Fixes body expression style.
This commit is contained in:
parent
3f0a72a62f
commit
33f5e77a24
957 changed files with 7424 additions and 15973 deletions
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@ -2,35 +2,7 @@ namespace Server.Engines.Quests.Samurai
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{
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public class AcceptConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* <I><U>Important Quest Information</U></I><BR><BR>
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*
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* During your quest, any important information that a
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* <a href = "?ForceTopic31">NPC</a> gives you, will appear in a window
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* such as this one. You can review the information at any time during your
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* quest.<BR><BR>
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*
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* <U>Getting Help</U><BR><BR>
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*
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* Some of the text you will come across during your quest,
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* will be underlined <a href = "?ForceTopic73">links to the codex of wisdom</a>,
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* or online help system. You can click on the text to get detailed information
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* on the underlined subject. You may also access the Codex Of Wisdom by
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* pressing "F1" or by clicking on the "?" on the toolbar at the top of
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* your screen.<BR><BR><U>Context Menus</U><BR><BR>
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*
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* Context menus can be called up by single left-clicking (or Shift + single
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* left-click, if you changed it) on most objects or NPCs in the world.
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* Nearly everything, including your own avatar will have context menus available.
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* Bringing up your avatar's context menu will give you options to cancel your quest
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* and review various quest information.<BR><BR>
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*/
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return 1049092;
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}
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}
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public override object Message => 1049092;
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public AcceptConversation()
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{
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@ -44,23 +16,7 @@ namespace Server.Engines.Quests.Samurai
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public class RadarConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* To view the surrounding area, you should learn about the Radar Map.<BR><BR>
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*
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* The Radar Map (or Overhead View) can be opened by pressing 'ALT-R'
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* on your keyboard. It shows your immediate surroundings from a
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* bird's eye view.<BR><BR>
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*
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* Pressing ALT-R twice, will enlarge the Radar Map a little.
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* Use the Radar Map often as you travel throughout the world
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* to familiarize yourself with your surroundings.
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* */
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return 1063033;
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}
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}
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public override object Message => 1063033;
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public override bool Logged => false;
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@ -71,36 +27,7 @@ namespace Server.Engines.Quests.Samurai
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public class FirstTrialIntroConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* Greetings. I am Daimyo Haochi, the Feudal Lord of this region. <BR><BR>
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*
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* Since you are here at my side, you must wish to learn the ways of the Samurai.<BR><BR>
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*
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* Wielding a blade is easy, anyone can grasp a sword<EFBFBD>s hilt. Learning how to
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* fight properly and skillfully is to become an Armsman.<BR><BR>
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*
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* Learning how to master weapons, and even more importantly when not to use
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* them, is the Way of the Warrior. The Way of the Samurai. The Code of the
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* Bushido. That is why you are here. <BR><BR>
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*
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* You will go through 7 trials to prove your adherence to the Samurai code. <BR><BR>
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*
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* The first trial will test your decision making skills. You only have to enter
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* the area beyond the green passageway. <BR><BR>
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*
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* Do not attempt to hurry your trials. The guards will only let you through
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* to each trial when I have deemed you ready.<br><br>
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*
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* As a last resort you may use the golden teleporter tiles in each trial area
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* but do so at your own risk. You may not be able to return and complete your
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* trials once you have chosen to escape.
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*/
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return 1063029;
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}
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}
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public override object Message => 1063029;
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public FirstTrialIntroConversation()
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{
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@ -114,32 +41,7 @@ namespace Server.Engines.Quests.Samurai
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public class FirstTrialKillConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* Beyond you are two troubled groups.<BR><BR>
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*
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* The Cursed Souls were once proud warriors that were ensorcelled
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* by an evil mage. The mage trapped and killed them later but the spell
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* has not lifted from their souls in death. <BR><BR>
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*
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* The Young Ronin were former Samurai in training who lost their way.
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* They are loyal only to those with enough coin in their pocket. <BR><BR>
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*
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* You must decide who needs to be fought to the death. You may wish to
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* <a href="?ForceTopic27">review combat techniques</a> as well as
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* <a href = "?ForceTopic29">information on healing yourself</a>. <BR><BR>
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*
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* Return to Daimyo Haochi after you have finished with your trial.<br><br>
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*
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* If you should die during any of your trials, visit one of the Ankh Shrines
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* and you will be resurrected. You should retrieve your belongings from your
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* body before returning to the Daimyo or you may not be able to return to your corpse.
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*/
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return 1063031;
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}
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}
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public override object Message => 1063031;
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public FirstTrialKillConversation()
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{
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@ -265,23 +167,7 @@ namespace Server.Engines.Quests.Samurai
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public class SecondTrialAttackConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* Beyond the guards is a test of courage. You must face your fear and attack a
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* great beast. You must choose which beast to slay for there is more than
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* one beyond the courtyard doors. <BR><BR>
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*
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* The imp entered the courtyard unaware of its surroundings. The dragon came
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* knowingly, hunting for the flesh of humans <EFBFBD> A feast for the beast. <BR><BR>
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*
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* You must rid the courtyard of these beasts but you may only choose one to
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* attack. Go and choose wisely.
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*/
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return 1063057;
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}
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}
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public override object Message => 1063057;
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public SecondTrialAttackConversation()
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{
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@ -369,19 +255,7 @@ namespace Server.Engines.Quests.Samurai
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public class ThirdTrialKillConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* A pack of wolves circle your feet. They have been injured and are in pain.
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* A quick death will end their suffering.<br><br>
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*
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* Use your Honorable Execution skill or other means to finish off a wounded wolf.
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* Do so and return to Daimyo Haochi.
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*/
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return 1063062;
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}
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}
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public override object Message => 1063062;
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public ThirdTrialKillConversation()
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{
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@ -395,24 +269,7 @@ namespace Server.Engines.Quests.Samurai
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public class FourthTrialIntroConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* <I>Daimyo Haochi smiles as you walk up to him. Quietly he says:</I><BR><BR>
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*
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* A Samurai understands the need to help others even as he wields a blade against
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* them. <BR><BR>
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*
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* You have shown compassion. A true Samurai is benevolent even to an enemy.
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* For this you have been rewarded. <BR><BR>
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*
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* And now you must prove yourself again. Walk the red path.
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* We will talk again later.
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*/
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return 1063065;
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}
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}
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public override object Message => 1063065;
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public FourthTrialIntroConversation()
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{
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@ -426,27 +283,7 @@ namespace Server.Engines.Quests.Samurai
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public class FourthTrialCatsConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* <I>You approach a disheveled gypsy standing near a small shed.
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* You sense that she has not eaten nor bathed in quite some time. <BR><BR>
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*
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* Around her is a large colony of mangy and diseased cats. It appears
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* she has spent what little money she<EFBFBD>s earned to feed the cats instead
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* of herself. <BR><BR>
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*
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* You have a decision to make. You can give her gold so she can buy some
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* food for her animals and herself. You can also remove the necessity
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* of the extra mouths to feed so she may concentrate on saving herself.</i><br><br>
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*
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* If you elect to give the gypsy money, you can do so by clicking your stack
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* of gold and selecting <EFBFBD>1<EFBFBD>. Then dragging it and dropping it on the Gypsy.
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*/
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return 1063067;
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}
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}
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public override object Message => 1063067;
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public FourthTrialCatsConversation()
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{
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@ -531,21 +368,7 @@ namespace Server.Engines.Quests.Samurai
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public class FifthTrialReturnConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* <i>The guards let you through without question, and pay you no mind as
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* you walk into the Daimyo's treasure cache. A vast fortune in gold,
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* gemstones, and jewelry is stored here! Surely, the Daimyo wouldn't
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* miss a single small item...<br><br>
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*
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* You spot the sword quickly amongst the cache of gemstones and other valuables.
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* In one quick motion you retrieve it and stash it in your pack.</i>
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*/
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return 1063248;
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}
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}
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public override object Message => 1063248;
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public FifthTrialReturnConversation()
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{
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@ -559,14 +382,7 @@ namespace Server.Engines.Quests.Samurai
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public class LostSwordConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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// What? You have returned without the sword? Go back and look for it again.
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return 1063074;
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}
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}
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public override object Message => 1063074;
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public override bool Logged => false;
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@ -644,22 +460,7 @@ namespace Server.Engines.Quests.Samurai
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public class SeventhTrialIntroConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* You have done well young Samurai. There is but one thing left to do. <BR><BR>
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*
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* In the final room is the holding cell containing young Ninjas who came to
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* take my life. They were caught and placed in my custody. <BR><BR>
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*
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* Take care of these miscreants and show them where your loyalty lies. <BR><BR>
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*
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* This is your final act as a Samurai in training.
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*/
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return 1063079;
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}
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}
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public override object Message => 1063079;
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public SeventhTrialIntroConversation()
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{
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@ -673,28 +474,7 @@ namespace Server.Engines.Quests.Samurai
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public class EndConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* You have proven yourself young one. You will continue to improve as your skills
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* are honed with age. <BR><BR>
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*
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* Now it is time for you to explore the lands. Beyond this path lies Zento
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* City, your future home. On these grounds you will find a golden oval object
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* known as a Moongate, step through it and you'll find yourself in Zento.<BR><BR>
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*
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* You may want to visit Ansella Gryen when you arrive. <BR><BR>
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*
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* You have learned the ways. You are an honorable warrior, a Samurai in
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* the highest regards. <BR><BR>
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*
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* Please accept the gifts I have placed in your pack. You have earned them.
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* Farewell for now.
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*/
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return 1063125;
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}
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}
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public override object Message => 1063125;
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public EndConversation()
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{
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@ -47,34 +47,9 @@ namespace Server.Engines.Quests.Samurai
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public override Type[] TypeReferenceTable => m_TypeReferenceTable;
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public override object Name
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{
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get
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{
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// Haochi's Trials
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return 1063022;
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}
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}
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public override object Name => 1063022;
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public override object OfferMessage
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{
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get
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{
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/* <i>As you enter the courtyard you notice a faded sign.
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* It reads: </i><br><br>
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*
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* Welcome to your new home, Samurai.<br><br>
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*
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* Though your skills are only a shadow of what they can be some day,
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* you must prove your adherence to the code of the Bushido.<br><br>
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*
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* Seek Daimyo Haochi for guidance.<br><br>
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*
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* <i>Will you accept the challenge?</i>
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*/
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return 1063023;
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}
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}
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public override object OfferMessage => 1063023;
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public override TimeSpan RestartDelay => TimeSpan.MaxValue;
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public override bool IsTutorial => true;
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@ -42,7 +42,7 @@ namespace Server.Engines.Quests.Samurai
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return 2;
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}
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public override int TalkNumber{ get { return -1; } }
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public override int TalkNumber => -1;
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public override void OnTalk( PlayerMobile player, bool contextMenu )
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{
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@ -55,7 +55,7 @@ namespace Server.Engines.Quests.Samurai
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AddItem( weapon );
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}
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public override int TalkNumber{ get { return -1; } }
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public override int TalkNumber => -1;
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public override void OnTalk( PlayerMobile player, bool contextMenu )
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{
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@ -33,7 +33,7 @@ namespace Server.Engines.Quests.Samurai
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AddItem( new Skirt( 0x544 ) );
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}
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public override int TalkNumber{ get { return -1; } }
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public override int TalkNumber => -1;
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public override void OnTalk( PlayerMobile player, bool contextMenu )
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{
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@ -6,14 +6,7 @@ namespace Server.Engines.Quests.Samurai
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{
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public class FindHaochiObjective : QuestObjective
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{
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public override object Message
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{
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get
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{
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// Speak to Daimyo Haochi.
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return 1063026;
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}
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}
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public override object Message => 1063026;
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public FindHaochiObjective()
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{
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@ -27,14 +20,7 @@ namespace Server.Engines.Quests.Samurai
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public class FirstTrialIntroObjective : QuestObjective
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{
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public override object Message
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{
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get
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{
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// Follow the green path. The guards will now let you through.
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return 1063030;
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}
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}
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public override object Message => 1063030;
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public FirstTrialIntroObjective()
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{
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@ -48,14 +34,7 @@ namespace Server.Engines.Quests.Samurai
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public class FirstTrialKillObjective : QuestObjective
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{
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public override object Message
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{
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get
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{
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// Kill 3 Young Ronin or 3 Cursed Souls. Return to Daimyo Haochi when you have finished.
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return 1063032;
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}
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}
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public override object Message => 1063032;
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public FirstTrialKillObjective()
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{
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@ -116,14 +95,7 @@ namespace Server.Engines.Quests.Samurai
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public class FirstTrialReturnObjective : QuestObjective
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{
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public override object Message
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{
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get
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{
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// The first trial is complete. Return to Daimyo Haochi.
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return 1063044;
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}
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}
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public override object Message => 1063044;
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bool m_CursedSoul;
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@ -158,14 +130,7 @@ namespace Server.Engines.Quests.Samurai
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public class SecondTrialIntroObjective : QuestObjective
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{
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public override object Message
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{
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get
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{
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// Follow the yellow path. The guards will now let you through.
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return 1063047;
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}
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}
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public override object Message => 1063047;
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public SecondTrialIntroObjective()
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{
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@ -179,14 +144,7 @@ namespace Server.Engines.Quests.Samurai
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public class SecondTrialAttackObjective : QuestObjective
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{
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public override object Message
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{
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get
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{
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// Choose your opponent and attack one with all your skill.
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return 1063058;
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}
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}
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public override object Message => 1063058;
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public SecondTrialAttackObjective()
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{
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@ -195,18 +153,11 @@ namespace Server.Engines.Quests.Samurai
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public class SecondTrialReturnObjective : QuestObjective
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{
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public override object Message
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{
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get
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{
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// The second trial is complete. Return to Daimyo Haochi.
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return 1063229;
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}
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}
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public override object Message => 1063229;
|
||||
|
||||
private bool m_Dragon;
|
||||
|
||||
public bool Dragon{ get{ return m_Dragon; } }
|
||||
public bool Dragon => m_Dragon;
|
||||
|
||||
public SecondTrialReturnObjective( bool dragon )
|
||||
{
|
||||
|
|
@ -239,16 +190,7 @@ namespace Server.Engines.Quests.Samurai
|
|||
|
||||
public class ThirdTrialIntroObjective : QuestObjective
|
||||
{
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* The next trial will test your benevolence. Follow the blue path.
|
||||
* The guards will now let you through.
|
||||
*/
|
||||
return 1063061;
|
||||
}
|
||||
}
|
||||
public override object Message => 1063061;
|
||||
|
||||
public ThirdTrialIntroObjective()
|
||||
{
|
||||
|
|
@ -262,17 +204,7 @@ namespace Server.Engines.Quests.Samurai
|
|||
|
||||
public class ThirdTrialKillObjective : QuestObjective
|
||||
{
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Use your Honorable Execution skill to finish off the wounded wolf.
|
||||
* Double click the icon in your Book of Bushido to activate the skill.
|
||||
* When you are done, return to Daimyo Haochi.
|
||||
*/
|
||||
return 1063063;
|
||||
}
|
||||
}
|
||||
public override object Message => 1063063;
|
||||
|
||||
public ThirdTrialKillObjective()
|
||||
{
|
||||
|
|
@ -292,14 +224,7 @@ namespace Server.Engines.Quests.Samurai
|
|||
|
||||
public class ThirdTrialReturnObjective : QuestObjective
|
||||
{
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
// Return to Daimyo Haochi.
|
||||
return 1063064;
|
||||
}
|
||||
}
|
||||
public override object Message => 1063064;
|
||||
|
||||
public ThirdTrialReturnObjective()
|
||||
{
|
||||
|
|
@ -313,14 +238,7 @@ namespace Server.Engines.Quests.Samurai
|
|||
|
||||
public class FourthTrialIntroObjective : QuestObjective
|
||||
{
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
// Follow the red path and pass through the guards to the entrance of the fourth trial.
|
||||
return 1063066;
|
||||
}
|
||||
}
|
||||
public override object Message => 1063066;
|
||||
|
||||
public FourthTrialIntroObjective()
|
||||
{
|
||||
|
|
@ -334,16 +252,7 @@ namespace Server.Engines.Quests.Samurai
|
|||
|
||||
public class FourthTrialCatsObjective : QuestObjective
|
||||
{
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Give the gypsy gold or hunt one of the cats to eliminate the undue
|
||||
* need it has placed on the gypsy.
|
||||
*/
|
||||
return 1063068;
|
||||
}
|
||||
}
|
||||
public override object Message => 1063068;
|
||||
|
||||
public FourthTrialCatsObjective()
|
||||
{
|
||||
|
|
@ -361,18 +270,11 @@ namespace Server.Engines.Quests.Samurai
|
|||
|
||||
public class FourthTrialReturnObjective : QuestObjective
|
||||
{
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
// You have made your choice. Return now to Daimyo Haochi.
|
||||
return 1063242;
|
||||
}
|
||||
}
|
||||
public override object Message => 1063242;
|
||||
|
||||
private bool m_KilledCat;
|
||||
|
||||
public bool KilledCat{ get{ return m_KilledCat; } }
|
||||
public bool KilledCat => m_KilledCat;
|
||||
|
||||
public FourthTrialReturnObjective( bool killedCat )
|
||||
{
|
||||
|
|
@ -405,18 +307,13 @@ namespace Server.Engines.Quests.Samurai
|
|||
|
||||
public class FifthTrialIntroObjective : QuestObjective
|
||||
{
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
// Retrieve Daimyo Haochi<68>s katana from the treasure room.
|
||||
return 1063072;
|
||||
}
|
||||
}
|
||||
public override object Message => 1063072;
|
||||
|
||||
private bool m_StolenTreasure;
|
||||
|
||||
public bool StolenTreasure{ get{ return m_StolenTreasure; } set{ m_StolenTreasure = value; } }
|
||||
public bool StolenTreasure{ get => m_StolenTreasure;
|
||||
set => m_StolenTreasure = value;
|
||||
}
|
||||
|
||||
public FifthTrialIntroObjective()
|
||||
{
|
||||
|
|
@ -444,14 +341,7 @@ namespace Server.Engines.Quests.Samurai
|
|||
|
||||
public class FifthTrialReturnObjective : QuestObjective
|
||||
{
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
// Give the sword to Daimyo Haochi.
|
||||
return 1063073;
|
||||
}
|
||||
}
|
||||
public override object Message => 1063073;
|
||||
|
||||
public FifthTrialReturnObjective()
|
||||
{
|
||||
|
|
@ -460,14 +350,7 @@ namespace Server.Engines.Quests.Samurai
|
|||
|
||||
public class SixthTrialIntroObjective : QuestObjective
|
||||
{
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
// Light one of the candles near the altar and return to Daimyo Haochi.
|
||||
return 1063078;
|
||||
}
|
||||
}
|
||||
public override object Message => 1063078;
|
||||
|
||||
public SixthTrialIntroObjective()
|
||||
{
|
||||
|
|
@ -481,14 +364,7 @@ namespace Server.Engines.Quests.Samurai
|
|||
|
||||
public class SixthTrialReturnObjective : QuestObjective
|
||||
{
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
// You have done as requested. Return to Daimyo Haochi.
|
||||
return 1063252;
|
||||
}
|
||||
}
|
||||
public override object Message => 1063252;
|
||||
|
||||
public SixthTrialReturnObjective()
|
||||
{
|
||||
|
|
@ -502,16 +378,7 @@ namespace Server.Engines.Quests.Samurai
|
|||
|
||||
public class SeventhTrialIntroObjective : QuestObjective
|
||||
{
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Three young Ninja must be dealt with. Your job is to kill them.
|
||||
* When you have done so, return to Daimyo Haochi.
|
||||
*/
|
||||
return 1063080;
|
||||
}
|
||||
}
|
||||
public override object Message => 1063080;
|
||||
|
||||
public override int MaxProgress => 3;
|
||||
|
||||
|
|
@ -533,14 +400,7 @@ namespace Server.Engines.Quests.Samurai
|
|||
|
||||
public class SeventhTrialReturnObjective : QuestObjective
|
||||
{
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
// The executions are complete. Return to the Daimyo.
|
||||
return 1063253;
|
||||
}
|
||||
}
|
||||
public override object Message => 1063253;
|
||||
|
||||
public SeventhTrialReturnObjective()
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue