Fixes body expression style.

This commit is contained in:
Kamron Batman 2018-09-14 08:46:14 -07:00
parent 3f0a72a62f
commit 33f5e77a24
957 changed files with 7424 additions and 15973 deletions

View file

@ -74,31 +74,77 @@ namespace Server.Items
private int m_RunicMinIntensity;
private int m_RunicMaxIntensity;
public int WeaponFireDamage{ get{ return m_WeaponFireDamage; } set{ m_WeaponFireDamage = value; } }
public int WeaponColdDamage{ get{ return m_WeaponColdDamage; } set{ m_WeaponColdDamage = value; } }
public int WeaponPoisonDamage{ get{ return m_WeaponPoisonDamage; } set{ m_WeaponPoisonDamage = value; } }
public int WeaponEnergyDamage{ get{ return m_WeaponEnergyDamage; } set{ m_WeaponEnergyDamage = value; } }
public int WeaponChaosDamage{ get{ return m_WeaponChaosDamage; } set{ m_WeaponChaosDamage = value; } }
public int WeaponDirectDamage{ get{ return m_WeaponDirectDamage; } set{ m_WeaponDirectDamage = value; } }
public int WeaponDurability{ get{ return m_WeaponDurability; } set{ m_WeaponDurability = value; } }
public int WeaponLuck{ get{ return m_WeaponLuck; } set{ m_WeaponLuck = value; } }
public int WeaponGoldIncrease{ get{ return m_WeaponGoldIncrease; } set{ m_WeaponGoldIncrease = value; } }
public int WeaponLowerRequirements{ get{ return m_WeaponLowerRequirements; } set{ m_WeaponLowerRequirements = value; } }
public int WeaponFireDamage{ get => m_WeaponFireDamage;
set => m_WeaponFireDamage = value;
}
public int WeaponColdDamage{ get => m_WeaponColdDamage;
set => m_WeaponColdDamage = value;
}
public int WeaponPoisonDamage{ get => m_WeaponPoisonDamage;
set => m_WeaponPoisonDamage = value;
}
public int WeaponEnergyDamage{ get => m_WeaponEnergyDamage;
set => m_WeaponEnergyDamage = value;
}
public int WeaponChaosDamage{ get => m_WeaponChaosDamage;
set => m_WeaponChaosDamage = value;
}
public int WeaponDirectDamage{ get => m_WeaponDirectDamage;
set => m_WeaponDirectDamage = value;
}
public int WeaponDurability{ get => m_WeaponDurability;
set => m_WeaponDurability = value;
}
public int WeaponLuck{ get => m_WeaponLuck;
set => m_WeaponLuck = value;
}
public int WeaponGoldIncrease{ get => m_WeaponGoldIncrease;
set => m_WeaponGoldIncrease = value;
}
public int WeaponLowerRequirements{ get => m_WeaponLowerRequirements;
set => m_WeaponLowerRequirements = value;
}
public int ArmorPhysicalResist{ get{ return m_ArmorPhysicalResist; } set{ m_ArmorPhysicalResist = value; } }
public int ArmorFireResist{ get{ return m_ArmorFireResist; } set{ m_ArmorFireResist = value; } }
public int ArmorColdResist{ get{ return m_ArmorColdResist; } set{ m_ArmorColdResist = value; } }
public int ArmorPoisonResist{ get{ return m_ArmorPoisonResist; } set{ m_ArmorPoisonResist = value; } }
public int ArmorEnergyResist{ get{ return m_ArmorEnergyResist; } set{ m_ArmorEnergyResist = value; } }
public int ArmorDurability{ get{ return m_ArmorDurability; } set{ m_ArmorDurability = value; } }
public int ArmorLuck{ get{ return m_ArmorLuck; } set{ m_ArmorLuck = value; } }
public int ArmorGoldIncrease{ get{ return m_ArmorGoldIncrease; } set{ m_ArmorGoldIncrease = value; } }
public int ArmorLowerRequirements{ get{ return m_ArmorLowerRequirements; } set{ m_ArmorLowerRequirements = value; } }
public int ArmorPhysicalResist{ get => m_ArmorPhysicalResist;
set => m_ArmorPhysicalResist = value;
}
public int ArmorFireResist{ get => m_ArmorFireResist;
set => m_ArmorFireResist = value;
}
public int ArmorColdResist{ get => m_ArmorColdResist;
set => m_ArmorColdResist = value;
}
public int ArmorPoisonResist{ get => m_ArmorPoisonResist;
set => m_ArmorPoisonResist = value;
}
public int ArmorEnergyResist{ get => m_ArmorEnergyResist;
set => m_ArmorEnergyResist = value;
}
public int ArmorDurability{ get => m_ArmorDurability;
set => m_ArmorDurability = value;
}
public int ArmorLuck{ get => m_ArmorLuck;
set => m_ArmorLuck = value;
}
public int ArmorGoldIncrease{ get => m_ArmorGoldIncrease;
set => m_ArmorGoldIncrease = value;
}
public int ArmorLowerRequirements{ get => m_ArmorLowerRequirements;
set => m_ArmorLowerRequirements = value;
}
public int RunicMinAttributes{ get{ return m_RunicMinAttributes; } set{ m_RunicMinAttributes = value; } }
public int RunicMaxAttributes{ get{ return m_RunicMaxAttributes; } set{ m_RunicMaxAttributes = value; } }
public int RunicMinIntensity{ get{ return m_RunicMinIntensity; } set{ m_RunicMinIntensity = value; } }
public int RunicMaxIntensity{ get{ return m_RunicMaxIntensity; } set{ m_RunicMaxIntensity = value; } }
public int RunicMinAttributes{ get => m_RunicMinAttributes;
set => m_RunicMinAttributes = value;
}
public int RunicMaxAttributes{ get => m_RunicMaxAttributes;
set => m_RunicMaxAttributes = value;
}
public int RunicMinIntensity{ get => m_RunicMinIntensity;
set => m_RunicMinIntensity = value;
}
public int RunicMaxIntensity{ get => m_RunicMaxIntensity;
set => m_RunicMaxIntensity = value;
}
public CraftAttributeInfo()
{
@ -399,12 +445,12 @@ namespace Server.Items
private CraftResource m_Resource;
private Type[] m_ResourceTypes;
public int Hue{ get{ return m_Hue; } }
public int Number{ get{ return m_Number; } }
public string Name{ get{ return m_Name; } }
public CraftAttributeInfo AttributeInfo{ get{ return m_AttributeInfo; } }
public CraftResource Resource{ get{ return m_Resource; } }
public Type[] ResourceTypes{ get{ return m_ResourceTypes; } }
public int Hue => m_Hue;
public int Number => m_Number;
public string Name => m_Name;
public CraftAttributeInfo AttributeInfo => m_AttributeInfo;
public CraftResource Resource => m_Resource;
public Type[] ResourceTypes => m_ResourceTypes;
public CraftResourceInfo( int hue, int number, string name, CraftAttributeInfo attributeInfo, CraftResource resource, params Type[] resourceTypes )
{
@ -697,28 +743,10 @@ namespace Server.Items
m_Name = name;
}
public int Level
{
get
{
return m_Level;
}
}
public int Level => m_Level;
public int Hue
{
get
{
return m_Hue;
}
}
public int Hue => m_Hue;
public string Name
{
get
{
return m_Name;
}
}
public string Name => m_Name;
}
}