Fixes body expression style.

This commit is contained in:
Kamron Batman 2018-09-14 08:46:14 -07:00
parent 3f0a72a62f
commit 33f5e77a24
957 changed files with 7424 additions and 15973 deletions

View file

@ -20,14 +20,14 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public SecureLevel Level
{
get{ return m_Level; }
set{ m_Level = value; }
get => m_Level;
set => m_Level = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public virtual int ActiveItemID
{
get { return m_ActiveItemID; }
get => m_ActiveItemID;
set
{
m_ActiveItemID = value;
@ -40,7 +40,7 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public virtual int InactiveItemID
{
get { return m_InactiveItemID; }
get => m_InactiveItemID;
set
{
m_InactiveItemID = value;
@ -59,28 +59,28 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public string Account
{
get{ return m_Account; }
set{ m_Account = value; }
get => m_Account;
set => m_Account = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public string LastUserName
{
get{ return m_LastUserName; }
get => m_LastUserName;
set{ m_LastUserName = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public SkillName Skill
{
get{ return m_Skill; }
get => m_Skill;
set{ m_Skill = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public double SkillValue
{
get{ return m_SkillValue; }
get => m_SkillValue;
set
{
m_SkillValue = value;
@ -95,10 +95,7 @@ namespace Server.Items
}
[CommandProperty( AccessLevel.GameMaster )]
public bool IsEmpty
{
get{ return m_SkillValue <= 0.0; }
}
public bool IsEmpty => m_SkillValue <= 0.0;
[Constructible]
public SoulStone() : this( null )
@ -849,10 +846,7 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public int UsesRemaining
{
get
{
return m_UsesRemaining;
}
get => m_UsesRemaining;
set
{
m_UsesRemaining = value; InvalidateProperties();
@ -915,7 +909,8 @@ namespace Server.Items
}
public bool ShowUsesRemaining{ get{ return true; } set{} }
public bool ShowUsesRemaining{ get => true;
set{} }
}
[Flippable]
@ -989,7 +984,7 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get{ return m_IsRewardItem; }
get => m_IsRewardItem;
set{ m_IsRewardItem = value; InvalidateProperties(); }
}