Fixes body expression style.

This commit is contained in:
Kamron Batman 2018-09-14 08:46:14 -07:00
parent 3f0a72a62f
commit 33f5e77a24
957 changed files with 7424 additions and 15973 deletions

View file

@ -62,20 +62,7 @@ namespace Server.Engines.Quests.Matriarch
public class AcceptConversation : QuestConversation
{
public override object Message
{
get
{
/* <I>The Solen Matriarch looks pleased that you've accepted.</I><BR><BR>
*
* Very good. Please start by hunting some infiltrators from the other solen
* colony and eliminating them. Slay 7 of them and then return to me.<BR><BR>
*
* Farewell for now and good hunting.
*/
return 1054084;
}
}
public override object Message => 1054084;
public AcceptConversation()
{
@ -89,20 +76,7 @@ namespace Server.Engines.Quests.Matriarch
public class DuringKillInfiltratorsConversation : QuestConversation
{
public override object Message
{
get
{
/* <I>The Solen Matriarch looks up as you approach.</I><BR><BR>
*
* You're back, but you have not yet eliminated 7 infiltrators from the enemy
* colony. Return when you have completed this task.<BR><BR>
*
* Carry on. I'll be waiting for your return.
*/
return 1054089;
}
}
public override object Message => 1054089;
public override bool Logged => false;
@ -113,24 +87,7 @@ namespace Server.Engines.Quests.Matriarch
public class GatherWaterConversation : QuestConversation
{
public override object Message
{
get
{
/* <I>The Solen Matriarch nods favorably as you approach her.</I><BR><BR>
*
* Marvelous! I'm impressed at your ability to hunt and kill enemies for me.
* My colony is thankful.<BR><BR>
*
* Now I must ask that you gather some water for me. A standard pitcher of water
* holds approximately one gallon. Please decant 8 gallons of fresh water
* into our water vats.<BR><BR>
*
* Farewell for now.
*/
return 1054091;
}
}
public override object Message => 1054091;
public GatherWaterConversation()
{
@ -144,20 +101,7 @@ namespace Server.Engines.Quests.Matriarch
public class DuringWaterGatheringConversation : QuestConversation
{
public override object Message
{
get
{
/* <I>The Solen Matriarch looks up as you approach.</I><BR><BR>
*
* You're back, but you have not yet gathered 8 gallons of water. Return when
* you have completed this task.<BR><BR>
*
* Carry on. I'll be waiting for your return.
*/
return 1054094;
}
}
public override object Message => 1054094;
public override bool Logged => false;
@ -241,19 +185,7 @@ namespace Server.Engines.Quests.Matriarch
public class DuringFungiProcessConversation : QuestConversation
{
public override object Message
{
get
{
/* <I>The Solen Matriarch smiles as you greet her.</I><BR><BR>
*
* I will gladly process some zoogi fungus into powder of translocation for you.
* Two of the zoogi fungi are required for each measure of the powder.
* I will process up to 200 zoogi fungi into 100 measures of powder of translocation.
*/
return 1054099;
}
}
public override object Message => 1054099;
public override bool Logged => false;
@ -264,20 +196,7 @@ namespace Server.Engines.Quests.Matriarch
public class FullBackpackConversation : QuestConversation
{
public override object Message
{
get
{
/* <I>The Solen Matriarch looks at you with a smile.</I><BR><BR>
*
* While I'd like to finish conducting our business, it seems that you're a
* bit overloaded with equipment at the moment.<BR><BR>
*
* Perhaps you should free some room in your backpack before we proceed.
*/
return 1054102;
}
}
public override object Message => 1054102;
private bool m_Logged;
@ -302,18 +221,7 @@ namespace Server.Engines.Quests.Matriarch
public class EndConversation : QuestConversation
{
public override object Message
{
get
{
/* <I>The Solen Matriarch smiles as you greet her.</I><BR><BR>
*
* Ah good, you've returned. I will conclude our business by giving you
* gold I owe you for aiding me.
*/
return 1054101;
}
}
public override object Message => 1054101;
public EndConversation()
{