Fixes body expression style.
This commit is contained in:
parent
3f0a72a62f
commit
33f5e77a24
957 changed files with 7424 additions and 15973 deletions
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@ -2,13 +2,10 @@ namespace Server.Items
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{
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public class Arrow : Item, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override double DefaultWeight
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{
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get { return 0.1; }
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}
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public override double DefaultWeight => 0.1;
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[Constructible]
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public Arrow() : this( 1 )
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@ -2,13 +2,10 @@ namespace Server.Items
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{
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public class Bolt : Item, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override double DefaultWeight
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{
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get { return 0.1; }
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}
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public override double DefaultWeight => 0.1;
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[Constructible]
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public Bolt() : this( 1 )
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@ -2,13 +2,10 @@ namespace Server.Items
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{
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public class Feather : Item, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override double DefaultWeight
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{
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get { return 0.1; }
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}
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public override double DefaultWeight => 0.1;
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[Constructible]
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public Feather() : this( 1 )
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@ -2,13 +2,10 @@ namespace Server.Items
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{
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public class Shaft : Item, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override double DefaultWeight
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{
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get { return 0.1; }
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}
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public override double DefaultWeight => 0.1;
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[Constructible]
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public Shaft() : this( 1 )
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@ -7,17 +7,14 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public CraftResource Resource
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{
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get{ return m_Resource; }
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get => m_Resource;
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set{ m_Resource = value; InvalidateProperties(); }
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}
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public override double DefaultWeight
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{
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get { return 0.1; }
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public override double DefaultWeight => 0.1;
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize( GenericWriter writer )
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{
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@ -11,7 +11,7 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public CraftResource Resource
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{
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get{ return m_Resource; }
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get => m_Resource;
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set{ m_Resource = value; InvalidateProperties(); }
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}
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@ -9,17 +9,14 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public CraftResource Resource
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{
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get{ return m_Resource; }
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get => m_Resource;
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set{ m_Resource = value; InvalidateProperties(); }
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}
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public override double DefaultWeight
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{
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get { return 0.1; }
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}
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public override double DefaultWeight => 0.1;
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize( GenericWriter writer )
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{
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@ -9,7 +9,7 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile Fisher
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{
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get{ return m_Fisher; }
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get => m_Fisher;
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set{ m_Fisher = value; InvalidateProperties(); }
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}
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@ -5,13 +5,10 @@ namespace Server.Items
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{
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public abstract class BaseMagicFish : Item
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{
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public virtual int Bonus{ get{ return 0; } }
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public virtual StatType Type{ get{ return StatType.Str; } }
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public virtual int Bonus => 0;
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public virtual StatType Type => StatType.Str;
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public override double DefaultWeight
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{
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get { return 1.0; }
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}
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public override double DefaultWeight => 1.0;
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public BaseMagicFish( int hue ) : base( 0xDD6 )
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{
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@ -7,7 +7,7 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public CraftResource Resource
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{
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get{ return m_Resource; }
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get => m_Resource;
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set{ m_Resource = value; InvalidateProperties(); }
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}
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@ -40,10 +40,7 @@ namespace Server.Items
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Stackable = Core.ML;
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}
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public override double DefaultWeight
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{
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get { return Core.ML ? 1.0 : 10.0; } // Pub 57
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}
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public override double DefaultWeight => Core.ML ? 1.0 : 10.0;
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public BaseGranite( CraftResource resource ) : base( 0x1779 )
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{
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@ -2,10 +2,7 @@ namespace Server.Items
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{
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public abstract class BaseReagent : Item
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{
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public override double DefaultWeight
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{
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get { return 0.1; }
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}
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public override double DefaultWeight => 0.1;
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public BaseReagent( int itemID ) : this( itemID, 1 )
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{
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@ -2,8 +2,8 @@ namespace Server.Items
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{
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public class BatWing : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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[Constructible]
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public BatWing() : this( 1 )
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@ -2,8 +2,8 @@ namespace Server.Items
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{
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public class BlackPearl : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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[Constructible]
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public BlackPearl() : this( 1 )
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@ -2,8 +2,8 @@ namespace Server.Items
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{
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public class Bloodmoss : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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[Constructible]
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public Bloodmoss() : this( 1 )
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@ -2,8 +2,8 @@ namespace Server.Items
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{
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public class DaemonBlood : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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[Constructible]
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public DaemonBlood() : this( 1 )
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@ -3,10 +3,7 @@ namespace Server.Items
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// TODO: Commodity?
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public class DaemonBone : BaseReagent
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{
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public override double DefaultWeight
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{
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get { return 1.0; }
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}
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public override double DefaultWeight => 1.0;
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[Constructible]
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public DaemonBone() : this( 1 )
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@ -2,8 +2,8 @@ namespace Server.Items
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{
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public class DeadWood : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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[Constructible]
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public DeadWood() : this( 1 )
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@ -2,8 +2,8 @@
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{
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public class DragonsBlood : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return Core.ML; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => Core.ML;
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[Constructible]
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public DragonsBlood()
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@ -2,8 +2,8 @@ namespace Server.Items
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{
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public class Garlic : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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[Constructible]
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public Garlic() : this( 1 )
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@ -2,8 +2,8 @@ namespace Server.Items
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{
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public class Ginseng : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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[Constructible]
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public Ginseng() : this( 1 )
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@ -2,8 +2,8 @@ namespace Server.Items
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{
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public class GraveDust : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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[Constructible]
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public GraveDust() : this( 1 )
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@ -2,8 +2,8 @@ namespace Server.Items
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{
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public class MandrakeRoot : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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[Constructible]
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public MandrakeRoot() : this( 1 )
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@ -2,8 +2,8 @@ namespace Server.Items
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{
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public class Nightshade : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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[Constructible]
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public Nightshade() : this( 1 )
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@ -2,8 +2,8 @@ namespace Server.Items
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{
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public class NoxCrystal : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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[Constructible]
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public NoxCrystal() : this( 1 )
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@ -2,8 +2,8 @@ namespace Server.Items
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{
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public class PigIron : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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[Constructible]
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public PigIron() : this( 1 )
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@ -2,8 +2,8 @@ namespace Server.Items
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{
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public class SpidersSilk : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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[Constructible]
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public SpidersSilk() : this( 1 )
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@ -2,8 +2,8 @@ namespace Server.Items
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{
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public class SulfurousAsh : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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[Constructible]
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public SulfurousAsh() : this( 1 )
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@ -5,8 +5,8 @@ namespace Server.Items
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[FlippableAttribute( 0xF95, 0xF96, 0xF97, 0xF98, 0xF99, 0xF9A, 0xF9B, 0xF9C )]
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public class BoltOfCloth : Item, IScissorable, IDyable, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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[Constructible]
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public BoltOfCloth() : this( 1 )
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@ -2,8 +2,8 @@ namespace Server.Items
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{
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public class Bone : Item, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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[Constructible]
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public Bone() : this( 1 )
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@ -5,13 +5,10 @@ namespace Server.Items
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[FlippableAttribute( 0x1766, 0x1768 )]
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public class Cloth : Item, IScissorable, IDyable, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override double DefaultWeight
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{
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get { return 0.1; }
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}
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public override double DefaultWeight => 0.1;
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[Constructible]
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public Cloth() : this( 1 )
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@ -7,12 +7,12 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public CraftResource Resource
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{
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get{ return m_Resource; }
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get => m_Resource;
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set{ m_Resource = value; InvalidateProperties(); }
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize( GenericWriter writer )
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{
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@ -7,12 +7,12 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public CraftResource Resource
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{
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get{ return m_Resource; }
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get => m_Resource;
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set{ m_Resource = value; InvalidateProperties(); }
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize( GenericWriter writer )
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{
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@ -5,13 +5,10 @@ namespace Server.Items
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[FlippableAttribute( 0x1765, 0x1767 )]
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public class UncutCloth : Item, IScissorable, IDyable, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override double DefaultWeight
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||||
{
|
||||
get { return 0.1; }
|
||||
}
|
||||
public override double DefaultWeight => 0.1;
|
||||
|
||||
[Constructible]
|
||||
public UncutCloth() : this( 1 )
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue