Fixes body expression style.

This commit is contained in:
Kamron Batman 2018-09-14 08:46:14 -07:00
parent 3f0a72a62f
commit 33f5e77a24
957 changed files with 7424 additions and 15973 deletions

View file

@ -15,8 +15,8 @@ namespace Server.Items
Amount = amount;
}
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return (Core.ML); } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => (Core.ML);
public BlankScroll( Serial serial ) : base( serial )
{

View file

@ -2,8 +2,8 @@ namespace Server.Items
{
public class Bottle : Item, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return (Core.ML); } }
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => (Core.ML);
[Constructible]
public Bottle() : this( 1 )

View file

@ -17,43 +17,25 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public Point3D Target
{
get
{
return m_Target;
}
set
{
m_Target = value;
}
get => m_Target;
set => m_Target = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public Map TargetMap
{
get
{
return m_TargetMap;
}
set
{
m_TargetMap = value;
}
get => m_TargetMap;
set => m_TargetMap = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public bool Dispellable
{
get
{
return m_bDispellable;
}
set
{
m_bDispellable = value;
}
get => m_bDispellable;
set => m_bDispellable = value;
}
public virtual bool ShowFeluccaWarning{ get{ return false; } }
public virtual bool ShowFeluccaWarning => false;
[Constructible]
public Moongate() : this( Point3D.Zero, null )
@ -273,50 +255,50 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public int GumpWidth
{
get{ return m_GumpWidth; }
set{ m_GumpWidth = value; }
get => m_GumpWidth;
set => m_GumpWidth = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public int GumpHeight
{
get{ return m_GumpHeight; }
set{ m_GumpHeight = value; }
get => m_GumpHeight;
set => m_GumpHeight = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public int TitleColor
{
get{ return m_TitleColor; }
set{ m_TitleColor = value; }
get => m_TitleColor;
set => m_TitleColor = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public int MessageColor
{
get{ return m_MessageColor; }
set{ m_MessageColor = value; }
get => m_MessageColor;
set => m_MessageColor = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public int TitleNumber
{
get{ return m_TitleNumber; }
set{ m_TitleNumber = value; }
get => m_TitleNumber;
set => m_TitleNumber = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public int MessageNumber
{
get{ return m_MessageNumber; }
set{ m_MessageNumber = value; }
get => m_MessageNumber;
set => m_MessageNumber = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public string MessageString
{
get{ return m_MessageString; }
set{ m_MessageString = value; }
get => m_MessageString;
set => m_MessageString = value;
}
[Constructible]

View file

@ -10,10 +10,7 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public int Held
{
get
{
return m_Held;
}
get => m_Held;
set
{
if ( m_Held != value )
@ -28,10 +25,7 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public PotionEffect Type
{
get
{
return m_Type;
}
get => m_Type;
set
{
m_Type = value;

View file

@ -78,10 +78,7 @@ namespace Server.Items
[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
public string Description
{
get
{
return m_Description;
}
get => m_Description;
set
{
m_Description = value;
@ -92,10 +89,7 @@ namespace Server.Items
[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
public bool Marked
{
get
{
return m_Marked;
}
get => m_Marked;
set
{
if ( m_Marked != value )
@ -110,23 +104,14 @@ namespace Server.Items
[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
public Point3D Target
{
get
{
return m_Target;
}
set
{
m_Target = value;
}
get => m_Target;
set => m_Target = value;
}
[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
public Map TargetMap
{
get
{
return m_TargetMap;
}
get => m_TargetMap;
set
{
if ( m_TargetMap != value )