Fixes body expression style.
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parent
3f0a72a62f
commit
33f5e77a24
957 changed files with 7424 additions and 15973 deletions
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@ -16,7 +16,7 @@ namespace Server.Items
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public FactionItem FactionItemState
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{
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get{ return m_FactionState; }
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get => m_FactionState;
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set
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{
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m_FactionState = value;
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@ -68,35 +68,35 @@ namespace Server.Items
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private AMA m_Meditate = (AMA)(-1);
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public virtual bool AllowMaleWearer{ get{ return true; } }
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public virtual bool AllowFemaleWearer{ get{ return true; } }
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public virtual bool AllowMaleWearer => true;
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public virtual bool AllowFemaleWearer => true;
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public abstract AMT MaterialType{ get; }
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public virtual int RevertArmorBase{ get{ return ArmorBase; } }
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public virtual int ArmorBase{ get{ return 0; } }
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public virtual int RevertArmorBase => ArmorBase;
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public virtual int ArmorBase => 0;
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public virtual AMA DefMedAllowance{ get{ return AMA.None; } }
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public virtual AMA AosMedAllowance{ get{ return DefMedAllowance; } }
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public virtual AMA OldMedAllowance{ get{ return DefMedAllowance; } }
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public virtual AMA DefMedAllowance => AMA.None;
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public virtual AMA AosMedAllowance => DefMedAllowance;
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public virtual AMA OldMedAllowance => DefMedAllowance;
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public virtual int AosStrBonus{ get{ return 0; } }
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public virtual int AosDexBonus{ get{ return 0; } }
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public virtual int AosIntBonus{ get{ return 0; } }
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public virtual int AosStrReq{ get{ return 0; } }
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public virtual int AosDexReq{ get{ return 0; } }
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public virtual int AosIntReq{ get{ return 0; } }
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public virtual int AosStrBonus => 0;
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public virtual int AosDexBonus => 0;
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public virtual int AosIntBonus => 0;
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public virtual int AosStrReq => 0;
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public virtual int AosDexReq => 0;
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public virtual int AosIntReq => 0;
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public virtual int OldStrBonus{ get{ return 0; } }
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public virtual int OldDexBonus{ get{ return 0; } }
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public virtual int OldIntBonus{ get{ return 0; } }
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public virtual int OldStrReq{ get{ return 0; } }
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public virtual int OldDexReq{ get{ return 0; } }
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public virtual int OldIntReq{ get{ return 0; } }
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public virtual int OldStrBonus => 0;
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public virtual int OldDexBonus => 0;
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public virtual int OldIntBonus => 0;
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public virtual int OldStrReq => 0;
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public virtual int OldDexReq => 0;
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public virtual int OldIntReq => 0;
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public virtual bool CanFortify{ get{ return true; } }
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public virtual bool CanFortify => true;
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public override void OnAfterDuped( Item newItem )
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{
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@ -111,8 +111,8 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public AMA MeditationAllowance
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{
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get{ return ( m_Meditate == (AMA)(-1) ? Core.AOS ? AosMedAllowance : OldMedAllowance : m_Meditate ); }
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set{ m_Meditate = value; }
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get => ( m_Meditate == (AMA)(-1) ? Core.AOS ? AosMedAllowance : OldMedAllowance : m_Meditate );
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set => m_Meditate = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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@ -130,13 +130,7 @@ namespace Server.Items
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}
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}
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public double BaseArmorRatingScaled
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{
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get
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{
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return ( BaseArmorRating * ArmorScalar );
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}
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}
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public double BaseArmorRatingScaled => ( BaseArmorRating * ArmorScalar );
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public virtual double ArmorRating
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{
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@ -167,77 +161,68 @@ namespace Server.Items
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}
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}
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public double ArmorRatingScaled
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{
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get
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{
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return ( ArmorRating * ArmorScalar );
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}
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}
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public double ArmorRatingScaled => ( ArmorRating * ArmorScalar );
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[CommandProperty( AccessLevel.GameMaster )]
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public int StrBonus
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{
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get{ return ( m_StrBonus == -1 ? Core.AOS ? AosStrBonus : OldStrBonus : m_StrBonus ); }
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get => ( m_StrBonus == -1 ? Core.AOS ? AosStrBonus : OldStrBonus : m_StrBonus );
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set{ m_StrBonus = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int DexBonus
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{
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get{ return ( m_DexBonus == -1 ? Core.AOS ? AosDexBonus : OldDexBonus : m_DexBonus ); }
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get => ( m_DexBonus == -1 ? Core.AOS ? AosDexBonus : OldDexBonus : m_DexBonus );
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set{ m_DexBonus = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int IntBonus
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{
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get{ return ( m_IntBonus == -1 ? Core.AOS ? AosIntBonus : OldIntBonus : m_IntBonus ); }
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get => ( m_IntBonus == -1 ? Core.AOS ? AosIntBonus : OldIntBonus : m_IntBonus );
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set{ m_IntBonus = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int StrRequirement
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{
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get{ return ( m_StrReq == -1 ? Core.AOS ? AosStrReq : OldStrReq : m_StrReq ); }
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get => ( m_StrReq == -1 ? Core.AOS ? AosStrReq : OldStrReq : m_StrReq );
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set{ m_StrReq = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int DexRequirement
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{
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get{ return ( m_DexReq == -1 ? Core.AOS ? AosDexReq : OldDexReq : m_DexReq ); }
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get => ( m_DexReq == -1 ? Core.AOS ? AosDexReq : OldDexReq : m_DexReq );
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set{ m_DexReq = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int IntRequirement
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{
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get{ return ( m_IntReq == -1 ? Core.AOS ? AosIntReq : OldIntReq : m_IntReq ); }
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get => ( m_IntReq == -1 ? Core.AOS ? AosIntReq : OldIntReq : m_IntReq );
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set{ m_IntReq = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Identified
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{
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get{ return m_Identified; }
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get => m_Identified;
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set{ m_Identified = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool PlayerConstructed
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{
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get{ return m_PlayerConstructed; }
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set{ m_PlayerConstructed = value; }
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get => m_PlayerConstructed;
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set => m_PlayerConstructed = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public CraftResource Resource
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{
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get
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{
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return m_Resource;
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}
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get => m_Resource;
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set
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{
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if ( m_Resource != value )
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@ -277,17 +262,14 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public int MaxHitPoints
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{
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get{ return m_MaxHitPoints; }
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get => m_MaxHitPoints;
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set{ m_MaxHitPoints = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int HitPoints
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{
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get
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{
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return m_HitPoints;
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}
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get => m_HitPoints;
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set
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{
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if ( value != m_HitPoints && MaxHitPoints > 0 )
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@ -308,7 +290,7 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile Crafter
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{
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get{ return m_Crafter; }
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get => m_Crafter;
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set{ m_Crafter = value; InvalidateProperties(); }
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}
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@ -316,29 +298,23 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public ArmorQuality Quality
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{
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get{ return m_Quality; }
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get => m_Quality;
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set{ UnscaleDurability(); m_Quality = value; Invalidate(); InvalidateProperties(); ScaleDurability(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public ArmorDurabilityLevel Durability
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{
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get{ return m_Durability; }
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get => m_Durability;
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set{ UnscaleDurability(); m_Durability = value; ScaleDurability(); InvalidateProperties(); }
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}
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public virtual int ArtifactRarity
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{
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get{ return 0; }
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}
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public virtual int ArtifactRarity => 0;
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[CommandProperty( AccessLevel.GameMaster )]
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public ArmorProtectionLevel ProtectionLevel
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{
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get
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{
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return m_Protection;
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}
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get => m_Protection;
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set
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{
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if ( m_Protection != value )
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@ -356,21 +332,21 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public AosAttributes Attributes
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{
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get{ return m_AosAttributes; }
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get => m_AosAttributes;
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set{}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public AosArmorAttributes ArmorAttributes
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{
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get{ return m_AosArmorAttributes; }
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get => m_AosArmorAttributes;
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set{}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public AosSkillBonuses SkillBonuses
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{
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get{ return m_AosSkillBonuses; }
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get => m_AosSkillBonuses;
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set{}
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}
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@ -399,25 +375,30 @@ namespace Server.Items
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int PhysicalBonus{ get{ return m_PhysicalBonus; } set{ m_PhysicalBonus = value; InvalidateProperties(); } }
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public int PhysicalBonus{ get => m_PhysicalBonus;
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set{ m_PhysicalBonus = value; InvalidateProperties(); } }
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[CommandProperty( AccessLevel.GameMaster )]
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public int FireBonus{ get{ return m_FireBonus; } set{ m_FireBonus = value; InvalidateProperties(); } }
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public int FireBonus{ get => m_FireBonus;
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set{ m_FireBonus = value; InvalidateProperties(); } }
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[CommandProperty( AccessLevel.GameMaster )]
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public int ColdBonus{ get{ return m_ColdBonus; } set{ m_ColdBonus = value; InvalidateProperties(); } }
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public int ColdBonus{ get => m_ColdBonus;
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set{ m_ColdBonus = value; InvalidateProperties(); } }
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[CommandProperty( AccessLevel.GameMaster )]
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public int PoisonBonus{ get{ return m_PoisonBonus; } set{ m_PoisonBonus = value; InvalidateProperties(); } }
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public int PoisonBonus{ get => m_PoisonBonus;
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set{ m_PoisonBonus = value; InvalidateProperties(); } }
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[CommandProperty( AccessLevel.GameMaster )]
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public int EnergyBonus{ get{ return m_EnergyBonus; } set{ m_EnergyBonus = value; InvalidateProperties(); } }
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public int EnergyBonus{ get => m_EnergyBonus;
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set{ m_EnergyBonus = value; InvalidateProperties(); } }
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public virtual int BasePhysicalResistance{ get{ return 0; } }
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public virtual int BaseFireResistance{ get{ return 0; } }
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public virtual int BaseColdResistance{ get{ return 0; } }
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public virtual int BasePoisonResistance{ get{ return 0; } }
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public virtual int BaseEnergyResistance{ get{ return 0; } }
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public virtual int BasePhysicalResistance => 0;
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public virtual int BaseFireResistance => 0;
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public virtual int BaseColdResistance => 0;
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public virtual int BasePoisonResistance => 0;
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public virtual int BaseEnergyResistance => 0;
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public override int PhysicalResistance => BasePhysicalResistance + GetProtOffset() + GetResourceAttrs().ArmorPhysicalResist + m_PhysicalBonus;
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public override int FireResistance => BaseFireResistance + GetProtOffset() + GetResourceAttrs().ArmorFireResist + m_FireBonus;
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@ -425,8 +406,8 @@ namespace Server.Items
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public override int PoisonResistance => BasePoisonResistance + GetProtOffset() + GetResourceAttrs().ArmorPoisonResist + m_PoisonBonus;
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public override int EnergyResistance => BaseEnergyResistance + GetProtOffset() + GetResourceAttrs().ArmorEnergyResist + m_EnergyBonus;
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public virtual int InitMinHits{ get{ return 0; } }
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public virtual int InitMaxHits{ get{ return 0; } }
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public virtual int InitMinHits => 0;
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public virtual int InitMaxHits => 0;
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[CommandProperty( AccessLevel.GameMaster )]
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public ArmorBodyType BodyPosition
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@ -584,14 +565,8 @@ namespace Server.Items
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public static double[] ArmorScalars
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{
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get
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{
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return m_ArmorScalars;
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}
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set
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{
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m_ArmorScalars = value;
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}
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get => m_ArmorScalars;
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set => m_ArmorScalars = value;
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}
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public static void ValidateMobile( Mobile m )
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@ -1123,7 +1098,7 @@ namespace Server.Items
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m_PlayerConstructed = true; // we don't know, so, assume it's crafted
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}
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public virtual CraftResource DefaultResource{ get{ return CraftResource.Iron; } }
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public virtual CraftResource DefaultResource => CraftResource.Iron;
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public BaseArmor( int itemID ) : base( itemID )
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{
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@ -1347,7 +1322,7 @@ namespace Server.Items
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[Hue, CommandProperty( AccessLevel.GameMaster )]
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public override int Hue
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{
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get{ return base.Hue; }
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get => base.Hue;
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set{ base.Hue = value; InvalidateProperties(); }
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}
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