Fixes body expression style.
This commit is contained in:
parent
3f0a72a62f
commit
33f5e77a24
957 changed files with 7424 additions and 15973 deletions
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@ -15,8 +15,8 @@ namespace Server.Items
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Amount = amount;
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return (Core.ML); } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => (Core.ML);
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public BlankScroll( Serial serial ) : base( serial )
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{
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@ -2,8 +2,8 @@ namespace Server.Items
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{
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public class Bottle : Item, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return (Core.ML); } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => (Core.ML);
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[Constructible]
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public Bottle() : this( 1 )
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@ -17,43 +17,25 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public Point3D Target
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{
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get
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{
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return m_Target;
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}
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set
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{
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m_Target = value;
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}
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get => m_Target;
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set => m_Target = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Map TargetMap
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{
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get
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{
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return m_TargetMap;
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}
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set
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{
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m_TargetMap = value;
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}
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get => m_TargetMap;
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set => m_TargetMap = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Dispellable
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{
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get
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{
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return m_bDispellable;
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}
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set
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{
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m_bDispellable = value;
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}
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get => m_bDispellable;
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set => m_bDispellable = value;
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}
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public virtual bool ShowFeluccaWarning{ get{ return false; } }
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public virtual bool ShowFeluccaWarning => false;
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[Constructible]
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public Moongate() : this( Point3D.Zero, null )
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@ -273,50 +255,50 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public int GumpWidth
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{
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get{ return m_GumpWidth; }
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set{ m_GumpWidth = value; }
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get => m_GumpWidth;
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set => m_GumpWidth = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int GumpHeight
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{
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get{ return m_GumpHeight; }
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set{ m_GumpHeight = value; }
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get => m_GumpHeight;
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set => m_GumpHeight = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int TitleColor
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{
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get{ return m_TitleColor; }
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set{ m_TitleColor = value; }
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get => m_TitleColor;
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set => m_TitleColor = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int MessageColor
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{
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get{ return m_MessageColor; }
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set{ m_MessageColor = value; }
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get => m_MessageColor;
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set => m_MessageColor = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int TitleNumber
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{
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get{ return m_TitleNumber; }
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set{ m_TitleNumber = value; }
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get => m_TitleNumber;
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set => m_TitleNumber = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int MessageNumber
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{
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get{ return m_MessageNumber; }
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set{ m_MessageNumber = value; }
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get => m_MessageNumber;
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set => m_MessageNumber = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public string MessageString
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{
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get{ return m_MessageString; }
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set{ m_MessageString = value; }
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get => m_MessageString;
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set => m_MessageString = value;
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}
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[Constructible]
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@ -10,10 +10,7 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public int Held
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{
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get
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{
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return m_Held;
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}
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get => m_Held;
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set
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{
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if ( m_Held != value )
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@ -28,10 +25,7 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public PotionEffect Type
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{
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get
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{
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return m_Type;
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}
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get => m_Type;
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set
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{
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m_Type = value;
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@ -78,10 +78,7 @@ namespace Server.Items
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[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
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public string Description
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{
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get
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{
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return m_Description;
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}
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get => m_Description;
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set
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{
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m_Description = value;
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@ -92,10 +89,7 @@ namespace Server.Items
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[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
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public bool Marked
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{
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get
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{
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return m_Marked;
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}
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get => m_Marked;
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set
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{
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if ( m_Marked != value )
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@ -110,23 +104,14 @@ namespace Server.Items
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[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
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public Point3D Target
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{
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get
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{
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return m_Target;
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}
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set
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{
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m_Target = value;
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}
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get => m_Target;
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set => m_Target = value;
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}
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[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
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public Map TargetMap
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{
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get
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{
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return m_TargetMap;
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}
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get => m_TargetMap;
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set
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{
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if ( m_TargetMap != value )
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@ -43,10 +43,7 @@ namespace Server.Items
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public PotionEffect PotionEffect
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{
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get
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{
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return m_PotionEffect;
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}
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get => m_PotionEffect;
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set
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{
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m_PotionEffect = value;
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@ -54,8 +51,8 @@ namespace Server.Items
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return (Core.ML); } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => (Core.ML);
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public override int LabelNumber => 1041314 + (int)m_PotionEffect;
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@ -71,7 +68,7 @@ namespace Server.Items
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{
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}
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public virtual bool RequireFreeHand{ get{ return true; } }
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public virtual bool RequireFreeHand => true;
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public static bool HasFreeHand( Mobile m )
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{
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@ -140,10 +140,7 @@ namespace Server.Items
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{
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private BaseConflagrationPotion m_Potion;
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public BaseConflagrationPotion Potion
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{
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get{ return m_Potion; }
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}
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public BaseConflagrationPotion Potion => m_Potion;
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public ThrowTarget( BaseConflagrationPotion potion ) : base( 12, true, TargetFlags.None )
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{
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@ -185,7 +182,7 @@ namespace Server.Items
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private DateTime m_End;
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private Timer m_Timer;
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public Mobile From{ get{ return m_From; } }
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public Mobile From => m_From;
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public override bool BlocksFit => true;
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@ -160,10 +160,7 @@ namespace Server.Items
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{
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private BaseConfusionBlastPotion m_Potion;
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public BaseConfusionBlastPotion Potion
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{
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get{ return m_Potion; }
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}
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public BaseConfusionBlastPotion Potion => m_Potion;
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public ThrowTarget( BaseConfusionBlastPotion potion ) : base( 12, true, TargetFlags.None )
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{
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@ -7,15 +7,9 @@ namespace Server.Items
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private Poison m_Poison;
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private double m_Chance;
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public Poison Poison
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{
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get{ return m_Poison; }
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}
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public Poison Poison => m_Poison;
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public double Chance
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{
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get{ return m_Chance; }
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}
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public double Chance => m_Chance;
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public CureLevelInfo( Poison poison, double chance )
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{
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@ -166,10 +166,7 @@ namespace Server.Items
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{
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private BaseExplosionPotion m_Potion;
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public BaseExplosionPotion Potion
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{
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get{ return m_Potion; }
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}
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public BaseExplosionPotion Potion => m_Potion;
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public ThrowTarget( BaseExplosionPotion potion ) : base( 12, true, TargetFlags.None )
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{
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@ -18,7 +18,7 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public BookQuality Quality
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{
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get{ return m_Quality; }
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get => m_Quality;
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set{ m_Quality = value; InvalidateProperties(); }
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}
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@ -36,31 +36,28 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public DateTime NextUse
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{
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get{ return m_NextUse; }
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set{ m_NextUse = value; }
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get => m_NextUse;
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set => m_NextUse = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile Crafter
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{
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get{ return m_Crafter; }
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get => m_Crafter;
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set{ m_Crafter = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public SecureLevel Level
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{
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get{ return m_Level; }
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set{ m_Level = value; }
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get => m_Level;
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set => m_Level = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public string Description
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{
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get
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{
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return m_Description;
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}
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get => m_Description;
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set
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{
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m_Description = value;
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@ -71,39 +68,21 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public int CurCharges
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{
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get
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{
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return m_CurCharges;
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}
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set
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{
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m_CurCharges = value;
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}
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get => m_CurCharges;
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set => m_CurCharges = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int MaxCharges
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{
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get
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{
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return m_MaxCharges;
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}
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set
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{
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m_MaxCharges = value;
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}
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get => m_MaxCharges;
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set => m_MaxCharges = value;
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}
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public List<Mobile> Openers
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{
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get
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{
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return m_Openers;
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}
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set
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{
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m_Openers = value;
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}
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get => m_Openers;
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set => m_Openers = value;
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}
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public override int LabelNumber => 1041267; // runebook
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@ -131,13 +110,7 @@ namespace Server.Items
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{
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}
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public List<RunebookEntry> Entries
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{
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get
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{
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return m_Entries;
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}
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}
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public List<RunebookEntry> Entries => m_Entries;
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public RunebookEntry Default
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{
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@ -480,25 +453,13 @@ namespace Server.Items
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private string m_Description;
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private BaseHouse m_House;
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public Point3D Location
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{
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get{ return m_Location; }
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}
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public Point3D Location => m_Location;
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public Map Map
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{
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get{ return m_Map; }
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}
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public Map Map => m_Map;
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public string Description
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{
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get{ return m_Description; }
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}
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public string Description => m_Description;
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public BaseHouse House
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{
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get{ return m_House; }
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}
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public BaseHouse House => m_House;
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public RunebookEntry( Point3D loc, Map map, string desc, BaseHouse house )
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{
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@ -8,16 +8,10 @@ namespace Server.Items
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{
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private int m_SpellID;
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public int SpellID
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{
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get
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{
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return m_SpellID;
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}
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}
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public int SpellID => m_SpellID;
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return (Core.ML); } }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => (Core.ML);
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public SpellScroll( Serial serial ) : base( serial )
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{
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|
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@ -34,14 +34,14 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public string EngravedText
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{
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get{ return m_EngravedText; }
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get => m_EngravedText;
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set{ m_EngravedText = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public BookQuality Quality
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{
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get{ return m_Quality; }
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get => m_Quality;
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set{ m_Quality = value; InvalidateProperties(); }
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}
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@ -302,20 +302,20 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public AosAttributes Attributes
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{
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get{ return m_AosAttributes; }
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get => m_AosAttributes;
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set{}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public AosSkillBonuses SkillBonuses
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{
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get{ return m_AosSkillBonuses; }
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get => m_AosSkillBonuses;
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set{}
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}
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public virtual SpellbookType SpellbookType{ get{ return SpellbookType.Regular; } }
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public virtual int BookOffset{ get{ return 0; } }
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public virtual int BookCount{ get{ return 64; } }
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public virtual SpellbookType SpellbookType => SpellbookType.Regular;
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public virtual int BookOffset => 0;
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public virtual int BookCount => 64;
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private ulong m_Content;
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private int m_Count;
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@ -386,10 +386,7 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public ulong Content
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{
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get
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{
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return m_Content;
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}
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get => m_Content;
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set
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{
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if ( m_Content != value )
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@ -410,13 +407,7 @@ namespace Server.Items
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int SpellCount
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{
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get
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{
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return m_Count;
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}
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}
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public int SpellCount => m_Count;
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[Constructible]
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public Spellbook() : this( (ulong)0 )
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|
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@ -560,7 +551,7 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile Crafter
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{
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get{ return m_Crafter; }
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get => m_Crafter;
|
||||
set{ m_Crafter = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
@ -700,14 +691,14 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public SlayerName Slayer
|
||||
{
|
||||
get { return m_Slayer; }
|
||||
get => m_Slayer;
|
||||
set { m_Slayer = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public SlayerName Slayer2
|
||||
{
|
||||
get { return m_Slayer2; }
|
||||
get => m_Slayer2;
|
||||
set { m_Slayer2 = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue