Fixes body expression style.

This commit is contained in:
Kamron Batman 2018-09-14 08:46:14 -07:00
parent 3f0a72a62f
commit 33f5e77a24
957 changed files with 7424 additions and 15973 deletions

View file

@ -114,7 +114,9 @@ namespace Server.Items
private Item m_Item;
private bool m_Perpetual; //Needed for Rummaged stuff. CONTRARY to the Patchlog, cause a later FoF contradicts it. Verify on OSI.
public bool Perpetual { get { return m_Perpetual; } set { m_Perpetual = value; } }
public bool Perpetual { get => m_Perpetual;
set => m_Perpetual = value;
}
public InstancedItemInfo( Item i, Mobile m )
{
@ -249,16 +251,13 @@ namespace Server.Items
}
}
public override bool IsDecoContainer
{
get{ return false; }
}
public override bool IsDecoContainer => false;
[CommandProperty( AccessLevel.GameMaster )]
public DateTime TimeOfDeath
{
get{ return m_TimeOfDeath; }
set{ m_TimeOfDeath = value; }
get => m_TimeOfDeath;
set => m_TimeOfDeath = value;
}
public override bool DisplayWeight => false;
@ -267,109 +266,82 @@ namespace Server.Items
public FacialHairInfo FacialHair => m_FacialHair;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsBones
{
get { return GetFlag( CorpseFlag.IsBones ); }
}
public bool IsBones => GetFlag( CorpseFlag.IsBones );
[CommandProperty( AccessLevel.GameMaster )]
public bool Devoured
{
get { return (m_Devourer != null); }
}
public bool Devoured => (m_Devourer != null);
[CommandProperty( AccessLevel.GameMaster )]
public bool Carved
{
get{ return GetFlag( CorpseFlag.Carved ); }
set { SetFlag( CorpseFlag.Carved, value ); }
get => GetFlag( CorpseFlag.Carved );
set => SetFlag( CorpseFlag.Carved, value );
}
[CommandProperty( AccessLevel.GameMaster )]
public bool VisitedByTaxidermist
{
get { return GetFlag( CorpseFlag.VisitedByTaxidermist ); }
set { SetFlag( CorpseFlag.VisitedByTaxidermist, value ); }
get => GetFlag( CorpseFlag.VisitedByTaxidermist );
set => SetFlag( CorpseFlag.VisitedByTaxidermist, value );
}
[CommandProperty( AccessLevel.GameMaster )]
public bool Channeled
{
get { return GetFlag( CorpseFlag.Channeled ); }
set { SetFlag( CorpseFlag.Channeled, value ); }
get => GetFlag( CorpseFlag.Channeled );
set => SetFlag( CorpseFlag.Channeled, value );
}
[CommandProperty( AccessLevel.GameMaster )]
public bool Animated
{
get { return GetFlag( CorpseFlag.Animated ); }
set { SetFlag( CorpseFlag.Animated, value ); }
get => GetFlag( CorpseFlag.Animated );
set => SetFlag( CorpseFlag.Animated, value );
}
[CommandProperty( AccessLevel.GameMaster )]
public bool SelfLooted
{
get { return GetFlag( CorpseFlag.SelfLooted ); }
set { SetFlag( CorpseFlag.SelfLooted, value ); }
get => GetFlag( CorpseFlag.SelfLooted );
set => SetFlag( CorpseFlag.SelfLooted, value );
}
[CommandProperty( AccessLevel.GameMaster )]
public AccessLevel AccessLevel
{
get{ return m_AccessLevel; }
}
public AccessLevel AccessLevel => m_AccessLevel;
public List<Mobile> Aggressors
{
get{ return m_Aggressors; }
}
public List<Mobile> Aggressors => m_Aggressors;
public List<Mobile> Looters
{
get{ return m_Looters; }
}
public List<Mobile> Looters => m_Looters;
[CommandProperty( AccessLevel.GameMaster )]
public Mobile Killer
{
get{ return m_Killer; }
}
public Mobile Killer => m_Killer;
public List<Item> EquipItems
{
get{ return m_EquipItems; }
}
public List<Item> EquipItems => m_EquipItems;
public List<Item> RestoreEquip
{
get { return m_RestoreEquip; }
set { m_RestoreEquip = value; }
get => m_RestoreEquip;
set => m_RestoreEquip = value;
}
public Guild Guild
{
get{ return m_Guild; }
}
public Guild Guild => m_Guild;
[CommandProperty( AccessLevel.GameMaster )]
public int Kills
{
get{ return m_Kills; }
set{ m_Kills = value; }
get => m_Kills;
set => m_Kills = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public bool Criminal
{
get { return GetFlag( CorpseFlag.Criminal ); }
set { SetFlag( CorpseFlag.Criminal, value ); }
get => GetFlag( CorpseFlag.Criminal );
set => SetFlag( CorpseFlag.Criminal, value );
}
[CommandProperty( AccessLevel.GameMaster )]
public Mobile Owner
{
get{ return m_Owner; }
}
public Mobile Owner => m_Owner;
public void TurnToBones()
{

View file

@ -7,10 +7,7 @@ namespace Server
{
private string m_Name;
public string Name
{
get{ return m_Name; }
}
public string Name => m_Name;
public CorpseNameAttribute( string name )
{