Fixes body expression style.

This commit is contained in:
Kamron Batman 2018-09-14 08:46:14 -07:00
parent 3f0a72a62f
commit 33f5e77a24
957 changed files with 7424 additions and 15973 deletions

View file

@ -2,13 +2,10 @@ namespace Server.Items
{
public class Arrow : Item, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override double DefaultWeight
{
get { return 0.1; }
}
public override double DefaultWeight => 0.1;
[Constructible]
public Arrow() : this( 1 )

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@ -2,13 +2,10 @@ namespace Server.Items
{
public class Bolt : Item, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override double DefaultWeight
{
get { return 0.1; }
}
public override double DefaultWeight => 0.1;
[Constructible]
public Bolt() : this( 1 )

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@ -2,13 +2,10 @@ namespace Server.Items
{
public class Feather : Item, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override double DefaultWeight
{
get { return 0.1; }
}
public override double DefaultWeight => 0.1;
[Constructible]
public Feather() : this( 1 )

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@ -2,13 +2,10 @@ namespace Server.Items
{
public class Shaft : Item, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override double DefaultWeight
{
get { return 0.1; }
}
public override double DefaultWeight => 0.1;
[Constructible]
public Shaft() : this( 1 )

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@ -7,17 +7,14 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get{ return m_Resource; }
get => m_Resource;
set{ m_Resource = value; InvalidateProperties(); }
}
public override double DefaultWeight
{
get { return 0.1; }
}
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
public override double DefaultWeight => 0.1;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override void Serialize( GenericWriter writer )
{

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@ -11,7 +11,7 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get{ return m_Resource; }
get => m_Resource;
set{ m_Resource = value; InvalidateProperties(); }
}

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@ -9,17 +9,14 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get{ return m_Resource; }
get => m_Resource;
set{ m_Resource = value; InvalidateProperties(); }
}
public override double DefaultWeight
{
get { return 0.1; }
}
public override double DefaultWeight => 0.1;
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override void Serialize( GenericWriter writer )
{

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@ -9,7 +9,7 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public Mobile Fisher
{
get{ return m_Fisher; }
get => m_Fisher;
set{ m_Fisher = value; InvalidateProperties(); }
}

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@ -5,13 +5,10 @@ namespace Server.Items
{
public abstract class BaseMagicFish : Item
{
public virtual int Bonus{ get{ return 0; } }
public virtual StatType Type{ get{ return StatType.Str; } }
public virtual int Bonus => 0;
public virtual StatType Type => StatType.Str;
public override double DefaultWeight
{
get { return 1.0; }
}
public override double DefaultWeight => 1.0;
public BaseMagicFish( int hue ) : base( 0xDD6 )
{

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@ -7,7 +7,7 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get{ return m_Resource; }
get => m_Resource;
set{ m_Resource = value; InvalidateProperties(); }
}
@ -40,10 +40,7 @@ namespace Server.Items
Stackable = Core.ML;
}
public override double DefaultWeight
{
get { return Core.ML ? 1.0 : 10.0; } // Pub 57
}
public override double DefaultWeight => Core.ML ? 1.0 : 10.0;
public BaseGranite( CraftResource resource ) : base( 0x1779 )
{

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@ -2,10 +2,7 @@ namespace Server.Items
{
public abstract class BaseReagent : Item
{
public override double DefaultWeight
{
get { return 0.1; }
}
public override double DefaultWeight => 0.1;
public BaseReagent( int itemID ) : this( itemID, 1 )
{

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@ -2,8 +2,8 @@ namespace Server.Items
{
public class BatWing : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[Constructible]
public BatWing() : this( 1 )

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@ -2,8 +2,8 @@ namespace Server.Items
{
public class BlackPearl : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[Constructible]
public BlackPearl() : this( 1 )

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@ -2,8 +2,8 @@ namespace Server.Items
{
public class Bloodmoss : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[Constructible]
public Bloodmoss() : this( 1 )

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@ -2,8 +2,8 @@ namespace Server.Items
{
public class DaemonBlood : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[Constructible]
public DaemonBlood() : this( 1 )

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@ -3,10 +3,7 @@ namespace Server.Items
// TODO: Commodity?
public class DaemonBone : BaseReagent
{
public override double DefaultWeight
{
get { return 1.0; }
}
public override double DefaultWeight => 1.0;
[Constructible]
public DaemonBone() : this( 1 )

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@ -2,8 +2,8 @@ namespace Server.Items
{
public class DeadWood : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[Constructible]
public DeadWood() : this( 1 )

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@ -2,8 +2,8 @@
{
public class DragonsBlood : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return Core.ML; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => Core.ML;
[Constructible]
public DragonsBlood()

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@ -2,8 +2,8 @@ namespace Server.Items
{
public class Garlic : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[Constructible]
public Garlic() : this( 1 )

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@ -2,8 +2,8 @@ namespace Server.Items
{
public class Ginseng : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[Constructible]
public Ginseng() : this( 1 )

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@ -2,8 +2,8 @@ namespace Server.Items
{
public class GraveDust : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[Constructible]
public GraveDust() : this( 1 )

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@ -2,8 +2,8 @@ namespace Server.Items
{
public class MandrakeRoot : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[Constructible]
public MandrakeRoot() : this( 1 )

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@ -2,8 +2,8 @@ namespace Server.Items
{
public class Nightshade : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[Constructible]
public Nightshade() : this( 1 )

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@ -2,8 +2,8 @@ namespace Server.Items
{
public class NoxCrystal : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[Constructible]
public NoxCrystal() : this( 1 )

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@ -2,8 +2,8 @@ namespace Server.Items
{
public class PigIron : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[Constructible]
public PigIron() : this( 1 )

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@ -2,8 +2,8 @@ namespace Server.Items
{
public class SpidersSilk : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[Constructible]
public SpidersSilk() : this( 1 )

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@ -2,8 +2,8 @@ namespace Server.Items
{
public class SulfurousAsh : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[Constructible]
public SulfurousAsh() : this( 1 )

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@ -5,8 +5,8 @@ namespace Server.Items
[FlippableAttribute( 0xF95, 0xF96, 0xF97, 0xF98, 0xF99, 0xF9A, 0xF9B, 0xF9C )]
public class BoltOfCloth : Item, IScissorable, IDyable, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[Constructible]
public BoltOfCloth() : this( 1 )

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@ -2,8 +2,8 @@ namespace Server.Items
{
public class Bone : Item, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[Constructible]
public Bone() : this( 1 )

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@ -5,13 +5,10 @@ namespace Server.Items
[FlippableAttribute( 0x1766, 0x1768 )]
public class Cloth : Item, IScissorable, IDyable, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override double DefaultWeight
{
get { return 0.1; }
}
public override double DefaultWeight => 0.1;
[Constructible]
public Cloth() : this( 1 )

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@ -7,12 +7,12 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get{ return m_Resource; }
get => m_Resource;
set{ m_Resource = value; InvalidateProperties(); }
}
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override void Serialize( GenericWriter writer )
{

View file

@ -7,12 +7,12 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get{ return m_Resource; }
get => m_Resource;
set{ m_Resource = value; InvalidateProperties(); }
}
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override void Serialize( GenericWriter writer )
{

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@ -5,13 +5,10 @@ namespace Server.Items
[FlippableAttribute( 0x1765, 0x1767 )]
public class UncutCloth : Item, IScissorable, IDyable, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override double DefaultWeight
{
get { return 0.1; }
}
public override double DefaultWeight => 0.1;
[Constructible]
public UncutCloth() : this( 1 )