Fixes body expression style.
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parent
3f0a72a62f
commit
33f5e77a24
957 changed files with 7424 additions and 15973 deletions
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@ -2,10 +2,7 @@ namespace Server.Items
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{
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public abstract class BaseReagent : Item
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{
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public override double DefaultWeight
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{
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get { return 0.1; }
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}
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public override double DefaultWeight => 0.1;
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public BaseReagent( int itemID ) : this( itemID, 1 )
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{
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@ -2,8 +2,8 @@ namespace Server.Items
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{
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public class BatWing : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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[Constructible]
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public BatWing() : this( 1 )
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@ -2,8 +2,8 @@ namespace Server.Items
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{
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public class BlackPearl : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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[Constructible]
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public BlackPearl() : this( 1 )
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@ -2,8 +2,8 @@ namespace Server.Items
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{
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public class Bloodmoss : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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[Constructible]
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public Bloodmoss() : this( 1 )
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@ -2,8 +2,8 @@ namespace Server.Items
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{
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public class DaemonBlood : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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[Constructible]
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public DaemonBlood() : this( 1 )
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@ -3,10 +3,7 @@ namespace Server.Items
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// TODO: Commodity?
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public class DaemonBone : BaseReagent
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{
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public override double DefaultWeight
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{
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get { return 1.0; }
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}
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public override double DefaultWeight => 1.0;
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[Constructible]
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public DaemonBone() : this( 1 )
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@ -2,8 +2,8 @@ namespace Server.Items
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{
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public class DeadWood : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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[Constructible]
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public DeadWood() : this( 1 )
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@ -2,8 +2,8 @@
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{
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public class DragonsBlood : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return Core.ML; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => Core.ML;
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[Constructible]
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public DragonsBlood()
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@ -2,8 +2,8 @@ namespace Server.Items
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{
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public class Garlic : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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[Constructible]
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public Garlic() : this( 1 )
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@ -2,8 +2,8 @@ namespace Server.Items
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{
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public class Ginseng : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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[Constructible]
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public Ginseng() : this( 1 )
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@ -2,8 +2,8 @@ namespace Server.Items
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{
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public class GraveDust : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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[Constructible]
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public GraveDust() : this( 1 )
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@ -2,8 +2,8 @@ namespace Server.Items
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{
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public class MandrakeRoot : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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[Constructible]
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public MandrakeRoot() : this( 1 )
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@ -2,8 +2,8 @@ namespace Server.Items
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{
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public class Nightshade : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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[Constructible]
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public Nightshade() : this( 1 )
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@ -2,8 +2,8 @@ namespace Server.Items
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{
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public class NoxCrystal : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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[Constructible]
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public NoxCrystal() : this( 1 )
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@ -2,8 +2,8 @@ namespace Server.Items
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{
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public class PigIron : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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[Constructible]
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public PigIron() : this( 1 )
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@ -2,8 +2,8 @@ namespace Server.Items
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{
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public class SpidersSilk : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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[Constructible]
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public SpidersSilk() : this( 1 )
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@ -2,8 +2,8 @@ namespace Server.Items
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{
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public class SulfurousAsh : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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[Constructible]
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public SulfurousAsh() : this( 1 )
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