Fixes body expression style.
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parent
3f0a72a62f
commit
33f5e77a24
957 changed files with 7424 additions and 15973 deletions
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@ -4,24 +4,7 @@ namespace Server.Engines.Quests.Doom
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{
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public class AcceptConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* You have accepted Victoria's help. She requires 1000 Daemon
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* bones to summon the devourer.<BR><BR>
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*
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* You may hand Victoria the bones as you collect them and she
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* will keep count of how many you have brought her.<BR><BR>
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*
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* Daemon bones can be collected via various means throughout
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* Dungeon Doom.<BR><BR>
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*
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* Good luck.
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*/
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return 1050027;
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}
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}
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public override object Message => 1050027;
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public AcceptConversation()
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{
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@ -35,17 +18,7 @@ namespace Server.Engines.Quests.Doom
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public class VanquishDaemonConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* Well done brave soul. I shall summon the beast to the circle
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* of stones just South-East of here. Take great care - the beast
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* takes many forms. Now hurry...
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*/
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return 1050021;
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}
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}
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public override object Message => 1050021;
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public VanquishDaemonConversation()
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{
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@ -23,22 +23,22 @@ namespace Server.Engines.Quests.Doom
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[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
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public Chyloth Chyloth
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{
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get{ return m_Chyloth; }
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set{ m_Chyloth = value; }
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get => m_Chyloth;
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set => m_Chyloth = value;
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}
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[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
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public SkeletalDragon Dragon
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{
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get{ return m_Dragon; }
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set{ m_Dragon = value; }
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get => m_Dragon;
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set => m_Dragon = value;
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}
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[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
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public bool Summoning
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{
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get{ return m_Summoning; }
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set{ m_Summoning = value; }
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get => m_Summoning;
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set => m_Summoning = value;
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}
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public override void OnDoubleClick( Mobile from )
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@ -9,7 +9,7 @@ namespace Server.Engines.Quests.Doom
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public BoneDemon Daemon
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{
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get{ return m_Daemon; }
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get => m_Daemon;
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set
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{
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m_Daemon = value;
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@ -39,14 +39,14 @@ namespace Server.Engines.Quests.Doom
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public BellOfTheDead Bell
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{
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get{ return m_Bell; }
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set{ m_Bell = value; }
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get => m_Bell;
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set => m_Bell = value;
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}
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public Mobile AngryAt
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{
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get{ return m_AngryAt; }
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set{ m_AngryAt = value; }
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get => m_AngryAt;
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set => m_AngryAt = value;
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}
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public virtual void BeginGiveWarning()
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@ -6,16 +6,7 @@ namespace Server.Engines.Quests.Doom
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{
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public class CollectBonesObjective : QuestObjective
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{
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public override object Message
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{
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get
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{
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/* Find 1000 Daemon bones and hand them
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* to Victoria as you find them.
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*/
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return 1050026;
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}
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}
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public override object Message => 1050026;
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public override int MaxProgress => 1000;
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@ -85,19 +76,11 @@ namespace Server.Engines.Quests.Doom
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public Corpse CorpseWithSkull
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{
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get{ return m_CorpseWithSkull; }
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set{ m_CorpseWithSkull = value; }
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get => m_CorpseWithSkull;
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set => m_CorpseWithSkull = value;
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}
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public override object Message
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{
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get
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{
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/* Go forth and vanquish the devourer that has been summoned!
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*/
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return 1050037;
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}
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}
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public override object Message => 1050037;
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public VanquishDaemonObjective( BoneDemon daemon )
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{
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@ -19,58 +19,17 @@ namespace Server.Engines.Quests.Doom
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private Victoria m_Victoria;
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private bool m_WaitForSummon;
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public Victoria Victoria
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{
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get{ return m_Victoria; }
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}
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public Victoria Victoria => m_Victoria;
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public bool WaitForSummon
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{
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get{ return m_WaitForSummon; }
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set{ m_WaitForSummon = value; }
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get => m_WaitForSummon;
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set => m_WaitForSummon = value;
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}
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public override object Name
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{
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get
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{
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// The Summoning
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return 1050025;
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}
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}
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public override object Name => 1050025;
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public override object OfferMessage
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{
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get
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{
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/* <I>Victoria turns to you and smiles...</I><BR><BR>
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*
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* Chyloth, eh? He is the ferry man of lake <I>Mortis</I>, beyond which lies
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* the nest of the <I>The Dark Father</I> - the fountainhead of all the evil
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* that you see around you here.<BR><BR>
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*
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* 800 and some years ago, my sisters and I persuaded the ferry man Chyloth
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* to take us across the lake to battle the <I>The Dark Father</I>.
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* My party was utterly destroyed, except for me. For my insolence, I was
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* cursed by the <I>The Dark Father</I> to wander these halls for eternity,
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* unable to die - unable to leave.<BR><BR>
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*
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* Chyloth usually only crosses over the souls of the undead, but he can be
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* persuaded otherwise...with a token of gold, in the form of a human skull.
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* Such a gem can be found only in the belly of the hellspawn known as
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* <I>the devourer</I>.<BR><BR>
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*
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* I can help you summon the beast from the depths of the abyss, but I require
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* 1000 Daemon bones to do so. If you accept my help, I will store the Daemon
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* bones for you until you have collected all 1000 of them. Once the bones
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* are collected in full, I will summon the beast for you, which you must
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* slay to claim your prize.<BR><BR>
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*
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* Do you accept?
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*/
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return 1050020;
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}
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}
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public override object OfferMessage => 1050020;
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public override bool IsTutorial => false;
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public override TimeSpan RestartDelay => TimeSpan.Zero;
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