Fixes body expression style.
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parent
3f0a72a62f
commit
33f5e77a24
957 changed files with 7424 additions and 15973 deletions
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@ -2,11 +2,8 @@ namespace Server.Items
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{
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public class EggBomb : Item
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{
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public override int LabelNumber
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{
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get { return 1030249; }
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}
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public override int LabelNumber => 1030249;
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[Constructible]
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public EggBomb() : base( 0x2808 )
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{
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@ -17,7 +17,7 @@ namespace Server.Items
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public virtual int WeaponMinRange => 0;
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public virtual int WeaponMaxRange => 6;
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public virtual int WeaponDamage { get { return Utility.RandomMinMax(4, 6); } }
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public virtual int WeaponDamage => Utility.RandomMinMax(4, 6);
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public Type AmmoType => typeof(FukiyaDarts);
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@ -28,25 +28,26 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public int UsesRemaining
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{
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get { return m_UsesRemaining; }
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get => m_UsesRemaining;
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set { m_UsesRemaining = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Poison Poison
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{
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get{ return m_Poison; }
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get => m_Poison;
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set{ m_Poison = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int PoisonCharges
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{
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get { return m_PoisonCharges; }
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get => m_PoisonCharges;
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set { m_PoisonCharges = value; InvalidateProperties(); }
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}
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public bool ShowUsesRemaining{ get{ return true; } set{} }
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public bool ShowUsesRemaining{ get => true;
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set{} }
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[Constructible]
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public Fukiya() : base( 0x27AA )
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@ -13,25 +13,26 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public int UsesRemaining
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{
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get { return m_UsesRemaining; }
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get => m_UsesRemaining;
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set { m_UsesRemaining = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Poison Poison
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{
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get{ return m_Poison; }
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get => m_Poison;
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set{ m_Poison = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int PoisonCharges
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{
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get { return m_PoisonCharges; }
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get => m_PoisonCharges;
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set { m_PoisonCharges = value; InvalidateProperties(); }
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}
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public bool ShowUsesRemaining{ get{ return true; } set{} }
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public bool ShowUsesRemaining{ get => true;
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set{} }
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[Constructible]
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public FukiyaDarts() : this( 1 )
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@ -19,7 +19,7 @@ namespace Server.Items
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public virtual int WeaponMinRange => 2;
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public virtual int WeaponMaxRange => 10;
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public virtual int WeaponDamage { get { return Utility.RandomMinMax(3, 5); } }
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public virtual int WeaponDamage => Utility.RandomMinMax(3, 5);
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public virtual Type AmmoType => typeof(Shuriken);
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@ -30,25 +30,26 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public int UsesRemaining
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{
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get { return m_UsesRemaining; }
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get => m_UsesRemaining;
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set { m_UsesRemaining = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Poison Poison
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{
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get{ return m_Poison; }
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get => m_Poison;
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set{ m_Poison = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int PoisonCharges
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{
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get { return m_PoisonCharges; }
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get => m_PoisonCharges;
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set { m_PoisonCharges = value; InvalidateProperties(); }
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}
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public bool ShowUsesRemaining{ get{ return true; } set{} }
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public bool ShowUsesRemaining{ get => true;
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set{} }
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[Constructible]
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public LeatherNinjaBelt() : base( 0x2790 )
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@ -14,25 +14,26 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public int UsesRemaining
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{
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get { return m_UsesRemaining; }
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get => m_UsesRemaining;
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set { m_UsesRemaining = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Poison Poison
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{
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get{ return m_Poison; }
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get => m_Poison;
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set{ m_Poison = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int PoisonCharges
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{
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get { return m_PoisonCharges; }
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get => m_PoisonCharges;
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set { m_PoisonCharges = value; InvalidateProperties(); }
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}
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public bool ShowUsesRemaining{ get{ return true; } set{} }
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public bool ShowUsesRemaining{ get => true;
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set{} }
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[Constructible]
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public Shuriken() : this( 1 )
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