Fixes body expression style.

This commit is contained in:
Kamron Batman 2018-09-14 08:46:14 -07:00
parent 3f0a72a62f
commit 33f5e77a24
957 changed files with 7424 additions and 15973 deletions

View file

@ -20,70 +20,70 @@ namespace Server.Items
[CommandProperty(AccessLevel.GameMaster)]
public bool SourceEffect
{
get { return m_SourceEffect; }
get => m_SourceEffect;
set { m_SourceEffect = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool DestEffect
{
get { return m_DestEffect; }
get => m_DestEffect;
set { m_DestEffect = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public int SoundID
{
get { return m_SoundID; }
get => m_SoundID;
set { m_SoundID = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan Delay
{
get { return m_Delay; }
get => m_Delay;
set { m_Delay = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool Active
{
get { return m_Active; }
get => m_Active;
set { m_Active = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public Point3D PointDest
{
get { return m_PointDest; }
get => m_PointDest;
set { m_PointDest = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public Map MapDest
{
get { return m_MapDest; }
get => m_MapDest;
set { m_MapDest = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool Creatures
{
get { return m_Creatures; }
get => m_Creatures;
set { m_Creatures = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool CombatCheck
{
get { return m_CombatCheck; }
get => m_CombatCheck;
set { m_CombatCheck = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool CriminalCheck
{
get { return m_CriminalCheck; }
get => m_CriminalCheck;
set { m_CriminalCheck = value; InvalidateProperties(); }
}
@ -302,28 +302,28 @@ namespace Server.Items
[CommandProperty(AccessLevel.GameMaster)]
public SkillName Skill
{
get { return m_Skill; }
get => m_Skill;
set { m_Skill = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public double Required
{
get { return m_Required; }
get => m_Required;
set { m_Required = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public string MessageString
{
get { return m_MessageString; }
get => m_MessageString;
set { m_MessageString = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public int MessageNumber
{
get { return m_MessageNumber; }
get => m_MessageNumber;
set { m_MessageNumber = value; InvalidateProperties(); }
}
@ -429,21 +429,21 @@ namespace Server.Items
[CommandProperty(AccessLevel.GameMaster)]
public string Substring
{
get { return m_Substring; }
get => m_Substring;
set { m_Substring = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public int Keyword
{
get { return m_Keyword; }
get => m_Keyword;
set { m_Keyword = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public int Range
{
get { return m_Range; }
get => m_Range;
set { m_Range = value; InvalidateProperties(); }
}
@ -573,36 +573,36 @@ namespace Server.Items
[CommandProperty(AccessLevel.GameMaster)]
public int StartNumber
{
get { return m_StartNumber; }
set { m_StartNumber = value; }
get => m_StartNumber;
set => m_StartNumber = value;
}
[CommandProperty(AccessLevel.GameMaster)]
public string StartMessage
{
get { return m_StartMessage; }
set { m_StartMessage = value; }
get => m_StartMessage;
set => m_StartMessage = value;
}
[CommandProperty(AccessLevel.GameMaster)]
public int ProgressNumber
{
get { return m_ProgressNumber; }
set { m_ProgressNumber = value; }
get => m_ProgressNumber;
set => m_ProgressNumber = value;
}
[CommandProperty(AccessLevel.GameMaster)]
public string ProgressMessage
{
get { return m_ProgressMessage; }
set { m_ProgressMessage = value; }
get => m_ProgressMessage;
set => m_ProgressMessage = value;
}
[CommandProperty(AccessLevel.GameMaster)]
public bool ShowTimeRemaining
{
get { return m_ShowTimeRemaining; }
set { m_ShowTimeRemaining = value; }
get => m_ShowTimeRemaining;
set => m_ShowTimeRemaining = value;
}
[Constructible]
@ -732,8 +732,8 @@ namespace Server.Items
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan TimeoutDelay
{
get { return m_TimeoutDelay; }
set { m_TimeoutDelay = value; }
get => m_TimeoutDelay;
set => m_TimeoutDelay = value;
}
[Constructible]
@ -846,8 +846,8 @@ namespace Server.Items
[CommandProperty(AccessLevel.GameMaster)]
public TimeoutTeleporter Teleporter
{
get { return m_Teleporter; }
set { m_Teleporter = value; }
get => m_Teleporter;
set => m_Teleporter = value;
}
[Constructible]
@ -868,10 +868,7 @@ namespace Server.Items
return true;
}
public override string DefaultName
{
get { return "timeout teleporter goal"; }
}
public override string DefaultName => "timeout teleporter goal";
public TimeoutGoal(Serial serial)
: base(serial)
@ -919,63 +916,63 @@ namespace Server.Items
[CommandProperty(AccessLevel.GameMaster)]
public bool DenyMounted
{
get { return GetFlag(ConditionFlag.DenyMounted); }
get => GetFlag(ConditionFlag.DenyMounted);
set { SetFlag(ConditionFlag.DenyMounted, value); InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool DenyFollowers
{
get { return GetFlag(ConditionFlag.DenyFollowers); }
get => GetFlag(ConditionFlag.DenyFollowers);
set { SetFlag(ConditionFlag.DenyFollowers, value); InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool DenyPackContents
{
get { return GetFlag(ConditionFlag.DenyPackContents); }
get => GetFlag(ConditionFlag.DenyPackContents);
set { SetFlag(ConditionFlag.DenyPackContents, value); InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool DenyHolding
{
get { return GetFlag(ConditionFlag.DenyHolding); }
get => GetFlag(ConditionFlag.DenyHolding);
set { SetFlag(ConditionFlag.DenyHolding, value); InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool DenyEquipment
{
get { return GetFlag(ConditionFlag.DenyEquipment); }
get => GetFlag(ConditionFlag.DenyEquipment);
set { SetFlag(ConditionFlag.DenyEquipment, value); InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool DenyTransformed
{
get { return GetFlag(ConditionFlag.DenyTransformed); }
get => GetFlag(ConditionFlag.DenyTransformed);
set { SetFlag(ConditionFlag.DenyTransformed, value); InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool StaffOnly
{
get { return GetFlag(ConditionFlag.StaffOnly); }
get => GetFlag(ConditionFlag.StaffOnly);
set { SetFlag(ConditionFlag.StaffOnly, value); InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool DenyPackEthereals
{
get { return GetFlag(ConditionFlag.DenyPackEthereals); }
get => GetFlag(ConditionFlag.DenyPackEthereals);
set { SetFlag(ConditionFlag.DenyPackEthereals, value); InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool DeadOnly
{
get { return GetFlag(ConditionFlag.DeadOnly); }
get => GetFlag(ConditionFlag.DeadOnly);
set { SetFlag(ConditionFlag.DeadOnly, value); InvalidateProperties(); }
}