Fixes body expression style.

This commit is contained in:
Kamron Batman 2018-09-14 08:46:14 -07:00
parent 3f0a72a62f
commit 33f5e77a24
957 changed files with 7424 additions and 15973 deletions

View file

@ -163,10 +163,11 @@ namespace Server.Mobiles
{
}
public DateTime TimeStamp { get{ return m_Stamp; } }
public DateTime TimeStamp => m_Stamp;
public int Count
{
get { return m_Count; }
get => m_Count;
set { m_Count = value; m_Stamp = DateTime.UtcNow; }
}
}
@ -203,28 +204,16 @@ namespace Server.Mobiles
public List<Mobile> RecentlyReported
{
get
{
return m_RecentlyReported;
}
set
{
m_RecentlyReported = value;
}
get => m_RecentlyReported;
set => m_RecentlyReported = value;
}
public List<Mobile> AutoStabled => m_AutoStabled;
public bool NinjaWepCooldown
{
get
{
return m_NinjaWepCooldown;
}
set
{
m_NinjaWepCooldown = value;
}
get => m_NinjaWepCooldown;
set => m_NinjaWepCooldown = value;
}
public List<Mobile> AllFollowers
@ -246,50 +235,47 @@ namespace Server.Mobiles
else
return m_GuildRank;
}
set{ m_GuildRank = value; }
set => m_GuildRank = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public int GuildMessageHue
{
get{ return m_GuildMessageHue; }
set{ m_GuildMessageHue = value; }
get => m_GuildMessageHue;
set => m_GuildMessageHue = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public int AllianceMessageHue
{
get { return m_AllianceMessageHue; }
set { m_AllianceMessageHue = value; }
get => m_AllianceMessageHue;
set => m_AllianceMessageHue = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public int Profession
{
get{ return m_Profession; }
set{ m_Profession = value; }
get => m_Profession;
set => m_Profession = value;
}
public int StepsTaken
{
get{ return m_StepsTaken; }
set{ m_StepsTaken = value; }
get => m_StepsTaken;
set => m_StepsTaken = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public bool IsStealthing // IsStealthing should be moved to Server.Mobiles
{
get { return m_IsStealthing; }
set { m_IsStealthing = value; }
get => m_IsStealthing;
set => m_IsStealthing = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public bool IgnoreMobiles // IgnoreMobiles should be moved to Server.Mobiles
{
get
{
return m_IgnoreMobiles;
}
get => m_IgnoreMobiles;
set
{
if ( m_IgnoreMobiles != value )
@ -303,42 +289,39 @@ namespace Server.Mobiles
[CommandProperty( AccessLevel.GameMaster )]
public NpcGuild NpcGuild
{
get{ return m_NpcGuild; }
set{ m_NpcGuild = value; }
get => m_NpcGuild;
set => m_NpcGuild = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime NpcGuildJoinTime
{
get{ return m_NpcGuildJoinTime; }
set{ m_NpcGuildJoinTime = value; }
get => m_NpcGuildJoinTime;
set => m_NpcGuildJoinTime = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime NextBODTurnInTime
{
get{ return m_NextBODTurnInTime; }
set{ m_NextBODTurnInTime = value; }
get => m_NextBODTurnInTime;
set => m_NextBODTurnInTime = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime LastOnline
{
get{ return m_LastOnline; }
set{ m_LastOnline = value; }
get => m_LastOnline;
set => m_LastOnline = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public long LastMoved
{
get{ return LastMoveTime; }
}
public long LastMoved => LastMoveTime;
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan NpcGuildGameTime
{
get{ return m_NpcGuildGameTime; }
set{ m_NpcGuildGameTime = value; }
get => m_NpcGuildGameTime;
set => m_NpcGuildGameTime = value;
}
private int m_ToTItemsTurnedIn;
@ -346,8 +329,8 @@ namespace Server.Mobiles
[CommandProperty( AccessLevel.GameMaster )]
public int ToTItemsTurnedIn
{
get { return m_ToTItemsTurnedIn; }
set { m_ToTItemsTurnedIn = value; }
get => m_ToTItemsTurnedIn;
set => m_ToTItemsTurnedIn = value;
}
private int m_ToTTotalMonsterFame;
@ -355,21 +338,21 @@ namespace Server.Mobiles
[CommandProperty( AccessLevel.GameMaster )]
public int ToTTotalMonsterFame
{
get { return m_ToTTotalMonsterFame; }
set { m_ToTTotalMonsterFame = value; }
get => m_ToTTotalMonsterFame;
set => m_ToTTotalMonsterFame = value;
}
public int ExecutesLightningStrike
{
get { return m_ExecutesLightningStrike; }
set { m_ExecutesLightningStrike = value; }
get => m_ExecutesLightningStrike;
set => m_ExecutesLightningStrike = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public int ToothAche
{
get { return CandyCane.GetToothAche( this ); }
set { CandyCane.SetToothAche( this, value ); }
get => CandyCane.GetToothAche( this );
set => CandyCane.SetToothAche( this, value );
}
#endregion
@ -377,109 +360,106 @@ namespace Server.Mobiles
#region PlayerFlags
public PlayerFlag Flags
{
get{ return m_Flags; }
set{ m_Flags = value; }
get => m_Flags;
set => m_Flags = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public bool PagingSquelched
{
get{ return GetFlag( PlayerFlag.PagingSquelched ); }
set{ SetFlag( PlayerFlag.PagingSquelched, value ); }
get => GetFlag( PlayerFlag.PagingSquelched );
set => SetFlag( PlayerFlag.PagingSquelched, value );
}
[CommandProperty( AccessLevel.GameMaster )]
public bool Glassblowing
{
get{ return GetFlag( PlayerFlag.Glassblowing ); }
set{ SetFlag( PlayerFlag.Glassblowing, value ); }
get => GetFlag( PlayerFlag.Glassblowing );
set => SetFlag( PlayerFlag.Glassblowing, value );
}
[CommandProperty( AccessLevel.GameMaster )]
public bool Masonry
{
get{ return GetFlag( PlayerFlag.Masonry ); }
set{ SetFlag( PlayerFlag.Masonry, value ); }
get => GetFlag( PlayerFlag.Masonry );
set => SetFlag( PlayerFlag.Masonry, value );
}
[CommandProperty( AccessLevel.GameMaster )]
public bool SandMining
{
get{ return GetFlag( PlayerFlag.SandMining ); }
set{ SetFlag( PlayerFlag.SandMining, value ); }
get => GetFlag( PlayerFlag.SandMining );
set => SetFlag( PlayerFlag.SandMining, value );
}
[CommandProperty( AccessLevel.GameMaster )]
public bool StoneMining
{
get{ return GetFlag( PlayerFlag.StoneMining ); }
set{ SetFlag( PlayerFlag.StoneMining, value ); }
get => GetFlag( PlayerFlag.StoneMining );
set => SetFlag( PlayerFlag.StoneMining, value );
}
[CommandProperty( AccessLevel.GameMaster )]
public bool ToggleMiningStone
{
get{ return GetFlag( PlayerFlag.ToggleMiningStone ); }
set{ SetFlag( PlayerFlag.ToggleMiningStone, value ); }
get => GetFlag( PlayerFlag.ToggleMiningStone );
set => SetFlag( PlayerFlag.ToggleMiningStone, value );
}
[CommandProperty( AccessLevel.GameMaster )]
public bool KarmaLocked
{
get{ return GetFlag( PlayerFlag.KarmaLocked ); }
set{ SetFlag( PlayerFlag.KarmaLocked, value ); }
get => GetFlag( PlayerFlag.KarmaLocked );
set => SetFlag( PlayerFlag.KarmaLocked, value );
}
[CommandProperty( AccessLevel.GameMaster )]
public bool AutoRenewInsurance
{
get{ return GetFlag( PlayerFlag.AutoRenewInsurance ); }
set{ SetFlag( PlayerFlag.AutoRenewInsurance, value ); }
get => GetFlag( PlayerFlag.AutoRenewInsurance );
set => SetFlag( PlayerFlag.AutoRenewInsurance, value );
}
[CommandProperty( AccessLevel.GameMaster )]
public bool UseOwnFilter
{
get{ return GetFlag( PlayerFlag.UseOwnFilter ); }
set{ SetFlag( PlayerFlag.UseOwnFilter, value ); }
get => GetFlag( PlayerFlag.UseOwnFilter );
set => SetFlag( PlayerFlag.UseOwnFilter, value );
}
[CommandProperty( AccessLevel.GameMaster )]
public bool PublicMyRunUO
{
get{ return GetFlag( PlayerFlag.PublicMyRunUO ); }
get => GetFlag( PlayerFlag.PublicMyRunUO );
set{ SetFlag( PlayerFlag.PublicMyRunUO, value ); InvalidateMyRunUO(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool AcceptGuildInvites
{
get{ return GetFlag( PlayerFlag.AcceptGuildInvites ); }
set{ SetFlag( PlayerFlag.AcceptGuildInvites, value ); }
get => GetFlag( PlayerFlag.AcceptGuildInvites );
set => SetFlag( PlayerFlag.AcceptGuildInvites, value );
}
[CommandProperty( AccessLevel.GameMaster )]
public bool HasStatReward
{
get{ return GetFlag( PlayerFlag.HasStatReward ); }
set{ SetFlag( PlayerFlag.HasStatReward, value ); }
get => GetFlag( PlayerFlag.HasStatReward );
set => SetFlag( PlayerFlag.HasStatReward, value );
}
[CommandProperty( AccessLevel.GameMaster )]
public bool RefuseTrades
{
get{ return GetFlag( PlayerFlag.RefuseTrades ); }
set{ SetFlag( PlayerFlag.RefuseTrades, value ); }
get => GetFlag( PlayerFlag.RefuseTrades );
set => SetFlag( PlayerFlag.RefuseTrades, value );
}
#endregion
#region Auto Arrow Recovery
private Dictionary<Type, int> m_RecoverableAmmo = new Dictionary<Type,int>();
public Dictionary<Type, int> RecoverableAmmo
{
get { return m_RecoverableAmmo; }
}
public Dictionary<Type, int> RecoverableAmmo => m_RecoverableAmmo;
public void RecoverAmmo()
{
@ -535,23 +515,20 @@ namespace Server.Mobiles
[CommandProperty( AccessLevel.GameMaster )]
public DateTime AnkhNextUse
{
get{ return m_AnkhNextUse; }
set{ m_AnkhNextUse = value; }
get => m_AnkhNextUse;
set => m_AnkhNextUse = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan DisguiseTimeLeft
{
get{ return DisguiseTimers.TimeRemaining( this ); }
}
public TimeSpan DisguiseTimeLeft => DisguiseTimers.TimeRemaining( this );
private DateTime m_PeacedUntil;
[CommandProperty( AccessLevel.GameMaster )]
public DateTime PeacedUntil
{
get { return m_PeacedUntil; }
set { m_PeacedUntil = value; }
get => m_PeacedUntil;
set => m_PeacedUntil = value;
}
#region Scroll of Alacrity
@ -560,8 +537,8 @@ namespace Server.Mobiles
[CommandProperty(AccessLevel.GameMaster)]
public DateTime AcceleratedStart
{
get { return m_AcceleratedStart; }
set { m_AcceleratedStart = value; }
get => m_AcceleratedStart;
set => m_AcceleratedStart = value;
}
private SkillName m_AcceleratedSkill;
@ -569,8 +546,8 @@ namespace Server.Mobiles
[CommandProperty(AccessLevel.GameMaster)]
public SkillName AcceleratedSkill
{
get { return m_AcceleratedSkill; }
set { m_AcceleratedSkill = value; }
get => m_AcceleratedSkill;
set => m_AcceleratedSkill = value;
}
#endregion
@ -704,8 +681,8 @@ namespace Server.Mobiles
public DesignContext DesignContext
{
get{ return m_DesignContext; }
set{ m_DesignContext = value; }
get => m_DesignContext;
set => m_DesignContext = value;
}
public static void Initialize()
@ -741,13 +718,7 @@ namespace Server.Mobiles
private MountBlock m_MountBlock;
public BlockMountType MountBlockReason
{
get
{
return ( CheckBlock( m_MountBlock ) ) ? m_MountBlock.m_Type : BlockMountType.None;
}
}
public BlockMountType MountBlockReason => ( CheckBlock( m_MountBlock ) ) ? m_MountBlock.m_Type : BlockMountType.None;
private static bool CheckBlock( MountBlock block )
{
@ -1411,16 +1382,11 @@ namespace Server.Mobiles
}
[CommandProperty( AccessLevel.GameMaster )]
public override int StamMax
{
get{ return base.StamMax + AosAttributes.GetValue( this, AosAttribute.BonusStam ); }
}
public override int StamMax => base.StamMax + AosAttributes.GetValue( this, AosAttribute.BonusStam );
[CommandProperty( AccessLevel.GameMaster )]
public override int ManaMax
{
get{ return base.ManaMax + AosAttributes.GetValue( this, AosAttribute.BonusMana ) + ((Core.ML && Race == Race.Elf) ? 20 : 0); }
}
public override int ManaMax => base.ManaMax + AosAttributes.GetValue( this, AosAttribute.BonusMana ) + ((Core.ML && Race == Race.Elf) ? 20 : 0);
#endregion
#region Stat Getters/Setters
@ -1435,10 +1401,7 @@ namespace Server.Mobiles
return base.Str;
}
set
{
base.Str = value;
}
set => base.Str = value;
}
[CommandProperty( AccessLevel.GameMaster )]
@ -1451,10 +1414,7 @@ namespace Server.Mobiles
return base.Int;
}
set
{
base.Int = value;
}
set => base.Int = value;
}
[CommandProperty( AccessLevel.GameMaster )]
@ -1467,10 +1427,7 @@ namespace Server.Mobiles
return base.Dex;
}
set
{
base.Dex = value;
}
set => base.Dex = value;
}
#endregion
@ -1542,7 +1499,7 @@ namespace Server.Mobiles
return DesignContext.Check( this );
}
public SkillName[] AnimalFormRestrictedSkills{ get{ return m_AnimalFormRestrictedSkills; } }
public SkillName[] AnimalFormRestrictedSkills => m_AnimalFormRestrictedSkills;
private SkillName[] m_AnimalFormRestrictedSkills = new SkillName[]
{
@ -2618,10 +2575,7 @@ namespace Server.Mobiles
private List<Item> m_EquipSnapshot;
public List<Item> EquipSnapshot
{
get { return m_EquipSnapshot; }
}
public List<Item> EquipSnapshot => m_EquipSnapshot;
private bool FindItems_Callback(Item item)
{
@ -2953,8 +2907,8 @@ namespace Server.Mobiles
public SkillName Learning
{
get{ return m_Learning; }
set{ m_Learning = value; }
get => m_Learning;
set => m_Learning = value;
}
[CommandProperty( AccessLevel.GameMaster )]
@ -2969,10 +2923,7 @@ namespace Server.Mobiles
return ts;
}
set
{
m_SavagePaintExpiration = DateTime.UtcNow + value;
}
set => m_SavagePaintExpiration = DateTime.UtcNow + value;
}
[CommandProperty( AccessLevel.GameMaster )]
@ -3016,15 +2967,15 @@ namespace Server.Mobiles
[CommandProperty( AccessLevel.GameMaster )]
public DateTime LastEscortTime
{
get{ return m_LastEscortTime; }
set{ m_LastEscortTime = value; }
get => m_LastEscortTime;
set => m_LastEscortTime = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime LastPetBallTime
{
get{ return m_LastPetBallTime; }
set{ m_LastPetBallTime = value; }
get => m_LastPetBallTime;
set => m_LastPetBallTime = value;
}
public PlayerMobile()
@ -3221,15 +3172,9 @@ namespace Server.Mobiles
InvalidateMyRunUO();
}
public List<Mobile> VisibilityList
{
get{ return m_VisList; }
}
public List<Mobile> VisibilityList => m_VisList;
public List<Mobile> PermaFlags
{
get{ return m_PermaFlags; }
}
public List<Mobile> PermaFlags => m_PermaFlags;
public override int Luck => AosAttributes.GetValue( this, AosAttribute.Luck );
@ -3292,10 +3237,7 @@ namespace Server.Mobiles
private Engines.BulkOrders.BOBFilter m_BOBFilter;
public Engines.BulkOrders.BOBFilter BOBFilter
{
get{ return m_BOBFilter; }
}
public Engines.BulkOrders.BOBFilter BOBFilter => m_BOBFilter;
public override void Deserialize( GenericReader reader )
{
@ -3767,10 +3709,7 @@ namespace Server.Mobiles
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime SessionStart
{
get{ return m_SessionStart; }
}
public DateTime SessionStart => m_SessionStart;
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan GameTime
@ -3962,17 +3901,14 @@ namespace Server.Mobiles
public bool BedrollLogout
{
get{ return m_BedrollLogout; }
set{ m_BedrollLogout = value; }
get => m_BedrollLogout;
set => m_BedrollLogout = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public override bool Paralyzed
{
get
{
return base.Paralyzed;
}
get => base.Paralyzed;
set
{
base.Paralyzed = value;
@ -3990,8 +3926,8 @@ namespace Server.Mobiles
[CommandProperty( AccessLevel.GameMaster )]
public Ethics.Player EthicPlayer
{
get { return m_EthicPlayer; }
set { m_EthicPlayer = value; }
get => m_EthicPlayer;
set => m_EthicPlayer = value;
}
#endregion
@ -4000,8 +3936,8 @@ namespace Server.Mobiles
public PlayerState FactionPlayerState
{
get{ return m_FactionPlayerState; }
set{ m_FactionPlayerState = value; }
get => m_FactionPlayerState;
set => m_FactionPlayerState = value;
}
#endregion
@ -4009,14 +3945,11 @@ namespace Server.Mobiles
private Engines.ConPVP.DuelContext m_DuelContext;
private Engines.ConPVP.DuelPlayer m_DuelPlayer;
public Engines.ConPVP.DuelContext DuelContext
{
get{ return m_DuelContext; }
}
public Engines.ConPVP.DuelContext DuelContext => m_DuelContext;
public Engines.ConPVP.DuelPlayer DuelPlayer
{
get{ return m_DuelPlayer; }
get => m_DuelPlayer;
set
{
bool wasInTourny = ( m_DuelContext != null && !m_DuelContext.Finished && m_DuelContext.m_Tournament != null );
@ -4043,21 +3976,21 @@ namespace Server.Mobiles
public QuestSystem Quest
{
get{ return m_Quest; }
set{ m_Quest = value; }
get => m_Quest;
set => m_Quest = value;
}
public List<QuestRestartInfo> DoneQuests
{
get{ return m_DoneQuests; }
set{ m_DoneQuests = value; }
get => m_DoneQuests;
set => m_DoneQuests = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public SolenFriendship SolenFriendship
{
get{ return m_SolenFriendship; }
set{ m_SolenFriendship = value; }
get => m_SolenFriendship;
set => m_SolenFriendship = value;
}
#endregion
@ -4066,8 +3999,8 @@ namespace Server.Mobiles
public bool ChangedMyRunUO
{
get{ return m_ChangedMyRunUO; }
set{ m_ChangedMyRunUO = value; }
get => m_ChangedMyRunUO;
set => m_ChangedMyRunUO = value;
}
public void InvalidateMyRunUO()
@ -4159,7 +4092,7 @@ namespace Server.Mobiles
private long m_NextMovementTime;
private bool m_HasMoved;
public virtual bool UsesFastwalkPrevention{ get{ return ( AccessLevel < AccessLevel.Counselor ); } }
public virtual bool UsesFastwalkPrevention => ( AccessLevel < AccessLevel.Counselor );
public override int ComputeMovementSpeed( Direction dir, bool checkTurning )
{
@ -4216,7 +4149,7 @@ namespace Server.Mobiles
public Type EnemyOfOneType
{
get{ return m_EnemyOfOneType; }
get => m_EnemyOfOneType;
set
{
Type oldType = m_EnemyOfOneType;
@ -4233,8 +4166,8 @@ namespace Server.Mobiles
public bool WaitingForEnemy
{
get{ return m_WaitingForEnemy; }
set{ m_WaitingForEnemy = value; }
get => m_WaitingForEnemy;
set => m_WaitingForEnemy = value;
}
private void DeltaEnemies( Type oldType, Type newType )
@ -4325,32 +4258,50 @@ namespace Server.Mobiles
private DateTime m_LastSacrificeLoss;
private int m_AvailableResurrects;
public DateTime LastSacrificeGain{ get{ return m_LastSacrificeGain; } set{ m_LastSacrificeGain = value; } }
public DateTime LastSacrificeLoss{ get{ return m_LastSacrificeLoss; } set{ m_LastSacrificeLoss = value; } }
public DateTime LastSacrificeGain{ get => m_LastSacrificeGain;
set => m_LastSacrificeGain = value;
}
public DateTime LastSacrificeLoss{ get => m_LastSacrificeLoss;
set => m_LastSacrificeLoss = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public int AvailableResurrects{ get{ return m_AvailableResurrects; } set{ m_AvailableResurrects = value; } }
public int AvailableResurrects{ get => m_AvailableResurrects;
set => m_AvailableResurrects = value;
}
private DateTime m_NextJustAward;
private DateTime m_LastJusticeLoss;
private List<Mobile> m_JusticeProtectors;
public DateTime LastJusticeLoss{ get{ return m_LastJusticeLoss; } set{ m_LastJusticeLoss = value; } }
public List<Mobile> JusticeProtectors { get { return m_JusticeProtectors; } set { m_JusticeProtectors = value; } }
public DateTime LastJusticeLoss{ get => m_LastJusticeLoss;
set => m_LastJusticeLoss = value;
}
public List<Mobile> JusticeProtectors { get => m_JusticeProtectors;
set => m_JusticeProtectors = value;
}
private DateTime m_LastCompassionLoss;
private DateTime m_NextCompassionDay;
private int m_CompassionGains;
public DateTime LastCompassionLoss{ get{ return m_LastCompassionLoss; } set{ m_LastCompassionLoss = value; } }
public DateTime LastCompassionLoss{ get => m_LastCompassionLoss;
set => m_LastCompassionLoss = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime NextCompassionDay{ get{ return m_NextCompassionDay; } set{ m_NextCompassionDay = value; } }
public DateTime NextCompassionDay{ get => m_NextCompassionDay;
set => m_NextCompassionDay = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public int CompassionGains{ get{ return m_CompassionGains; } set{ m_CompassionGains = value; } }
public int CompassionGains{ get => m_CompassionGains;
set => m_CompassionGains = value;
}
private DateTime m_LastValorLoss;
public DateTime LastValorLoss { get { return m_LastValorLoss; } set { m_LastValorLoss = value; } }
public DateTime LastValorLoss { get => m_LastValorLoss;
set => m_LastValorLoss = value;
}
private DateTime m_LastHonorLoss;
private DateTime m_LastHonorUse;
@ -4359,18 +4310,28 @@ namespace Server.Mobiles
private HonorContext m_SentHonorContext;
public DateTime m_hontime;
public DateTime LastHonorLoss{ get{ return m_LastHonorLoss; } set{ m_LastHonorLoss = value; } }
public DateTime LastHonorUse{ get{ return m_LastHonorUse; } set{ m_LastHonorUse = value; } }
public bool HonorActive{ get{ return m_HonorActive; } set{ m_HonorActive = value; } }
public HonorContext ReceivedHonorContext{ get{ return m_ReceivedHonorContext; } set{ m_ReceivedHonorContext = value; } }
public HonorContext SentHonorContext{ get{ return m_SentHonorContext; } set{ m_SentHonorContext = value; } }
public DateTime LastHonorLoss{ get => m_LastHonorLoss;
set => m_LastHonorLoss = value;
}
public DateTime LastHonorUse{ get => m_LastHonorUse;
set => m_LastHonorUse = value;
}
public bool HonorActive{ get => m_HonorActive;
set => m_HonorActive = value;
}
public HonorContext ReceivedHonorContext{ get => m_ReceivedHonorContext;
set => m_ReceivedHonorContext = value;
}
public HonorContext SentHonorContext{ get => m_SentHonorContext;
set => m_SentHonorContext = value;
}
#endregion
#region Young system
[CommandProperty( AccessLevel.GameMaster )]
public bool Young
{
get{ return GetFlag( PlayerFlag.Young ); }
get => GetFlag( PlayerFlag.Young );
set{ SetFlag( PlayerFlag.Young, value ); InvalidateProperties(); }
}
@ -4570,7 +4531,7 @@ namespace Server.Mobiles
#region Speech log
private SpeechLog m_SpeechLog;
public SpeechLog SpeechLog{ get{ return m_SpeechLog; } }
public SpeechLog SpeechLog => m_SpeechLog;
public override void OnSpeech( SpeechEventArgs e )
{
@ -4589,14 +4550,15 @@ namespace Server.Mobiles
[CommandProperty( AccessLevel.GameMaster )]
public bool DisplayChampionTitle
{
get { return GetFlag( PlayerFlag.DisplayChampionTitle ); }
set { SetFlag( PlayerFlag.DisplayChampionTitle, value ); }
get => GetFlag( PlayerFlag.DisplayChampionTitle );
set => SetFlag( PlayerFlag.DisplayChampionTitle, value );
}
private ChampionTitleInfo m_ChampionTitles;
[CommandProperty( AccessLevel.GameMaster )]
public ChampionTitleInfo ChampionTitles { get { return m_ChampionTitles; } set { } }
public ChampionTitleInfo ChampionTitles { get => m_ChampionTitles;
set { } }
private void ToggleChampionTitleDisplay()
{
@ -4622,8 +4584,12 @@ namespace Server.Mobiles
private int m_Value;
private DateTime m_LastDecay;
public int Value { get { return m_Value; } set { m_Value = value; } }
public DateTime LastDecay { get { return m_LastDecay; } set { m_LastDecay = value; } }
public int Value { get => m_Value;
set => m_Value = value;
}
public DateTime LastDecay { get => m_LastDecay;
set => m_LastDecay = value;
}
public TitleInfo()
{
@ -4753,31 +4719,49 @@ namespace Server.Mobiles
}
[CommandProperty(AccessLevel.GameMaster)]
public int Pestilence { get { return GetValue(ChampionSpawnType.Pestilence); } set { SetValue(ChampionSpawnType.Pestilence, value); } }
public int Pestilence { get => GetValue(ChampionSpawnType.Pestilence);
set => SetValue(ChampionSpawnType.Pestilence, value);
}
[CommandProperty( AccessLevel.GameMaster )]
public int Abyss { get { return GetValue( ChampionSpawnType.Abyss ); } set { SetValue( ChampionSpawnType.Abyss, value ); } }
public int Abyss { get => GetValue( ChampionSpawnType.Abyss );
set => SetValue( ChampionSpawnType.Abyss, value );
}
[CommandProperty( AccessLevel.GameMaster )]
public int Arachnid { get { return GetValue( ChampionSpawnType.Arachnid ); } set { SetValue( ChampionSpawnType.Arachnid, value ); } }
public int Arachnid { get => GetValue( ChampionSpawnType.Arachnid );
set => SetValue( ChampionSpawnType.Arachnid, value );
}
[CommandProperty( AccessLevel.GameMaster )]
public int ColdBlood { get { return GetValue( ChampionSpawnType.ColdBlood ); } set { SetValue( ChampionSpawnType.ColdBlood, value ); } }
public int ColdBlood { get => GetValue( ChampionSpawnType.ColdBlood );
set => SetValue( ChampionSpawnType.ColdBlood, value );
}
[CommandProperty( AccessLevel.GameMaster )]
public int ForestLord { get { return GetValue( ChampionSpawnType.ForestLord ); } set { SetValue( ChampionSpawnType.ForestLord, value ); } }
public int ForestLord { get => GetValue( ChampionSpawnType.ForestLord );
set => SetValue( ChampionSpawnType.ForestLord, value );
}
[CommandProperty( AccessLevel.GameMaster )]
public int SleepingDragon { get { return GetValue( ChampionSpawnType.SleepingDragon ); } set { SetValue( ChampionSpawnType.SleepingDragon, value ); } }
public int SleepingDragon { get => GetValue( ChampionSpawnType.SleepingDragon );
set => SetValue( ChampionSpawnType.SleepingDragon, value );
}
[CommandProperty( AccessLevel.GameMaster )]
public int UnholyTerror { get { return GetValue( ChampionSpawnType.UnholyTerror ); } set { SetValue( ChampionSpawnType.UnholyTerror, value ); } }
public int UnholyTerror { get => GetValue( ChampionSpawnType.UnholyTerror );
set => SetValue( ChampionSpawnType.UnholyTerror, value );
}
[CommandProperty( AccessLevel.GameMaster )]
public int VerminHorde { get { return GetValue( ChampionSpawnType.VerminHorde ); } set { SetValue( ChampionSpawnType.VerminHorde, value ); } }
public int VerminHorde { get => GetValue( ChampionSpawnType.VerminHorde );
set => SetValue( ChampionSpawnType.VerminHorde, value );
}
[CommandProperty( AccessLevel.GameMaster )]
public int Harrower { get { return m_Harrower; } set { m_Harrower = value; } }
public int Harrower { get => m_Harrower;
set => m_Harrower = value;
}
public ChampionTitleInfo()
{