Fixes body expression style.
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3f0a72a62f
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957 changed files with 7424 additions and 15973 deletions
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@ -2,38 +2,7 @@ namespace Server.Engines.Quests.Haven
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{
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public class AcceptConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* <I><U>Important Quest Information</U></I><BR><BR>
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*
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* During your quest, any important information that a
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* <a href = "?ForceTopic31">NPC</a> gives you, will appear
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* in a window such as this one. You can review the information
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* at any time during your quest.<BR><BR>
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*
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* <U>Getting Help</U><BR><BR>
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*
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* Some of the text you will come across during your quest,
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* will be underlined <a href = "?ForceTopic73">links to the codex of wisdom</a>,
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* or online help system. You can click on the text to get detailed
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* information on the underlined subject. You may also access the
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* Codex Of Wisdom by pressing "F1" or by clicking on the "?" on the toolbar
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* at the top of your screen.<BR><BR>
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*
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* <U>Context Menus</U><BR><BR>
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*
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* Context menus can be called up by single left-clicking
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* (or Shift + single left-click, if you changed it) on most objects
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* or NPCs in the world. Nearly everything, including your own avatar
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* will have context menus available. Bringing up your avatar's
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* context menu will give you options to cancel your quest and review
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* various quest information.<BR><BR>
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*/
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return 1049092;
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}
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}
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public override object Message => 1049092;
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public AcceptConversation()
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{
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@ -47,53 +16,7 @@ namespace Server.Engines.Quests.Haven
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public class UzeraanTitheConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* <I>Uzeraan greets you as you approach...</I><BR><BR>
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*
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* Greetings traveler!<BR><BR>
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*
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* I am Uzeraan, the lord of this house and overseer of this fine city, Haven.
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* I know we have just met, but time is short and we need to reinforce
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* the troops in the mountain pass, so I will not waste your time
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* with pleasantries.<BR><BR>
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*
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* We have been trying to fight back the wicked <I>Horde Minions</I> which
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* have recently begun attacking our cities - but to no avail.
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* We desperately need help!<BR><BR>
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*
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* Your first task will be to assess the situation in the mountain pass,
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* and help our troops defeat the Horde Minions there.<BR><BR>
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*
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* Before I send you into battle however, it is time that I teach you a thing
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* or two about the way of the Paladin.<BR><BR>
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*
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* <U>The Paladin</U><BR><BR>
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*
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* Paladins are the holy warriors of the realm who have dedicated themselves
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* as protectors of the virtues and vanquishers of all that is evil.<BR><BR>
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*
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* Paladins have several <a href = "?ForceTopic111">special abilities</a> that
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* are not available to the ordinary warrior. Due to the spiritual nature of
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* these abilities, the Paladin requires some amount of mana to activate them.
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* In addition to mana, the Paladin is also required to spend a certain amount
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* of <a href = "?ForceTopic109">tithing points</a> each time a special ability
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* is used.<BR><BR>
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*
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* Tithing points and mana are automatically consumed when a special Paladin
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* ability is activated. All Paladin abilities are activated through the
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* <a href = "?ForceTopic114">Book of Chivalry</a><BR><BR>
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*
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* Go now, to the shrine just East of here, just before the doors and
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* <a href = "?ForceTopic109">tithe</a> at least 500 gold.<BR><BR>
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*
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* Return here when you are done.
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*/
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return 1060209;
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}
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}
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public override object Message => 1060209;
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public UzeraanTitheConversation()
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{
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@ -387,46 +310,7 @@ namespace Server.Engines.Quests.Haven
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public class UzeraanScrollOfPowerConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* <I>Uzeraan carefully unravels the scroll and begins to read...
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* after a short while his face lights up with a smile and he speaks to you...</I><BR><BR>
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*
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* This is wonderful, friend! For your troubles I've given you a treasure map
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* I had laying about, along with a shovel to <a href = "?ForceTopic91">dig up the treasure</a>.
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* Feel free to find the treasure at your leisure.<BR><BR>
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*
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* Now let us get back to the business of this scroll. The only trouble,
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* is that this scroll calls for some special ingredients that I do
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* not have on hand.<BR><BR>
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*
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* Though it may involve some danger, I will ask of you to find
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* these reagents for me. <BR><BR>
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*
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* There are three reagents I need to complete the spell.<BR><BR>
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*
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* The first thing I need is some <I>Fertile Dirt</I>.<BR><BR>
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*
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* There lives a Dryad on this island who I know would have such a thing on hand.
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* I have recalibrated the teleporter to transport you to the Dryad's grove,
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* which lies <a href = "?ForceTopic13">South-West</a> of this mansion.<BR><BR>
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*
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* Tell her Uzeraan sent you, and she should cooperate.<BR><BR>
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*
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* Should you get into trouble out there or should you lose your way, do not worry.
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* I have also given you a magical horn - a <I>Horn of Retreat</I>.
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* Play the horn at any time to open a magical gateway that leads back to this mansion.<BR><BR>
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*
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* Should your horn run out of <a href = "?ForceTopic83">charges</a>,
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* simply hand me or any of my mansion guards the horn to have it recharged.<BR><BR>
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*
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* Good luck friend.
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*/
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return 1049325;
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}
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}
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public override object Message => 1049325;
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private static QuestItemInfo[] m_Info = new QuestItemInfo[]
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{
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@ -449,27 +333,7 @@ namespace Server.Engines.Quests.Haven
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public class DryadConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* <I>The Dryad watches hungrily as you approach, giving you an
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* uneasy feeling in the pit of your stomach. You explain that
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* Uzeraan has sent you for a quantity of fertile dirt. With a wide grin
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* and in a slightly hoarse voice she replies...</I><BR><BR>
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*
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* <I>Fertile Dirt</I>, eh? Well, I have a few patches here...but what have
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* you brought me in return? Came empty-handed did you? That's unfortunate
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* indeed... but since you were sent by my dear friend Uzeraan, I supposed
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* I could oblige you.<BR><BR>
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*
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* <I>The Dryad digs around in the ground and hands you a patch of Fertile Dirt.<BR><BR>
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*
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* With a smile she goes back to her work...</I>
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*/
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return 1049326;
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}
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}
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public override object Message => 1049326;
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public DryadConversation()
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{
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@ -639,34 +503,7 @@ namespace Server.Engines.Quests.Haven
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public class UzeraanDaemonBoneConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* <I>As you hand Uzeraan the final reagent, he nods at you with approval
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* and starts searching through the pockets of his robe...<BR><BR>
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*
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* After a short while he hands you a small pouch...</I><BR><BR>
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*
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* There you are. Your contract of employment with me has expired and so here
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* is your pay. 2000 gold in the form of a check and a magical sextant that
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* will help you find <a href = "?ForceTopic47">Moongates</a> and Banks.<BR><BR>
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*
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* Before you can actually spend the money I have given you, however, you must
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* <a href="?ForceTopic86">cash the check</a>.<BR><BR>
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*
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* I have recalibrated the teleporter to take you to the Haven
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* <a href="?ForceTopic38">Bank</a>. Step onto the teleporter to be taken
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* to the bank, which lies <a href = "?ForceTopic13">South-East</a> of here.<BR><BR>
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*
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* Thank you for all your help friend. I hope we shall meet
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* each other again in the future.<BR><BR>
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*
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* Farewell.
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*/
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return 1049335;
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}
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}
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public override object Message => 1049335;
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public UzeraanDaemonBoneConversation()
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{
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@ -680,30 +517,7 @@ namespace Server.Engines.Quests.Haven
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public class BankerConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* <I>The banker smiles at you and greets you in a loud and robust voice...</I><BR><BR>
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*
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* Well hello there adventurer! I see you've learned how to cash checks. Wonderful!
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* Let me tell you a bit about the banks in this world...<BR><BR>
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*
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* Anything that you place into any bank box, can be retrieved from any other
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* bank box in the land. For instance, if you place an item into a bank box in
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* Britain, it can be retrieved from your bank box in Moonglow or any other city.<BR><BR>
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*
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* Bank boxes are very secure. So secure, in fact, that no one can ever get into
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* your bank box except for yourself. Security is hard to come by these days,
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* but you can trust in the banking system of Britannia! We shall not let you down!<BR><BR>
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*
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* I hope to be seeing much more of you as your riches grow! May your bank box overflow
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* with the spoils of your adventures.<BR><BR>Farewell adventurer, you are now free to
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* explore the world on your own.
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*/
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return 1060137;
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}
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}
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public override object Message => 1060137;
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public BankerConversation()
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{
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@ -717,21 +531,7 @@ namespace Server.Engines.Quests.Haven
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public class RadarConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* If you are leaving the mansion, you should learn about the Radar Map.<BR><BR>
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*
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* The Radar Map (or Overhead View) can be opened by pressing 'ALT-R' on your
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* keyboard. It shows your immediate surroundings from a bird's eye view.<BR><BR>
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*
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* Pressing ALT-R twice, will enlarge the Radar Map a little. Use the Radar Map
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* often as you travel throughout the world to familiarize yourself with your surroundings.
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*/
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return 1049660;
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}
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}
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public override object Message => 1049660;
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public override bool Logged => false;
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@ -868,21 +668,7 @@ namespace Server.Engines.Quests.Haven
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public class DryadAppleConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* <I>The Dryad sticks the apple into the ground and you watch it
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* rot before your eyes.<BR><BR>
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*
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* She pulls the now fertile dirt out of the ground and hands
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* it to you.</I><BR><BR>
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*
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* There you go friend. Try not to lose it again this time, eh?
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*/
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return 1049360;
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}
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}
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public override object Message => 1049360;
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public override bool Logged => false;
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@ -893,18 +679,7 @@ namespace Server.Engines.Quests.Haven
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public class LostDaemonBloodConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* You return without <I>a Vial of Blood</I>? It is imperative that we
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* get all of the ingredients friend.<BR><BR>
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*
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* Go back to the chest and fetch another vial. Please hurry.
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*/
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return 1049375;
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}
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}
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public override object Message => 1049375;
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public override bool Logged => false;
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@ -915,19 +690,7 @@ namespace Server.Engines.Quests.Haven
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public class LostDaemonBoneConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* You return without <I>a Daemon Bone</I>? It is imperative that we
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* get all of the ingredients friend.<BR><BR>
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*
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* Go back to the graveyard and continue hunting the undead until you
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* find another one. Please hurry.
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*/
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return 1049376;
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}
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}
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public override object Message => 1049376;
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public override bool Logged => false;
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@ -938,25 +701,7 @@ namespace Server.Engines.Quests.Haven
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public class FewReagentsConversation : QuestConversation
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{
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public override object Message
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{
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get
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{
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/* I don't feel comfortable sending you into a potentially dangerous situation
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* with as few <a href = "?ForceTopic37">reagents</a> as you have in your pack.<BR><BR>
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*
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* Before going on, please acquire at least 30 of each reagent. You can
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* <a href ="?ForceTopic33">purchase</a> reagents from the Mage shop, which is
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* located just <a href ="?ForceTopic13">East</a> this mansion.<BR><BR>
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*
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* Remember that there are eight (8) different reagents: Black Pearl, Mandrake Root,
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* Sulfurous Ash, Garlic, Ginseng, Blood Moss, Nightshade and Spider's Silk.<BR><BR>
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*
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* Come back here when you are ready to go.
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*/
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return 1049390;
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}
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}
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public override object Message => 1049390;
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public override bool Logged => false;
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