Fixes body expression style.

This commit is contained in:
Kamron Batman 2018-09-14 08:46:14 -07:00
parent 3f0a72a62f
commit 33f5e77a24
957 changed files with 7424 additions and 15973 deletions

View file

@ -198,36 +198,21 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public bool Locked
{
get
{
return m_Locked;
}
set
{
m_Locked = value;
}
get => m_Locked;
set => m_Locked = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public uint KeyValue
{
get
{
return m_KeyValue;
}
set
{
m_KeyValue = value;
}
get => m_KeyValue;
set => m_KeyValue = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public bool Open
{
get
{
return m_Open;
}
get => m_Open;
set
{
if ( m_Open != value )
@ -317,66 +302,36 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public int OpenedID
{
get
{
return m_OpenedID;
}
set
{
m_OpenedID = value;
}
get => m_OpenedID;
set => m_OpenedID = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public int ClosedID
{
get
{
return m_ClosedID;
}
set
{
m_ClosedID = value;
}
get => m_ClosedID;
set => m_ClosedID = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public int OpenedSound
{
get
{
return m_OpenedSound;
}
set
{
m_OpenedSound = value;
}
get => m_OpenedSound;
set => m_OpenedSound = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public int ClosedSound
{
get
{
return m_ClosedSound;
}
set
{
m_ClosedSound = value;
}
get => m_ClosedSound;
set => m_ClosedSound = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public Point3D Offset
{
get
{
return m_Offset;
}
set
{
m_Offset = value;
}
get => m_Offset;
set => m_Offset = value;
}
[CommandProperty( AccessLevel.GameMaster )]
@ -389,13 +344,10 @@ namespace Server.Items
return m_Link;
}
set
{
m_Link = value;
}
set => m_Link = value;
}
public virtual bool UseChainedFunctionality{ get{ return false; } }
public virtual bool UseChainedFunctionality => false;
public List<BaseDoor> GetChain()
{

View file

@ -98,15 +98,15 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public DoorFacing Facing
{
get{ return m_Facing; }
set{ m_Facing = value; }
get => m_Facing;
set => m_Facing = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public SecureLevel Level
{
get{ return m_Level; }
set{ m_Level = value; }
get => m_Level;
set => m_Level = value;
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )