Fixes body expression style.

This commit is contained in:
Kamron Batman 2018-09-14 08:46:14 -07:00
parent 3f0a72a62f
commit 33f5e77a24
957 changed files with 7424 additions and 15973 deletions

View file

@ -5,8 +5,8 @@ namespace Server.Items
[FlippableAttribute( 0xF95, 0xF96, 0xF97, 0xF98, 0xF99, 0xF9A, 0xF9B, 0xF9C )]
public class BoltOfCloth : Item, IScissorable, IDyable, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[Constructible]
public BoltOfCloth() : this( 1 )

View file

@ -2,8 +2,8 @@ namespace Server.Items
{
public class Bone : Item, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[Constructible]
public Bone() : this( 1 )

View file

@ -5,13 +5,10 @@ namespace Server.Items
[FlippableAttribute( 0x1766, 0x1768 )]
public class Cloth : Item, IScissorable, IDyable, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override double DefaultWeight
{
get { return 0.1; }
}
public override double DefaultWeight => 0.1;
[Constructible]
public Cloth() : this( 1 )

View file

@ -7,12 +7,12 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get{ return m_Resource; }
get => m_Resource;
set{ m_Resource = value; InvalidateProperties(); }
}
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override void Serialize( GenericWriter writer )
{

View file

@ -7,12 +7,12 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get{ return m_Resource; }
get => m_Resource;
set{ m_Resource = value; InvalidateProperties(); }
}
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override void Serialize( GenericWriter writer )
{

View file

@ -5,13 +5,10 @@ namespace Server.Items
[FlippableAttribute( 0x1765, 0x1767 )]
public class UncutCloth : Item, IScissorable, IDyable, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override double DefaultWeight
{
get { return 0.1; }
}
public override double DefaultWeight => 0.1;
[Constructible]
public UncutCloth() : this( 1 )