Fixes body expression style.
This commit is contained in:
parent
3f0a72a62f
commit
33f5e77a24
957 changed files with 7424 additions and 15973 deletions
|
|
@ -56,96 +56,145 @@ namespace Server.Items
|
|||
private int m_TriggerRange;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public ECEffectType EffectType{ get{ return m_EffectType; } set{ m_EffectType = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public EffectTriggerType TriggerType{ get{ return m_TriggerType; } set{ m_TriggerType = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public EffectLayer EffectLayer{ get{ return m_EffectLayer; } set{ m_EffectLayer = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public TimeSpan EffectDelay{ get{ return m_EffectDelay; } set{ m_EffectDelay = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public TimeSpan TriggerDelay{ get{ return m_TriggerDelay; } set{ m_TriggerDelay = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public TimeSpan SoundDelay{ get{ return m_SoundDelay; } set{ m_SoundDelay = value; } }
|
||||
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Item SourceItem{ get{ return m_Source as Item; } set{ m_Source = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Mobile SourceMobile{ get{ return m_Source as Mobile; } set{ m_Source = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool SourceNull{ get{ return ( m_Source == null ); } set{ if ( value ) m_Source = null; } }
|
||||
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Item TargetItem{ get{ return m_Target as Item; } set{ m_Target = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Mobile TargetMobile{ get{ return m_Target as Mobile; } set{ m_Target = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool TargetNull{ get{ return ( m_Target == null ); } set{ if ( value ) m_Target = null; } }
|
||||
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public EffectController Sequence{ get{ return m_Trigger; } set{ m_Trigger = value; } }
|
||||
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
private bool FixedDirection{ get{ return m_FixedDirection; } set{ m_FixedDirection = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
private bool Explodes{ get{ return m_Explodes; } set{ m_Explodes = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
private bool PlaySoundAtTrigger{ get{ return m_PlaySoundAtTrigger; } set{ m_PlaySoundAtTrigger = value; } }
|
||||
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int EffectItemID{ get{ return m_ItemID; } set{ m_ItemID = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int EffectHue{ get{ return m_Hue; } set{ m_Hue = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int RenderMode{ get{ return m_RenderMode; } set{ m_RenderMode = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Speed{ get{ return m_Speed; } set{ m_Speed = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Duration{ get{ return m_Duration; } set{ m_Duration = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int ParticleEffect{ get{ return m_ParticleEffect; } set{ m_ParticleEffect = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int ExplodeParticleEffect{ get{ return m_ExplodeParticleEffect; } set{ m_ExplodeParticleEffect = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int ExplodeSound{ get{ return m_ExplodeSound; } set{ m_ExplodeSound = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Unknown{ get{ return m_Unknown; } set{ m_Unknown = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int SoundID{ get{ return m_SoundID; } set{ m_SoundID = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int TriggerRange{ get{ return m_TriggerRange; } set{ m_TriggerRange = value; } }
|
||||
|
||||
public override string DefaultName
|
||||
{
|
||||
get { return "Effect Controller"; }
|
||||
public ECEffectType EffectType{ get => m_EffectType;
|
||||
set => m_EffectType = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public EffectTriggerType TriggerType{ get => m_TriggerType;
|
||||
set => m_TriggerType = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public EffectLayer EffectLayer{ get => m_EffectLayer;
|
||||
set => m_EffectLayer = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public TimeSpan EffectDelay{ get => m_EffectDelay;
|
||||
set => m_EffectDelay = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public TimeSpan TriggerDelay{ get => m_TriggerDelay;
|
||||
set => m_TriggerDelay = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public TimeSpan SoundDelay{ get => m_SoundDelay;
|
||||
set => m_SoundDelay = value;
|
||||
}
|
||||
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Item SourceItem{ get => m_Source as Item;
|
||||
set => m_Source = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Mobile SourceMobile{ get => m_Source as Mobile;
|
||||
set => m_Source = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool SourceNull{ get => ( m_Source == null );
|
||||
set{ if ( value ) m_Source = null; } }
|
||||
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Item TargetItem{ get => m_Target as Item;
|
||||
set => m_Target = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Mobile TargetMobile{ get => m_Target as Mobile;
|
||||
set => m_Target = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool TargetNull{ get => ( m_Target == null );
|
||||
set{ if ( value ) m_Target = null; } }
|
||||
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public EffectController Sequence{ get => m_Trigger;
|
||||
set => m_Trigger = value;
|
||||
}
|
||||
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
private bool FixedDirection{ get => m_FixedDirection;
|
||||
set => m_FixedDirection = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
private bool Explodes{ get => m_Explodes;
|
||||
set => m_Explodes = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
private bool PlaySoundAtTrigger{ get => m_PlaySoundAtTrigger;
|
||||
set => m_PlaySoundAtTrigger = value;
|
||||
}
|
||||
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int EffectItemID{ get => m_ItemID;
|
||||
set => m_ItemID = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int EffectHue{ get => m_Hue;
|
||||
set => m_Hue = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int RenderMode{ get => m_RenderMode;
|
||||
set => m_RenderMode = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Speed{ get => m_Speed;
|
||||
set => m_Speed = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Duration{ get => m_Duration;
|
||||
set => m_Duration = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int ParticleEffect{ get => m_ParticleEffect;
|
||||
set => m_ParticleEffect = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int ExplodeParticleEffect{ get => m_ExplodeParticleEffect;
|
||||
set => m_ExplodeParticleEffect = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int ExplodeSound{ get => m_ExplodeSound;
|
||||
set => m_ExplodeSound = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Unknown{ get => m_Unknown;
|
||||
set => m_Unknown = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int SoundID{ get => m_SoundID;
|
||||
set => m_SoundID = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int TriggerRange{ get => m_TriggerRange;
|
||||
set => m_TriggerRange = value;
|
||||
}
|
||||
|
||||
public override string DefaultName => "Effect Controller";
|
||||
|
||||
[Constructible]
|
||||
public EffectController() : base( 0x1B72 )
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue