Fixes body expression style.

This commit is contained in:
Kamron Batman 2018-09-14 08:46:14 -07:00
parent 3f0a72a62f
commit 33f5e77a24
957 changed files with 7424 additions and 15973 deletions

View file

@ -19,58 +19,17 @@ namespace Server.Engines.Quests.Doom
private Victoria m_Victoria;
private bool m_WaitForSummon;
public Victoria Victoria
{
get{ return m_Victoria; }
}
public Victoria Victoria => m_Victoria;
public bool WaitForSummon
{
get{ return m_WaitForSummon; }
set{ m_WaitForSummon = value; }
get => m_WaitForSummon;
set => m_WaitForSummon = value;
}
public override object Name
{
get
{
// The Summoning
return 1050025;
}
}
public override object Name => 1050025;
public override object OfferMessage
{
get
{
/* <I>Victoria turns to you and smiles...</I><BR><BR>
*
* Chyloth, eh? He is the ferry man of lake <I>Mortis</I>, beyond which lies
* the nest of the <I>The Dark Father</I> - the fountainhead of all the evil
* that you see around you here.<BR><BR>
*
* 800 and some years ago, my sisters and I persuaded the ferry man Chyloth
* to take us across the lake to battle the <I>The Dark Father</I>.
* My party was utterly destroyed, except for me. For my insolence, I was
* cursed by the <I>The Dark Father</I> to wander these halls for eternity,
* unable to die - unable to leave.<BR><BR>
*
* Chyloth usually only crosses over the souls of the undead, but he can be
* persuaded otherwise...with a token of gold, in the form of a human skull.
* Such a gem can be found only in the belly of the hellspawn known as
* <I>the devourer</I>.<BR><BR>
*
* I can help you summon the beast from the depths of the abyss, but I require
* 1000 Daemon bones to do so. If you accept my help, I will store the Daemon
* bones for you until you have collected all 1000 of them. Once the bones
* are collected in full, I will summon the beast for you, which you must
* slay to claim your prize.<BR><BR>
*
* Do you accept?
*/
return 1050020;
}
}
public override object OfferMessage => 1050020;
public override bool IsTutorial => false;
public override TimeSpan RestartDelay => TimeSpan.Zero;