Fixes body expression style.

This commit is contained in:
Kamron Batman 2018-09-14 08:46:14 -07:00
parent 3f0a72a62f
commit 33f5e77a24
957 changed files with 7424 additions and 15973 deletions

View file

@ -16,7 +16,7 @@ namespace Server.Items
public FactionItem FactionItemState
{
get{ return m_FactionState; }
get => m_FactionState;
set
{
m_FactionState = value;
@ -68,35 +68,35 @@ namespace Server.Items
private AMA m_Meditate = (AMA)(-1);
public virtual bool AllowMaleWearer{ get{ return true; } }
public virtual bool AllowFemaleWearer{ get{ return true; } }
public virtual bool AllowMaleWearer => true;
public virtual bool AllowFemaleWearer => true;
public abstract AMT MaterialType{ get; }
public virtual int RevertArmorBase{ get{ return ArmorBase; } }
public virtual int ArmorBase{ get{ return 0; } }
public virtual int RevertArmorBase => ArmorBase;
public virtual int ArmorBase => 0;
public virtual AMA DefMedAllowance{ get{ return AMA.None; } }
public virtual AMA AosMedAllowance{ get{ return DefMedAllowance; } }
public virtual AMA OldMedAllowance{ get{ return DefMedAllowance; } }
public virtual AMA DefMedAllowance => AMA.None;
public virtual AMA AosMedAllowance => DefMedAllowance;
public virtual AMA OldMedAllowance => DefMedAllowance;
public virtual int AosStrBonus{ get{ return 0; } }
public virtual int AosDexBonus{ get{ return 0; } }
public virtual int AosIntBonus{ get{ return 0; } }
public virtual int AosStrReq{ get{ return 0; } }
public virtual int AosDexReq{ get{ return 0; } }
public virtual int AosIntReq{ get{ return 0; } }
public virtual int AosStrBonus => 0;
public virtual int AosDexBonus => 0;
public virtual int AosIntBonus => 0;
public virtual int AosStrReq => 0;
public virtual int AosDexReq => 0;
public virtual int AosIntReq => 0;
public virtual int OldStrBonus{ get{ return 0; } }
public virtual int OldDexBonus{ get{ return 0; } }
public virtual int OldIntBonus{ get{ return 0; } }
public virtual int OldStrReq{ get{ return 0; } }
public virtual int OldDexReq{ get{ return 0; } }
public virtual int OldIntReq{ get{ return 0; } }
public virtual int OldStrBonus => 0;
public virtual int OldDexBonus => 0;
public virtual int OldIntBonus => 0;
public virtual int OldStrReq => 0;
public virtual int OldDexReq => 0;
public virtual int OldIntReq => 0;
public virtual bool CanFortify{ get{ return true; } }
public virtual bool CanFortify => true;
public override void OnAfterDuped( Item newItem )
{
@ -111,8 +111,8 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public AMA MeditationAllowance
{
get{ return ( m_Meditate == (AMA)(-1) ? Core.AOS ? AosMedAllowance : OldMedAllowance : m_Meditate ); }
set{ m_Meditate = value; }
get => ( m_Meditate == (AMA)(-1) ? Core.AOS ? AosMedAllowance : OldMedAllowance : m_Meditate );
set => m_Meditate = value;
}
[CommandProperty( AccessLevel.GameMaster )]
@ -130,13 +130,7 @@ namespace Server.Items
}
}
public double BaseArmorRatingScaled
{
get
{
return ( BaseArmorRating * ArmorScalar );
}
}
public double BaseArmorRatingScaled => ( BaseArmorRating * ArmorScalar );
public virtual double ArmorRating
{
@ -167,77 +161,68 @@ namespace Server.Items
}
}
public double ArmorRatingScaled
{
get
{
return ( ArmorRating * ArmorScalar );
}
}
public double ArmorRatingScaled => ( ArmorRating * ArmorScalar );
[CommandProperty( AccessLevel.GameMaster )]
public int StrBonus
{
get{ return ( m_StrBonus == -1 ? Core.AOS ? AosStrBonus : OldStrBonus : m_StrBonus ); }
get => ( m_StrBonus == -1 ? Core.AOS ? AosStrBonus : OldStrBonus : m_StrBonus );
set{ m_StrBonus = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public int DexBonus
{
get{ return ( m_DexBonus == -1 ? Core.AOS ? AosDexBonus : OldDexBonus : m_DexBonus ); }
get => ( m_DexBonus == -1 ? Core.AOS ? AosDexBonus : OldDexBonus : m_DexBonus );
set{ m_DexBonus = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public int IntBonus
{
get{ return ( m_IntBonus == -1 ? Core.AOS ? AosIntBonus : OldIntBonus : m_IntBonus ); }
get => ( m_IntBonus == -1 ? Core.AOS ? AosIntBonus : OldIntBonus : m_IntBonus );
set{ m_IntBonus = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public int StrRequirement
{
get{ return ( m_StrReq == -1 ? Core.AOS ? AosStrReq : OldStrReq : m_StrReq ); }
get => ( m_StrReq == -1 ? Core.AOS ? AosStrReq : OldStrReq : m_StrReq );
set{ m_StrReq = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public int DexRequirement
{
get{ return ( m_DexReq == -1 ? Core.AOS ? AosDexReq : OldDexReq : m_DexReq ); }
get => ( m_DexReq == -1 ? Core.AOS ? AosDexReq : OldDexReq : m_DexReq );
set{ m_DexReq = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public int IntRequirement
{
get{ return ( m_IntReq == -1 ? Core.AOS ? AosIntReq : OldIntReq : m_IntReq ); }
get => ( m_IntReq == -1 ? Core.AOS ? AosIntReq : OldIntReq : m_IntReq );
set{ m_IntReq = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool Identified
{
get{ return m_Identified; }
get => m_Identified;
set{ m_Identified = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool PlayerConstructed
{
get{ return m_PlayerConstructed; }
set{ m_PlayerConstructed = value; }
get => m_PlayerConstructed;
set => m_PlayerConstructed = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get
{
return m_Resource;
}
get => m_Resource;
set
{
if ( m_Resource != value )
@ -277,17 +262,14 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public int MaxHitPoints
{
get{ return m_MaxHitPoints; }
get => m_MaxHitPoints;
set{ m_MaxHitPoints = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public int HitPoints
{
get
{
return m_HitPoints;
}
get => m_HitPoints;
set
{
if ( value != m_HitPoints && MaxHitPoints > 0 )
@ -308,7 +290,7 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public Mobile Crafter
{
get{ return m_Crafter; }
get => m_Crafter;
set{ m_Crafter = value; InvalidateProperties(); }
}
@ -316,29 +298,23 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public ArmorQuality Quality
{
get{ return m_Quality; }
get => m_Quality;
set{ UnscaleDurability(); m_Quality = value; Invalidate(); InvalidateProperties(); ScaleDurability(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public ArmorDurabilityLevel Durability
{
get{ return m_Durability; }
get => m_Durability;
set{ UnscaleDurability(); m_Durability = value; ScaleDurability(); InvalidateProperties(); }
}
public virtual int ArtifactRarity
{
get{ return 0; }
}
public virtual int ArtifactRarity => 0;
[CommandProperty( AccessLevel.GameMaster )]
public ArmorProtectionLevel ProtectionLevel
{
get
{
return m_Protection;
}
get => m_Protection;
set
{
if ( m_Protection != value )
@ -356,21 +332,21 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public AosAttributes Attributes
{
get{ return m_AosAttributes; }
get => m_AosAttributes;
set{}
}
[CommandProperty( AccessLevel.GameMaster )]
public AosArmorAttributes ArmorAttributes
{
get{ return m_AosArmorAttributes; }
get => m_AosArmorAttributes;
set{}
}
[CommandProperty( AccessLevel.GameMaster )]
public AosSkillBonuses SkillBonuses
{
get{ return m_AosSkillBonuses; }
get => m_AosSkillBonuses;
set{}
}
@ -399,25 +375,30 @@ namespace Server.Items
}
[CommandProperty( AccessLevel.GameMaster )]
public int PhysicalBonus{ get{ return m_PhysicalBonus; } set{ m_PhysicalBonus = value; InvalidateProperties(); } }
public int PhysicalBonus{ get => m_PhysicalBonus;
set{ m_PhysicalBonus = value; InvalidateProperties(); } }
[CommandProperty( AccessLevel.GameMaster )]
public int FireBonus{ get{ return m_FireBonus; } set{ m_FireBonus = value; InvalidateProperties(); } }
public int FireBonus{ get => m_FireBonus;
set{ m_FireBonus = value; InvalidateProperties(); } }
[CommandProperty( AccessLevel.GameMaster )]
public int ColdBonus{ get{ return m_ColdBonus; } set{ m_ColdBonus = value; InvalidateProperties(); } }
public int ColdBonus{ get => m_ColdBonus;
set{ m_ColdBonus = value; InvalidateProperties(); } }
[CommandProperty( AccessLevel.GameMaster )]
public int PoisonBonus{ get{ return m_PoisonBonus; } set{ m_PoisonBonus = value; InvalidateProperties(); } }
public int PoisonBonus{ get => m_PoisonBonus;
set{ m_PoisonBonus = value; InvalidateProperties(); } }
[CommandProperty( AccessLevel.GameMaster )]
public int EnergyBonus{ get{ return m_EnergyBonus; } set{ m_EnergyBonus = value; InvalidateProperties(); } }
public int EnergyBonus{ get => m_EnergyBonus;
set{ m_EnergyBonus = value; InvalidateProperties(); } }
public virtual int BasePhysicalResistance{ get{ return 0; } }
public virtual int BaseFireResistance{ get{ return 0; } }
public virtual int BaseColdResistance{ get{ return 0; } }
public virtual int BasePoisonResistance{ get{ return 0; } }
public virtual int BaseEnergyResistance{ get{ return 0; } }
public virtual int BasePhysicalResistance => 0;
public virtual int BaseFireResistance => 0;
public virtual int BaseColdResistance => 0;
public virtual int BasePoisonResistance => 0;
public virtual int BaseEnergyResistance => 0;
public override int PhysicalResistance => BasePhysicalResistance + GetProtOffset() + GetResourceAttrs().ArmorPhysicalResist + m_PhysicalBonus;
public override int FireResistance => BaseFireResistance + GetProtOffset() + GetResourceAttrs().ArmorFireResist + m_FireBonus;
@ -425,8 +406,8 @@ namespace Server.Items
public override int PoisonResistance => BasePoisonResistance + GetProtOffset() + GetResourceAttrs().ArmorPoisonResist + m_PoisonBonus;
public override int EnergyResistance => BaseEnergyResistance + GetProtOffset() + GetResourceAttrs().ArmorEnergyResist + m_EnergyBonus;
public virtual int InitMinHits{ get{ return 0; } }
public virtual int InitMaxHits{ get{ return 0; } }
public virtual int InitMinHits => 0;
public virtual int InitMaxHits => 0;
[CommandProperty( AccessLevel.GameMaster )]
public ArmorBodyType BodyPosition
@ -584,14 +565,8 @@ namespace Server.Items
public static double[] ArmorScalars
{
get
{
return m_ArmorScalars;
}
set
{
m_ArmorScalars = value;
}
get => m_ArmorScalars;
set => m_ArmorScalars = value;
}
public static void ValidateMobile( Mobile m )
@ -1123,7 +1098,7 @@ namespace Server.Items
m_PlayerConstructed = true; // we don't know, so, assume it's crafted
}
public virtual CraftResource DefaultResource{ get{ return CraftResource.Iron; } }
public virtual CraftResource DefaultResource => CraftResource.Iron;
public BaseArmor( int itemID ) : base( itemID )
{
@ -1347,7 +1322,7 @@ namespace Server.Items
[Hue, CommandProperty( AccessLevel.GameMaster )]
public override int Hue
{
get{ return base.Hue; }
get => base.Hue;
set{ base.Hue = value; InvalidateProperties(); }
}