Fixes body expression style.

This commit is contained in:
Kamron Batman 2018-09-14 08:46:14 -07:00
parent 3f0a72a62f
commit 33f5e77a24
957 changed files with 7424 additions and 15973 deletions

View file

@ -11,22 +11,22 @@ namespace Server.Mobiles
[CommandProperty( AccessLevel.Developer )]
public int TriggerRange
{
get { return m_TriggerRange; }
set { m_TriggerRange = value; }
get => m_TriggerRange;
set => m_TriggerRange = value;
}
[CommandProperty( AccessLevel.Developer )]
public TextDefinition SpawnMessage
{
get { return m_SpawnMessage; }
set { m_SpawnMessage = value; }
get => m_SpawnMessage;
set => m_SpawnMessage = value;
}
[CommandProperty( AccessLevel.Developer )]
public bool InstantFlag
{
get { return m_InstantFlag; }
set { m_InstantFlag = value; }
get => m_InstantFlag;
set => m_InstantFlag = value;
}
[Constructible]
@ -68,10 +68,7 @@ namespace Server.Mobiles
m_InstantFlag = instantFlag;
}
public override string DefaultName
{
get { return "Proximity Spawner"; }
}
public override string DefaultName => "Proximity Spawner";
public override void DoTimer( TimeSpan delay )
{

View file

@ -27,15 +27,17 @@ namespace Server.Mobiles
private WayPoint m_WayPoint;
public override string DefaultName => "Spawner";
public bool IsFull{ get{ return ( m_Spawned != null && m_Spawned.Count >= m_Count ); } }
public bool IsEmpty{ get{ return ( m_Spawned != null && m_Spawned.Count == 0 ); } }
public bool IsFull => ( m_Spawned != null && m_Spawned.Count >= m_Count );
public bool IsEmpty => ( m_Spawned != null && m_Spawned.Count == 0 );
public Point3D HomeLocation{ get{ return Location; } }
public bool UnlinkOnTaming{ get{ return true; } }
public DateTime End{ get{ return m_End; } set{ m_End = value; } }
public Point3D HomeLocation => Location;
public bool UnlinkOnTaming => true;
public DateTime End{ get => m_End;
set => m_End = value;
}
public List<SpawnerEntry> Entries{ get{ return m_Entries; } }
public Dictionary<ISpawnable, SpawnerEntry> Spawned{ get{ return m_Spawned; } }
public List<SpawnerEntry> Entries => m_Entries;
public Dictionary<ISpawnable, SpawnerEntry> Spawned => m_Spawned;
public override void OnAfterDuped( Item newItem )
{
@ -49,7 +51,7 @@ namespace Server.Mobiles
[CommandProperty( AccessLevel.Developer )]
public int Count
{
get { return m_Count; }
get => m_Count;
set
{
m_Count = value;
@ -65,12 +67,14 @@ namespace Server.Mobiles
}
[CommandProperty( AccessLevel.Developer )]
public WayPoint WayPoint{ get{ return m_WayPoint; } set{ m_WayPoint = value; } }
public WayPoint WayPoint{ get => m_WayPoint;
set => m_WayPoint = value;
}
[CommandProperty( AccessLevel.Developer )]
public bool Running
{
get { return m_Running; }
get => m_Running;
set
{
if ( value )
@ -83,19 +87,24 @@ namespace Server.Mobiles
}
[CommandProperty( AccessLevel.Developer )]
public int HomeRange{ get { return m_HomeRange; } set { m_HomeRange = value; InvalidateProperties(); } }
public int HomeRange{ get => m_HomeRange;
set { m_HomeRange = value; InvalidateProperties(); } }
[CommandProperty( AccessLevel.Developer )]
public int WalkingRange{ get { return m_WalkingRange; } set { m_WalkingRange = value; InvalidateProperties(); } }
public int WalkingRange{ get => m_WalkingRange;
set { m_WalkingRange = value; InvalidateProperties(); } }
[CommandProperty( AccessLevel.Developer )]
public int Team{ get { return m_Team; } set { m_Team = value; InvalidateProperties(); } }
public int Team{ get => m_Team;
set { m_Team = value; InvalidateProperties(); } }
[CommandProperty( AccessLevel.Developer )]
public TimeSpan MinDelay{ get { return m_MinDelay; } set { m_MinDelay = value; InvalidateProperties(); } }
public TimeSpan MinDelay{ get => m_MinDelay;
set { m_MinDelay = value; InvalidateProperties(); } }
[CommandProperty( AccessLevel.Developer )]
public TimeSpan MaxDelay{ get { return m_MaxDelay; } set { m_MaxDelay = value; InvalidateProperties(); } }
public TimeSpan MaxDelay{ get => m_MaxDelay;
set { m_MaxDelay = value; InvalidateProperties(); } }
[CommandProperty( AccessLevel.Developer )]
public TimeSpan NextSpawn
@ -117,11 +126,11 @@ namespace Server.Mobiles
[CommandProperty( AccessLevel.Developer )]
public bool Group
{
get { return m_Group; }
get => m_Group;
set { m_Group = value; InvalidateProperties(); }
}
Region ISpawner.Region{ get{ return Region.Find( Location, Map ); } }
Region ISpawner.Region => Region.Find( Location, Map );
// [Constructible]
public Spawner( int amount, int minDelay, int maxDelay, int team, int homeRange, string spawnedNames ) : base( 0x1f13 )
@ -1073,38 +1082,40 @@ namespace Server.Mobiles
public int SpawnedProbability
{
get { return m_SpawnedProbability; }
set { m_SpawnedProbability = value; }
get => m_SpawnedProbability;
set => m_SpawnedProbability = value;
}
public int SpawnedMaxCount
{
get { return m_SpawnedMaxCount; }
set { m_SpawnedMaxCount = value; }
get => m_SpawnedMaxCount;
set => m_SpawnedMaxCount = value;
}
public string SpawnedName
{
get { return m_SpawnedName; }
set { m_SpawnedName = value; }
get => m_SpawnedName;
set => m_SpawnedName = value;
}
public string Properties
{
get { return m_Properties; }
set { m_Properties = value; }
get => m_Properties;
set => m_Properties = value;
}
public string Parameters
{
get { return m_Parameters; }
set { m_Parameters = value; }
get => m_Parameters;
set => m_Parameters = value;
}
public EntryFlags Valid{ get{ return m_Valid; } set{ m_Valid = value; } }
public EntryFlags Valid{ get => m_Valid;
set => m_Valid = value;
}
public List<ISpawnable> Spawned => m_Spawned;
public bool IsFull{ get{ return m_Spawned.Count >= m_SpawnedMaxCount; } }
public bool IsFull => m_Spawned.Count >= m_SpawnedMaxCount;
public SpawnerEntry( string name, int probability, int maxcount )
{