Fixes body expression style.
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parent
3f0a72a62f
commit
33f5e77a24
957 changed files with 7424 additions and 15973 deletions
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@ -41,7 +41,9 @@ namespace Server.Engines.ConPVP
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private TournamentController m_Tournament;
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[CommandProperty( AccessLevel.GameMaster )]
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public TournamentController Tournament{ get{ return m_Tournament; } set{ m_Tournament = value; } }
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public TournamentController Tournament{ get => m_Tournament;
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set => m_Tournament = value;
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}
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[Constructible]
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public TournamentRegistrar()
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@ -138,16 +140,17 @@ namespace Server.Engines.ConPVP
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private Mobile m_Registrar;
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[CommandProperty( AccessLevel.GameMaster )]
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public TournamentController Tournament{ get{ return m_Tournament; } set{ m_Tournament = value; } }
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public TournamentController Tournament{ get => m_Tournament;
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set => m_Tournament = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile Registrar{ get{ return m_Registrar; } set{ m_Registrar = value; } }
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public override string DefaultName
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{
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get { return "tournament signup book"; }
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public Mobile Registrar{ get => m_Registrar;
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set => m_Registrar = value;
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}
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public override string DefaultName => "tournament signup book";
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[Constructible]
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public TournamentSignupItem() : base( 4029 )
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{
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@ -1186,7 +1189,8 @@ namespace Server.Engines.ConPVP
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private Tournament m_Tournament;
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[CommandProperty( AccessLevel.GameMaster )]
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public Tournament Tournament{ get{ return m_Tournament; } set{} }
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public Tournament Tournament{ get => m_Tournament;
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set{} }
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private static ArrayList m_Instances = new ArrayList();
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@ -1206,10 +1210,7 @@ namespace Server.Engines.ConPVP
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}
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}
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public override string DefaultName
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{
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get { return "tournament controller"; }
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}
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public override string DefaultName => "tournament controller";
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[Constructible]
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public TournamentController() : base( 0x1B7A )
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@ -1360,139 +1361,132 @@ namespace Server.Engines.ConPVP
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private EventController m_EventController;
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public bool IsNotoRestricted { get { return ( m_TournyType != TournyType.Standard ); } }
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public bool IsNotoRestricted => ( m_TournyType != TournyType.Standard );
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[CommandProperty( AccessLevel.GameMaster )]
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public EventController EventController
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{
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get { return m_EventController; }
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set { m_EventController = value; }
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get => m_EventController;
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set => m_EventController = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int SuddenDeathRounds
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{
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get{ return m_SuddenDeathRounds; }
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set{ m_SuddenDeathRounds = value; }
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get => m_SuddenDeathRounds;
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set => m_SuddenDeathRounds = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public TournyType TournyType
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{
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get{ return m_TournyType; }
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set{ m_TournyType = value; }
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get => m_TournyType;
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set => m_TournyType = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public GroupingType GroupType
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{
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get{ return m_GroupType; }
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set{ m_GroupType = value; }
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get => m_GroupType;
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set => m_GroupType = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public TieType TieType
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{
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get{ return m_TieType; }
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set{ m_TieType = value; }
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get => m_TieType;
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set => m_TieType = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public TimeSpan SuddenDeath
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{
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get{ return m_SuddenDeath; }
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set{ m_SuddenDeath = value; }
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get => m_SuddenDeath;
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set => m_SuddenDeath = value;
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}
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public Ruleset Ruleset
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{
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get{ return m_Ruleset; }
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set{ m_Ruleset = value; }
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get => m_Ruleset;
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set => m_Ruleset = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int ParticipantsPerMatch
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{
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get{ return m_ParticipantsPerMatch; }
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get => m_ParticipantsPerMatch;
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set{ if ( value < 2 ) value = 2; else if ( value > 10 ) value = 10; m_ParticipantsPerMatch = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int PlayersPerParticipant
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{
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get{ return m_PlayersPerParticipant; }
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get => m_PlayersPerParticipant;
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set{ if ( value < 1 ) value = 1; else if ( value > 10 ) value = 10; m_PlayersPerParticipant = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int LevelRequirement
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{
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get{ return m_LevelRequirement; }
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set{ m_LevelRequirement = value; }
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get => m_LevelRequirement;
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set => m_LevelRequirement = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool FactionRestricted
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{
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get{ return m_FactionRestricted; }
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set{ m_FactionRestricted = value; }
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get => m_FactionRestricted;
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set => m_FactionRestricted = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public TimeSpan SignupPeriod
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{
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get{ return m_SignupPeriod; }
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set{ m_SignupPeriod = value; }
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get => m_SignupPeriod;
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set => m_SignupPeriod = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public DateTime SignupStart
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{
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get{ return m_SignupStart; }
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set{ m_SignupStart = value; }
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get => m_SignupStart;
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set => m_SignupStart = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public TournamentStage CurrentStage
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{
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get{ return m_Stage; }
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}
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public TournamentStage CurrentStage => m_Stage;
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public TournamentStage Stage
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{
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get{ return m_Stage; }
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set{ m_Stage = value; }
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get => m_Stage;
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set => m_Stage = value;
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}
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public TournyPyramid Pyramid
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{
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get{ return m_Pyramid; }
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set{ m_Pyramid = value; }
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get => m_Pyramid;
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set => m_Pyramid = value;
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}
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public ArrayList Arenas
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{
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get{ return m_Arenas; }
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set{ m_Arenas = value; }
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get => m_Arenas;
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set => m_Arenas = value;
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}
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public ArrayList Participants
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{
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get{ return m_Participants; }
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set{ m_Participants = value; }
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get => m_Participants;
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set => m_Participants = value;
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}
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public ArrayList Undefeated
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{
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get{ return m_Undefeated; }
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set{ m_Undefeated = value; }
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get => m_Undefeated;
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set => m_Undefeated = value;
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}
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public bool IsFactionRestricted {
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get {
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return ( m_FactionRestricted || m_TournyType == TournyType.Faction );
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}
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}
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public bool IsFactionRestricted => ( m_FactionRestricted || m_TournyType == TournyType.Faction );
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public bool HasParticipant( Mobile mob )
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{
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@ -2255,8 +2249,8 @@ namespace Server.Engines.ConPVP
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public ArrayList Levels
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{
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get{ return m_Levels; }
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set{ m_Levels = value; }
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get => m_Levels;
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set => m_Levels = value;
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}
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public TournyPyramid()
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@ -2443,14 +2437,14 @@ namespace Server.Engines.ConPVP
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public ArrayList Matches
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{
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get{ return m_Matches; }
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set{ m_Matches = value; }
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get => m_Matches;
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set => m_Matches = value;
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}
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public TournyParticipant FreeAdvance
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{
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get{ return m_FreeAdvance; }
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set{ m_FreeAdvance = value; }
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get => m_FreeAdvance;
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set => m_FreeAdvance = value;
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}
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public PyramidLevel()
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@ -2467,26 +2461,23 @@ namespace Server.Engines.ConPVP
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public ArrayList Participants
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{
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get{ return m_Participants; }
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set{ m_Participants = value; }
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get => m_Participants;
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set => m_Participants = value;
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}
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public TournyParticipant Winner
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{
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get{ return m_Winner; }
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set{ m_Winner = value; }
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get => m_Winner;
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set => m_Winner = value;
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}
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public DuelContext Context
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{
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get{ return m_Context; }
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set{ m_Context = value; }
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get => m_Context;
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set => m_Context = value;
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}
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public bool InProgress
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{
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get{ return ( m_Context != null && m_Context.Registered ); }
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}
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public bool InProgress => ( m_Context != null && m_Context.Registered );
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public void Start( Arena arena, Tournament tourny )
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{
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@ -2601,20 +2592,20 @@ namespace Server.Engines.ConPVP
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public ArrayList Players
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{
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get{ return m_Players; }
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set{ m_Players = value; }
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get => m_Players;
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set => m_Players = value;
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}
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public ArrayList Log
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{
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get{ return m_Log; }
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set{ m_Log = value; }
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get => m_Log;
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set => m_Log = value;
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}
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public int FreeAdvances
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{
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get{ return m_FreeAdvances; }
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set{ m_FreeAdvances = value; }
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get => m_FreeAdvances;
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set => m_FreeAdvances = value;
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}
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public int TotalLadderXP
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@ -3520,13 +3511,12 @@ namespace Server.Engines.ConPVP
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private TournamentController m_Tournament;
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[CommandProperty( AccessLevel.GameMaster )]
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public TournamentController Tournament{ get{ return m_Tournament; } set{ m_Tournament = value; } }
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public override string DefaultName
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{
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get { return "tournament bracket"; }
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public TournamentController Tournament{ get => m_Tournament;
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set => m_Tournament = value;
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}
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public override string DefaultName => "tournament bracket";
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[Constructible]
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public TournamentBracketItem() : base( 3774 )
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{
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