Fixes body expression style.
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3f0a72a62f
commit
33f5e77a24
957 changed files with 7424 additions and 15973 deletions
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@ -8,9 +8,15 @@ namespace Server.Engines.Harvest
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private double m_ReqSkill, m_Chance;
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private TextDefinition m_SuccessMessage;
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public Type Type { get { return m_Type; } set { m_Type = value; } }
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public double ReqSkill { get { return m_ReqSkill; } set { m_ReqSkill = value; } }
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public double Chance { get { return m_Chance; } set { m_Chance = value; } }
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public Type Type { get => m_Type;
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set => m_Type = value;
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}
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public double ReqSkill { get => m_ReqSkill;
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set => m_ReqSkill = value;
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}
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public double Chance { get => m_Chance;
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set => m_Chance = value;
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}
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public TextDefinition SuccessMessage => m_SuccessMessage;
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@ -11,10 +11,7 @@ namespace Server.Engines.Harvest
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HarvestDefinition m_Definition;
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public HarvestDefinition Definition
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{
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get { return m_Definition; }
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}
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public HarvestDefinition Definition => m_Definition;
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public int Current
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{
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@ -32,10 +29,7 @@ namespace Server.Engines.Harvest
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CheckRespawn();
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return m_Vein;
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}
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set
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{
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m_Vein = value;
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}
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set => m_Vein = value;
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}
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public HarvestVein DefaultVein
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@ -26,40 +26,102 @@ namespace Server.Engines.Harvest
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private bool m_RaceBonus;
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private bool m_RandomizeVeins;
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public int BankWidth{ get{ return m_BankWidth; } set{ m_BankWidth = value; } }
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public int BankHeight{ get{ return m_BankHeight; } set{ m_BankHeight = value; } }
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public int MinTotal{ get{ return m_MinTotal; } set{ m_MinTotal = value; } }
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public int MaxTotal{ get{ return m_MaxTotal; } set{ m_MaxTotal = value; } }
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public int[] Tiles{ get{ return m_Tiles; } set{ m_Tiles = value; } }
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public bool RangedTiles{ get{ return m_RangedTiles; } set{ m_RangedTiles = value; } }
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public TimeSpan MinRespawn{ get{ return m_MinRespawn; } set{ m_MinRespawn = value; } }
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public TimeSpan MaxRespawn{ get{ return m_MaxRespawn; } set{ m_MaxRespawn = value; } }
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public int MaxRange{ get{ return m_MaxRange; } set{ m_MaxRange = value; } }
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public int ConsumedPerHarvest{ get{ return m_ConsumedPerHarvest; } set{ m_ConsumedPerHarvest = value; } }
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public int ConsumedPerFeluccaHarvest{ get{ return m_ConsumedPerFeluccaHarvest; } set{ m_ConsumedPerFeluccaHarvest = value; } }
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public bool PlaceAtFeetIfFull{ get{ return m_PlaceAtFeetIfFull; } set{ m_PlaceAtFeetIfFull = value; } }
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public SkillName Skill{ get{ return m_Skill; } set{ m_Skill = value; } }
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public int[] EffectActions{ get{ return m_EffectActions; } set{ m_EffectActions = value; } }
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public int[] EffectCounts{ get{ return m_EffectCounts; } set{ m_EffectCounts = value; } }
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public int[] EffectSounds{ get{ return m_EffectSounds; } set{ m_EffectSounds = value; } }
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public TimeSpan EffectSoundDelay{ get{ return m_EffectSoundDelay; } set{ m_EffectSoundDelay = value; } }
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public TimeSpan EffectDelay{ get{ return m_EffectDelay; } set{ m_EffectDelay = value; } }
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public object NoResourcesMessage{ get{ return m_NoResourcesMessage; } set{ m_NoResourcesMessage = value; } }
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public object OutOfRangeMessage{ get{ return m_OutOfRangeMessage; } set{ m_OutOfRangeMessage = value; } }
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public object TimedOutOfRangeMessage{ get{ return m_TimedOutOfRangeMessage; } set{ m_TimedOutOfRangeMessage = value; } }
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public object DoubleHarvestMessage{ get{ return m_DoubleHarvestMessage; } set{ m_DoubleHarvestMessage = value; } }
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public object FailMessage{ get{ return m_FailMessage; } set{ m_FailMessage = value; } }
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public object PackFullMessage{ get{ return m_PackFullMessage; } set{ m_PackFullMessage = value; } }
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public object ToolBrokeMessage{ get{ return m_ToolBrokeMessage; } set{ m_ToolBrokeMessage = value; } }
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public HarvestResource[] Resources{ get{ return m_Resources; } set{ m_Resources = value; } }
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public HarvestVein[] Veins{ get{ return m_Veins; } set{ m_Veins = value; } }
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public BonusHarvestResource[] BonusResources{ get { return m_BonusResources; } set { m_BonusResources = value; } }
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public bool RaceBonus { get { return m_RaceBonus; } set { m_RaceBonus = value; } }
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public bool RandomizeVeins { get { return m_RandomizeVeins; } set { m_RandomizeVeins = value; } }
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public int BankWidth{ get => m_BankWidth;
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set => m_BankWidth = value;
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}
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public int BankHeight{ get => m_BankHeight;
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set => m_BankHeight = value;
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}
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public int MinTotal{ get => m_MinTotal;
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set => m_MinTotal = value;
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}
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public int MaxTotal{ get => m_MaxTotal;
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set => m_MaxTotal = value;
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}
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public int[] Tiles{ get => m_Tiles;
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set => m_Tiles = value;
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}
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public bool RangedTiles{ get => m_RangedTiles;
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set => m_RangedTiles = value;
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}
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public TimeSpan MinRespawn{ get => m_MinRespawn;
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set => m_MinRespawn = value;
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}
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public TimeSpan MaxRespawn{ get => m_MaxRespawn;
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set => m_MaxRespawn = value;
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}
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public int MaxRange{ get => m_MaxRange;
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set => m_MaxRange = value;
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}
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public int ConsumedPerHarvest{ get => m_ConsumedPerHarvest;
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set => m_ConsumedPerHarvest = value;
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}
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public int ConsumedPerFeluccaHarvest{ get => m_ConsumedPerFeluccaHarvest;
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set => m_ConsumedPerFeluccaHarvest = value;
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}
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public bool PlaceAtFeetIfFull{ get => m_PlaceAtFeetIfFull;
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set => m_PlaceAtFeetIfFull = value;
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}
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public SkillName Skill{ get => m_Skill;
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set => m_Skill = value;
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}
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public int[] EffectActions{ get => m_EffectActions;
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set => m_EffectActions = value;
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}
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public int[] EffectCounts{ get => m_EffectCounts;
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set => m_EffectCounts = value;
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}
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public int[] EffectSounds{ get => m_EffectSounds;
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set => m_EffectSounds = value;
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}
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public TimeSpan EffectSoundDelay{ get => m_EffectSoundDelay;
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set => m_EffectSoundDelay = value;
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}
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public TimeSpan EffectDelay{ get => m_EffectDelay;
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set => m_EffectDelay = value;
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}
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public object NoResourcesMessage{ get => m_NoResourcesMessage;
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set => m_NoResourcesMessage = value;
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}
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public object OutOfRangeMessage{ get => m_OutOfRangeMessage;
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set => m_OutOfRangeMessage = value;
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}
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public object TimedOutOfRangeMessage{ get => m_TimedOutOfRangeMessage;
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set => m_TimedOutOfRangeMessage = value;
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}
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public object DoubleHarvestMessage{ get => m_DoubleHarvestMessage;
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set => m_DoubleHarvestMessage = value;
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}
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public object FailMessage{ get => m_FailMessage;
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set => m_FailMessage = value;
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}
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public object PackFullMessage{ get => m_PackFullMessage;
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set => m_PackFullMessage = value;
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}
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public object ToolBrokeMessage{ get => m_ToolBrokeMessage;
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set => m_ToolBrokeMessage = value;
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}
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public HarvestResource[] Resources{ get => m_Resources;
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set => m_Resources = value;
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}
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public HarvestVein[] Veins{ get => m_Veins;
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set => m_Veins = value;
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}
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public BonusHarvestResource[] BonusResources{ get => m_BonusResources;
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set => m_BonusResources = value;
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}
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public bool RaceBonus { get => m_RaceBonus;
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set => m_RaceBonus = value;
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}
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public bool RandomizeVeins { get => m_RandomizeVeins;
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set => m_RandomizeVeins = value;
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}
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private Dictionary<Map, Dictionary<Point2D, HarvestBank>> m_BanksByMap;
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public Dictionary<Map, Dictionary<Point2D, HarvestBank>> Banks{ get{ return m_BanksByMap; } set{ m_BanksByMap = value; } }
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public Dictionary<Map, Dictionary<Point2D, HarvestBank>> Banks{ get => m_BanksByMap;
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set => m_BanksByMap = value;
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}
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public void SendMessageTo( Mobile from, object message )
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{
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@ -8,11 +8,19 @@ namespace Server.Engines.Harvest
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private double m_ReqSkill, m_MinSkill, m_MaxSkill;
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private object m_SuccessMessage;
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public Type[] Types{ get{ return m_Types; } set{ m_Types = value; } }
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public double ReqSkill{ get{ return m_ReqSkill; } set{ m_ReqSkill = value; } }
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public double MinSkill{ get{ return m_MinSkill; } set{ m_MinSkill = value; } }
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public double MaxSkill{ get{ return m_MaxSkill; } set{ m_MaxSkill = value; } }
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public object SuccessMessage{ get{ return m_SuccessMessage; } }
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public Type[] Types{ get => m_Types;
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set => m_Types = value;
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}
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public double ReqSkill{ get => m_ReqSkill;
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set => m_ReqSkill = value;
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}
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public double MinSkill{ get => m_MinSkill;
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set => m_MinSkill = value;
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}
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public double MaxSkill{ get => m_MaxSkill;
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set => m_MaxSkill = value;
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}
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public object SuccessMessage => m_SuccessMessage;
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public void SendSuccessTo( Mobile m )
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{
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@ -7,10 +7,18 @@ namespace Server.Engines.Harvest
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private HarvestResource m_PrimaryResource;
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private HarvestResource m_FallbackResource;
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public double VeinChance{ get{ return m_VeinChance; } set{ m_VeinChance = value; } }
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public double ChanceToFallback{ get{ return m_ChanceToFallback; } set{ m_ChanceToFallback = value; } }
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public HarvestResource PrimaryResource{ get{ return m_PrimaryResource; } set{ m_PrimaryResource = value; } }
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public HarvestResource FallbackResource{ get{ return m_FallbackResource; } set{ m_FallbackResource = value; } }
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public double VeinChance{ get => m_VeinChance;
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set => m_VeinChance = value;
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}
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public double ChanceToFallback{ get => m_ChanceToFallback;
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set => m_ChanceToFallback = value;
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}
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public HarvestResource PrimaryResource{ get => m_PrimaryResource;
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set => m_PrimaryResource = value;
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}
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public HarvestResource FallbackResource{ get => m_FallbackResource;
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set => m_FallbackResource = value;
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}
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public HarvestVein( double veinChance, double chanceToFallback, HarvestResource primaryResource, HarvestResource fallbackResource )
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{
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@ -25,10 +25,7 @@ namespace Server.Engines.Harvest
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private HarvestDefinition m_Definition;
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public HarvestDefinition Definition
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{
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get{ return m_Definition; }
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}
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public HarvestDefinition Definition => m_Definition;
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private Fishing()
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{
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@ -21,10 +21,7 @@ namespace Server.Engines.Harvest
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private HarvestDefinition m_Definition;
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public HarvestDefinition Definition
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{
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get{ return m_Definition; }
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}
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public HarvestDefinition Definition => m_Definition;
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private Lumberjacking()
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{
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@ -22,15 +22,9 @@ namespace Server.Engines.Harvest
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private HarvestDefinition m_OreAndStone, m_Sand;
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public HarvestDefinition OreAndStone
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{
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get{ return m_OreAndStone; }
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}
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public HarvestDefinition OreAndStone => m_OreAndStone;
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public HarvestDefinition Sand
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{
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get{ return m_Sand; }
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}
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public HarvestDefinition Sand => m_Sand;
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private Mining()
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{
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