Fixes body expression style.

This commit is contained in:
Kamron Batman 2018-09-14 08:46:14 -07:00
parent 3f0a72a62f
commit 33f5e77a24
957 changed files with 7424 additions and 15973 deletions

View file

@ -2,35 +2,7 @@ namespace Server.Engines.Quests.Samurai
{
public class AcceptConversation : QuestConversation
{
public override object Message
{
get
{
/* <I><U>Important Quest Information</U></I><BR><BR>
*
* During your quest, any important information that a
* <a href = "?ForceTopic31">NPC</a> gives you, will appear in a window
* such as this one. You can review the information at any time during your
* quest.<BR><BR>
*
* <U>Getting Help</U><BR><BR>
*
* Some of the text you will come across during your quest,
* will be underlined <a href = "?ForceTopic73">links to the codex of wisdom</a>,
* or online help system. You can click on the text to get detailed information
* on the underlined subject. You may also access the Codex Of Wisdom by
* pressing "F1" or by clicking on the "?" on the toolbar at the top of
* your screen.<BR><BR><U>Context Menus</U><BR><BR>
*
* Context menus can be called up by single left-clicking (or Shift + single
* left-click, if you changed it) on most objects or NPCs in the world.
* Nearly everything, including your own avatar will have context menus available.
* Bringing up your avatar's context menu will give you options to cancel your quest
* and review various quest information.<BR><BR>
*/
return 1049092;
}
}
public override object Message => 1049092;
public AcceptConversation()
{
@ -44,23 +16,7 @@ namespace Server.Engines.Quests.Samurai
public class RadarConversation : QuestConversation
{
public override object Message
{
get
{
/* To view the surrounding area, you should learn about the Radar Map.<BR><BR>
*
* The Radar Map (or Overhead View) can be opened by pressing 'ALT-R'
* on your keyboard. It shows your immediate surroundings from a
* bird's eye view.<BR><BR>
*
* Pressing ALT-R twice, will enlarge the Radar Map a little.
* Use the Radar Map often as you travel throughout the world
* to familiarize yourself with your surroundings.
* */
return 1063033;
}
}
public override object Message => 1063033;
public override bool Logged => false;
@ -71,36 +27,7 @@ namespace Server.Engines.Quests.Samurai
public class FirstTrialIntroConversation : QuestConversation
{
public override object Message
{
get
{
/* Greetings. I am Daimyo Haochi, the Feudal Lord of this region. <BR><BR>
*
* Since you are here at my side, you must wish to learn the ways of the Samurai.<BR><BR>
*
* Wielding a blade is easy, anyone can grasp a sword<EFBFBD>s hilt. Learning how to
* fight properly and skillfully is to become an Armsman.<BR><BR>
*
* Learning how to master weapons, and even more importantly when not to use
* them, is the Way of the Warrior. The Way of the Samurai. The Code of the
* Bushido. That is why you are here. <BR><BR>
*
* You will go through 7 trials to prove your adherence to the Samurai code. <BR><BR>
*
* The first trial will test your decision making skills. You only have to enter
* the area beyond the green passageway. <BR><BR>
*
* Do not attempt to hurry your trials. The guards will only let you through
* to each trial when I have deemed you ready.<br><br>
*
* As a last resort you may use the golden teleporter tiles in each trial area
* but do so at your own risk. You may not be able to return and complete your
* trials once you have chosen to escape.
*/
return 1063029;
}
}
public override object Message => 1063029;
public FirstTrialIntroConversation()
{
@ -114,32 +41,7 @@ namespace Server.Engines.Quests.Samurai
public class FirstTrialKillConversation : QuestConversation
{
public override object Message
{
get
{
/* Beyond you are two troubled groups.<BR><BR>
*
* The Cursed Souls were once proud warriors that were ensorcelled
* by an evil mage. The mage trapped and killed them later but the spell
* has not lifted from their souls in death. <BR><BR>
*
* The Young Ronin were former Samurai in training who lost their way.
* They are loyal only to those with enough coin in their pocket. <BR><BR>
*
* You must decide who needs to be fought to the death. You may wish to
* <a href="?ForceTopic27">review combat techniques</a> as well as
* <a href = "?ForceTopic29">information on healing yourself</a>. <BR><BR>
*
* Return to Daimyo Haochi after you have finished with your trial.<br><br>
*
* If you should die during any of your trials, visit one of the Ankh Shrines
* and you will be resurrected. You should retrieve your belongings from your
* body before returning to the Daimyo or you may not be able to return to your corpse.
*/
return 1063031;
}
}
public override object Message => 1063031;
public FirstTrialKillConversation()
{
@ -265,23 +167,7 @@ namespace Server.Engines.Quests.Samurai
public class SecondTrialAttackConversation : QuestConversation
{
public override object Message
{
get
{
/* Beyond the guards is a test of courage. You must face your fear and attack a
* great beast. You must choose which beast to slay for there is more than
* one beyond the courtyard doors. <BR><BR>
*
* The imp entered the courtyard unaware of its surroundings. The dragon came
* knowingly, hunting for the flesh of humans <EFBFBD> A feast for the beast. <BR><BR>
*
* You must rid the courtyard of these beasts but you may only choose one to
* attack. Go and choose wisely.
*/
return 1063057;
}
}
public override object Message => 1063057;
public SecondTrialAttackConversation()
{
@ -369,19 +255,7 @@ namespace Server.Engines.Quests.Samurai
public class ThirdTrialKillConversation : QuestConversation
{
public override object Message
{
get
{
/* A pack of wolves circle your feet. They have been injured and are in pain.
* A quick death will end their suffering.<br><br>
*
* Use your Honorable Execution skill or other means to finish off a wounded wolf.
* Do so and return to Daimyo Haochi.
*/
return 1063062;
}
}
public override object Message => 1063062;
public ThirdTrialKillConversation()
{
@ -395,24 +269,7 @@ namespace Server.Engines.Quests.Samurai
public class FourthTrialIntroConversation : QuestConversation
{
public override object Message
{
get
{
/* <I>Daimyo Haochi smiles as you walk up to him. Quietly he says:</I><BR><BR>
*
* A Samurai understands the need to help others even as he wields a blade against
* them. <BR><BR>
*
* You have shown compassion. A true Samurai is benevolent even to an enemy.
* For this you have been rewarded. <BR><BR>
*
* And now you must prove yourself again. Walk the red path.
* We will talk again later.
*/
return 1063065;
}
}
public override object Message => 1063065;
public FourthTrialIntroConversation()
{
@ -426,27 +283,7 @@ namespace Server.Engines.Quests.Samurai
public class FourthTrialCatsConversation : QuestConversation
{
public override object Message
{
get
{
/* <I>You approach a disheveled gypsy standing near a small shed.
* You sense that she has not eaten nor bathed in quite some time. <BR><BR>
*
* Around her is a large colony of mangy and diseased cats. It appears
* she has spent what little money she<EFBFBD>s earned to feed the cats instead
* of herself. <BR><BR>
*
* You have a decision to make. You can give her gold so she can buy some
* food for her animals and herself. You can also remove the necessity
* of the extra mouths to feed so she may concentrate on saving herself.</i><br><br>
*
* If you elect to give the gypsy money, you can do so by clicking your stack
* of gold and selecting <EFBFBD>1<EFBFBD>. Then dragging it and dropping it on the Gypsy.
*/
return 1063067;
}
}
public override object Message => 1063067;
public FourthTrialCatsConversation()
{
@ -531,21 +368,7 @@ namespace Server.Engines.Quests.Samurai
public class FifthTrialReturnConversation : QuestConversation
{
public override object Message
{
get
{
/* <i>The guards let you through without question, and pay you no mind as
* you walk into the Daimyo's treasure cache. A vast fortune in gold,
* gemstones, and jewelry is stored here! Surely, the Daimyo wouldn't
* miss a single small item...<br><br>
*
* You spot the sword quickly amongst the cache of gemstones and other valuables.
* In one quick motion you retrieve it and stash it in your pack.</i>
*/
return 1063248;
}
}
public override object Message => 1063248;
public FifthTrialReturnConversation()
{
@ -559,14 +382,7 @@ namespace Server.Engines.Quests.Samurai
public class LostSwordConversation : QuestConversation
{
public override object Message
{
get
{
// What? You have returned without the sword? Go back and look for it again.
return 1063074;
}
}
public override object Message => 1063074;
public override bool Logged => false;
@ -644,22 +460,7 @@ namespace Server.Engines.Quests.Samurai
public class SeventhTrialIntroConversation : QuestConversation
{
public override object Message
{
get
{
/* You have done well young Samurai. There is but one thing left to do. <BR><BR>
*
* In the final room is the holding cell containing young Ninjas who came to
* take my life. They were caught and placed in my custody. <BR><BR>
*
* Take care of these miscreants and show them where your loyalty lies. <BR><BR>
*
* This is your final act as a Samurai in training.
*/
return 1063079;
}
}
public override object Message => 1063079;
public SeventhTrialIntroConversation()
{
@ -673,28 +474,7 @@ namespace Server.Engines.Quests.Samurai
public class EndConversation : QuestConversation
{
public override object Message
{
get
{
/* You have proven yourself young one. You will continue to improve as your skills
* are honed with age. <BR><BR>
*
* Now it is time for you to explore the lands. Beyond this path lies Zento
* City, your future home. On these grounds you will find a golden oval object
* known as a Moongate, step through it and you'll find yourself in Zento.<BR><BR>
*
* You may want to visit Ansella Gryen when you arrive. <BR><BR>
*
* You have learned the ways. You are an honorable warrior, a Samurai in
* the highest regards. <BR><BR>
*
* Please accept the gifts I have placed in your pack. You have earned them.
* Farewell for now.
*/
return 1063125;
}
}
public override object Message => 1063125;
public EndConversation()
{

View file

@ -47,34 +47,9 @@ namespace Server.Engines.Quests.Samurai
public override Type[] TypeReferenceTable => m_TypeReferenceTable;
public override object Name
{
get
{
// Haochi's Trials
return 1063022;
}
}
public override object Name => 1063022;
public override object OfferMessage
{
get
{
/* <i>As you enter the courtyard you notice a faded sign.
* It reads: </i><br><br>
*
* Welcome to your new home, Samurai.<br><br>
*
* Though your skills are only a shadow of what they can be some day,
* you must prove your adherence to the code of the Bushido.<br><br>
*
* Seek Daimyo Haochi for guidance.<br><br>
*
* <i>Will you accept the challenge?</i>
*/
return 1063023;
}
}
public override object OfferMessage => 1063023;
public override TimeSpan RestartDelay => TimeSpan.MaxValue;
public override bool IsTutorial => true;

View file

@ -42,7 +42,7 @@ namespace Server.Engines.Quests.Samurai
return 2;
}
public override int TalkNumber{ get { return -1; } }
public override int TalkNumber => -1;
public override void OnTalk( PlayerMobile player, bool contextMenu )
{

View file

@ -55,7 +55,7 @@ namespace Server.Engines.Quests.Samurai
AddItem( weapon );
}
public override int TalkNumber{ get { return -1; } }
public override int TalkNumber => -1;
public override void OnTalk( PlayerMobile player, bool contextMenu )
{

View file

@ -33,7 +33,7 @@ namespace Server.Engines.Quests.Samurai
AddItem( new Skirt( 0x544 ) );
}
public override int TalkNumber{ get { return -1; } }
public override int TalkNumber => -1;
public override void OnTalk( PlayerMobile player, bool contextMenu )
{

View file

@ -6,14 +6,7 @@ namespace Server.Engines.Quests.Samurai
{
public class FindHaochiObjective : QuestObjective
{
public override object Message
{
get
{
// Speak to Daimyo Haochi.
return 1063026;
}
}
public override object Message => 1063026;
public FindHaochiObjective()
{
@ -27,14 +20,7 @@ namespace Server.Engines.Quests.Samurai
public class FirstTrialIntroObjective : QuestObjective
{
public override object Message
{
get
{
// Follow the green path. The guards will now let you through.
return 1063030;
}
}
public override object Message => 1063030;
public FirstTrialIntroObjective()
{
@ -48,14 +34,7 @@ namespace Server.Engines.Quests.Samurai
public class FirstTrialKillObjective : QuestObjective
{
public override object Message
{
get
{
// Kill 3 Young Ronin or 3 Cursed Souls. Return to Daimyo Haochi when you have finished.
return 1063032;
}
}
public override object Message => 1063032;
public FirstTrialKillObjective()
{
@ -116,14 +95,7 @@ namespace Server.Engines.Quests.Samurai
public class FirstTrialReturnObjective : QuestObjective
{
public override object Message
{
get
{
// The first trial is complete. Return to Daimyo Haochi.
return 1063044;
}
}
public override object Message => 1063044;
bool m_CursedSoul;
@ -158,14 +130,7 @@ namespace Server.Engines.Quests.Samurai
public class SecondTrialIntroObjective : QuestObjective
{
public override object Message
{
get
{
// Follow the yellow path. The guards will now let you through.
return 1063047;
}
}
public override object Message => 1063047;
public SecondTrialIntroObjective()
{
@ -179,14 +144,7 @@ namespace Server.Engines.Quests.Samurai
public class SecondTrialAttackObjective : QuestObjective
{
public override object Message
{
get
{
// Choose your opponent and attack one with all your skill.
return 1063058;
}
}
public override object Message => 1063058;
public SecondTrialAttackObjective()
{
@ -195,18 +153,11 @@ namespace Server.Engines.Quests.Samurai
public class SecondTrialReturnObjective : QuestObjective
{
public override object Message
{
get
{
// The second trial is complete. Return to Daimyo Haochi.
return 1063229;
}
}
public override object Message => 1063229;
private bool m_Dragon;
public bool Dragon{ get{ return m_Dragon; } }
public bool Dragon => m_Dragon;
public SecondTrialReturnObjective( bool dragon )
{
@ -239,16 +190,7 @@ namespace Server.Engines.Quests.Samurai
public class ThirdTrialIntroObjective : QuestObjective
{
public override object Message
{
get
{
/* The next trial will test your benevolence. Follow the blue path.
* The guards will now let you through.
*/
return 1063061;
}
}
public override object Message => 1063061;
public ThirdTrialIntroObjective()
{
@ -262,17 +204,7 @@ namespace Server.Engines.Quests.Samurai
public class ThirdTrialKillObjective : QuestObjective
{
public override object Message
{
get
{
/* Use your Honorable Execution skill to finish off the wounded wolf.
* Double click the icon in your Book of Bushido to activate the skill.
* When you are done, return to Daimyo Haochi.
*/
return 1063063;
}
}
public override object Message => 1063063;
public ThirdTrialKillObjective()
{
@ -292,14 +224,7 @@ namespace Server.Engines.Quests.Samurai
public class ThirdTrialReturnObjective : QuestObjective
{
public override object Message
{
get
{
// Return to Daimyo Haochi.
return 1063064;
}
}
public override object Message => 1063064;
public ThirdTrialReturnObjective()
{
@ -313,14 +238,7 @@ namespace Server.Engines.Quests.Samurai
public class FourthTrialIntroObjective : QuestObjective
{
public override object Message
{
get
{
// Follow the red path and pass through the guards to the entrance of the fourth trial.
return 1063066;
}
}
public override object Message => 1063066;
public FourthTrialIntroObjective()
{
@ -334,16 +252,7 @@ namespace Server.Engines.Quests.Samurai
public class FourthTrialCatsObjective : QuestObjective
{
public override object Message
{
get
{
/* Give the gypsy gold or hunt one of the cats to eliminate the undue
* need it has placed on the gypsy.
*/
return 1063068;
}
}
public override object Message => 1063068;
public FourthTrialCatsObjective()
{
@ -361,18 +270,11 @@ namespace Server.Engines.Quests.Samurai
public class FourthTrialReturnObjective : QuestObjective
{
public override object Message
{
get
{
// You have made your choice. Return now to Daimyo Haochi.
return 1063242;
}
}
public override object Message => 1063242;
private bool m_KilledCat;
public bool KilledCat{ get{ return m_KilledCat; } }
public bool KilledCat => m_KilledCat;
public FourthTrialReturnObjective( bool killedCat )
{
@ -405,18 +307,13 @@ namespace Server.Engines.Quests.Samurai
public class FifthTrialIntroObjective : QuestObjective
{
public override object Message
{
get
{
// Retrieve Daimyo Haochi<68>s katana from the treasure room.
return 1063072;
}
}
public override object Message => 1063072;
private bool m_StolenTreasure;
public bool StolenTreasure{ get{ return m_StolenTreasure; } set{ m_StolenTreasure = value; } }
public bool StolenTreasure{ get => m_StolenTreasure;
set => m_StolenTreasure = value;
}
public FifthTrialIntroObjective()
{
@ -444,14 +341,7 @@ namespace Server.Engines.Quests.Samurai
public class FifthTrialReturnObjective : QuestObjective
{
public override object Message
{
get
{
// Give the sword to Daimyo Haochi.
return 1063073;
}
}
public override object Message => 1063073;
public FifthTrialReturnObjective()
{
@ -460,14 +350,7 @@ namespace Server.Engines.Quests.Samurai
public class SixthTrialIntroObjective : QuestObjective
{
public override object Message
{
get
{
// Light one of the candles near the altar and return to Daimyo Haochi.
return 1063078;
}
}
public override object Message => 1063078;
public SixthTrialIntroObjective()
{
@ -481,14 +364,7 @@ namespace Server.Engines.Quests.Samurai
public class SixthTrialReturnObjective : QuestObjective
{
public override object Message
{
get
{
// You have done as requested. Return to Daimyo Haochi.
return 1063252;
}
}
public override object Message => 1063252;
public SixthTrialReturnObjective()
{
@ -502,16 +378,7 @@ namespace Server.Engines.Quests.Samurai
public class SeventhTrialIntroObjective : QuestObjective
{
public override object Message
{
get
{
/* Three young Ninja must be dealt with. Your job is to kill them.
* When you have done so, return to Daimyo Haochi.
*/
return 1063080;
}
}
public override object Message => 1063080;
public override int MaxProgress => 3;
@ -533,14 +400,7 @@ namespace Server.Engines.Quests.Samurai
public class SeventhTrialReturnObjective : QuestObjective
{
public override object Message
{
get
{
// The executions are complete. Return to the Daimyo.
return 1063253;
}
}
public override object Message => 1063253;
public SeventhTrialReturnObjective()
{