Fixes body expression style.
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parent
3f0a72a62f
commit
33f5e77a24
957 changed files with 7424 additions and 15973 deletions
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@ -20,70 +20,70 @@ namespace Server.Items
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[CommandProperty(AccessLevel.GameMaster)]
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public bool SourceEffect
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{
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get { return m_SourceEffect; }
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get => m_SourceEffect;
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set { m_SourceEffect = value; InvalidateProperties(); }
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool DestEffect
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{
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get { return m_DestEffect; }
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get => m_DestEffect;
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set { m_DestEffect = value; InvalidateProperties(); }
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int SoundID
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{
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get { return m_SoundID; }
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get => m_SoundID;
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set { m_SoundID = value; InvalidateProperties(); }
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public TimeSpan Delay
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{
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get { return m_Delay; }
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get => m_Delay;
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set { m_Delay = value; InvalidateProperties(); }
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Active
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{
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get { return m_Active; }
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get => m_Active;
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set { m_Active = value; InvalidateProperties(); }
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Point3D PointDest
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{
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get { return m_PointDest; }
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get => m_PointDest;
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set { m_PointDest = value; InvalidateProperties(); }
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Map MapDest
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{
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get { return m_MapDest; }
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get => m_MapDest;
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set { m_MapDest = value; InvalidateProperties(); }
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Creatures
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{
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get { return m_Creatures; }
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get => m_Creatures;
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set { m_Creatures = value; InvalidateProperties(); }
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool CombatCheck
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{
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get { return m_CombatCheck; }
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get => m_CombatCheck;
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set { m_CombatCheck = value; InvalidateProperties(); }
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool CriminalCheck
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{
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get { return m_CriminalCheck; }
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get => m_CriminalCheck;
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set { m_CriminalCheck = value; InvalidateProperties(); }
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}
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@ -302,28 +302,28 @@ namespace Server.Items
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[CommandProperty(AccessLevel.GameMaster)]
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public SkillName Skill
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{
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get { return m_Skill; }
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get => m_Skill;
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set { m_Skill = value; InvalidateProperties(); }
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public double Required
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{
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get { return m_Required; }
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get => m_Required;
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set { m_Required = value; InvalidateProperties(); }
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public string MessageString
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{
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get { return m_MessageString; }
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get => m_MessageString;
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set { m_MessageString = value; InvalidateProperties(); }
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int MessageNumber
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{
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get { return m_MessageNumber; }
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get => m_MessageNumber;
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set { m_MessageNumber = value; InvalidateProperties(); }
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}
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@ -429,21 +429,21 @@ namespace Server.Items
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[CommandProperty(AccessLevel.GameMaster)]
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public string Substring
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{
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get { return m_Substring; }
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get => m_Substring;
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set { m_Substring = value; InvalidateProperties(); }
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int Keyword
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{
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get { return m_Keyword; }
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get => m_Keyword;
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set { m_Keyword = value; InvalidateProperties(); }
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int Range
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{
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get { return m_Range; }
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get => m_Range;
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set { m_Range = value; InvalidateProperties(); }
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}
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@ -573,36 +573,36 @@ namespace Server.Items
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[CommandProperty(AccessLevel.GameMaster)]
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public int StartNumber
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{
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get { return m_StartNumber; }
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set { m_StartNumber = value; }
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get => m_StartNumber;
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set => m_StartNumber = value;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public string StartMessage
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{
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get { return m_StartMessage; }
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set { m_StartMessage = value; }
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get => m_StartMessage;
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set => m_StartMessage = value;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int ProgressNumber
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{
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get { return m_ProgressNumber; }
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set { m_ProgressNumber = value; }
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get => m_ProgressNumber;
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set => m_ProgressNumber = value;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public string ProgressMessage
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{
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get { return m_ProgressMessage; }
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set { m_ProgressMessage = value; }
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get => m_ProgressMessage;
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set => m_ProgressMessage = value;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool ShowTimeRemaining
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{
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get { return m_ShowTimeRemaining; }
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set { m_ShowTimeRemaining = value; }
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get => m_ShowTimeRemaining;
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set => m_ShowTimeRemaining = value;
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}
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[Constructible]
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@ -732,8 +732,8 @@ namespace Server.Items
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[CommandProperty(AccessLevel.GameMaster)]
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public TimeSpan TimeoutDelay
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{
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get { return m_TimeoutDelay; }
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set { m_TimeoutDelay = value; }
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get => m_TimeoutDelay;
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set => m_TimeoutDelay = value;
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}
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[Constructible]
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@ -846,8 +846,8 @@ namespace Server.Items
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[CommandProperty(AccessLevel.GameMaster)]
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public TimeoutTeleporter Teleporter
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{
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get { return m_Teleporter; }
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set { m_Teleporter = value; }
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get => m_Teleporter;
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set => m_Teleporter = value;
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}
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[Constructible]
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@ -868,10 +868,7 @@ namespace Server.Items
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return true;
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}
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public override string DefaultName
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{
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get { return "timeout teleporter goal"; }
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}
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public override string DefaultName => "timeout teleporter goal";
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public TimeoutGoal(Serial serial)
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: base(serial)
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@ -919,63 +916,63 @@ namespace Server.Items
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[CommandProperty(AccessLevel.GameMaster)]
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public bool DenyMounted
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{
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get { return GetFlag(ConditionFlag.DenyMounted); }
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get => GetFlag(ConditionFlag.DenyMounted);
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set { SetFlag(ConditionFlag.DenyMounted, value); InvalidateProperties(); }
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool DenyFollowers
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{
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get { return GetFlag(ConditionFlag.DenyFollowers); }
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get => GetFlag(ConditionFlag.DenyFollowers);
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set { SetFlag(ConditionFlag.DenyFollowers, value); InvalidateProperties(); }
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool DenyPackContents
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{
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get { return GetFlag(ConditionFlag.DenyPackContents); }
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get => GetFlag(ConditionFlag.DenyPackContents);
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set { SetFlag(ConditionFlag.DenyPackContents, value); InvalidateProperties(); }
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool DenyHolding
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{
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get { return GetFlag(ConditionFlag.DenyHolding); }
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get => GetFlag(ConditionFlag.DenyHolding);
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set { SetFlag(ConditionFlag.DenyHolding, value); InvalidateProperties(); }
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool DenyEquipment
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{
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get { return GetFlag(ConditionFlag.DenyEquipment); }
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get => GetFlag(ConditionFlag.DenyEquipment);
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set { SetFlag(ConditionFlag.DenyEquipment, value); InvalidateProperties(); }
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool DenyTransformed
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{
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get { return GetFlag(ConditionFlag.DenyTransformed); }
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get => GetFlag(ConditionFlag.DenyTransformed);
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set { SetFlag(ConditionFlag.DenyTransformed, value); InvalidateProperties(); }
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool StaffOnly
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{
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get { return GetFlag(ConditionFlag.StaffOnly); }
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get => GetFlag(ConditionFlag.StaffOnly);
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set { SetFlag(ConditionFlag.StaffOnly, value); InvalidateProperties(); }
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool DenyPackEthereals
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{
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get { return GetFlag(ConditionFlag.DenyPackEthereals); }
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get => GetFlag(ConditionFlag.DenyPackEthereals);
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set { SetFlag(ConditionFlag.DenyPackEthereals, value); InvalidateProperties(); }
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool DeadOnly
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{
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get { return GetFlag(ConditionFlag.DeadOnly); }
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get => GetFlag(ConditionFlag.DeadOnly);
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set { SetFlag(ConditionFlag.DeadOnly, value); InvalidateProperties(); }
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}
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