Fixes body expression style.

This commit is contained in:
Kamron Batman 2018-09-14 08:46:14 -07:00
parent 3f0a72a62f
commit 33f5e77a24
957 changed files with 7424 additions and 15973 deletions

View file

@ -2,10 +2,7 @@ namespace Server.Items
{
public abstract class BaseReagent : Item
{
public override double DefaultWeight
{
get { return 0.1; }
}
public override double DefaultWeight => 0.1;
public BaseReagent( int itemID ) : this( itemID, 1 )
{

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@ -2,8 +2,8 @@ namespace Server.Items
{
public class BatWing : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[Constructible]
public BatWing() : this( 1 )

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@ -2,8 +2,8 @@ namespace Server.Items
{
public class BlackPearl : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[Constructible]
public BlackPearl() : this( 1 )

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@ -2,8 +2,8 @@ namespace Server.Items
{
public class Bloodmoss : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[Constructible]
public Bloodmoss() : this( 1 )

View file

@ -2,8 +2,8 @@ namespace Server.Items
{
public class DaemonBlood : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[Constructible]
public DaemonBlood() : this( 1 )

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@ -3,10 +3,7 @@ namespace Server.Items
// TODO: Commodity?
public class DaemonBone : BaseReagent
{
public override double DefaultWeight
{
get { return 1.0; }
}
public override double DefaultWeight => 1.0;
[Constructible]
public DaemonBone() : this( 1 )

View file

@ -2,8 +2,8 @@ namespace Server.Items
{
public class DeadWood : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[Constructible]
public DeadWood() : this( 1 )

View file

@ -2,8 +2,8 @@
{
public class DragonsBlood : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return Core.ML; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => Core.ML;
[Constructible]
public DragonsBlood()

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@ -2,8 +2,8 @@ namespace Server.Items
{
public class Garlic : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[Constructible]
public Garlic() : this( 1 )

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@ -2,8 +2,8 @@ namespace Server.Items
{
public class Ginseng : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[Constructible]
public Ginseng() : this( 1 )

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@ -2,8 +2,8 @@ namespace Server.Items
{
public class GraveDust : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[Constructible]
public GraveDust() : this( 1 )

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@ -2,8 +2,8 @@ namespace Server.Items
{
public class MandrakeRoot : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[Constructible]
public MandrakeRoot() : this( 1 )

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@ -2,8 +2,8 @@ namespace Server.Items
{
public class Nightshade : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[Constructible]
public Nightshade() : this( 1 )

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@ -2,8 +2,8 @@ namespace Server.Items
{
public class NoxCrystal : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[Constructible]
public NoxCrystal() : this( 1 )

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@ -2,8 +2,8 @@ namespace Server.Items
{
public class PigIron : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[Constructible]
public PigIron() : this( 1 )

View file

@ -2,8 +2,8 @@ namespace Server.Items
{
public class SpidersSilk : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[Constructible]
public SpidersSilk() : this( 1 )

View file

@ -2,8 +2,8 @@ namespace Server.Items
{
public class SulfurousAsh : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[Constructible]
public SulfurousAsh() : this( 1 )