Fixes body expression style.
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957 changed files with 7424 additions and 15973 deletions
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@ -2,35 +2,7 @@ namespace Server.Engines.Quests.Samurai
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{
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public class AcceptConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* <I><U>Important Quest Information</U></I><BR><BR>
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*
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* During your quest, any important information that a
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* <a href = "?ForceTopic31">NPC</a> gives you, will appear in a window
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* such as this one. You can review the information at any time during your
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* quest.<BR><BR>
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*
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* <U>Getting Help</U><BR><BR>
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*
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* Some of the text you will come across during your quest,
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* will be underlined <a href = "?ForceTopic73">links to the codex of wisdom</a>,
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* or online help system. You can click on the text to get detailed information
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* on the underlined subject. You may also access the Codex Of Wisdom by
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* pressing "F1" or by clicking on the "?" on the toolbar at the top of
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* your screen.<BR><BR><U>Context Menus</U><BR><BR>
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*
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* Context menus can be called up by single left-clicking (or Shift + single
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* left-click, if you changed it) on most objects or NPCs in the world.
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* Nearly everything, including your own avatar will have context menus available.
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* Bringing up your avatar's context menu will give you options to cancel your quest
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* and review various quest information.<BR><BR>
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*/
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return 1049092;
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}
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}
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public override object Message => 1049092;
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public AcceptConversation()
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{
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@ -44,23 +16,7 @@ namespace Server.Engines.Quests.Samurai
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public class RadarConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* To view the surrounding area, you should learn about the Radar Map.<BR><BR>
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*
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* The Radar Map (or Overhead View) can be opened by pressing 'ALT-R'
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* on your keyboard. It shows your immediate surroundings from a
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* bird's eye view.<BR><BR>
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*
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* Pressing ALT-R twice, will enlarge the Radar Map a little.
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* Use the Radar Map often as you travel throughout the world
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* to familiarize yourself with your surroundings.
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* */
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return 1063033;
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}
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}
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public override object Message => 1063033;
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public override bool Logged => false;
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@ -71,36 +27,7 @@ namespace Server.Engines.Quests.Samurai
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public class FirstTrialIntroConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* Greetings. I am Daimyo Haochi, the Feudal Lord of this region. <BR><BR>
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*
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* Since you are here at my side, you must wish to learn the ways of the Samurai.<BR><BR>
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*
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* Wielding a blade is easy, anyone can grasp a sword<EFBFBD>s hilt. Learning how to
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* fight properly and skillfully is to become an Armsman.<BR><BR>
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*
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* Learning how to master weapons, and even more importantly when not to use
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* them, is the Way of the Warrior. The Way of the Samurai. The Code of the
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* Bushido. That is why you are here. <BR><BR>
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*
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* You will go through 7 trials to prove your adherence to the Samurai code. <BR><BR>
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*
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* The first trial will test your decision making skills. You only have to enter
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* the area beyond the green passageway. <BR><BR>
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*
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* Do not attempt to hurry your trials. The guards will only let you through
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* to each trial when I have deemed you ready.<br><br>
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*
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* As a last resort you may use the golden teleporter tiles in each trial area
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* but do so at your own risk. You may not be able to return and complete your
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* trials once you have chosen to escape.
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*/
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return 1063029;
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}
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}
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public override object Message => 1063029;
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public FirstTrialIntroConversation()
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{
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@ -114,32 +41,7 @@ namespace Server.Engines.Quests.Samurai
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public class FirstTrialKillConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* Beyond you are two troubled groups.<BR><BR>
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*
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* The Cursed Souls were once proud warriors that were ensorcelled
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* by an evil mage. The mage trapped and killed them later but the spell
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* has not lifted from their souls in death. <BR><BR>
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*
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* The Young Ronin were former Samurai in training who lost their way.
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* They are loyal only to those with enough coin in their pocket. <BR><BR>
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*
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* You must decide who needs to be fought to the death. You may wish to
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* <a href="?ForceTopic27">review combat techniques</a> as well as
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* <a href = "?ForceTopic29">information on healing yourself</a>. <BR><BR>
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*
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* Return to Daimyo Haochi after you have finished with your trial.<br><br>
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*
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* If you should die during any of your trials, visit one of the Ankh Shrines
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* and you will be resurrected. You should retrieve your belongings from your
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* body before returning to the Daimyo or you may not be able to return to your corpse.
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*/
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return 1063031;
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}
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}
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public override object Message => 1063031;
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public FirstTrialKillConversation()
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{
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@ -265,23 +167,7 @@ namespace Server.Engines.Quests.Samurai
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public class SecondTrialAttackConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* Beyond the guards is a test of courage. You must face your fear and attack a
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* great beast. You must choose which beast to slay for there is more than
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* one beyond the courtyard doors. <BR><BR>
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*
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* The imp entered the courtyard unaware of its surroundings. The dragon came
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* knowingly, hunting for the flesh of humans <EFBFBD> A feast for the beast. <BR><BR>
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*
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* You must rid the courtyard of these beasts but you may only choose one to
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* attack. Go and choose wisely.
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*/
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return 1063057;
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}
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}
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public override object Message => 1063057;
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public SecondTrialAttackConversation()
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{
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@ -369,19 +255,7 @@ namespace Server.Engines.Quests.Samurai
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public class ThirdTrialKillConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* A pack of wolves circle your feet. They have been injured and are in pain.
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* A quick death will end their suffering.<br><br>
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*
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* Use your Honorable Execution skill or other means to finish off a wounded wolf.
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* Do so and return to Daimyo Haochi.
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*/
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return 1063062;
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}
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}
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public override object Message => 1063062;
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public ThirdTrialKillConversation()
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{
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@ -395,24 +269,7 @@ namespace Server.Engines.Quests.Samurai
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public class FourthTrialIntroConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* <I>Daimyo Haochi smiles as you walk up to him. Quietly he says:</I><BR><BR>
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*
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* A Samurai understands the need to help others even as he wields a blade against
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* them. <BR><BR>
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*
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* You have shown compassion. A true Samurai is benevolent even to an enemy.
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* For this you have been rewarded. <BR><BR>
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*
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* And now you must prove yourself again. Walk the red path.
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* We will talk again later.
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*/
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return 1063065;
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}
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}
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public override object Message => 1063065;
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public FourthTrialIntroConversation()
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{
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@ -426,27 +283,7 @@ namespace Server.Engines.Quests.Samurai
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public class FourthTrialCatsConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* <I>You approach a disheveled gypsy standing near a small shed.
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* You sense that she has not eaten nor bathed in quite some time. <BR><BR>
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*
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* Around her is a large colony of mangy and diseased cats. It appears
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* she has spent what little money she<EFBFBD>s earned to feed the cats instead
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* of herself. <BR><BR>
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*
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* You have a decision to make. You can give her gold so she can buy some
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* food for her animals and herself. You can also remove the necessity
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* of the extra mouths to feed so she may concentrate on saving herself.</i><br><br>
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*
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* If you elect to give the gypsy money, you can do so by clicking your stack
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* of gold and selecting <EFBFBD>1<EFBFBD>. Then dragging it and dropping it on the Gypsy.
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*/
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return 1063067;
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}
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}
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public override object Message => 1063067;
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public FourthTrialCatsConversation()
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{
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@ -531,21 +368,7 @@ namespace Server.Engines.Quests.Samurai
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public class FifthTrialReturnConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* <i>The guards let you through without question, and pay you no mind as
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* you walk into the Daimyo's treasure cache. A vast fortune in gold,
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* gemstones, and jewelry is stored here! Surely, the Daimyo wouldn't
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* miss a single small item...<br><br>
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*
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* You spot the sword quickly amongst the cache of gemstones and other valuables.
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* In one quick motion you retrieve it and stash it in your pack.</i>
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*/
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return 1063248;
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}
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}
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public override object Message => 1063248;
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public FifthTrialReturnConversation()
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{
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@ -559,14 +382,7 @@ namespace Server.Engines.Quests.Samurai
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public class LostSwordConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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// What? You have returned without the sword? Go back and look for it again.
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return 1063074;
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}
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}
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public override object Message => 1063074;
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public override bool Logged => false;
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@ -644,22 +460,7 @@ namespace Server.Engines.Quests.Samurai
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public class SeventhTrialIntroConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* You have done well young Samurai. There is but one thing left to do. <BR><BR>
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*
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* In the final room is the holding cell containing young Ninjas who came to
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* take my life. They were caught and placed in my custody. <BR><BR>
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*
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* Take care of these miscreants and show them where your loyalty lies. <BR><BR>
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*
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* This is your final act as a Samurai in training.
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*/
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return 1063079;
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}
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}
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public override object Message => 1063079;
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public SeventhTrialIntroConversation()
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{
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@ -673,28 +474,7 @@ namespace Server.Engines.Quests.Samurai
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public class EndConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* You have proven yourself young one. You will continue to improve as your skills
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* are honed with age. <BR><BR>
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*
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* Now it is time for you to explore the lands. Beyond this path lies Zento
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* City, your future home. On these grounds you will find a golden oval object
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* known as a Moongate, step through it and you'll find yourself in Zento.<BR><BR>
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*
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* You may want to visit Ansella Gryen when you arrive. <BR><BR>
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*
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* You have learned the ways. You are an honorable warrior, a Samurai in
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* the highest regards. <BR><BR>
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*
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* Please accept the gifts I have placed in your pack. You have earned them.
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* Farewell for now.
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*/
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return 1063125;
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}
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}
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public override object Message => 1063125;
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public EndConversation()
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{
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