Fixes body expression style.

This commit is contained in:
Kamron Batman 2018-09-14 08:46:14 -07:00
parent 3f0a72a62f
commit 33f5e77a24
957 changed files with 7424 additions and 15973 deletions

View file

@ -2,19 +2,7 @@ namespace Server.Engines.Quests.Ambitious
{
public class DontOfferConversation : QuestConversation
{
public override object Message
{
get
{
/* <I>The Solen queen considers you for a moment then says,</I><BR><BR>
*
* Hmmm... I could perhaps benefit from your assistance, but you seem to be
* busy with another task at the moment. Return to me when you complete whatever
* it is that you're working on and maybe I can still put you to good use.
*/
return 1054059;
}
}
public override object Message => 1054059;
public override bool Logged => false;
@ -25,27 +13,7 @@ namespace Server.Engines.Quests.Ambitious
public class AcceptConversation : QuestConversation
{
public override object Message
{
get
{
/* <I>The Solen queen smiles as you decide to help her.</I><BR><BR>
*
* Excellent. We'll worry about the zoogi fungus later - start by eliminating
* 5 queens from my colony.<BR><BR>That part's important, by the way; they must
* be queens from my colony. Killing queens from the other solen colony does
* little to help me become Matriarch of this colony and will not count
* toward your task.<BR><BR>
*
* Oh, and none of those nasty infiltrator queens either. They perform a necessary
* duty, I suppose, spying on the other colony. I fail to see why that couldn't be
* left totally to the warriors, though. Nevertheless, they do not count as well.<BR><BR>
*
* Very well. Carry on. I'll be waiting for your return.
*/
return 1054061;
}
}
public override object Message => 1054061;
public AcceptConversation()
{
@ -59,23 +27,7 @@ namespace Server.Engines.Quests.Ambitious
public class DuringKillQueensConversation : QuestConversation
{
public override object Message
{
get
{
/* <I>The Solen queen looks up as you approach.</I><BR><BR>
*
* You're back, but you have not yet eliminated 5 queens from my colony.
* Return when you have completed this task.<BR><BR>
*
* Remember, by the way, that queens from the other solen colony and
* infiltrator queens do not count toward your task.<BR><BR>
*
* Very well. Carry on. I'll be waiting for your return.
*/
return 1054066;
}
}
public override object Message => 1054066;
public override bool Logged => false;
@ -86,24 +38,7 @@ namespace Server.Engines.Quests.Ambitious
public class GatherFungiConversation : QuestConversation
{
public override object Message
{
get
{
/* <I>The Solen queen looks pleased to see you.</I><BR><BR>
*
* Splendid! You've done quite well in reducing my competition to become
* the next Matriarch. Now I must ask that you gather some zoogi fungus for me.
* I must practice processing it into powder of translocation.<BR><BR>
*
* I believe the amount we agreed upon earlier was 50. Please return when
* you have that amount and then give them to me.<BR><BR>
*
* Farewell for now.
*/
return 1054068;
}
}
public override object Message => 1054068;
public GatherFungiConversation()
{
@ -117,19 +52,7 @@ namespace Server.Engines.Quests.Ambitious
public class DuringFungiGatheringConversation : QuestConversation
{
public override object Message
{
get
{
/* <I>The Solen queen looks up as you approach.</I><BR><BR>
*
* Do you have the zoogi fungus?<BR><BR>
*
* If so, give them to me. Otherwise, go gather some and then return to me.
*/
return 1054070;
}
}
public override object Message => 1054070;
public override bool Logged => false;
@ -140,23 +63,7 @@ namespace Server.Engines.Quests.Ambitious
public class EndConversation : QuestConversation
{
public override object Message
{
get
{
/* <I>The Solen queen smiles as she takes the zoogi fungus from you.</I><BR><BR>
*
* Wonderful! I greatly appreciate your help with these tasks. My plans are beginning
* to take shape ensuring that I will be the next Matriarch. But there is still
* much to be done until then.<BR><BR>
*
* You've done what I've asked of you and for that I thank you. Please accept this
* bag of sending and some powder of translocation as a reward. Oh, and I suppose
* I should give you some gold as well. Yes, yes. Of course.
*/
return 1054073;
}
}
public override object Message => 1054073;
public EndConversation()
{
@ -183,20 +90,7 @@ namespace Server.Engines.Quests.Ambitious
public class FullBackpackConversation : QuestConversation
{
public override object Message
{
get
{
/* <I>The Solen queen looks at you with a smile.</I><BR><BR>
*
* While I'd like to finish conducting our business, it seems that you're a
* bit overloaded with equipment at the moment.<BR><BR>
*
* Perhaps you should free some room in your backpack before we proceed.
*/
return 1054077;
}
}
public override object Message => 1054077;
private bool m_Logged;
private bool m_BagOfSending;
@ -246,18 +140,7 @@ namespace Server.Engines.Quests.Ambitious
public class End2Conversation : QuestConversation
{
public override object Message
{
get
{
/* <I>The Solen queen looks up as you approach.</I><BR><BR>
*
* Ah good, you've returned. I will conclude our business by giving you any
* remaining rewards I owe you for aiding me.
*/
return 1054078;
}
}
public override object Message => 1054078;
public End2Conversation()
{