Fixes body expression style.
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parent
3f0a72a62f
commit
33f5e77a24
957 changed files with 7424 additions and 15973 deletions
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@ -38,29 +38,29 @@ namespace Server.Engines.Doom
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[CommandProperty( AccessLevel.GameMaster )]
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public string TypeName
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{
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get{ return m_TypeName; }
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set{ m_TypeName = value; }
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get => m_TypeName;
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set => m_TypeName = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public BaseDoor Door
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{
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get{ return m_Door; }
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set{ m_Door = value; }
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get => m_Door;
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set => m_Door = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public BaseAddon Addon
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{
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get{ return m_Addon; }
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set{ m_Addon = value; }
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get => m_Addon;
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set => m_Addon = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public GauntletSpawner Sequence
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{
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get{ return m_Sequence; }
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set{ m_Sequence = value; }
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get => m_Sequence;
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set => m_Sequence = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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@ -86,14 +86,14 @@ namespace Server.Engines.Doom
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[CommandProperty( AccessLevel.GameMaster )]
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public Rectangle2D RegionBounds
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{
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get{ return m_RegionBounds; }
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set{ m_RegionBounds = value; }
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get => m_RegionBounds;
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set => m_RegionBounds = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public GauntletSpawnerState State
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{
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get{ return m_State; }
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get => m_State;
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set
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{
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if ( m_State == value )
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@ -163,20 +163,20 @@ namespace Server.Engines.Doom
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public List<Mobile> Creatures
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{
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get{ return m_Creatures; }
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set{ m_Creatures = value; }
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get => m_Creatures;
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set => m_Creatures = value;
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}
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public List<BaseTrap> Traps
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{
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get{ return m_Traps; }
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set{ m_Traps = value; }
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get => m_Traps;
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set => m_Traps = value;
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}
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public Region Region
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{
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get{ return m_Region; }
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set{ m_Region = value; }
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get => m_Region;
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set => m_Region = value;
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}
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public virtual void CreateRegion()
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@ -380,10 +380,7 @@ namespace Server.Engines.Doom
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}
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}
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public override string DefaultName
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{
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get { return "doom spawner"; }
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}
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public override string DefaultName => "doom spawner";
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[Constructible]
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public GauntletSpawner() : this( null )
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@ -58,15 +58,21 @@ namespace Server.Engines.Doom
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public UInt16 MyKey { get{ return m_MyKey; } set{ m_MyKey = value; } }
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public UInt16 MyKey { get => m_MyKey;
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set => m_MyKey = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public UInt16 TheirKey { get{ return m_TheirKey; } set{ m_TheirKey = value; } }
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public UInt16 TheirKey { get => m_TheirKey;
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set => m_TheirKey = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Enabled { get{ return m_Enabled; } set{ m_Enabled = value; } }
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public bool Enabled { get => m_Enabled;
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set => m_Enabled = value;
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}
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public Mobile Successful { get{ return m_Successful; } }
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public Mobile Successful => m_Successful;
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public bool CircleComplete
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{
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@ -99,10 +99,7 @@ namespace Server.Engines.Doom
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private LeverPuzzleController m_Controller;
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[CommandProperty( AccessLevel.GameMaster )]
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public UInt16 Code
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{
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get{ return m_Code; }
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}
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public UInt16 Code => m_Code;
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public LeverPuzzleLever( UInt16 code, LeverPuzzleController controller ) : base( 0x108E )
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{
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