Fixes body expression style.
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parent
3f0a72a62f
commit
33f5e77a24
957 changed files with 7424 additions and 15973 deletions
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@ -12,45 +12,27 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public TreasureLevel Level
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{
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get
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{
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return m_TreasureLevel;
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}
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set
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{
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m_TreasureLevel = value;
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}
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get => m_TreasureLevel;
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set => m_TreasureLevel = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public short MaxSpawnTime
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{
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get
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{
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return m_MaxSpawnTime;
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}
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set
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{
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m_MaxSpawnTime = value;
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}
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get => m_MaxSpawnTime;
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set => m_MaxSpawnTime = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public short MinSpawnTime
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{
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get
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{
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return m_MinSpawnTime;
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}
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set
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{
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m_MinSpawnTime = value;
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}
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get => m_MinSpawnTime;
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set => m_MinSpawnTime = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public override bool Locked {
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get { return base.Locked; }
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get => base.Locked;
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set {
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if ( base.Locked != value ) {
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base.Locked = value;
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@ -61,10 +43,7 @@ namespace Server.Items
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}
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}
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public override bool IsDecoContainer
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{
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get{ return false; }
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}
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public override bool IsDecoContainer => false;
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public BaseTreasureChest( int itemID ) : this( itemID, TreasureLevel.Level2 )
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{
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@ -26,13 +26,13 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public FillableContentType ContentType
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{
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get { return FillableContent.Lookup( m_Content ); }
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set { Content = FillableContent.Lookup( value ); }
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get => FillableContent.Lookup( m_Content );
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set => Content = FillableContent.Lookup( value );
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}
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public FillableContent Content
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{
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get { return m_Content; }
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get => m_Content;
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set
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{
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if ( m_Content == value )
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@ -701,7 +701,7 @@ namespace Server.Items
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public int Level => m_Level;
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public Type[] Vendors => m_Vendors;
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public FillableContentType TypeID { get { return Lookup( this ); } }
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public FillableContentType TypeID => Lookup( this );
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public FillableContent( int level, Type[] vendors, FillableEntry[] entries )
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{
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@ -15,62 +15,35 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile Picker
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{
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get
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{
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return m_Picker;
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}
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set
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{
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m_Picker = value;
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}
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get => m_Picker;
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set => m_Picker = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int MaxLockLevel
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{
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get
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{
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return m_MaxLockLevel;
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}
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set
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{
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m_MaxLockLevel = value;
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}
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get => m_MaxLockLevel;
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set => m_MaxLockLevel = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int LockLevel
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{
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get
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{
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return m_LockLevel;
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}
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set
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{
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m_LockLevel = value;
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}
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get => m_LockLevel;
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set => m_LockLevel = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int RequiredSkill
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{
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get
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{
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return m_RequiredSkill;
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}
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set
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{
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m_RequiredSkill = value;
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}
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get => m_RequiredSkill;
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set => m_RequiredSkill = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public virtual bool Locked
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{
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get
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{
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return m_Locked;
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}
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get => m_Locked;
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set
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{
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m_Locked = value;
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@ -85,35 +58,17 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public uint KeyValue
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{
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get
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{
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return m_KeyValue;
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}
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set
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{
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m_KeyValue = value;
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}
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get => m_KeyValue;
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set => m_KeyValue = value;
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}
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public override bool TrapOnOpen
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{
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get
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{
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return !m_TrapOnLockpick;
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}
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}
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public override bool TrapOnOpen => !m_TrapOnLockpick;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool TrapOnLockpick
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{
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get
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{
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return m_TrapOnLockpick;
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}
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set
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{
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m_TrapOnLockpick = value;
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}
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get => m_TrapOnLockpick;
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set => m_TrapOnLockpick = value;
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}
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public override void Serialize( GenericWriter writer )
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@ -403,8 +358,8 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsShipwreckedItem
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{
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get { return m_IsShipwreckedItem; }
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set { m_IsShipwreckedItem = value; }
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get => m_IsShipwreckedItem;
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set => m_IsShipwreckedItem = value;
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}
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#endregion
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@ -68,7 +68,7 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public bool AutoLock
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{
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get { return m_AutoLock; }
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get => m_AutoLock;
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set
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{
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m_AutoLock = value;
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@ -81,15 +81,19 @@ namespace Server.Items
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Map TargetMap { get { return m_TargetMap; } set { m_TargetMap = value; } }
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public Map TargetMap { get => m_TargetMap;
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set => m_TargetMap = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Point3D Target { get { return m_Target; } set { m_Target = value; } }
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public Point3D Target { get => m_Target;
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set => m_Target = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Bone
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{
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get { return ItemID == 0xECA; }
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get => ItemID == 0xECA;
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set
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{
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ItemID = value ? 0xECA : 0xE79;
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@ -98,13 +102,12 @@ namespace Server.Items
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public string Description { get { return m_Description; } set { m_Description = value; } }
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public override bool IsDecoContainer
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{
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get{ return false; }
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public string Description { get => m_Description;
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set => m_Description = value;
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}
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public override bool IsDecoContainer => false;
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[Constructible]
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public MarkContainer() : this( false )
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{
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@ -137,7 +140,7 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public override bool Locked
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{
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get { return base.Locked; }
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get => base.Locked;
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set
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{
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base.Locked = value;
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@ -24,10 +24,7 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile Owner
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{
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get
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{
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return m_Owner;
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}
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get => m_Owner;
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set
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{
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m_Owner = value;
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@ -91,13 +88,7 @@ namespace Server.Items
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}
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}
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public override TimeSpan DecayTime
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{
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get
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{
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return TimeSpan.FromMinutes( 30.0 );
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}
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}
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public override TimeSpan DecayTime => TimeSpan.FromMinutes( 30.0 );
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public override void AddNameProperty( ObjectPropertyList list )
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{
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@ -20,43 +20,25 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public TrapType TrapType
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{
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get
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{
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return m_TrapType;
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}
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set
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{
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m_TrapType = value;
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}
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get => m_TrapType;
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set => m_TrapType = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int TrapPower
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{
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get
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{
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return m_TrapPower;
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}
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set
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{
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m_TrapPower = value;
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}
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get => m_TrapPower;
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set => m_TrapPower = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int TrapLevel
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{
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get
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{
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return m_TrapLevel;
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}
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set
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{
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m_TrapLevel = value;
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}
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get => m_TrapLevel;
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set => m_TrapLevel = value;
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}
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public virtual bool TrapOnOpen{ get{ return true; } }
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public virtual bool TrapOnOpen => true;
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public TrappableContainer( int itemID ) : base( itemID )
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{
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@ -33,16 +33,22 @@ namespace Server.Items
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private List<Mobile> m_Guardians;
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[CommandProperty( AccessLevel.GameMaster )]
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public int Level{ get{ return m_Level; } set{ m_Level = value; } }
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public int Level{ get => m_Level;
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set => m_Level = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile Owner{ get{ return m_Owner; } set{ m_Owner = value; } }
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public Mobile Owner{ get => m_Owner;
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set => m_Owner = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public DateTime DeleteTime{ get{ return m_DeleteTime; } }
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public DateTime DeleteTime => m_DeleteTime;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Temporary{ get{ return m_Temporary; } set{ m_Temporary = value; } }
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public bool Temporary{ get => m_Temporary;
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set => m_Temporary = value;
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}
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public List<Mobile> Guardians => m_Guardians;
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@ -332,10 +338,7 @@ namespace Server.Items
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return false;
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}
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public override bool IsDecoContainer
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{
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get{ return false; }
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}
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public override bool IsDecoContainer => false;
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public override bool CheckItemUse( Mobile from, Item item )
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{
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