Fixes body expression style.
This commit is contained in:
parent
3f0a72a62f
commit
33f5e77a24
957 changed files with 7424 additions and 15973 deletions
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@ -11,7 +11,7 @@ namespace Server.Factions
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public Sigil Sigil
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{
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get{ return m_Sigil; }
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get => m_Sigil;
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set
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{
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if ( m_Sigil == value )
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@ -32,7 +32,7 @@ namespace Server.Factions
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public Town Town
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{
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get{ return m_Town; }
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get => m_Town;
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set
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{
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m_Town = value;
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@ -43,7 +43,7 @@ namespace Server.Factions
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public Faction Faction
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{
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get{ return m_Faction; }
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get => m_Faction;
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set
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{
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m_Faction = value;
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@ -128,8 +128,8 @@ namespace Server.Factions
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public static List<BaseMonolith> Monoliths
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{
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get{ return m_Monoliths; }
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set{ m_Monoliths = value; }
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get => m_Monoliths;
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set => m_Monoliths = value;
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}
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}
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}
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@ -4,8 +4,8 @@ namespace Server.Factions
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{
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private int m_LabelNumber;
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public virtual int DefaultLabelNumber{ get{ return base.LabelNumber; } }
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public new virtual string DefaultName{ get{ return null; } }
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public virtual int DefaultLabelNumber => base.LabelNumber;
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public new virtual string DefaultName => null;
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public override int LabelNumber
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{
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@ -10,7 +10,7 @@ namespace Server.Factions
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public Faction Faction
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{
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get{ return m_Faction; }
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get => m_Faction;
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set
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{
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m_Faction = value;
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@ -10,7 +10,7 @@ namespace Server.Factions
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public Faction Faction
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{
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get{ return m_Faction; }
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get => m_Faction;
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set
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{
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m_Faction = value;
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@ -2,11 +2,7 @@ using System;
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namespace Server {
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public sealed class BloodRose : PowerFactionItem {
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public override string DefaultName {
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get {
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return "blood rose";
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}
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}
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public override string DefaultName => "blood rose";
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public BloodRose()
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: base( Utility.RandomList( 6378, 9035 ) ) {
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@ -2,11 +2,7 @@ using System;
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namespace Server {
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public sealed class ClarityPotion : PowerFactionItem {
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public override string DefaultName {
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get {
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return "clarity potion";
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}
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}
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public override string DefaultName => "clarity potion";
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public ClarityPotion()
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: base( 3628 ) {
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@ -2,11 +2,7 @@ using Server.Factions;
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namespace Server {
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public sealed class GemOfEmpowerment : PowerFactionItem {
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public override string DefaultName {
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get {
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return "gem of empowerment";
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}
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}
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public override string DefaultName => "gem of empowerment";
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public GemOfEmpowerment()
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: base( 7955 ) {
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@ -35,17 +35,9 @@ namespace Server {
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private int _weight;
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private Type _type;
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public int Weight {
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get {
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return _weight;
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}
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}
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public int Weight => _weight;
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public Type Type {
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get {
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return _type;
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}
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}
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public Type Type => _type;
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public WeightedItem( int weight, Type type ) {
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_weight = weight;
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@ -5,11 +5,7 @@ using Server.Factions;
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namespace Server {
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public sealed class StormsEye : PowerFactionItem {
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public override string DefaultName {
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get {
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return "storms eye";
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}
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}
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public override string DefaultName => "storms eye";
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public StormsEye()
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: base( 3967 ) {
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@ -4,11 +4,7 @@ using Server.Factions;
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namespace Server {
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public sealed class UrnOfAscension : PowerFactionItem {
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public override string DefaultName {
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get {
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return "urn of ascension";
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}
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}
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public override string DefaultName => "urn of ascension";
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public UrnOfAscension()
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: base( 9246 ) {
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@ -36,82 +36,70 @@ namespace Server.Factions
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public DateTime LastStolen
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{
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get{ return m_LastStolen; }
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set{ m_LastStolen = value; }
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get => m_LastStolen;
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set => m_LastStolen = value;
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}
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public DateTime GraceStart
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{
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get{ return m_GraceStart; }
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set{ m_GraceStart = value; }
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get => m_GraceStart;
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set => m_GraceStart = value;
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}
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public DateTime CorruptionStart
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{
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get{ return m_CorruptionStart; }
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set{ m_CorruptionStart = value; }
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get => m_CorruptionStart;
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set => m_CorruptionStart = value;
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}
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public DateTime PurificationStart
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{
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get{ return m_PurificationStart; }
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set{ m_PurificationStart = value; }
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get => m_PurificationStart;
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set => m_PurificationStart = value;
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}
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public Town Town
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{
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get{ return m_Town; }
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get => m_Town;
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set{ m_Town = value; Update(); }
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}
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public Faction Corrupted
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{
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get{ return m_Corrupted; }
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get => m_Corrupted;
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set{ m_Corrupted = value; Update(); }
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}
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public Faction Corrupting
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{
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get{ return m_Corrupting; }
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get => m_Corrupting;
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set{ m_Corrupting = value; Update(); }
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}
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public BaseMonolith LastMonolith
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{
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get{ return m_LastMonolith; }
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set{ m_LastMonolith = value; }
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get => m_LastMonolith;
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set => m_LastMonolith = value;
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}
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[CommandProperty( AccessLevel.Counselor )]
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public bool IsBeingCorrupted
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{
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get{ return ( m_LastMonolith is StrongholdMonolith && m_LastMonolith.Faction == m_Corrupting && m_Corrupting != null ); }
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}
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public bool IsBeingCorrupted => ( m_LastMonolith is StrongholdMonolith && m_LastMonolith.Faction == m_Corrupting && m_Corrupting != null );
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[CommandProperty( AccessLevel.Counselor )]
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public bool IsCorrupted
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{
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get{ return ( m_Corrupted != null ); }
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}
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public bool IsCorrupted => ( m_Corrupted != null );
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[CommandProperty( AccessLevel.Counselor )]
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public bool IsPurifying
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{
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get{ return ( m_PurificationStart != DateTime.MinValue ); }
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}
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public bool IsPurifying => ( m_PurificationStart != DateTime.MinValue );
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[CommandProperty( AccessLevel.Counselor )]
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public bool IsCorrupting
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{
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get{ return ( m_Corrupting != null && m_Corrupting != m_Corrupted ); }
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}
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public bool IsCorrupting => ( m_Corrupting != null && m_Corrupting != m_Corrupted );
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public void Update()
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{
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@ -456,6 +444,6 @@ namespace Server.Factions
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private static List<Sigil> m_Sigils = new List<Sigil>();
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public static List<Sigil> Sigils{ get{ return m_Sigils; } }
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public static List<Sigil> Sigils => m_Sigils;
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}
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}
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@ -2,10 +2,7 @@ namespace Server.Factions
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{
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public class Silver : Item
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{
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public override double DefaultWeight
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{
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get { return 0.02; }
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}
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public override double DefaultWeight => 0.02;
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[Constructible]
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public Silver() : this( 1 )
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@ -9,7 +9,7 @@ namespace Server.Factions
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public Town Town
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{
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get{ return m_Town; }
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get => m_Town;
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set
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{
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m_Town = value;
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@ -24,39 +24,36 @@ namespace Server.Factions
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[CommandProperty( AccessLevel.GameMaster )]
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public Faction Faction
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{
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get{ return m_Faction; }
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set{ m_Faction = value; }
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get => m_Faction;
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set => m_Faction = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile Placer
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{
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get{ return m_Placer; }
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set{ m_Placer = value; }
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get => m_Placer;
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set => m_Placer = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public DateTime TimeOfPlacement
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{
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get{ return m_TimeOfPlacement; }
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set{ m_TimeOfPlacement = value; }
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get => m_TimeOfPlacement;
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set => m_TimeOfPlacement = value;
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}
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public virtual int EffectSound{ get{ return 0; } }
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public virtual int EffectSound => 0;
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public virtual int SilverFromDisarm{ get{ return 100; } }
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public virtual int SilverFromDisarm => 100;
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public virtual int MessageHue{ get{ return 0; } }
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public virtual int MessageHue => 0;
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public virtual int AttackMessage{ get{ return 0; } }
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public virtual int DisarmMessage{ get{ return 0; } }
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public virtual int AttackMessage => 0;
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public virtual int DisarmMessage => 0;
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public virtual AllowedPlacing AllowedPlacing{ get{ return AllowedPlacing.Everywhere; } }
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public virtual AllowedPlacing AllowedPlacing => AllowedPlacing.Everywhere;
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public virtual TimeSpan ConcealPeriod
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{
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get{ return TimeSpan.FromMinutes( 1.0 ); }
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}
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public virtual TimeSpan ConcealPeriod => TimeSpan.FromMinutes( 1.0 );
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public virtual TimeSpan DecayPeriod
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{
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@ -13,7 +13,7 @@ namespace Server.Factions
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[CommandProperty( AccessLevel.GameMaster )]
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public Faction Faction
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{
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get{ return m_Faction; }
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get => m_Faction;
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set
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{
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m_Faction = value;
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@ -7,8 +7,8 @@ namespace Server.Factions
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[CommandProperty( AccessLevel.GameMaster )]
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public int Charges
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{
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get{ return m_Charges; }
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set{ m_Charges = value; }
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get => m_Charges;
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set => m_Charges = value;
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}
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public override int LabelNumber => 1041508; // a faction trap removal kit
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