Fixes body expression style.
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parent
3f0a72a62f
commit
33f5e77a24
957 changed files with 7424 additions and 15973 deletions
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@ -62,20 +62,7 @@ namespace Server.Engines.Quests.Matriarch
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public class AcceptConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* <I>The Solen Matriarch looks pleased that you've accepted.</I><BR><BR>
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*
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* Very good. Please start by hunting some infiltrators from the other solen
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* colony and eliminating them. Slay 7 of them and then return to me.<BR><BR>
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*
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* Farewell for now and good hunting.
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*/
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return 1054084;
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}
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}
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public override object Message => 1054084;
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public AcceptConversation()
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{
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@ -89,20 +76,7 @@ namespace Server.Engines.Quests.Matriarch
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public class DuringKillInfiltratorsConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* <I>The Solen Matriarch looks up as you approach.</I><BR><BR>
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*
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* You're back, but you have not yet eliminated 7 infiltrators from the enemy
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* colony. Return when you have completed this task.<BR><BR>
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*
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* Carry on. I'll be waiting for your return.
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*/
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return 1054089;
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}
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}
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public override object Message => 1054089;
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public override bool Logged => false;
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@ -113,24 +87,7 @@ namespace Server.Engines.Quests.Matriarch
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public class GatherWaterConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* <I>The Solen Matriarch nods favorably as you approach her.</I><BR><BR>
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*
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* Marvelous! I'm impressed at your ability to hunt and kill enemies for me.
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* My colony is thankful.<BR><BR>
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*
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* Now I must ask that you gather some water for me. A standard pitcher of water
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* holds approximately one gallon. Please decant 8 gallons of fresh water
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* into our water vats.<BR><BR>
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*
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* Farewell for now.
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*/
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return 1054091;
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}
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}
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public override object Message => 1054091;
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public GatherWaterConversation()
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{
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@ -144,20 +101,7 @@ namespace Server.Engines.Quests.Matriarch
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public class DuringWaterGatheringConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* <I>The Solen Matriarch looks up as you approach.</I><BR><BR>
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*
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* You're back, but you have not yet gathered 8 gallons of water. Return when
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* you have completed this task.<BR><BR>
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*
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* Carry on. I'll be waiting for your return.
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*/
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return 1054094;
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}
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}
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public override object Message => 1054094;
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public override bool Logged => false;
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@ -241,19 +185,7 @@ namespace Server.Engines.Quests.Matriarch
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public class DuringFungiProcessConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* <I>The Solen Matriarch smiles as you greet her.</I><BR><BR>
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*
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* I will gladly process some zoogi fungus into powder of translocation for you.
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* Two of the zoogi fungi are required for each measure of the powder.
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* I will process up to 200 zoogi fungi into 100 measures of powder of translocation.
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*/
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return 1054099;
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}
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}
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public override object Message => 1054099;
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public override bool Logged => false;
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@ -264,20 +196,7 @@ namespace Server.Engines.Quests.Matriarch
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public class FullBackpackConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* <I>The Solen Matriarch looks at you with a smile.</I><BR><BR>
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*
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* While I'd like to finish conducting our business, it seems that you're a
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* bit overloaded with equipment at the moment.<BR><BR>
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*
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* Perhaps you should free some room in your backpack before we proceed.
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*/
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return 1054102;
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}
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}
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public override object Message => 1054102;
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private bool m_Logged;
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@ -302,18 +221,7 @@ namespace Server.Engines.Quests.Matriarch
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public class EndConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* <I>The Solen Matriarch smiles as you greet her.</I><BR><BR>
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*
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* Ah good, you've returned. I will conclude our business by giving you
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* gold I owe you for aiding me.
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*/
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return 1054101;
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}
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}
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public override object Message => 1054101;
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public EndConversation()
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{
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