Fixes body expression style.
This commit is contained in:
parent
3f0a72a62f
commit
33f5e77a24
957 changed files with 7424 additions and 15973 deletions
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@ -788,7 +788,8 @@ namespace Server.Engines.ConPVP
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private bool m_North = false;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool North { get { return m_North; } set { m_North = value; Remake(); } }
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public bool North { get => m_North;
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set { m_North = value; Remake(); } }
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private static AddonComponent SetHue( AddonComponent ac, int hue )
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{
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@ -908,7 +909,7 @@ namespace Server.Engines.ConPVP
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public BRTeamInfo Team
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{
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get { return m_Team; }
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get => m_Team;
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set
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{
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m_Team = value;
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@ -1190,17 +1191,11 @@ namespace Server.Engines.ConPVP
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return res;
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}
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public string Name
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{
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get { return m_Player.Name; }
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}
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public string Name => m_Player.Name;
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public int Kills
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{
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get
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{
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return m_Kills;
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}
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get => m_Kills;
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set
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{
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m_TeamInfo.Kills += ( value - m_Kills );
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@ -1210,10 +1205,7 @@ namespace Server.Engines.ConPVP
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public int Captures
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{
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get
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{
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return m_Captures;
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}
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get => m_Captures;
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set
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{
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m_TeamInfo.Captures += ( value - m_Captures );
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@ -1223,10 +1215,7 @@ namespace Server.Engines.ConPVP
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public int Score
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{
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get
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{
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return m_Score;
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}
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get => m_Score;
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set
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{
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m_TeamInfo.Score += ( value - m_Score );
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@ -1277,38 +1266,40 @@ namespace Server.Engines.ConPVP
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return res;
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}
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public string Name
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{
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get { return String.Format( "{0} Team", m_Name ); }
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}
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public string Name => String.Format( "{0} Team", m_Name );
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public BRGame Game { get { return m_Game; } set { m_Game = value; } }
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public BRGame Game { get => m_Game;
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set => m_Game = value;
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}
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public int TeamID => m_TeamID;
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public int Kills { get { return m_Kills; } set { m_Kills = value; } }
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public int Captures { get { return m_Captures; } set { m_Captures = value; } }
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public int Kills { get => m_Kills;
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set => m_Kills = value;
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}
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public int Captures { get => m_Captures;
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set => m_Captures = value;
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}
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public int Score { get { return m_Score; } set { m_Score = value; } }
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public int Score { get => m_Score;
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set => m_Score = value;
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}
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private BRPlayerInfo m_Leader;
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public BRPlayerInfo Leader
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{
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get { return m_Leader; }
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set { m_Leader = value; }
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get => m_Leader;
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set => m_Leader = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public BRBoard Board
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{
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get { return m_Board; }
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set { m_Board = value; }
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get => m_Board;
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set => m_Board = value;
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}
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public Hashtable Players
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{
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get { return m_Players; }
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}
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public Hashtable Players => m_Players;
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public BRPlayerInfo this[Mobile mob]
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{
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@ -1327,21 +1318,21 @@ namespace Server.Engines.ConPVP
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[CommandProperty( AccessLevel.GameMaster )]
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public int Color
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{
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get { return m_Color; }
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set { m_Color = value; }
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get => m_Color;
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set => m_Color = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public string TeamName
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{
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get { return m_Name; }
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set { m_Name = value; }
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get => m_Name;
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set => m_Name = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public BRGoal Goal
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{
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get { return m_Goal; }
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get => m_Goal;
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set
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{
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m_Goal = value;
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@ -1423,29 +1414,33 @@ namespace Server.Engines.ConPVP
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public BRTeamInfo[] TeamInfo => m_TeamInfo;
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[CommandProperty( AccessLevel.GameMaster )]
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public BRTeamInfo Team1 { get { return m_TeamInfo[0]; } set { } }
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public BRTeamInfo Team1 { get => m_TeamInfo[0];
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set { } }
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[CommandProperty( AccessLevel.GameMaster )]
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public BRTeamInfo Team2 { get { return m_TeamInfo[1]; } set { } }
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public BRTeamInfo Team2 { get => m_TeamInfo[1];
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set { } }
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[CommandProperty( AccessLevel.GameMaster )]
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public BRTeamInfo Team3 { get { return m_TeamInfo[2]; } set { } }
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public BRTeamInfo Team3 { get => m_TeamInfo[2];
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set { } }
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[CommandProperty( AccessLevel.GameMaster )]
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public BRTeamInfo Team4 { get { return m_TeamInfo[3]; } set { } }
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public BRTeamInfo Team4 { get => m_TeamInfo[3];
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set { } }
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[CommandProperty( AccessLevel.GameMaster )]
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public TimeSpan Duration
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{
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get { return m_Duration; }
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set { m_Duration = value; }
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get => m_Duration;
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set => m_Duration = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Point3D BombHome
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{
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get { return m_BombHome; }
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set { m_BombHome = value; }
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get => m_BombHome;
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set => m_BombHome = value;
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}
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public override string Title => "Bombing Run";
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@ -13,10 +13,7 @@ namespace Server.Engines.ConPVP
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{
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public CTFTeamInfo m_TeamInfo;
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public override string DefaultName
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{
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get { return "scoreboard"; }
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}
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public override string DefaultName => "scoreboard";
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[Constructible]
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public CTFBoard()
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@ -233,10 +230,7 @@ namespace Server.Engines.ConPVP
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{
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public CTFTeamInfo m_TeamInfo;
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public override string DefaultName
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{
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get { return "old people cookies"; }
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}
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public override string DefaultName => "old people cookies";
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public Mobile m_Fragger;
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public DateTime m_FragTime;
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@ -548,17 +542,11 @@ namespace Server.Engines.ConPVP
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public Mobile Player => m_Player;
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string IRankedCTF.Name
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{
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get { return m_Player.Name; }
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}
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string IRankedCTF.Name => m_Player.Name;
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public int Kills
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{
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get
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{
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return m_Kills;
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}
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get => m_Kills;
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set
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{
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m_TeamInfo.Kills += ( value - m_Kills );
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@ -568,10 +556,7 @@ namespace Server.Engines.ConPVP
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public int Captures
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{
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get
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{
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return m_Captures;
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}
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get => m_Captures;
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set
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{
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m_TeamInfo.Captures += ( value - m_Captures );
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@ -581,10 +566,7 @@ namespace Server.Engines.ConPVP
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public int Score
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{
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get
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{
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return m_Score;
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}
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get => m_Score;
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set
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{
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m_TeamInfo.Score += ( value - m_Score );
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@ -623,38 +605,40 @@ namespace Server.Engines.ConPVP
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private Dictionary<Mobile, CTFPlayerInfo> m_Players;
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string IRankedCTF.Name
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{
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get { return String.Format( "{0} Team", m_Name ); }
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}
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string IRankedCTF.Name => String.Format( "{0} Team", m_Name );
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public CTFGame Game { get { return m_Game; } set { m_Game = value; } }
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public CTFGame Game { get => m_Game;
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set => m_Game = value;
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}
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public int TeamID => m_TeamID;
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public int Kills { get { return m_Kills; } set { m_Kills = value; } }
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public int Captures { get { return m_Captures; } set { m_Captures = value; } }
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public int Kills { get => m_Kills;
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set => m_Kills = value;
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}
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public int Captures { get => m_Captures;
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set => m_Captures = value;
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}
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public int Score { get { return m_Score; } set { m_Score = value; } }
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public int Score { get => m_Score;
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set => m_Score = value;
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}
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private CTFPlayerInfo m_Leader;
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public CTFPlayerInfo Leader
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{
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get { return m_Leader; }
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set { m_Leader = value; }
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get => m_Leader;
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set => m_Leader = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public CTFBoard Board
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{
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get { return m_Board; }
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set { m_Board = value; }
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get => m_Board;
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set => m_Board = value;
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}
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public Dictionary<Mobile, CTFPlayerInfo> Players
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{
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get { return m_Players; }
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}
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public Dictionary<Mobile, CTFPlayerInfo> Players => m_Players;
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public CTFPlayerInfo this[Mobile mob]
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{
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@ -673,29 +657,29 @@ namespace Server.Engines.ConPVP
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[CommandProperty( AccessLevel.GameMaster )]
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public int Color
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{
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get { return m_Color; }
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set { m_Color = value; }
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get => m_Color;
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set => m_Color = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public string Name
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{
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get { return m_Name; }
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set { m_Name = value; }
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get => m_Name;
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set => m_Name = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public CTFFlag Flag
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{
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get { return m_Flag; }
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set { m_Flag = value; }
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get => m_Flag;
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set => m_Flag = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Point3D Origin
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{
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get { return m_Origin; }
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set { m_Origin = value; }
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get => m_Origin;
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set => m_Origin = value;
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}
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public CTFTeamInfo( int teamID )
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@ -787,40 +771,45 @@ namespace Server.Engines.ConPVP
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public CTFTeamInfo[] TeamInfo => m_TeamInfo;
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[CommandProperty( AccessLevel.GameMaster )]
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public CTFTeamInfo Team1 { get { return m_TeamInfo[0]; } set { } }
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public CTFTeamInfo Team1 { get => m_TeamInfo[0];
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set { } }
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[CommandProperty( AccessLevel.GameMaster )]
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public CTFTeamInfo Team2 { get { return m_TeamInfo[1]; } set { } }
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public CTFTeamInfo Team2 { get => m_TeamInfo[1];
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set { } }
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[CommandProperty( AccessLevel.GameMaster )]
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public CTFTeamInfo Team3 { get { return m_TeamInfo[2]; } set { } }
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public CTFTeamInfo Team3 { get => m_TeamInfo[2];
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set { } }
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[CommandProperty( AccessLevel.GameMaster )]
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public CTFTeamInfo Team4 { get { return m_TeamInfo[3]; } set { } }
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public CTFTeamInfo Team4 { get => m_TeamInfo[3];
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set { } }
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[CommandProperty( AccessLevel.GameMaster )]
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public CTFTeamInfo Team5 { get { return m_TeamInfo[4]; } set { } }
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public CTFTeamInfo Team5 { get => m_TeamInfo[4];
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set { } }
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[CommandProperty( AccessLevel.GameMaster )]
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public CTFTeamInfo Team6 { get { return m_TeamInfo[5]; } set { } }
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public CTFTeamInfo Team6 { get => m_TeamInfo[5];
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set { } }
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[CommandProperty( AccessLevel.GameMaster )]
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public CTFTeamInfo Team7 { get { return m_TeamInfo[6]; } set { } }
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public CTFTeamInfo Team7 { get => m_TeamInfo[6];
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set { } }
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[CommandProperty( AccessLevel.GameMaster )]
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public CTFTeamInfo Team8 { get { return m_TeamInfo[7]; } set { } }
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public CTFTeamInfo Team8 { get => m_TeamInfo[7];
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set { } }
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[CommandProperty( AccessLevel.GameMaster )]
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public TimeSpan Duration
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{
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get { return m_Duration; }
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set { m_Duration = value; }
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get => m_Duration;
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set => m_Duration = value;
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}
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public override string Title
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{
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get { return "CTF"; }
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}
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public override string Title => "CTF";
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public override string GetTeamName( int teamID )
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{
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@ -11,10 +11,7 @@ namespace Server.Engines.ConPVP
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{
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public DDTeamInfo m_TeamInfo;
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public override string DefaultName
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{
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get { return "scoreboard"; }
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}
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public override string DefaultName => "scoreboard";
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[Constructible]
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public DDBoard()
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@ -238,17 +235,11 @@ namespace Server.Engines.ConPVP
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public Mobile Player => m_Player;
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public string Name
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{
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get { return m_Player.Name; }
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}
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public string Name => m_Player.Name;
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public int Kills
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{
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get
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{
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return m_Kills;
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}
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get => m_Kills;
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set
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{
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m_TeamInfo.Kills += ( value - m_Kills );
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@ -258,10 +249,7 @@ namespace Server.Engines.ConPVP
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public int Captures
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{
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get
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{
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return m_Captures;
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}
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get => m_Captures;
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set
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{
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m_TeamInfo.Captures += ( value - m_Captures );
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@ -271,10 +259,7 @@ namespace Server.Engines.ConPVP
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public int Score
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{
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get
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{
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return m_Score;
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}
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get => m_Score;
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set
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{
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m_TeamInfo.Score += ( value - m_Score );
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@ -312,38 +297,40 @@ namespace Server.Engines.ConPVP
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private Dictionary<Mobile, DDPlayerInfo> m_Players;
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public string Name
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{
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get { return String.Format( "{0} Team", m_Name ); }
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}
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public string Name => String.Format( "{0} Team", m_Name );
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public DDGame Game { get { return m_Game; } set { m_Game = value; } }
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public DDGame Game { get => m_Game;
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set => m_Game = value;
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}
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public int TeamID => m_TeamID;
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public int Kills { get { return m_Kills; } set { m_Kills = value; } }
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public int Captures { get { return m_Captures; } set { m_Captures = value; } }
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public int Kills { get => m_Kills;
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set => m_Kills = value;
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}
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public int Captures { get => m_Captures;
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set => m_Captures = value;
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}
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public int Score { get { return m_Score; } set { m_Score = value; } }
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public int Score { get => m_Score;
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set => m_Score = value;
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}
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private DDPlayerInfo m_Leader;
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public DDPlayerInfo Leader
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{
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get { return m_Leader; }
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set { m_Leader = value; }
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get => m_Leader;
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set => m_Leader = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public DDBoard Board
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{
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get { return m_Board; }
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set { m_Board = value; }
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get => m_Board;
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set => m_Board = value;
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}
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|
||||
public Dictionary<Mobile, DDPlayerInfo> Players
|
||||
{
|
||||
get { return m_Players; }
|
||||
}
|
||||
public Dictionary<Mobile, DDPlayerInfo> Players => m_Players;
|
||||
|
||||
public DDPlayerInfo this[Mobile mob]
|
||||
{
|
||||
|
|
@ -362,22 +349,22 @@ namespace Server.Engines.ConPVP
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Color
|
||||
{
|
||||
get { return m_Color; }
|
||||
set { m_Color = value; }
|
||||
get => m_Color;
|
||||
set => m_Color = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public string TeamName
|
||||
{
|
||||
get { return m_Name; }
|
||||
set { m_Name = value; }
|
||||
get => m_Name;
|
||||
set => m_Name = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Point3D Origin
|
||||
{
|
||||
get { return m_Origin; }
|
||||
set { m_Origin = value; }
|
||||
get => m_Origin;
|
||||
set => m_Origin = value;
|
||||
}
|
||||
|
||||
public DDTeamInfo( int teamID )
|
||||
|
|
@ -446,30 +433,33 @@ namespace Server.Engines.ConPVP
|
|||
public DDTeamInfo[] TeamInfo => m_TeamInfo;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public DDTeamInfo Team1 { get { return m_TeamInfo[0]; } set { } }
|
||||
public DDTeamInfo Team1 { get => m_TeamInfo[0];
|
||||
set { } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public DDTeamInfo Team2 { get { return m_TeamInfo[1]; } set { } }
|
||||
public DDTeamInfo Team2 { get => m_TeamInfo[1];
|
||||
set { } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public DDWayPoint PointA { get { return m_PointA; } set { m_PointA = value; } }
|
||||
public DDWayPoint PointA { get => m_PointA;
|
||||
set => m_PointA = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public DDWayPoint PointB { get { return m_PointB; } set { m_PointB = value; } }
|
||||
public DDWayPoint PointB { get => m_PointB;
|
||||
set => m_PointB = value;
|
||||
}
|
||||
|
||||
private DDWayPoint m_PointA, m_PointB;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public TimeSpan Duration
|
||||
{
|
||||
get { return m_Duration; }
|
||||
set { m_Duration = value; }
|
||||
get => m_Duration;
|
||||
set => m_Duration = value;
|
||||
}
|
||||
|
||||
public override string Title
|
||||
{
|
||||
get { return "DoubleDom"; }
|
||||
}
|
||||
public override string Title => "DoubleDom";
|
||||
|
||||
public override string GetTeamName( int teamID )
|
||||
{
|
||||
|
|
@ -1109,7 +1099,7 @@ namespace Server.Engines.ConPVP
|
|||
|
||||
public DDGame Game
|
||||
{
|
||||
get{ return m_Game; }
|
||||
get => m_Game;
|
||||
set
|
||||
{
|
||||
m_Game = value;
|
||||
|
|
@ -1124,7 +1114,7 @@ namespace Server.Engines.ConPVP
|
|||
|
||||
public DDTeamInfo TeamOwner
|
||||
{
|
||||
get{ return m_TeamOwner; }
|
||||
get => m_TeamOwner;
|
||||
set
|
||||
{
|
||||
m_TeamOwner = value;
|
||||
|
|
|
|||
|
|
@ -58,18 +58,12 @@ namespace Server.Engines.ConPVP
|
|||
writer.WriteEncodedInt(m_ScoreInterval);
|
||||
}
|
||||
|
||||
public Mobile King
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_King;
|
||||
}
|
||||
}
|
||||
public Mobile King => m_King;
|
||||
|
||||
public KHGame Game
|
||||
public KHGame Game
|
||||
{
|
||||
get { return m_Game; }
|
||||
set
|
||||
get => m_Game;
|
||||
set
|
||||
{
|
||||
if (m_Game != value)
|
||||
{
|
||||
|
|
@ -82,7 +76,9 @@ namespace Server.Engines.ConPVP
|
|||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int ScoreInterval { get { return m_ScoreInterval; } set { m_ScoreInterval = value; } }
|
||||
public int ScoreInterval { get => m_ScoreInterval;
|
||||
set => m_ScoreInterval = value;
|
||||
}
|
||||
|
||||
public int CapturesSoFar
|
||||
{
|
||||
|
|
@ -307,8 +303,8 @@ namespace Server.Engines.ConPVP
|
|||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public KHController Controller
|
||||
{
|
||||
get { return m_Controller; }
|
||||
set
|
||||
get => m_Controller;
|
||||
set
|
||||
{
|
||||
if (m_Controller != value)
|
||||
{
|
||||
|
|
@ -563,11 +559,8 @@ namespace Server.Engines.ConPVP
|
|||
|
||||
public int Kills
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Kills;
|
||||
}
|
||||
set
|
||||
get => m_Kills;
|
||||
set
|
||||
{
|
||||
m_TeamInfo.Kills += (value - m_Kills);
|
||||
m_Kills = value;
|
||||
|
|
@ -576,11 +569,8 @@ namespace Server.Engines.ConPVP
|
|||
|
||||
public int Captures
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Captures;
|
||||
}
|
||||
set
|
||||
get => m_Captures;
|
||||
set
|
||||
{
|
||||
m_TeamInfo.Captures += (value - m_Captures);
|
||||
m_Captures = value;
|
||||
|
|
@ -589,11 +579,8 @@ namespace Server.Engines.ConPVP
|
|||
|
||||
public int Score
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Score;
|
||||
}
|
||||
set
|
||||
get => m_Score;
|
||||
set
|
||||
{
|
||||
m_TeamInfo.Score += (value - m_Score);
|
||||
m_Score = value;
|
||||
|
|
@ -644,27 +631,32 @@ namespace Server.Engines.ConPVP
|
|||
}
|
||||
}
|
||||
|
||||
public KHGame Game { get { return m_Game; } set { m_Game = value; } }
|
||||
public KHGame Game { get => m_Game;
|
||||
set => m_Game = value;
|
||||
}
|
||||
public int TeamID => m_TeamID;
|
||||
|
||||
public int Kills { get { return m_Kills; } set { m_Kills = value; } }
|
||||
public int Captures { get { return m_Captures; } set { m_Captures = value; } }
|
||||
public int Score { get { return m_Score; } set { m_Score = value; } }
|
||||
public int Kills { get => m_Kills;
|
||||
set => m_Kills = value;
|
||||
}
|
||||
public int Captures { get => m_Captures;
|
||||
set => m_Captures = value;
|
||||
}
|
||||
public int Score { get => m_Score;
|
||||
set => m_Score = value;
|
||||
}
|
||||
|
||||
private KHPlayerInfo m_Leader;
|
||||
|
||||
public KHPlayerInfo Leader
|
||||
{
|
||||
get { return m_Leader; }
|
||||
set { m_Leader = value; }
|
||||
get => m_Leader;
|
||||
set => m_Leader = value;
|
||||
}
|
||||
|
||||
public Hashtable Players
|
||||
{
|
||||
get { return m_Players; }
|
||||
}
|
||||
public Hashtable Players => m_Players;
|
||||
|
||||
public KHPlayerInfo this[Mobile mob]
|
||||
public KHPlayerInfo this[Mobile mob]
|
||||
{
|
||||
get
|
||||
{
|
||||
|
|
@ -681,15 +673,15 @@ namespace Server.Engines.ConPVP
|
|||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int Color
|
||||
{
|
||||
get { return m_Color; }
|
||||
set { m_Color = value; }
|
||||
get => m_Color;
|
||||
set => m_Color = value;
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public string TeamName
|
||||
{
|
||||
get { return m_Name; }
|
||||
set { m_Name = value; }
|
||||
get => m_Name;
|
||||
set => m_Name = value;
|
||||
}
|
||||
|
||||
public KHTeamInfo(int teamID)
|
||||
|
|
@ -755,58 +747,71 @@ namespace Server.Engines.ConPVP
|
|||
public KHTeamInfo[] TeamInfo => m_TeamInfo;
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public KHTeamInfo Team1_W { get { return m_TeamInfo[0]; } set { } }
|
||||
public KHTeamInfo Team1_W { get => m_TeamInfo[0];
|
||||
set { } }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public KHTeamInfo Team2_E { get { return m_TeamInfo[1]; } set { } }
|
||||
public KHTeamInfo Team2_E { get => m_TeamInfo[1];
|
||||
set { } }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public KHTeamInfo Team3_N { get { return m_TeamInfo[2]; } set { } }
|
||||
public KHTeamInfo Team3_N { get => m_TeamInfo[2];
|
||||
set { } }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public KHTeamInfo Team4_S { get { return m_TeamInfo[3]; } set { } }
|
||||
public KHTeamInfo Team4_S { get => m_TeamInfo[3];
|
||||
set { } }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public KHTeamInfo Team5_NW { get { return m_TeamInfo[4]; } set { } }
|
||||
public KHTeamInfo Team5_NW { get => m_TeamInfo[4];
|
||||
set { } }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public KHTeamInfo Team6_SE { get { return m_TeamInfo[5]; } set { } }
|
||||
public KHTeamInfo Team6_SE { get => m_TeamInfo[5];
|
||||
set { } }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public KHTeamInfo Team7_SW { get { return m_TeamInfo[6]; } set { } }
|
||||
public KHTeamInfo Team7_SW { get => m_TeamInfo[6];
|
||||
set { } }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public KHTeamInfo Team8_NE { get { return m_TeamInfo[7]; } set { } }
|
||||
public KHTeamInfo Team8_NE { get => m_TeamInfo[7];
|
||||
set { } }
|
||||
|
||||
public HillOfTheKing[] Hills => m_Hills;
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public HillOfTheKing Hill1 { get { return m_Hills[0]; } set { m_Hills[0] = value; } }
|
||||
public HillOfTheKing Hill1 { get => m_Hills[0];
|
||||
set => m_Hills[0] = value;
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public HillOfTheKing Hill2 { get { return m_Hills[1]; } set { m_Hills[1] = value; } }
|
||||
public HillOfTheKing Hill2 { get => m_Hills[1];
|
||||
set => m_Hills[1] = value;
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public HillOfTheKing Hill3 { get { return m_Hills[2]; } set { m_Hills[2] = value; } }
|
||||
public HillOfTheKing Hill3 { get => m_Hills[2];
|
||||
set => m_Hills[2] = value;
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public HillOfTheKing Hill4 { get { return m_Hills[3]; } set { m_Hills[3] = value; } }
|
||||
public HillOfTheKing Hill4 { get => m_Hills[3];
|
||||
set => m_Hills[3] = value;
|
||||
}
|
||||
|
||||
public ArrayList Boards => m_Boards;
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public TimeSpan Duration
|
||||
{
|
||||
get { return m_Duration; }
|
||||
set { m_Duration = value; }
|
||||
get => m_Duration;
|
||||
set => m_Duration = value;
|
||||
}
|
||||
|
||||
public override string Title
|
||||
{
|
||||
get { return "King of the Hill"; }
|
||||
}
|
||||
public override string Title => "King of the Hill";
|
||||
|
||||
public override string GetTeamName(int teamID)
|
||||
public override string GetTeamName(int teamID)
|
||||
{
|
||||
return m_TeamInfo[teamID % m_TeamInfo.Length].Name;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue