Fixes body expression style.
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3f0a72a62f
commit
33f5e77a24
957 changed files with 7424 additions and 15973 deletions
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@ -33,38 +33,38 @@ namespace Server.Factions
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private RankDefinition[] m_Ranks;
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private GuardDefinition[] m_Guards;
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public int Sort{ get{ return m_Sort; } }
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public int Sort => m_Sort;
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public int HuePrimary{ get{ return m_HuePrimary; } }
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public int HueSecondary{ get{ return m_HueSecondary; } }
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public int HueJoin{ get{ return m_HueJoin; } }
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public int HueBroadcast{ get{ return m_HueBroadcast; } }
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public int HuePrimary => m_HuePrimary;
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public int HueSecondary => m_HueSecondary;
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public int HueJoin => m_HueJoin;
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public int HueBroadcast => m_HueBroadcast;
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public int WarHorseBody{ get{ return m_WarHorseBody; } }
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public int WarHorseItem{ get{ return m_WarHorseItem; } }
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public int WarHorseBody => m_WarHorseBody;
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public int WarHorseItem => m_WarHorseItem;
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public string FriendlyName{ get{ return m_FriendlyName; } }
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public string Keyword{ get{ return m_Keyword; } }
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public string FriendlyName => m_FriendlyName;
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public string Keyword => m_Keyword;
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public string Abbreviation => m_Abbreviation;
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public TextDefinition Name{ get{ return m_Name; } }
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public TextDefinition PropName{ get{ return m_PropName; } }
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public TextDefinition Header{ get{ return m_Header; } }
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public TextDefinition About{ get{ return m_About; } }
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public TextDefinition CityControl{ get{ return m_CityControl; } }
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public TextDefinition SigilControl{ get{ return m_SigilControl; } }
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public TextDefinition SignupName{ get{ return m_SignupName; } }
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public TextDefinition FactionStoneName{ get{ return m_FactionStoneName; } }
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public TextDefinition OwnerLabel{ get{ return m_OwnerLabel; } }
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public TextDefinition Name => m_Name;
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public TextDefinition PropName => m_PropName;
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public TextDefinition Header => m_Header;
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public TextDefinition About => m_About;
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public TextDefinition CityControl => m_CityControl;
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public TextDefinition SigilControl => m_SigilControl;
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public TextDefinition SignupName => m_SignupName;
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public TextDefinition FactionStoneName => m_FactionStoneName;
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public TextDefinition OwnerLabel => m_OwnerLabel;
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public TextDefinition GuardIgnore{ get{ return m_GuardIgnore; } }
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public TextDefinition GuardWarn{ get{ return m_GuardWarn; } }
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public TextDefinition GuardAttack{ get{ return m_GuardAttack; } }
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public TextDefinition GuardIgnore => m_GuardIgnore;
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public TextDefinition GuardWarn => m_GuardWarn;
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public TextDefinition GuardAttack => m_GuardAttack;
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public StrongholdDefinition Stronghold{ get{ return m_Stronghold; } }
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public StrongholdDefinition Stronghold => m_Stronghold;
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public RankDefinition[] Ranks{ get{ return m_Ranks; } }
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public GuardDefinition[] Guards{ get{ return m_Guards; } }
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public RankDefinition[] Ranks => m_Ranks;
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public GuardDefinition[] Guards => m_Guards;
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public FactionDefinition( int sort, int huePrimary, int hueSecondary, int hueJoin, int hueBroadcast, int warHorseBody, int warHorseItem, string friendlyName, string keyword, string abbreviation, TextDefinition name, TextDefinition propName, TextDefinition header, TextDefinition about, TextDefinition cityControl, TextDefinition sigilControl, TextDefinition signupName, TextDefinition factionStoneName, TextDefinition ownerLabel, TextDefinition guardIgnore, TextDefinition guardWarn, TextDefinition guardAttack, StrongholdDefinition stronghold, RankDefinition[] ranks, GuardDefinition[] guards )
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{
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@ -9,8 +9,8 @@ namespace Server.Factions
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private int m_SilverCost;
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private Type m_VendorType;
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public int SilverCost{ get{ return m_SilverCost; } }
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public Type VendorType{ get{ return m_VendorType; } }
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public int SilverCost => m_SilverCost;
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public Type VendorType => m_VendorType;
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public FactionItemDefinition( int silverCost, Type vendorType )
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{
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@ -15,15 +15,15 @@ namespace Server.Factions
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private TextDefinition m_Header;
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private TextDefinition m_Label;
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public Type Type{ get{ return m_Type; } }
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public Type Type => m_Type;
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public int Price{ get{ return m_Price; } }
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public int Upkeep{ get{ return m_Upkeep; } }
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public int Maximum{ get{ return m_Maximum; } }
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public int ItemID{ get{ return m_ItemID; } }
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public int Price => m_Price;
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public int Upkeep => m_Upkeep;
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public int Maximum => m_Maximum;
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public int ItemID => m_ItemID;
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public TextDefinition Header{ get{ return m_Header; } }
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public TextDefinition Label{ get{ return m_Label; } }
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public TextDefinition Header => m_Header;
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public TextDefinition Label => m_Label;
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public GuardDefinition( Type type, int itemID, int price, int upkeep, int maximum, TextDefinition header, TextDefinition label )
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{
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@ -7,10 +7,10 @@ namespace Server.Factions
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private int m_MaxWearables;
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private TextDefinition m_Title;
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public int Rank{ get{ return m_Rank; } }
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public int Required{ get{ return m_Required; } }
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public int MaxWearables{ get{ return m_MaxWearables; } }
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public TextDefinition Title{ get{ return m_Title; } }
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public int Rank => m_Rank;
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public int Required => m_Required;
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public int MaxWearables => m_MaxWearables;
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public TextDefinition Title => m_Title;
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public RankDefinition( int rank, int required, int maxWearables, TextDefinition title )
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{
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@ -7,12 +7,12 @@ namespace Server.Factions
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private Point3D m_FactionStone;
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private Point3D[] m_Monoliths;
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public Rectangle2D[] Area{ get{ return m_Area; } }
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public Rectangle2D[] Area => m_Area;
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public Point3D JoinStone{ get{ return m_JoinStone; } }
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public Point3D FactionStone{ get{ return m_FactionStone; } }
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public Point3D JoinStone => m_JoinStone;
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public Point3D FactionStone => m_FactionStone;
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public Point3D[] Monoliths{ get{ return m_Monoliths; } }
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public Point3D[] Monoliths => m_Monoliths;
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public StrongholdDefinition( Rectangle2D[] area, Point3D joinStone, Point3D factionStone, Point3D[] monoliths )
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{
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@ -20,22 +20,22 @@ namespace Server.Factions
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private Point3D m_Monolith;
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private Point3D m_TownStone;
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public int Sort{ get{ return m_Sort; } }
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public int SigilID{ get{ return m_SigilID; } }
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public int Sort => m_Sort;
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public int SigilID => m_SigilID;
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public string Region{ get{ return m_Region; } }
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public string FriendlyName{ get{ return m_FriendlyName; } }
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public string Region => m_Region;
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public string FriendlyName => m_FriendlyName;
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public TextDefinition TownName{ get{ return m_TownName; } }
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public TextDefinition TownStoneHeader{ get{ return m_TownStoneHeader; } }
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public TextDefinition StrongholdMonolithName{ get{ return m_StrongholdMonolithName; } }
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public TextDefinition TownMonolithName{ get{ return m_TownMonolithName; } }
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public TextDefinition TownStoneName{ get{ return m_TownStoneName; } }
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public TextDefinition SigilName{ get{ return m_SigilName; } }
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public TextDefinition CorruptedSigilName{ get{ return m_CorruptedSigilName; } }
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public TextDefinition TownName => m_TownName;
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public TextDefinition TownStoneHeader => m_TownStoneHeader;
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public TextDefinition StrongholdMonolithName => m_StrongholdMonolithName;
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public TextDefinition TownMonolithName => m_TownMonolithName;
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public TextDefinition TownStoneName => m_TownStoneName;
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public TextDefinition SigilName => m_SigilName;
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public TextDefinition CorruptedSigilName => m_CorruptedSigilName;
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public Point3D Monolith{ get{ return m_Monolith; } }
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public Point3D TownStone{ get{ return m_TownStone; } }
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public Point3D Monolith => m_Monolith;
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public Point3D TownStone => m_TownStone;
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public TownDefinition( int sort, int sigilID, string region, string friendlyName, TextDefinition townName, TextDefinition townStoneHeader, TextDefinition strongholdMonolithName, TextDefinition townMonolithName, TextDefinition townStoneName, TextDefinition sigilName, TextDefinition corruptedSigilName, Point3D monolith, Point3D townStone )
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{
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@ -15,15 +15,15 @@ namespace Server.Factions
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private TextDefinition m_Header;
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private TextDefinition m_Label;
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public Type Type{ get{ return m_Type; } }
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public Type Type => m_Type;
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public int Price{ get{ return m_Price; } }
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public int Upkeep{ get{ return m_Upkeep; } }
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public int Maximum{ get{ return m_Maximum; } }
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public int ItemID{ get{ return m_ItemID; } }
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public int Price => m_Price;
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public int Upkeep => m_Upkeep;
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public int Maximum => m_Maximum;
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public int ItemID => m_ItemID;
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public TextDefinition Header{ get{ return m_Header; } }
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public TextDefinition Label{ get{ return m_Label; } }
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public TextDefinition Header => m_Header;
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public TextDefinition Label => m_Label;
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public VendorDefinition( Type type, int itemID, int price, int upkeep, int maximum, TextDefinition header, TextDefinition label )
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{
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@ -77,6 +77,6 @@ namespace Server.Factions
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)
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};
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public static VendorDefinition[] Definitions{ get{ return m_Definitions; } }
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public static VendorDefinition[] Definitions => m_Definitions;
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}
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}
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