Fixes body expression style.
This commit is contained in:
parent
3f0a72a62f
commit
33f5e77a24
957 changed files with 7424 additions and 15973 deletions
|
|
@ -35,29 +35,11 @@
|
|||
public class EarringsOfProtection : BaseJewel
|
||||
{
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public virtual AosElementAttribute Attribute
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Attribute;
|
||||
}
|
||||
}
|
||||
public virtual AosElementAttribute Attribute => m_Attribute;
|
||||
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetItemData( m_Attribute, true );
|
||||
}
|
||||
}
|
||||
public override int LabelNumber => GetItemData( m_Attribute, true );
|
||||
|
||||
public override int Hue
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetItemData( m_Attribute, false );
|
||||
}
|
||||
}
|
||||
public override int Hue => GetItemData( m_Attribute, false );
|
||||
|
||||
private AosElementAttribute m_Attribute;
|
||||
|
||||
|
|
|
|||
|
|
@ -24,18 +24,15 @@ namespace Server.Items
|
|||
|
||||
private List<MusicName> m_Tracks;
|
||||
|
||||
public List<MusicName> Tracks
|
||||
{
|
||||
get { return m_Tracks; }
|
||||
}
|
||||
public List<MusicName> Tracks => m_Tracks;
|
||||
|
||||
private SecureLevel m_Level;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public SecureLevel Level
|
||||
{
|
||||
get { return m_Level; }
|
||||
set { m_Level = value; }
|
||||
get => m_Level;
|
||||
set => m_Level = value;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -5,28 +5,19 @@ namespace Server.Items
|
|||
[Flippable( 0x1053, 0x1054 )]
|
||||
public class DawnsMusicGear : Item
|
||||
{
|
||||
public static DawnsMusicGear RandomCommon
|
||||
{
|
||||
get { return new DawnsMusicGear( DawnsMusicBox.RandomTrack( DawnsMusicRarity.Common ) ); }
|
||||
}
|
||||
public static DawnsMusicGear RandomCommon => new DawnsMusicGear( DawnsMusicBox.RandomTrack( DawnsMusicRarity.Common ) );
|
||||
|
||||
public static DawnsMusicGear RandomUncommon
|
||||
{
|
||||
get { return new DawnsMusicGear( DawnsMusicBox.RandomTrack( DawnsMusicRarity.Uncommon ) ); }
|
||||
}
|
||||
public static DawnsMusicGear RandomUncommon => new DawnsMusicGear( DawnsMusicBox.RandomTrack( DawnsMusicRarity.Uncommon ) );
|
||||
|
||||
public static DawnsMusicGear RandomRare
|
||||
{
|
||||
get { return new DawnsMusicGear( DawnsMusicBox.RandomTrack( DawnsMusicRarity.Rare ) ); }
|
||||
}
|
||||
public static DawnsMusicGear RandomRare => new DawnsMusicGear( DawnsMusicBox.RandomTrack( DawnsMusicRarity.Rare ) );
|
||||
|
||||
private MusicName m_Music;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public MusicName Music
|
||||
{
|
||||
get { return m_Music; }
|
||||
set { m_Music = value; }
|
||||
get => m_Music;
|
||||
set => m_Music = value;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -11,17 +11,11 @@
|
|||
{
|
||||
private int m_Name;
|
||||
|
||||
public int Name
|
||||
{
|
||||
get { return m_Name; }
|
||||
}
|
||||
public int Name => m_Name;
|
||||
|
||||
private DawnsMusicRarity m_Rarity;
|
||||
|
||||
public DawnsMusicRarity Rarity
|
||||
{
|
||||
get { return m_Rarity; }
|
||||
}
|
||||
public DawnsMusicRarity Rarity => m_Rarity;
|
||||
|
||||
public DawnsMusicInfo( int name, DawnsMusicRarity rarity )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -56,17 +56,14 @@ namespace Server.Items
|
|||
[FlippableAttribute( 0x2AC0, 0x2AC3 )]
|
||||
public class FountainOfLife : BaseAddonContainer
|
||||
{
|
||||
public override BaseAddonContainerDeed Deed
|
||||
{
|
||||
get { return new FountainOfLifeDeed( m_Charges ); }
|
||||
}
|
||||
public override BaseAddonContainerDeed Deed => new FountainOfLifeDeed( m_Charges );
|
||||
|
||||
public override bool OnDragLift( Mobile from )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual TimeSpan RechargeTime { get { return TimeSpan.FromDays( 1 ); } }
|
||||
public virtual TimeSpan RechargeTime => TimeSpan.FromDays( 1 );
|
||||
|
||||
public override int LabelNumber => 1075197; // Fountain of Life
|
||||
public override int DefaultGumpID => 0x484;
|
||||
|
|
@ -78,7 +75,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Charges
|
||||
{
|
||||
get { return m_Charges; }
|
||||
get => m_Charges;
|
||||
set { m_Charges = Math.Min( value, 10 ); InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
@ -230,7 +227,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Charges
|
||||
{
|
||||
get { return m_Charges; }
|
||||
get => m_Charges;
|
||||
set { m_Charges = Math.Min( value, 10 ); InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -11,10 +11,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Bonus
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Bonus;
|
||||
}
|
||||
get => m_Bonus;
|
||||
set
|
||||
{
|
||||
m_Bonus = value;
|
||||
|
|
|
|||
|
|
@ -146,10 +146,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Bonus
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Bonus;
|
||||
}
|
||||
get => m_Bonus;
|
||||
set
|
||||
{
|
||||
m_Bonus = value;
|
||||
|
|
|
|||
|
|
@ -10,11 +10,12 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int UsesRemaining
|
||||
{
|
||||
get { return m_UsesRemaining; }
|
||||
get => m_UsesRemaining;
|
||||
set { m_UsesRemaining = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
public bool ShowUsesRemaining{ get{ return true; } set{} }
|
||||
public bool ShowUsesRemaining{ get => true;
|
||||
set{} }
|
||||
|
||||
public override int LabelNumber => 1049082; // powder of fortifying
|
||||
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
public class AwesomeDisturbingPortraitComponent : AddonComponent
|
||||
{
|
||||
public override int LabelNumber => 1074479; // Disturbing portrait
|
||||
public bool FacingSouth { get { return ItemID < 0x2A61; } }
|
||||
public bool FacingSouth => ItemID < 0x2A61;
|
||||
|
||||
private InternalTimer m_Timer;
|
||||
|
||||
|
|
|
|||
|
|
@ -23,14 +23,14 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public SecureLevel Level
|
||||
{
|
||||
get{ return m_Level; }
|
||||
set{ m_Level = value; }
|
||||
get => m_Level;
|
||||
set => m_Level = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Petals
|
||||
{
|
||||
get{ return m_Petals; }
|
||||
get => m_Petals;
|
||||
set
|
||||
{
|
||||
if ( value >= 10 )
|
||||
|
|
|
|||
|
|
@ -16,8 +16,8 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public SecureLevel Level
|
||||
{
|
||||
get{ return m_Level; }
|
||||
set{ m_Level = value; }
|
||||
get => m_Level;
|
||||
set => m_Level = value;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -13,8 +13,8 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int ClosedID
|
||||
{
|
||||
get { return m_ClosedID; }
|
||||
set { m_ClosedID = value; }
|
||||
get => m_ClosedID;
|
||||
set => m_ClosedID = value;
|
||||
}
|
||||
|
||||
public CurtainsComponent( int itemID, int closedID ) : base( itemID )
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Fruits
|
||||
{
|
||||
get { return m_Fruits; }
|
||||
get => m_Fruits;
|
||||
set
|
||||
{
|
||||
if ( value < 0 )
|
||||
|
|
|
|||
|
|
@ -18,8 +18,8 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Mobile Placer
|
||||
{
|
||||
get{ return m_Placer; }
|
||||
set{ m_Placer = value; }
|
||||
get => m_Placer;
|
||||
set => m_Placer = value;
|
||||
}
|
||||
|
||||
private class Ornament : Item
|
||||
|
|
@ -212,10 +212,7 @@ namespace Server.Items
|
|||
return map.CanFit( (Point3D)p, 20 );
|
||||
}
|
||||
|
||||
Item IAddon.Deed
|
||||
{
|
||||
get{ return new HolidayTreeDeed(); }
|
||||
}
|
||||
Item IAddon.Deed => new HolidayTreeDeed();
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -37,18 +37,17 @@ namespace Server.Items
|
|||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int SoundID
|
||||
{
|
||||
get { return m_SoundID; }
|
||||
get => m_SoundID;
|
||||
set { m_SoundID = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public string Giver { get { return m_Maker; } set { m_Maker = value; } }
|
||||
|
||||
public override string DefaultName
|
||||
{
|
||||
get { return String.Format("A Holiday Bell From {0}", Giver); }
|
||||
public string Giver { get => m_Maker;
|
||||
set => m_Maker = value;
|
||||
}
|
||||
|
||||
public override string DefaultName => String.Format("A Holiday Bell From {0}", Giver);
|
||||
|
||||
private string m_Maker;
|
||||
private int m_SoundID;
|
||||
|
||||
|
|
|
|||
|
|
@ -9,8 +9,8 @@ namespace Server.Items
|
|||
|
||||
public static Dictionary<Mobile, CandyCaneTimer> ToothAches
|
||||
{
|
||||
get { return m_ToothAches; }
|
||||
set { m_ToothAches = value; }
|
||||
get => m_ToothAches;
|
||||
set => m_ToothAches = value;
|
||||
}
|
||||
|
||||
public static void Initialize()
|
||||
|
|
@ -24,7 +24,9 @@ namespace Server.Items
|
|||
private Mobile m_Eater;
|
||||
|
||||
public Mobile Eater => m_Eater;
|
||||
public int Eaten { get { return m_Eaten; } set { m_Eaten = value; } }
|
||||
public int Eaten { get => m_Eaten;
|
||||
set => m_Eaten = value;
|
||||
}
|
||||
|
||||
public CandyCaneTimer( Mobile eater )
|
||||
: base( TimeSpan.FromSeconds( 30 ), TimeSpan.FromSeconds( 30 ) )
|
||||
|
|
|
|||
|
|
@ -2,8 +2,8 @@
|
|||
{
|
||||
public class GiftBoxHues
|
||||
{
|
||||
public static int RandomGiftBoxHue{ get { return m_NormalHues[Utility.Random(m_NormalHues.Length)]; }}
|
||||
public static int RandomNeonBoxHue{ get { return m_NeonHues[Utility.Random(m_NeonHues.Length)]; }}
|
||||
public static int RandomGiftBoxHue => m_NormalHues[Utility.Random(m_NormalHues.Length)];
|
||||
public static int RandomNeonBoxHue => m_NeonHues[Utility.Random(m_NeonHues.Length)];
|
||||
|
||||
/* there's possibly a couple more, but this is what we could verify on OSI */
|
||||
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ namespace Server.Items
|
|||
{
|
||||
public class Coal : Item
|
||||
{
|
||||
public override string DefaultName{ get { return "Coal"; }}
|
||||
public override string DefaultName => "Coal";
|
||||
|
||||
[Constructible]
|
||||
public Coal() : base( 0x19b9 )
|
||||
|
|
@ -31,7 +31,8 @@ namespace Server.Items
|
|||
|
||||
public class BadCard : Item
|
||||
{
|
||||
public override int LabelNumber{ get { return 1041428; }} // Maybe next year youll get a better...
|
||||
public override int LabelNumber // Maybe next year youll get a better...
|
||||
=> 1041428;
|
||||
|
||||
[Constructible]
|
||||
public BadCard() : base( 0x14ef )
|
||||
|
|
|
|||
|
|
@ -63,7 +63,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public SnowGlobeTypeOne Place
|
||||
{
|
||||
get { return m_Type; }
|
||||
get => m_Type;
|
||||
set { m_Type = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
@ -165,7 +165,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public SnowGlobeTypeTwo Place
|
||||
{
|
||||
get { return m_Type; }
|
||||
get => m_Type;
|
||||
set { m_Type = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
@ -251,7 +251,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public SnowGlobeTypeThree Place
|
||||
{
|
||||
get { return m_Type; }
|
||||
get => m_Type;
|
||||
set { m_Type = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -74,7 +74,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public string Title
|
||||
{
|
||||
get{ return m_Title; }
|
||||
get => m_Title;
|
||||
set{ m_Title = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -74,10 +74,7 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
public Item Deed
|
||||
{
|
||||
get{ return new WreathDeed( this.Hue ); }
|
||||
}
|
||||
public Item Deed => new WreathDeed( this.Hue );
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -13,46 +13,37 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Seer )]
|
||||
public HouseRaffleStone Stone
|
||||
{
|
||||
get { return m_Stone; }
|
||||
get => m_Stone;
|
||||
set { m_Stone = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Seer )]
|
||||
public Point3D PlotLocation
|
||||
{
|
||||
get { return m_PlotLocation; }
|
||||
get => m_PlotLocation;
|
||||
set { m_PlotLocation = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Seer )]
|
||||
public Map PlotFacet
|
||||
{
|
||||
get { return m_Facet; }
|
||||
get => m_Facet;
|
||||
set { m_Facet = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Seer )]
|
||||
public Mobile AwardedTo
|
||||
{
|
||||
get { return m_AwardedTo; }
|
||||
get => m_AwardedTo;
|
||||
set { m_AwardedTo = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Seer )]
|
||||
public bool IsExpired
|
||||
{
|
||||
get { return ( m_Stone == null || m_Stone.Deleted || m_Stone.IsExpired ); }
|
||||
}
|
||||
public bool IsExpired => ( m_Stone == null || m_Stone.Deleted || m_Stone.IsExpired );
|
||||
|
||||
public override string DefaultName
|
||||
{
|
||||
get { return "a writ of lease"; }
|
||||
}
|
||||
public override string DefaultName => "a writ of lease";
|
||||
|
||||
public override double DefaultWeight
|
||||
{
|
||||
get { return 1.0; }
|
||||
}
|
||||
public override double DefaultWeight => 1.0;
|
||||
|
||||
[Constructible]
|
||||
public HouseRaffleDeed()
|
||||
|
|
|
|||
|
|
@ -16,20 +16,11 @@ namespace Server.Items
|
|||
private IPAddress m_Address;
|
||||
private DateTime m_Date;
|
||||
|
||||
public Mobile From
|
||||
{
|
||||
get { return m_From; }
|
||||
}
|
||||
public Mobile From => m_From;
|
||||
|
||||
public IPAddress Address
|
||||
{
|
||||
get { return m_Address; }
|
||||
}
|
||||
public IPAddress Address => m_Address;
|
||||
|
||||
public DateTime Date
|
||||
{
|
||||
get { return m_Date; }
|
||||
}
|
||||
public DateTime Date => m_Date;
|
||||
|
||||
public RaffleEntry( Mobile from )
|
||||
{
|
||||
|
|
@ -111,7 +102,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Seer )]
|
||||
public HouseRaffleState CurrentState
|
||||
{
|
||||
get { return m_State; }
|
||||
get => m_State;
|
||||
set
|
||||
{
|
||||
if ( m_State != value )
|
||||
|
|
@ -133,7 +124,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Seer )]
|
||||
public Rectangle2D PlotBounds
|
||||
{
|
||||
get { return m_Bounds; }
|
||||
get => m_Bounds;
|
||||
set
|
||||
{
|
||||
m_Bounds = value;
|
||||
|
|
@ -146,7 +137,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Seer )]
|
||||
public Map PlotFacet
|
||||
{
|
||||
get { return m_Facet; }
|
||||
get => m_Facet;
|
||||
set
|
||||
{
|
||||
m_Facet = value;
|
||||
|
|
@ -159,28 +150,28 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Seer )]
|
||||
public Mobile Winner
|
||||
{
|
||||
get { return m_Winner; }
|
||||
get => m_Winner;
|
||||
set { m_Winner = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Seer )]
|
||||
public HouseRaffleDeed Deed
|
||||
{
|
||||
get { return m_Deed; }
|
||||
set { m_Deed = value; }
|
||||
get => m_Deed;
|
||||
set => m_Deed = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Seer )]
|
||||
public DateTime Started
|
||||
{
|
||||
get { return m_Started; }
|
||||
get => m_Started;
|
||||
set { m_Started = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Seer )]
|
||||
public TimeSpan Duration
|
||||
{
|
||||
get { return m_Duration; }
|
||||
get => m_Duration;
|
||||
set { m_Duration = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
@ -199,14 +190,14 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Seer )]
|
||||
public HouseRaffleExpireAction ExpireAction
|
||||
{
|
||||
get { return m_ExpireAction; }
|
||||
set { m_ExpireAction = value; }
|
||||
get => m_ExpireAction;
|
||||
set => m_ExpireAction = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Seer )]
|
||||
public int TicketPrice
|
||||
{
|
||||
get { return m_TicketPrice; }
|
||||
get => m_TicketPrice;
|
||||
set
|
||||
{
|
||||
m_TicketPrice = Math.Max( 0, value );
|
||||
|
|
@ -214,20 +205,11 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
public List<RaffleEntry> Entries
|
||||
{
|
||||
get { return m_Entries; }
|
||||
}
|
||||
public List<RaffleEntry> Entries => m_Entries;
|
||||
|
||||
public override string DefaultName
|
||||
{
|
||||
get { return "a house raffle stone"; }
|
||||
}
|
||||
public override string DefaultName => "a house raffle stone";
|
||||
|
||||
public override bool DisplayWeight
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
public override bool DisplayWeight => false;
|
||||
|
||||
private static List<HouseRaffleStone> m_AllStones = new List<HouseRaffleStone>();
|
||||
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public MiniHouseType Type
|
||||
{
|
||||
get{ return m_Type; }
|
||||
get => m_Type;
|
||||
set{ m_Type = value; Construct(); }
|
||||
}
|
||||
|
||||
|
|
@ -86,7 +86,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public MiniHouseType Type
|
||||
{
|
||||
get{ return m_Type; }
|
||||
get => m_Type;
|
||||
set{ m_Type = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
@ -178,8 +178,8 @@ namespace Server.Items
|
|||
private int[] m_Graphics;
|
||||
private int m_LabelNumber;
|
||||
|
||||
public int[] Graphics{ get{ return m_Graphics; } }
|
||||
public int LabelNumber{ get{ return m_LabelNumber; } }
|
||||
public int[] Graphics => m_Graphics;
|
||||
public int LabelNumber => m_LabelNumber;
|
||||
|
||||
public MiniHouseInfo( int start, int count, int labelNumber )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -55,9 +55,9 @@ namespace Server.Items
|
|||
private int m_ItemID;
|
||||
private int[] m_Sounds;
|
||||
|
||||
public int LabelNumber{ get{ return m_LabelNumber; } }
|
||||
public int ItemID{ get{ return m_ItemID; } }
|
||||
public int[] Sounds{ get{ return m_Sounds; } }
|
||||
public int LabelNumber => m_LabelNumber;
|
||||
public int ItemID => m_ItemID;
|
||||
public int[] Sounds => m_Sounds;
|
||||
|
||||
public MonsterStatuetteInfo( int labelNumber, int itemID, int baseSoundID )
|
||||
{
|
||||
|
|
@ -137,21 +137,21 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
set{ m_IsRewardItem = value; }
|
||||
get => m_IsRewardItem;
|
||||
set => m_IsRewardItem = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool TurnedOn
|
||||
{
|
||||
get{ return m_TurnedOn; }
|
||||
get => m_TurnedOn;
|
||||
set{ m_TurnedOn = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public MonsterStatuetteType Type
|
||||
{
|
||||
get{ return m_Type; }
|
||||
get => m_Type;
|
||||
set
|
||||
{
|
||||
m_Type = value;
|
||||
|
|
@ -170,15 +170,9 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
public override int LabelNumber
|
||||
{
|
||||
get{ return MonsterStatuetteInfo.GetInfo( m_Type ).LabelNumber; }
|
||||
}
|
||||
public override int LabelNumber => MonsterStatuetteInfo.GetInfo( m_Type ).LabelNumber;
|
||||
|
||||
public override double DefaultWeight
|
||||
{
|
||||
get { return 1.0; }
|
||||
}
|
||||
public override double DefaultWeight => 1.0;
|
||||
|
||||
[Constructible]
|
||||
public MonsterStatuette() : this( MonsterStatuetteType.Crocodile )
|
||||
|
|
|
|||
|
|
@ -5,15 +5,9 @@ namespace Server.Items
|
|||
{
|
||||
public class PlagueBeastBlood : PlagueBeastComponent
|
||||
{
|
||||
public bool Patched
|
||||
{
|
||||
get { return ItemID == 0x1765; }
|
||||
}
|
||||
public bool Patched => ItemID == 0x1765;
|
||||
|
||||
public bool Starting
|
||||
{
|
||||
get { return ItemID == 0x122C; }
|
||||
}
|
||||
public bool Starting => ItemID == 0x122C;
|
||||
|
||||
private Timer m_Timer;
|
||||
|
||||
|
|
|
|||
|
|
@ -79,24 +79,15 @@ namespace Server.Items
|
|||
|
||||
public PlagueBeastOrgan Organ
|
||||
{
|
||||
get { return m_Organ; }
|
||||
set { m_Organ = value; }
|
||||
get => m_Organ;
|
||||
set => m_Organ = value;
|
||||
}
|
||||
|
||||
public bool IsBrain
|
||||
{
|
||||
get { return ItemID == 0x1CF0; }
|
||||
}
|
||||
public bool IsBrain => ItemID == 0x1CF0;
|
||||
|
||||
public bool IsGland
|
||||
{
|
||||
get { return ItemID == 0x1CEF; }
|
||||
}
|
||||
public bool IsGland => ItemID == 0x1CEF;
|
||||
|
||||
public bool IsReceptacle
|
||||
{
|
||||
get { return ItemID == 0x9DF; }
|
||||
}
|
||||
public bool IsReceptacle => ItemID == 0x9DF;
|
||||
|
||||
public PlagueBeastComponent( int itemID, int hue ) : this( itemID, hue, false )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -11,8 +11,8 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool Cut
|
||||
{
|
||||
get { return m_Cut; }
|
||||
set { m_Cut = value; }
|
||||
get => m_Cut;
|
||||
set => m_Cut = value;
|
||||
}
|
||||
|
||||
public override string DefaultName => "a plague beast mutation core";
|
||||
|
|
|
|||
|
|
@ -10,25 +10,22 @@ namespace Server.Items
|
|||
|
||||
private List<PlagueBeastComponent> m_Components;
|
||||
|
||||
public List<PlagueBeastComponent> Components
|
||||
{
|
||||
get { return m_Components; }
|
||||
}
|
||||
public List<PlagueBeastComponent> Components => m_Components;
|
||||
|
||||
private int m_BrainHue;
|
||||
|
||||
public int BrainHue
|
||||
{
|
||||
get { return m_BrainHue; }
|
||||
set { m_BrainHue = value; }
|
||||
get => m_BrainHue;
|
||||
set => m_BrainHue = value;
|
||||
}
|
||||
|
||||
private bool m_Opened;
|
||||
|
||||
public bool Opened
|
||||
{
|
||||
get { return m_Opened; }
|
||||
set { m_Opened = value; }
|
||||
get => m_Opened;
|
||||
set => m_Opened = value;
|
||||
}
|
||||
|
||||
private Timer m_Timer;
|
||||
|
|
@ -466,10 +463,7 @@ namespace Server.Items
|
|||
{
|
||||
private int m_Brains;
|
||||
|
||||
public bool Complete
|
||||
{
|
||||
get { return m_Brains >= 4; }
|
||||
}
|
||||
public bool Complete => m_Brains >= 4;
|
||||
|
||||
public PlagueBeastMainOrgan()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -7,10 +7,7 @@ namespace Server.Items
|
|||
{
|
||||
private bool m_Cut;
|
||||
|
||||
public bool Cut
|
||||
{
|
||||
get { return m_Cut; }
|
||||
}
|
||||
public bool Cut => m_Cut;
|
||||
|
||||
private Timer m_Timer;
|
||||
|
||||
|
|
|
|||
|
|
@ -9,18 +9,15 @@
|
|||
public override int DefaultGumpID => 0x3e;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public virtual bool IsEmpty { get { return ( m_Quantity <= 0 ); } }
|
||||
public virtual bool IsEmpty => ( m_Quantity <= 0 );
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public virtual bool IsFull { get { return ( m_Quantity >= MaxQuantity ); } }
|
||||
public virtual bool IsFull => ( m_Quantity >= MaxQuantity );
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public virtual int Quantity
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Quantity;
|
||||
}
|
||||
get => m_Quantity;
|
||||
set
|
||||
{
|
||||
if ( value != m_Quantity )
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Charges
|
||||
{
|
||||
get{ return m_Charges; }
|
||||
get => m_Charges;
|
||||
set
|
||||
{
|
||||
if ( value > this.MaxCharges )
|
||||
|
|
@ -49,7 +49,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Recharges
|
||||
{
|
||||
get{ return m_Recharges; }
|
||||
get => m_Recharges;
|
||||
set
|
||||
{
|
||||
if ( value > this.MaxRecharges )
|
||||
|
|
@ -64,19 +64,19 @@ namespace Server.Items
|
|||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int MaxCharges{ get{ return 30; } }
|
||||
public int MaxCharges => 30;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int MaxRecharges{ get{ return 255; } }
|
||||
public int MaxRecharges => 255;
|
||||
|
||||
public string TranslocationItemName{ get{ return "bag of sending"; } }
|
||||
public string TranslocationItemName => "bag of sending";
|
||||
|
||||
public override int LabelNumber => 1054104; // a bag of sending
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public BagOfSendingHue BagOfSendingHue
|
||||
{
|
||||
get{ return m_BagOfSendingHue; }
|
||||
get => m_BagOfSendingHue;
|
||||
set
|
||||
{
|
||||
m_BagOfSendingHue = value;
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Charges
|
||||
{
|
||||
get{ return m_Charges; }
|
||||
get => m_Charges;
|
||||
set
|
||||
{
|
||||
if ( value > this.MaxCharges )
|
||||
|
|
@ -37,7 +37,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Recharges
|
||||
{
|
||||
get{ return m_Recharges; }
|
||||
get => m_Recharges;
|
||||
set
|
||||
{
|
||||
if ( value > this.MaxRecharges )
|
||||
|
|
@ -52,12 +52,12 @@ namespace Server.Items
|
|||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int MaxCharges{ get{ return 20; } }
|
||||
public int MaxCharges => 20;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int MaxRecharges{ get{ return 255; } }
|
||||
public int MaxRecharges => 255;
|
||||
|
||||
public string TranslocationItemName{ get{ return "crystal ball of pet summoning"; } }
|
||||
public string TranslocationItemName => "crystal ball of pet summoning";
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public BaseCreature Pet
|
||||
|
|
@ -80,7 +80,7 @@ namespace Server.Items
|
|||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public string PetName{ get{ return m_PetName; } }
|
||||
public string PetName => m_PetName;
|
||||
|
||||
[Constructible]
|
||||
public BallOfSummoning() : base( 0xE2E )
|
||||
|
|
@ -399,13 +399,7 @@ namespace Server.Items
|
|||
|
||||
public override double CastDelayFastScalar => 0;
|
||||
|
||||
public override TimeSpan CastDelayBase
|
||||
{
|
||||
get
|
||||
{
|
||||
return TimeSpan.FromSeconds( 2.0 );
|
||||
}
|
||||
}
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds( 2.0 );
|
||||
|
||||
public override int GetMana()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Charges
|
||||
{
|
||||
get{ return m_Charges; }
|
||||
get => m_Charges;
|
||||
set
|
||||
{
|
||||
if ( value > this.MaxCharges )
|
||||
|
|
@ -37,7 +37,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Recharges
|
||||
{
|
||||
get{ return m_Recharges; }
|
||||
get => m_Recharges;
|
||||
set
|
||||
{
|
||||
if ( value > this.MaxRecharges )
|
||||
|
|
@ -52,17 +52,17 @@ namespace Server.Items
|
|||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int MaxCharges{ get{ return 20; } }
|
||||
public int MaxCharges => 20;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int MaxRecharges{ get{ return 255; } }
|
||||
public int MaxRecharges => 255;
|
||||
|
||||
public string TranslocationItemName{ get{ return "bracelet of binding"; } }
|
||||
public string TranslocationItemName => "bracelet of binding";
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public string Inscription
|
||||
{
|
||||
get{ return m_Inscription; }
|
||||
get => m_Inscription;
|
||||
set
|
||||
{
|
||||
m_Inscription = value;
|
||||
|
|
@ -80,7 +80,7 @@ namespace Server.Items
|
|||
|
||||
return m_Bound;
|
||||
}
|
||||
set{ m_Bound = value; }
|
||||
set => m_Bound = value;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -2,8 +2,8 @@ namespace Server.Items
|
|||
{
|
||||
public class ZoogiFungus : Item, ICommodity
|
||||
{
|
||||
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
|
||||
bool ICommodity.IsDeedable { get { return (Core.ML); } }
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => (Core.ML);
|
||||
|
||||
[Constructible]
|
||||
public ZoogiFungus() : this( 1 )
|
||||
|
|
|
|||
|
|
@ -20,14 +20,14 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public SecureLevel Level
|
||||
{
|
||||
get{ return m_Level; }
|
||||
set{ m_Level = value; }
|
||||
get => m_Level;
|
||||
set => m_Level = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public virtual int ActiveItemID
|
||||
{
|
||||
get { return m_ActiveItemID; }
|
||||
get => m_ActiveItemID;
|
||||
set
|
||||
{
|
||||
m_ActiveItemID = value;
|
||||
|
|
@ -40,7 +40,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public virtual int InactiveItemID
|
||||
{
|
||||
get { return m_InactiveItemID; }
|
||||
get => m_InactiveItemID;
|
||||
set
|
||||
{
|
||||
m_InactiveItemID = value;
|
||||
|
|
@ -59,28 +59,28 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public string Account
|
||||
{
|
||||
get{ return m_Account; }
|
||||
set{ m_Account = value; }
|
||||
get => m_Account;
|
||||
set => m_Account = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public string LastUserName
|
||||
{
|
||||
get{ return m_LastUserName; }
|
||||
get => m_LastUserName;
|
||||
set{ m_LastUserName = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public SkillName Skill
|
||||
{
|
||||
get{ return m_Skill; }
|
||||
get => m_Skill;
|
||||
set{ m_Skill = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public double SkillValue
|
||||
{
|
||||
get{ return m_SkillValue; }
|
||||
get => m_SkillValue;
|
||||
set
|
||||
{
|
||||
m_SkillValue = value;
|
||||
|
|
@ -95,10 +95,7 @@ namespace Server.Items
|
|||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsEmpty
|
||||
{
|
||||
get{ return m_SkillValue <= 0.0; }
|
||||
}
|
||||
public bool IsEmpty => m_SkillValue <= 0.0;
|
||||
|
||||
[Constructible]
|
||||
public SoulStone() : this( null )
|
||||
|
|
@ -849,10 +846,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int UsesRemaining
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_UsesRemaining;
|
||||
}
|
||||
get => m_UsesRemaining;
|
||||
set
|
||||
{
|
||||
m_UsesRemaining = value; InvalidateProperties();
|
||||
|
|
@ -915,7 +909,8 @@ namespace Server.Items
|
|||
}
|
||||
|
||||
|
||||
public bool ShowUsesRemaining{ get{ return true; } set{} }
|
||||
public bool ShowUsesRemaining{ get => true;
|
||||
set{} }
|
||||
}
|
||||
|
||||
[Flippable]
|
||||
|
|
@ -989,7 +984,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
get => m_IsRewardItem;
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -13,10 +13,8 @@ namespace Server.Items
|
|||
/* DO NOT USE! Only used in serialization of special scrolls that originally derived from Item */
|
||||
private bool m_InheritsItem;
|
||||
|
||||
protected bool InheritsItem
|
||||
{
|
||||
get{ return m_InheritsItem; }
|
||||
}
|
||||
protected bool InheritsItem => m_InheritsItem;
|
||||
|
||||
#endregion
|
||||
|
||||
public abstract int Message{ get; }
|
||||
|
|
@ -39,15 +37,15 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public SkillName Skill
|
||||
{
|
||||
get { return m_Skill; }
|
||||
set { m_Skill = value; }
|
||||
get => m_Skill;
|
||||
set => m_Skill = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public double Value
|
||||
{
|
||||
get { return m_Value; }
|
||||
set { m_Value = value; }
|
||||
get => m_Value;
|
||||
set => m_Value = value;
|
||||
}
|
||||
|
||||
public virtual string GetNameLocalized()
|
||||
|
|
|
|||
|
|
@ -9,10 +9,14 @@ namespace Server.Items
|
|||
public override string DefaultName => "a Valentine's card";
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public virtual string From { get { return m_From; } set { m_From = value; } }
|
||||
public virtual string From { get => m_From;
|
||||
set => m_From = value;
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public virtual string To { get { return m_To; } set { m_To = value; } }
|
||||
public virtual string To { get => m_To;
|
||||
set => m_To = value;
|
||||
}
|
||||
|
||||
private static string Unsigned = "___";
|
||||
|
||||
|
|
|
|||
|
|
@ -169,7 +169,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
get => m_IsRewardItem;
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
@ -246,7 +246,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
get => m_IsRewardItem;
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -26,14 +26,11 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
get => m_IsRewardItem;
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
public bool FacingSouth
|
||||
{
|
||||
get{ return ( ItemID & 0x1 ) == 0; }
|
||||
}
|
||||
public bool FacingSouth => ( ItemID & 0x1 ) == 0;
|
||||
|
||||
[Constructible]
|
||||
public Banner( int itemID ) : base( itemID )
|
||||
|
|
@ -121,7 +118,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
get => m_IsRewardItem;
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -48,7 +48,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
get => m_IsRewardItem;
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
@ -139,7 +139,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
get => m_IsRewardItem;
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
get => m_IsRewardItem;
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
@ -135,7 +135,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
get => m_IsRewardItem;
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -67,15 +67,12 @@ namespace Server.Items
|
|||
private bool m_IsRewardItem;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public CannonDirection CannonDirection
|
||||
{
|
||||
get{ return m_CannonDirection; }
|
||||
}
|
||||
public CannonDirection CannonDirection => m_CannonDirection;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Charges
|
||||
{
|
||||
get{ return m_Charges; }
|
||||
get => m_Charges;
|
||||
set
|
||||
{
|
||||
m_Charges = value;
|
||||
|
|
@ -88,7 +85,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
get => m_IsRewardItem;
|
||||
set
|
||||
{
|
||||
m_IsRewardItem = value;
|
||||
|
|
@ -381,14 +378,14 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Charges
|
||||
{
|
||||
get{ return m_Charges; }
|
||||
get => m_Charges;
|
||||
set{ m_Charges = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
get => m_IsRewardItem;
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
get => m_IsRewardItem;
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
get => m_IsRewardItem;
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
@ -75,7 +75,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
get => m_IsRewardItem;
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -26,7 +26,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
get => m_IsRewardItem;
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
@ -121,7 +121,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
get => m_IsRewardItem;
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -27,7 +27,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
get => m_IsRewardItem;
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
@ -117,7 +117,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
get => m_IsRewardItem;
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -26,7 +26,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
get => m_IsRewardItem;
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
@ -123,7 +123,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
get => m_IsRewardItem;
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -34,25 +34,22 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
set{ m_IsRewardItem = value; }
|
||||
get => m_IsRewardItem;
|
||||
set => m_IsRewardItem = value;
|
||||
}
|
||||
|
||||
private MiningCartType m_CartType;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public MiningCartType CartType
|
||||
{
|
||||
get{ return m_CartType; }
|
||||
}
|
||||
public MiningCartType CartType => m_CartType;
|
||||
|
||||
private int m_Gems;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Gems
|
||||
{
|
||||
get{ return m_Gems; }
|
||||
set{ m_Gems = value; }
|
||||
get => m_Gems;
|
||||
set => m_Gems = value;
|
||||
}
|
||||
|
||||
private int m_Ore;
|
||||
|
|
@ -60,8 +57,8 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Ore
|
||||
{
|
||||
get{ return m_Ore; }
|
||||
set{ m_Ore = value; }
|
||||
get => m_Ore;
|
||||
set => m_Ore = value;
|
||||
}
|
||||
|
||||
private Timer m_Timer;
|
||||
|
|
@ -327,7 +324,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
get => m_IsRewardItem;
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
@ -336,8 +333,8 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Gems
|
||||
{
|
||||
get{ return m_Gems; }
|
||||
set{ m_Gems = value; }
|
||||
get => m_Gems;
|
||||
set => m_Gems = value;
|
||||
}
|
||||
|
||||
private int m_Ore;
|
||||
|
|
@ -345,8 +342,8 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Ore
|
||||
{
|
||||
get{ return m_Ore; }
|
||||
set{ m_Ore = value; }
|
||||
get => m_Ore;
|
||||
set => m_Ore = value;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
get => m_IsRewardItem;
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
@ -104,7 +104,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
get => m_IsRewardItem;
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get { return m_IsRewardItem; }
|
||||
get => m_IsRewardItem;
|
||||
set { m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
@ -66,7 +66,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
get => m_IsRewardItem;
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -59,7 +59,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
get => m_IsRewardItem;
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
@ -148,7 +148,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
get => m_IsRewardItem;
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
get => m_IsRewardItem;
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
@ -34,7 +34,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Logs
|
||||
{
|
||||
get{ return m_Logs; }
|
||||
get => m_Logs;
|
||||
set{ m_Logs = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
@ -177,7 +177,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
get => m_IsRewardItem;
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
@ -186,7 +186,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Logs
|
||||
{
|
||||
get{ return m_Logs; }
|
||||
get => m_Logs;
|
||||
set{ m_Logs = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -63,7 +63,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
get => m_IsRewardItem;
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
@ -72,7 +72,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool East
|
||||
{
|
||||
get{ return m_East; }
|
||||
get => m_East;
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
@ -276,7 +276,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
get => m_IsRewardItem;
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -16,20 +16,20 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int UsesRemaining
|
||||
{
|
||||
get{ return m_UsesRemaining; }
|
||||
get => m_UsesRemaining;
|
||||
set{ m_UsesRemaining = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
public virtual bool ShowUsesRemaining
|
||||
{
|
||||
get{ return true; }
|
||||
get => true;
|
||||
set{}
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
get => m_IsRewardItem;
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue