Fixes body expression style.

This commit is contained in:
Kamron Batman 2018-09-14 08:46:14 -07:00
parent 3f0a72a62f
commit 33f5e77a24
957 changed files with 7424 additions and 15973 deletions

View file

@ -9,10 +9,10 @@ namespace Server.Items
private string m_NameString;
private int[] m_Hues;
public int Name{ get{ return m_Name; } }
public string NameString{ get{ return m_NameString; } }
public int Name => m_Name;
public string NameString => m_NameString;
public int[] Hues{ get{ return m_Hues; } }
public int[] Hues => m_Hues;
public CustomHueGroup( int name, int[] hues )
{
@ -34,10 +34,10 @@ namespace Server.Items
private int m_Title;
private string m_TitleString;
public bool DefaultSupported{ get{ return m_DefaultSupported; } }
public CustomHueGroup[] Groups{ get{ return m_Groups; } }
public int Title{ get{ return m_Title; } }
public string TitleString{ get{ return m_TitleString; } }
public bool DefaultSupported => m_DefaultSupported;
public CustomHueGroup[] Groups => m_Groups;
public int Title => m_Title;
public string TitleString => m_TitleString;
public CustomHuePicker( CustomHueGroup[] groups, bool defaultSupported )
{

View file

@ -17,32 +17,17 @@ namespace Server.Items
private int m_DyedHue;
private SecureLevel m_SecureLevel;
public virtual CustomHuePicker CustomHuePicker{ get{ return null; } }
public virtual CustomHuePicker CustomHuePicker => null;
public virtual bool AllowRunebooks
{
get{ return false; }
}
public virtual bool AllowRunebooks => false;
public virtual bool AllowFurniture
{
get{ return false; }
}
public virtual bool AllowFurniture => false;
public virtual bool AllowStatuettes
{
get{ return false; }
}
public virtual bool AllowStatuettes => false;
public virtual bool AllowLeather
{
get{ return false; }
}
public virtual bool AllowLeather => false;
public virtual bool AllowDyables
{
get{ return true; }
}
public virtual bool AllowDyables => true;
public override void Serialize( GenericWriter writer )
{
@ -81,23 +66,14 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public virtual bool Redyable
{
get
{
return m_Redyable;
}
set
{
m_Redyable = value;
}
get => m_Redyable;
set => m_Redyable = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public int DyedHue
{
get
{
return m_DyedHue;
}
get => m_DyedHue;
set
{
if ( m_Redyable )
@ -111,14 +87,8 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public SecureLevel Level
{
get
{
return m_SecureLevel;
}
set
{
m_SecureLevel = value;
}
get => m_SecureLevel;
set => m_SecureLevel = value;
}
[Constructible]
@ -142,10 +112,10 @@ namespace Server.Items
public virtual bool MetallicHues => false;
// Select the clothing to dye.
public virtual int TargetMessage{ get{ return 500859; } }
public virtual int TargetMessage => 500859;
// You can not dye that.
public virtual int FailMessage{ get{ return 1042083; } }
public virtual int FailMessage => 1042083;
public override void OnDoubleClick( Mobile from )
{

View file

@ -13,8 +13,8 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get{ return m_IsRewardItem; }
set{ m_IsRewardItem = value; }
get => m_IsRewardItem;
set => m_IsRewardItem = value;
}
[Constructible]

View file

@ -14,8 +14,8 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get{ return m_IsRewardItem; }
set{ m_IsRewardItem = value; }
get => m_IsRewardItem;
set => m_IsRewardItem = value;
}
[Constructible]

View file

@ -9,8 +9,8 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get{ return m_IsRewardItem; }
set{ m_IsRewardItem = value; }
get => m_IsRewardItem;
set => m_IsRewardItem = value;
}
[Constructible]

View file

@ -14,8 +14,8 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get{ return m_IsRewardItem; }
set{ m_IsRewardItem = value; }
get => m_IsRewardItem;
set => m_IsRewardItem = value;
}
[Constructible]

View file

@ -12,8 +12,8 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get{ return m_IsRewardItem; }
set{ m_IsRewardItem = value; }
get => m_IsRewardItem;
set => m_IsRewardItem = value;
}
[Constructible]

View file

@ -14,8 +14,8 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get{ return m_IsRewardItem; }
set{ m_IsRewardItem = value; }
get => m_IsRewardItem;
set => m_IsRewardItem = value;
}
[Constructible]