Fixes body expression style.

This commit is contained in:
Kamron Batman 2018-09-14 08:46:14 -07:00
parent 3f0a72a62f
commit 33f5e77a24
957 changed files with 7424 additions and 15973 deletions

View file

@ -41,7 +41,9 @@ namespace Server.Engines.ConPVP
private TournamentController m_Tournament;
[CommandProperty( AccessLevel.GameMaster )]
public TournamentController Tournament{ get{ return m_Tournament; } set{ m_Tournament = value; } }
public TournamentController Tournament{ get => m_Tournament;
set => m_Tournament = value;
}
[Constructible]
public TournamentRegistrar()
@ -138,16 +140,17 @@ namespace Server.Engines.ConPVP
private Mobile m_Registrar;
[CommandProperty( AccessLevel.GameMaster )]
public TournamentController Tournament{ get{ return m_Tournament; } set{ m_Tournament = value; } }
public TournamentController Tournament{ get => m_Tournament;
set => m_Tournament = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public Mobile Registrar{ get{ return m_Registrar; } set{ m_Registrar = value; } }
public override string DefaultName
{
get { return "tournament signup book"; }
public Mobile Registrar{ get => m_Registrar;
set => m_Registrar = value;
}
public override string DefaultName => "tournament signup book";
[Constructible]
public TournamentSignupItem() : base( 4029 )
{
@ -1186,7 +1189,8 @@ namespace Server.Engines.ConPVP
private Tournament m_Tournament;
[CommandProperty( AccessLevel.GameMaster )]
public Tournament Tournament{ get{ return m_Tournament; } set{} }
public Tournament Tournament{ get => m_Tournament;
set{} }
private static ArrayList m_Instances = new ArrayList();
@ -1206,10 +1210,7 @@ namespace Server.Engines.ConPVP
}
}
public override string DefaultName
{
get { return "tournament controller"; }
}
public override string DefaultName => "tournament controller";
[Constructible]
public TournamentController() : base( 0x1B7A )
@ -1360,139 +1361,132 @@ namespace Server.Engines.ConPVP
private EventController m_EventController;
public bool IsNotoRestricted { get { return ( m_TournyType != TournyType.Standard ); } }
public bool IsNotoRestricted => ( m_TournyType != TournyType.Standard );
[CommandProperty( AccessLevel.GameMaster )]
public EventController EventController
{
get { return m_EventController; }
set { m_EventController = value; }
get => m_EventController;
set => m_EventController = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public int SuddenDeathRounds
{
get{ return m_SuddenDeathRounds; }
set{ m_SuddenDeathRounds = value; }
get => m_SuddenDeathRounds;
set => m_SuddenDeathRounds = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public TournyType TournyType
{
get{ return m_TournyType; }
set{ m_TournyType = value; }
get => m_TournyType;
set => m_TournyType = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public GroupingType GroupType
{
get{ return m_GroupType; }
set{ m_GroupType = value; }
get => m_GroupType;
set => m_GroupType = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public TieType TieType
{
get{ return m_TieType; }
set{ m_TieType = value; }
get => m_TieType;
set => m_TieType = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan SuddenDeath
{
get{ return m_SuddenDeath; }
set{ m_SuddenDeath = value; }
get => m_SuddenDeath;
set => m_SuddenDeath = value;
}
public Ruleset Ruleset
{
get{ return m_Ruleset; }
set{ m_Ruleset = value; }
get => m_Ruleset;
set => m_Ruleset = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public int ParticipantsPerMatch
{
get{ return m_ParticipantsPerMatch; }
get => m_ParticipantsPerMatch;
set{ if ( value < 2 ) value = 2; else if ( value > 10 ) value = 10; m_ParticipantsPerMatch = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int PlayersPerParticipant
{
get{ return m_PlayersPerParticipant; }
get => m_PlayersPerParticipant;
set{ if ( value < 1 ) value = 1; else if ( value > 10 ) value = 10; m_PlayersPerParticipant = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int LevelRequirement
{
get{ return m_LevelRequirement; }
set{ m_LevelRequirement = value; }
get => m_LevelRequirement;
set => m_LevelRequirement = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public bool FactionRestricted
{
get{ return m_FactionRestricted; }
set{ m_FactionRestricted = value; }
get => m_FactionRestricted;
set => m_FactionRestricted = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan SignupPeriod
{
get{ return m_SignupPeriod; }
set{ m_SignupPeriod = value; }
get => m_SignupPeriod;
set => m_SignupPeriod = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime SignupStart
{
get{ return m_SignupStart; }
set{ m_SignupStart = value; }
get => m_SignupStart;
set => m_SignupStart = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public TournamentStage CurrentStage
{
get{ return m_Stage; }
}
public TournamentStage CurrentStage => m_Stage;
public TournamentStage Stage
{
get{ return m_Stage; }
set{ m_Stage = value; }
get => m_Stage;
set => m_Stage = value;
}
public TournyPyramid Pyramid
{
get{ return m_Pyramid; }
set{ m_Pyramid = value; }
get => m_Pyramid;
set => m_Pyramid = value;
}
public ArrayList Arenas
{
get{ return m_Arenas; }
set{ m_Arenas = value; }
get => m_Arenas;
set => m_Arenas = value;
}
public ArrayList Participants
{
get{ return m_Participants; }
set{ m_Participants = value; }
get => m_Participants;
set => m_Participants = value;
}
public ArrayList Undefeated
{
get{ return m_Undefeated; }
set{ m_Undefeated = value; }
get => m_Undefeated;
set => m_Undefeated = value;
}
public bool IsFactionRestricted {
get {
return ( m_FactionRestricted || m_TournyType == TournyType.Faction );
}
}
public bool IsFactionRestricted => ( m_FactionRestricted || m_TournyType == TournyType.Faction );
public bool HasParticipant( Mobile mob )
{
@ -2255,8 +2249,8 @@ namespace Server.Engines.ConPVP
public ArrayList Levels
{
get{ return m_Levels; }
set{ m_Levels = value; }
get => m_Levels;
set => m_Levels = value;
}
public TournyPyramid()
@ -2443,14 +2437,14 @@ namespace Server.Engines.ConPVP
public ArrayList Matches
{
get{ return m_Matches; }
set{ m_Matches = value; }
get => m_Matches;
set => m_Matches = value;
}
public TournyParticipant FreeAdvance
{
get{ return m_FreeAdvance; }
set{ m_FreeAdvance = value; }
get => m_FreeAdvance;
set => m_FreeAdvance = value;
}
public PyramidLevel()
@ -2467,26 +2461,23 @@ namespace Server.Engines.ConPVP
public ArrayList Participants
{
get{ return m_Participants; }
set{ m_Participants = value; }
get => m_Participants;
set => m_Participants = value;
}
public TournyParticipant Winner
{
get{ return m_Winner; }
set{ m_Winner = value; }
get => m_Winner;
set => m_Winner = value;
}
public DuelContext Context
{
get{ return m_Context; }
set{ m_Context = value; }
get => m_Context;
set => m_Context = value;
}
public bool InProgress
{
get{ return ( m_Context != null && m_Context.Registered ); }
}
public bool InProgress => ( m_Context != null && m_Context.Registered );
public void Start( Arena arena, Tournament tourny )
{
@ -2601,20 +2592,20 @@ namespace Server.Engines.ConPVP
public ArrayList Players
{
get{ return m_Players; }
set{ m_Players = value; }
get => m_Players;
set => m_Players = value;
}
public ArrayList Log
{
get{ return m_Log; }
set{ m_Log = value; }
get => m_Log;
set => m_Log = value;
}
public int FreeAdvances
{
get{ return m_FreeAdvances; }
set{ m_FreeAdvances = value; }
get => m_FreeAdvances;
set => m_FreeAdvances = value;
}
public int TotalLadderXP
@ -3520,13 +3511,12 @@ namespace Server.Engines.ConPVP
private TournamentController m_Tournament;
[CommandProperty( AccessLevel.GameMaster )]
public TournamentController Tournament{ get{ return m_Tournament; } set{ m_Tournament = value; } }
public override string DefaultName
{
get { return "tournament bracket"; }
public TournamentController Tournament{ get => m_Tournament;
set => m_Tournament = value;
}
public override string DefaultName => "tournament bracket";
[Constructible]
public TournamentBracketItem() : base( 3774 )
{