Fixes body expression style.

This commit is contained in:
Kamron Batman 2018-09-14 08:46:14 -07:00
parent 3f0a72a62f
commit 33f5e77a24
957 changed files with 7424 additions and 15973 deletions

View file

@ -47,21 +47,21 @@ namespace Server.Mobiles
[CommandProperty( AccessLevel.GameMaster )]
public StatueType StatueType
{
get { return m_Type; }
get => m_Type;
set { m_Type = value; InvalidateHues(); InvalidatePose(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public StatuePose Pose
{
get { return m_Pose; }
get => m_Pose;
set { m_Pose = value; InvalidatePose(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public StatueMaterial Material
{
get { return m_Material; }
get => m_Material;
set { m_Material = value; InvalidateHues(); InvalidatePose(); }
}
@ -71,23 +71,23 @@ namespace Server.Mobiles
[CommandProperty( AccessLevel.GameMaster )]
public Mobile SculptedBy
{
get{ return m_SculptedBy; }
get => m_SculptedBy;
set{ m_SculptedBy = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime SculptedOn
{
get{ return m_SculptedOn; }
set{ m_SculptedOn = value; }
get => m_SculptedOn;
set => m_SculptedOn = value;
}
private CharacterStatuePlinth m_Plinth;
public CharacterStatuePlinth Plinth
{
get { return m_Plinth; }
set { m_Plinth = value; }
get => m_Plinth;
set => m_Plinth = value;
}
private bool m_IsRewardItem;
@ -95,8 +95,8 @@ namespace Server.Mobiles
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get{ return m_IsRewardItem; }
set{ m_IsRewardItem = value; }
get => m_IsRewardItem;
set => m_IsRewardItem = value;
}
public CharacterStatue( Mobile from, StatueType type )
@ -442,8 +442,8 @@ namespace Server.Mobiles
[CommandProperty( AccessLevel.GameMaster )]
public CharacterStatue Statue
{
get { return m_Statue; }
set { m_Statue = value; }
get => m_Statue;
set => m_Statue = value;
}
[CommandProperty( AccessLevel.GameMaster )]
@ -456,13 +456,13 @@ namespace Server.Mobiles
return m_Type;
}
set { m_Type = value; }
set => m_Type = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get{ return m_IsRewardItem; }
get => m_IsRewardItem;
set{ m_IsRewardItem = value; InvalidateProperties(); }
}

View file

@ -13,14 +13,14 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get{ return m_IsRewardItem; }
get => m_IsRewardItem;
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public StatueType StatueType
{
get{ return m_Type; }
get => m_Type;
set{ m_Type = value; InvalidateHue(); }
}

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public class CharacterStatuePlinth : Static, IAddon
{
public Item Deed{ get{ return new CharacterStatueDeed( m_Statue ); } }
public Item Deed => new CharacterStatueDeed( m_Statue );
public override int LabelNumber => 1076201; // Character Statue
private CharacterStatue m_Statue;

View file

@ -8,8 +8,8 @@ namespace Server.Engines.VeteranRewards
private string m_NameString;
private List<RewardEntry> m_Entries;
public int Name{ get{ return m_Name; } }
public string NameString{ get{ return m_NameString; } }
public int Name => m_Name;
public string NameString => m_NameString;
public List<RewardEntry> Entries => m_Entries;
public RewardCategory( int name )

View file

@ -12,13 +12,15 @@ namespace Server.Engines.VeteranRewards
private string m_NameString;
private object[] m_Args;
public RewardList List{ get{ return m_List; } set{ m_List = value; } }
public RewardCategory Category{ get{ return m_Category; } }
public Type ItemType{ get{ return m_ItemType; } }
public Expansion RequiredExpansion{ get{ return m_RequiredExpansion; } }
public int Name{ get{ return m_Name; } }
public string NameString{ get{ return m_NameString; } }
public object[] Args{ get{ return m_Args; } }
public RewardList List{ get => m_List;
set => m_List = value;
}
public RewardCategory Category => m_Category;
public Type ItemType => m_ItemType;
public Expansion RequiredExpansion => m_RequiredExpansion;
public int Name => m_Name;
public string NameString => m_NameString;
public object[] Args => m_Args;
public Item Construct()
{

View file

@ -7,8 +7,8 @@ namespace Server.Engines.VeteranRewards
private TimeSpan m_Age;
private RewardEntry[] m_Entries;
public TimeSpan Age{ get{ return m_Age; } }
public RewardEntry[] Entries{ get{ return m_Entries; } }
public TimeSpan Age => m_Age;
public RewardEntry[] Entries => m_Entries;
public RewardList( TimeSpan interval, int index, RewardEntry[] entries )
{

View file

@ -76,8 +76,8 @@ namespace Server.Gumps
private int m_ID;
private int m_Cliloc;
public int ID{ get{ return m_ID; } }
public int Cliloc{ get{ return m_Cliloc; } }
public int ID => m_ID;
public int Cliloc => m_Cliloc;
public RewardOption( int id, int cliloc )
{