Fixes body expression style.
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parent
3f0a72a62f
commit
33f5e77a24
957 changed files with 7424 additions and 15973 deletions
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@ -22,35 +22,32 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Protected
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{
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get { return m_Protected; }
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set { m_Protected = value; }
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get => m_Protected;
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set => m_Protected = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Rectangle2D Bounds
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{
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get { return m_Bounds; }
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set { m_Bounds = value; }
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get => m_Bounds;
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set => m_Bounds = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int Width
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{
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get { return m_Width; }
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set { m_Width = value; }
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get => m_Width;
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set => m_Width = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int Height
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{
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get { return m_Height; }
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set { m_Height = value; }
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get => m_Height;
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set => m_Height = value;
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}
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public List<Point2D> Pins
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{
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get { return m_Pins; }
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}
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public List<Point2D> Pins => m_Pins;
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[Constructible]
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public MapItem() : base( 0x14EC )
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@ -66,10 +66,10 @@ namespace Server.Items
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private int m_Width, m_Height;
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private Rectangle2D m_Bounds;
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public int Name{ get{ return m_Name; } }
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public int Width{ get{ return m_Width; } }
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public int Height{ get{ return m_Height; } }
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public Rectangle2D Bounds{ get{ return m_Bounds; } }
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public int Name => m_Name;
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public int Width => m_Width;
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public int Height => m_Height;
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public Rectangle2D Bounds => m_Bounds;
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public PresetMapEntry( int name, int width, int height, int xLeft, int yTop, int xRight, int yBottom )
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{
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@ -111,7 +111,7 @@ namespace Server.Items
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new PresetMapEntry( 1041202, 200, 200, 0000, 0512, 1792, 2048 ) // map of Yew to Britain
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};
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public static PresetMapEntry[] Table{ get{ return m_Table; } }
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public static PresetMapEntry[] Table => m_Table;
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}
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public enum PresetMapType
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@ -18,22 +18,29 @@ namespace Server.Items
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private Point2D m_Location;
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[CommandProperty( AccessLevel.GameMaster )]
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public int Level{ get{ return m_Level; } set{ m_Level = value; InvalidateProperties(); } }
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public int Level{ get => m_Level;
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set{ m_Level = value; InvalidateProperties(); } }
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Completed{ get{ return m_Completed; } set{ m_Completed = value; InvalidateProperties(); } }
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public bool Completed{ get => m_Completed;
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set{ m_Completed = value; InvalidateProperties(); } }
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile CompletedBy{ get{ return m_CompletedBy; } set{ m_CompletedBy = value; InvalidateProperties(); } }
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public Mobile CompletedBy{ get => m_CompletedBy;
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set{ m_CompletedBy = value; InvalidateProperties(); } }
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile Decoder{ get{ return m_Decoder; } set{ m_Decoder = value; InvalidateProperties(); } }
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public Mobile Decoder{ get => m_Decoder;
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set{ m_Decoder = value; InvalidateProperties(); } }
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[CommandProperty( AccessLevel.GameMaster )]
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public Map ChestMap{ get{ return m_Map; } set{ m_Map = value; InvalidateProperties(); } }
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public Map ChestMap{ get => m_Map;
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set{ m_Map = value; InvalidateProperties(); } }
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[CommandProperty( AccessLevel.GameMaster )]
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public Point2D ChestLocation{ get{ return m_Location; } set{ m_Location = value; } }
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public Point2D ChestLocation{ get => m_Location;
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set => m_Location = value;
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}
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private static Point2D[] m_Locations;
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private static Point2D[] m_HavenLocations;
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