Fixes body expression style.

This commit is contained in:
Kamron Batman 2018-09-14 08:46:14 -07:00
parent 3f0a72a62f
commit 33f5e77a24
957 changed files with 7424 additions and 15973 deletions

View file

@ -2,35 +2,7 @@ namespace Server.Engines.Quests.Samurai
{
public class AcceptConversation : QuestConversation
{
public override object Message
{
get
{
/* <I><U>Important Quest Information</U></I><BR><BR>
*
* During your quest, any important information that a
* <a href = "?ForceTopic31">NPC</a> gives you, will appear in a window
* such as this one. You can review the information at any time during your
* quest.<BR><BR>
*
* <U>Getting Help</U><BR><BR>
*
* Some of the text you will come across during your quest,
* will be underlined <a href = "?ForceTopic73">links to the codex of wisdom</a>,
* or online help system. You can click on the text to get detailed information
* on the underlined subject. You may also access the Codex Of Wisdom by
* pressing "F1" or by clicking on the "?" on the toolbar at the top of
* your screen.<BR><BR><U>Context Menus</U><BR><BR>
*
* Context menus can be called up by single left-clicking (or Shift + single
* left-click, if you changed it) on most objects or NPCs in the world.
* Nearly everything, including your own avatar will have context menus available.
* Bringing up your avatar's context menu will give you options to cancel your quest
* and review various quest information.<BR><BR>
*/
return 1049092;
}
}
public override object Message => 1049092;
public AcceptConversation()
{
@ -44,23 +16,7 @@ namespace Server.Engines.Quests.Samurai
public class RadarConversation : QuestConversation
{
public override object Message
{
get
{
/* To view the surrounding area, you should learn about the Radar Map.<BR><BR>
*
* The Radar Map (or Overhead View) can be opened by pressing 'ALT-R'
* on your keyboard. It shows your immediate surroundings from a
* bird's eye view.<BR><BR>
*
* Pressing ALT-R twice, will enlarge the Radar Map a little.
* Use the Radar Map often as you travel throughout the world
* to familiarize yourself with your surroundings.
* */
return 1063033;
}
}
public override object Message => 1063033;
public override bool Logged => false;
@ -71,36 +27,7 @@ namespace Server.Engines.Quests.Samurai
public class FirstTrialIntroConversation : QuestConversation
{
public override object Message
{
get
{
/* Greetings. I am Daimyo Haochi, the Feudal Lord of this region. <BR><BR>
*
* Since you are here at my side, you must wish to learn the ways of the Samurai.<BR><BR>
*
* Wielding a blade is easy, anyone can grasp a sword<EFBFBD>s hilt. Learning how to
* fight properly and skillfully is to become an Armsman.<BR><BR>
*
* Learning how to master weapons, and even more importantly when not to use
* them, is the Way of the Warrior. The Way of the Samurai. The Code of the
* Bushido. That is why you are here. <BR><BR>
*
* You will go through 7 trials to prove your adherence to the Samurai code. <BR><BR>
*
* The first trial will test your decision making skills. You only have to enter
* the area beyond the green passageway. <BR><BR>
*
* Do not attempt to hurry your trials. The guards will only let you through
* to each trial when I have deemed you ready.<br><br>
*
* As a last resort you may use the golden teleporter tiles in each trial area
* but do so at your own risk. You may not be able to return and complete your
* trials once you have chosen to escape.
*/
return 1063029;
}
}
public override object Message => 1063029;
public FirstTrialIntroConversation()
{
@ -114,32 +41,7 @@ namespace Server.Engines.Quests.Samurai
public class FirstTrialKillConversation : QuestConversation
{
public override object Message
{
get
{
/* Beyond you are two troubled groups.<BR><BR>
*
* The Cursed Souls were once proud warriors that were ensorcelled
* by an evil mage. The mage trapped and killed them later but the spell
* has not lifted from their souls in death. <BR><BR>
*
* The Young Ronin were former Samurai in training who lost their way.
* They are loyal only to those with enough coin in their pocket. <BR><BR>
*
* You must decide who needs to be fought to the death. You may wish to
* <a href="?ForceTopic27">review combat techniques</a> as well as
* <a href = "?ForceTopic29">information on healing yourself</a>. <BR><BR>
*
* Return to Daimyo Haochi after you have finished with your trial.<br><br>
*
* If you should die during any of your trials, visit one of the Ankh Shrines
* and you will be resurrected. You should retrieve your belongings from your
* body before returning to the Daimyo or you may not be able to return to your corpse.
*/
return 1063031;
}
}
public override object Message => 1063031;
public FirstTrialKillConversation()
{
@ -265,23 +167,7 @@ namespace Server.Engines.Quests.Samurai
public class SecondTrialAttackConversation : QuestConversation
{
public override object Message
{
get
{
/* Beyond the guards is a test of courage. You must face your fear and attack a
* great beast. You must choose which beast to slay for there is more than
* one beyond the courtyard doors. <BR><BR>
*
* The imp entered the courtyard unaware of its surroundings. The dragon came
* knowingly, hunting for the flesh of humans <EFBFBD> A feast for the beast. <BR><BR>
*
* You must rid the courtyard of these beasts but you may only choose one to
* attack. Go and choose wisely.
*/
return 1063057;
}
}
public override object Message => 1063057;
public SecondTrialAttackConversation()
{
@ -369,19 +255,7 @@ namespace Server.Engines.Quests.Samurai
public class ThirdTrialKillConversation : QuestConversation
{
public override object Message
{
get
{
/* A pack of wolves circle your feet. They have been injured and are in pain.
* A quick death will end their suffering.<br><br>
*
* Use your Honorable Execution skill or other means to finish off a wounded wolf.
* Do so and return to Daimyo Haochi.
*/
return 1063062;
}
}
public override object Message => 1063062;
public ThirdTrialKillConversation()
{
@ -395,24 +269,7 @@ namespace Server.Engines.Quests.Samurai
public class FourthTrialIntroConversation : QuestConversation
{
public override object Message
{
get
{
/* <I>Daimyo Haochi smiles as you walk up to him. Quietly he says:</I><BR><BR>
*
* A Samurai understands the need to help others even as he wields a blade against
* them. <BR><BR>
*
* You have shown compassion. A true Samurai is benevolent even to an enemy.
* For this you have been rewarded. <BR><BR>
*
* And now you must prove yourself again. Walk the red path.
* We will talk again later.
*/
return 1063065;
}
}
public override object Message => 1063065;
public FourthTrialIntroConversation()
{
@ -426,27 +283,7 @@ namespace Server.Engines.Quests.Samurai
public class FourthTrialCatsConversation : QuestConversation
{
public override object Message
{
get
{
/* <I>You approach a disheveled gypsy standing near a small shed.
* You sense that she has not eaten nor bathed in quite some time. <BR><BR>
*
* Around her is a large colony of mangy and diseased cats. It appears
* she has spent what little money she<EFBFBD>s earned to feed the cats instead
* of herself. <BR><BR>
*
* You have a decision to make. You can give her gold so she can buy some
* food for her animals and herself. You can also remove the necessity
* of the extra mouths to feed so she may concentrate on saving herself.</i><br><br>
*
* If you elect to give the gypsy money, you can do so by clicking your stack
* of gold and selecting <EFBFBD>1<EFBFBD>. Then dragging it and dropping it on the Gypsy.
*/
return 1063067;
}
}
public override object Message => 1063067;
public FourthTrialCatsConversation()
{
@ -531,21 +368,7 @@ namespace Server.Engines.Quests.Samurai
public class FifthTrialReturnConversation : QuestConversation
{
public override object Message
{
get
{
/* <i>The guards let you through without question, and pay you no mind as
* you walk into the Daimyo's treasure cache. A vast fortune in gold,
* gemstones, and jewelry is stored here! Surely, the Daimyo wouldn't
* miss a single small item...<br><br>
*
* You spot the sword quickly amongst the cache of gemstones and other valuables.
* In one quick motion you retrieve it and stash it in your pack.</i>
*/
return 1063248;
}
}
public override object Message => 1063248;
public FifthTrialReturnConversation()
{
@ -559,14 +382,7 @@ namespace Server.Engines.Quests.Samurai
public class LostSwordConversation : QuestConversation
{
public override object Message
{
get
{
// What? You have returned without the sword? Go back and look for it again.
return 1063074;
}
}
public override object Message => 1063074;
public override bool Logged => false;
@ -644,22 +460,7 @@ namespace Server.Engines.Quests.Samurai
public class SeventhTrialIntroConversation : QuestConversation
{
public override object Message
{
get
{
/* You have done well young Samurai. There is but one thing left to do. <BR><BR>
*
* In the final room is the holding cell containing young Ninjas who came to
* take my life. They were caught and placed in my custody. <BR><BR>
*
* Take care of these miscreants and show them where your loyalty lies. <BR><BR>
*
* This is your final act as a Samurai in training.
*/
return 1063079;
}
}
public override object Message => 1063079;
public SeventhTrialIntroConversation()
{
@ -673,28 +474,7 @@ namespace Server.Engines.Quests.Samurai
public class EndConversation : QuestConversation
{
public override object Message
{
get
{
/* You have proven yourself young one. You will continue to improve as your skills
* are honed with age. <BR><BR>
*
* Now it is time for you to explore the lands. Beyond this path lies Zento
* City, your future home. On these grounds you will find a golden oval object
* known as a Moongate, step through it and you'll find yourself in Zento.<BR><BR>
*
* You may want to visit Ansella Gryen when you arrive. <BR><BR>
*
* You have learned the ways. You are an honorable warrior, a Samurai in
* the highest regards. <BR><BR>
*
* Please accept the gifts I have placed in your pack. You have earned them.
* Farewell for now.
*/
return 1063125;
}
}
public override object Message => 1063125;
public EndConversation()
{