Fixes body expression style.
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parent
3f0a72a62f
commit
33f5e77a24
957 changed files with 7424 additions and 15973 deletions
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@ -20,14 +20,14 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public SecureLevel Level
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{
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get{ return m_Level; }
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set{ m_Level = value; }
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get => m_Level;
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set => m_Level = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public virtual int ActiveItemID
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{
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get { return m_ActiveItemID; }
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get => m_ActiveItemID;
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set
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{
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m_ActiveItemID = value;
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@ -40,7 +40,7 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public virtual int InactiveItemID
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{
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get { return m_InactiveItemID; }
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get => m_InactiveItemID;
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set
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{
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m_InactiveItemID = value;
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@ -59,28 +59,28 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public string Account
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{
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get{ return m_Account; }
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set{ m_Account = value; }
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get => m_Account;
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set => m_Account = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public string LastUserName
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{
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get{ return m_LastUserName; }
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get => m_LastUserName;
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set{ m_LastUserName = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public SkillName Skill
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{
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get{ return m_Skill; }
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get => m_Skill;
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set{ m_Skill = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public double SkillValue
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{
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get{ return m_SkillValue; }
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get => m_SkillValue;
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set
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{
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m_SkillValue = value;
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@ -95,10 +95,7 @@ namespace Server.Items
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsEmpty
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{
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get{ return m_SkillValue <= 0.0; }
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}
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public bool IsEmpty => m_SkillValue <= 0.0;
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[Constructible]
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public SoulStone() : this( null )
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@ -849,10 +846,7 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public int UsesRemaining
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{
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get
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{
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return m_UsesRemaining;
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}
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get => m_UsesRemaining;
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set
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{
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m_UsesRemaining = value; InvalidateProperties();
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@ -915,7 +909,8 @@ namespace Server.Items
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}
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public bool ShowUsesRemaining{ get{ return true; } set{} }
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public bool ShowUsesRemaining{ get => true;
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set{} }
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}
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[Flippable]
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@ -989,7 +984,7 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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get => m_IsRewardItem;
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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