Fixes body expression style.
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parent
3f0a72a62f
commit
33f5e77a24
957 changed files with 7424 additions and 15973 deletions
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@ -9,10 +9,10 @@ namespace Server.Items
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private string m_NameString;
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private int[] m_Hues;
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public int Name{ get{ return m_Name; } }
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public string NameString{ get{ return m_NameString; } }
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public int Name => m_Name;
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public string NameString => m_NameString;
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public int[] Hues{ get{ return m_Hues; } }
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public int[] Hues => m_Hues;
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public CustomHueGroup( int name, int[] hues )
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{
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@ -34,10 +34,10 @@ namespace Server.Items
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private int m_Title;
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private string m_TitleString;
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public bool DefaultSupported{ get{ return m_DefaultSupported; } }
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public CustomHueGroup[] Groups{ get{ return m_Groups; } }
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public int Title{ get{ return m_Title; } }
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public string TitleString{ get{ return m_TitleString; } }
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public bool DefaultSupported => m_DefaultSupported;
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public CustomHueGroup[] Groups => m_Groups;
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public int Title => m_Title;
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public string TitleString => m_TitleString;
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public CustomHuePicker( CustomHueGroup[] groups, bool defaultSupported )
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{
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@ -17,32 +17,17 @@ namespace Server.Items
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private int m_DyedHue;
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private SecureLevel m_SecureLevel;
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public virtual CustomHuePicker CustomHuePicker{ get{ return null; } }
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public virtual CustomHuePicker CustomHuePicker => null;
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public virtual bool AllowRunebooks
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{
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get{ return false; }
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}
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public virtual bool AllowRunebooks => false;
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public virtual bool AllowFurniture
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{
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get{ return false; }
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}
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public virtual bool AllowFurniture => false;
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public virtual bool AllowStatuettes
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{
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get{ return false; }
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}
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public virtual bool AllowStatuettes => false;
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public virtual bool AllowLeather
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{
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get{ return false; }
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}
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public virtual bool AllowLeather => false;
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public virtual bool AllowDyables
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{
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get{ return true; }
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}
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public virtual bool AllowDyables => true;
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public override void Serialize( GenericWriter writer )
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{
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@ -81,23 +66,14 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public virtual bool Redyable
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{
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get
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{
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return m_Redyable;
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}
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set
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{
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m_Redyable = value;
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}
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get => m_Redyable;
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set => m_Redyable = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int DyedHue
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{
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get
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{
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return m_DyedHue;
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}
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get => m_DyedHue;
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set
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{
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if ( m_Redyable )
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@ -111,14 +87,8 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public SecureLevel Level
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{
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get
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{
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return m_SecureLevel;
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}
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set
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{
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m_SecureLevel = value;
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}
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get => m_SecureLevel;
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set => m_SecureLevel = value;
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}
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[Constructible]
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@ -142,10 +112,10 @@ namespace Server.Items
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public virtual bool MetallicHues => false;
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// Select the clothing to dye.
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public virtual int TargetMessage{ get{ return 500859; } }
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public virtual int TargetMessage => 500859;
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// You can not dye that.
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public virtual int FailMessage{ get{ return 1042083; } }
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public virtual int FailMessage => 1042083;
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public override void OnDoubleClick( Mobile from )
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{
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@ -13,8 +13,8 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; }
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get => m_IsRewardItem;
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set => m_IsRewardItem = value;
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}
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[Constructible]
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@ -14,8 +14,8 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; }
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get => m_IsRewardItem;
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set => m_IsRewardItem = value;
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}
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[Constructible]
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@ -9,8 +9,8 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; }
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get => m_IsRewardItem;
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set => m_IsRewardItem = value;
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}
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[Constructible]
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@ -14,8 +14,8 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; }
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get => m_IsRewardItem;
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set => m_IsRewardItem = value;
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}
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[Constructible]
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@ -12,8 +12,8 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; }
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get => m_IsRewardItem;
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set => m_IsRewardItem = value;
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}
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[Constructible]
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@ -14,8 +14,8 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; }
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get => m_IsRewardItem;
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set => m_IsRewardItem = value;
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}
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[Constructible]
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