
{
get{ return m_Zone; }
get => m_Zone;
set
{
m_Zone = value;
@ -302,31 +322,41 @@ namespace Server.Engines.ConPVP
}
[CommandProperty( AccessLevel.GameMaster )]
public Point3D Outside{ get{ return m_Outside; } set{ m_Outside = value; } }
public Point3D Outside{ get => m_Outside;
set => m_Outside = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public Point3D GateIn{ get{ return m_GateIn; } set{ m_GateIn = value; } }
public Point3D GateIn{ get => m_GateIn;
set => m_GateIn = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public Point3D GateOut{ get{ return m_GateOut; } set{ m_GateOut = value; if ( m_Teleporter != null ) m_Teleporter.Location = m_GateOut; } }
public Point3D GateOut{ get => m_GateOut;
set{ m_GateOut = value; if ( m_Teleporter != null ) m_Teleporter.Location = m_GateOut; } }
[CommandProperty( AccessLevel.GameMaster )]
public Point3D Wall{ get{ return m_Wall; } set{ m_Wall = value; } }
public Point3D Wall{ get => m_Wall;
set => m_Wall = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public bool IsOccupied{ get{ return ( m_Players.Count > 0 ); } }
public bool IsOccupied => ( m_Players.Count > 0 );
[CommandProperty( AccessLevel.GameMaster )]
public ArenaStartPoints Points{ get{ return m_Points; } set{} }
public ArenaStartPoints Points{ get => m_Points;
set{} }
public Item Teleporter{ get{ return m_Teleporter; } set{ m_Teleporter = value; } }
public Item Teleporter{ get => m_Teleporter;
set => m_Teleporter = value;
}
public List<Mobile> Players{ get{ return m_Players; } }
public List<Mobile> Players => m_Players;
[CommandProperty( AccessLevel.GameMaster )]
public bool Active
{
get{ return m_Active; }
get => m_Active;
set
{
if ( m_Active == value )
@ -567,7 +597,8 @@ namespace Server.Engines.ConPVP
}
[CommandProperty( AccessLevel.Administrator, AccessLevel.Administrator )]
public bool ForceEvict{ get{ return false; } set{ if ( value ) Evict(); } }
public bool ForceEvict{ get => false;
set{ if ( value ) Evict(); } }
public void Evict()
{
@ -662,7 +693,7 @@ namespace Server.Engines.ConPVP
private static List<Arena> m_Arenas = new List<Arena>();
public static List<Arena> Arenas{ get{ return m_Arenas; } }
public static List<Arena> Arenas => m_Arenas;
public static Arena FindArena( List<Mobile> players )
{
@ -765,20 +796,7 @@ namespace Server.Engines.ConPVP
public int m_VotesFor;
public int m_VotesAgainst;
public int Value
{
get
{
return m_VotesFor;
/*if ( m_VotesFor > m_VotesAgainst )
return m_VotesFor - m_VotesAgainst;
else if ( m_VotesFor > 0 )
return 1;
else
return 0;*/
}
}
public int Value => m_VotesFor;
public ArenaEntry( Arena arena )
{