Fixes body expression style.
This commit is contained in:
parent
3f0a72a62f
commit
33f5e77a24
957 changed files with 7424 additions and 15973 deletions
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@ -15,12 +15,6 @@ namespace Server.Mobiles
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m_ControlSlots = controlSlots;
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}
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public override int ControlSlots
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{
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get
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{
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return m_ControlSlots;
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}
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}
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public override int ControlSlots => m_ControlSlots;
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}
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}
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@ -48,7 +48,9 @@ namespace Server.Mobiles
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public override bool IsInvulnerable => true;
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public virtual DateTime NextTrickOrTreat { get { return m_NextTrickOrTreat; } set { m_NextTrickOrTreat = value; } }
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public virtual DateTime NextTrickOrTreat { get => m_NextTrickOrTreat;
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set => m_NextTrickOrTreat = value;
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}
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public override bool ShowFameTitle => false;
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@ -186,23 +188,11 @@ namespace Server.Mobiles
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public DateTime LastRestock
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{
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get
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{
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return m_LastRestock;
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}
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set
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{
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m_LastRestock = value;
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}
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get => m_LastRestock;
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set => m_LastRestock = value;
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}
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public virtual TimeSpan RestockDelay
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{
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get
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{
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return TimeSpan.FromHours( 1 );
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}
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}
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public virtual TimeSpan RestockDelay => TimeSpan.FromHours( 1 );
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public Container BuyPack
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{
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@ -220,7 +210,7 @@ namespace Server.Mobiles
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public abstract void InitSBInfo();
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public virtual bool IsTokunoVendor { get { return ( Map == Map.Tokuno ); } }
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public virtual bool IsTokunoVendor => ( Map == Map.Tokuno );
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protected void LoadSBInfo()
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{
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@ -292,10 +282,7 @@ namespace Server.Mobiles
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return Utility.RandomNeutralHue();
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}
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public virtual VendorShoeType ShoeType
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{
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get { return VendorShoeType.Shoes; }
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}
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public virtual VendorShoeType ShoeType => VendorShoeType.Shoes;
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public virtual void CheckMorph()
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{
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@ -110,9 +110,10 @@ namespace Server.Mobiles
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private object[] m_Args;
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private IEntity m_DisplayEntity;
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public virtual int ControlSlots{ get{ return 0; } }
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public virtual int ControlSlots => 0;
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public virtual bool CanCacheDisplay{ get{ return false; } } //return ( m_Args == null || m_Args.Length == 0 ); }
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public virtual bool CanCacheDisplay //return ( m_Args == null || m_Args.Length == 0 ); }
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=> false;
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private bool IsDeleted( IEntity obj )
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{
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@ -148,24 +149,24 @@ namespace Server.Mobiles
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public Type Type
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{
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get{ return m_Type; }
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set{ m_Type = value; }
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get => m_Type;
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set => m_Type = value;
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}
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public string Name
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{
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get{ return m_Name; }
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set{ m_Name = value; }
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get => m_Name;
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set => m_Name = value;
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}
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public int DefaultPrice{ get{ return m_PriceScalar; } }
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public int DefaultPrice => m_PriceScalar;
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private int m_PriceScalar;
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public int PriceScalar
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{
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get{ return m_PriceScalar; }
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set{ m_PriceScalar = value; }
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get => m_PriceScalar;
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set => m_PriceScalar = value;
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}
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public int Price
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@ -193,37 +194,37 @@ namespace Server.Mobiles
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return m_Price;
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}
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set{ m_Price = value; }
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set => m_Price = value;
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}
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public int ItemID
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{
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get{ return m_ItemID; }
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set{ m_ItemID = value; }
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get => m_ItemID;
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set => m_ItemID = value;
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}
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public int Hue
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{
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get{ return m_Hue; }
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set{ m_Hue = value; }
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get => m_Hue;
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set => m_Hue = value;
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}
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public int Amount
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{
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get{ return m_Amount; }
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get => m_Amount;
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set{ if ( value < 0 ) value = 0; m_Amount = value; }
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}
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public int MaxAmount
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{
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get{ return m_MaxAmount; }
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set{ m_MaxAmount = value; }
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get => m_MaxAmount;
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set => m_MaxAmount = value;
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}
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public object[] Args
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{
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get{ return m_Args; }
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set{ m_Args = value; }
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get => m_Args;
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set => m_Args = value;
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}
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public GenericBuyInfo( Type type, int price, int amount, int itemID, int hue ) : this( null, type, price, amount, itemID, hue, null )
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@ -5,7 +5,7 @@ namespace Server.Mobiles
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public class Alchemist : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
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public override NpcGuild NpcGuild => NpcGuild.MagesGuild;
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@ -21,10 +21,7 @@ namespace Server.Mobiles
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m_SBInfos.Add( new SBAlchemist() );
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}
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public override VendorShoeType ShoeType
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{
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get{ return Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; }
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}
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public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
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public override void InitOutfit()
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{
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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public class AnimalTrainer : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
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[Constructible]
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public AnimalTrainer() : base( "the animal trainer" )
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@ -26,10 +26,7 @@ namespace Server.Mobiles
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m_SBInfos.Add( new SBAnimalTrainer() );
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}
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public override VendorShoeType ShoeType
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{
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get{ return Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots; }
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}
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public override VendorShoeType ShoeType => Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots;
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public override int GetShoeHue()
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{
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@ -5,7 +5,7 @@ namespace Server.Mobiles
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public class Architect : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
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public override NpcGuild NpcGuild => NpcGuild.TinkersGuild;
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@ -5,7 +5,7 @@ namespace Server.Mobiles
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public class Armorer : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
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[Constructible]
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public Armorer() : base( "the armorer" )
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@ -60,10 +60,7 @@ namespace Server.Mobiles
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}
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}
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public override VendorShoeType ShoeType
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{
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get{ return VendorShoeType.Boots; }
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}
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public override VendorShoeType ShoeType => VendorShoeType.Boots;
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public override void InitOutfit()
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{
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@ -5,7 +5,7 @@ namespace Server.Mobiles
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public class Baker : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
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[Constructible]
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public Baker() : base( "the baker" )
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@ -5,7 +5,7 @@ namespace Server.Mobiles
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public class Bard : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
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public override NpcGuild NpcGuild => NpcGuild.BardsGuild;
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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public class Barkeeper : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
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public override void InitSBInfo()
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{
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@ -5,7 +5,7 @@ namespace Server.Mobiles
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public class Beekeeper : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
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[Constructible]
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public Beekeeper() : base( "the beekeeper" )
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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public class Blacksmith : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
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public override NpcGuild NpcGuild => NpcGuild.BlacksmithsGuild;
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@ -52,10 +52,7 @@ namespace Server.Mobiles
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}
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}
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public override VendorShoeType ShoeType
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{
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get{ return VendorShoeType.None; }
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}
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public override VendorShoeType ShoeType => VendorShoeType.None;
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public override void InitOutfit()
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{
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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public class Bowyer : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
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[Constructible]
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public Bowyer() : base( "the bowyer" )
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@ -15,10 +15,7 @@ namespace Server.Mobiles
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SetSkill( SkillName.Archery, 80.0, 100.0 );
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}
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public override VendorShoeType ShoeType
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{
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get{ return Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots; }
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}
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public override VendorShoeType ShoeType => Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots;
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public override int GetShoeHue()
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{
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@ -5,7 +5,7 @@ namespace Server.Mobiles
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public class Butcher : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
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[Constructible]
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public Butcher() : base( "the butcher" )
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@ -5,7 +5,7 @@ namespace Server.Mobiles
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public class Carpenter : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
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public override NpcGuild NpcGuild => NpcGuild.TinkersGuild;
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@ -5,7 +5,7 @@ namespace Server.Mobiles
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public class Cobbler : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
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[Constructible]
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public Cobbler() : base( "the cobbler" )
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@ -18,10 +18,7 @@ namespace Server.Mobiles
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m_SBInfos.Add( new SBCobbler() );
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}
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public override VendorShoeType ShoeType
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{
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get{ return Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes; }
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}
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public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes;
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public Cobbler( Serial serial ) : base( serial )
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{
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@ -5,7 +5,7 @@ namespace Server.Mobiles
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public class Cook : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
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[Constructible]
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public Cook() : base( "the cook" )
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@ -22,10 +22,7 @@ namespace Server.Mobiles
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m_SBInfos.Add( new SBSECook() );
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}
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public override VendorShoeType ShoeType
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{
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get{ return Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes; }
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}
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public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes;
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public override void InitOutfit()
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{
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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public class CustomHairstylist : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
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public override bool ClickTitle => false;
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@ -59,10 +59,7 @@ namespace Server.Mobiles
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return Utility.RandomBrightHue();
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}
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public override VendorShoeType ShoeType
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{
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get{ return Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; }
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}
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public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
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public override void InitOutfit()
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{
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@ -103,12 +100,12 @@ namespace Server.Mobiles
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private Type m_GumpType;
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private object[] m_GumpArgs;
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public int Title{ get{ return m_Title; } }
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public string TitleString{ get{ return m_TitleString; } }
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public int Price{ get{ return m_Price; } }
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public bool FacialHair{ get{ return m_FacialHair; } }
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public Type GumpType{ get{ return m_GumpType; } }
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public object[] GumpArgs{ get{ return m_GumpArgs; } }
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public int Title => m_Title;
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public string TitleString => m_TitleString;
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public int Price => m_Price;
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public bool FacialHair => m_FacialHair;
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public Type GumpType => m_GumpType;
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public object[] GumpArgs => m_GumpArgs;
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public HairstylistBuyInfo( int title, int price, bool facialHair, Type gumpType, object[] args )
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{
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@ -236,8 +233,8 @@ namespace Server.Mobiles
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private string m_Name;
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private int[] m_Hues;
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public string Name{ get{ return m_Name; } }
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public int[] Hues{ get{ return m_Hues; } }
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public string Name => m_Name;
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public int[] Hues => m_Hues;
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public ChangeHairHueEntry( string name, int[] hues )
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{
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@ -396,10 +393,10 @@ namespace Server.Mobiles
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private int m_GumpID;
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private int m_X, m_Y;
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public int ItemID{ get{ return m_ItemID; } }
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public int GumpID{ get{ return m_GumpID; } }
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public int X{ get{ return m_X; } }
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public int Y{ get{ return m_Y; } }
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public int ItemID => m_ItemID;
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public int GumpID => m_GumpID;
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public int X => m_X;
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public int Y => m_Y;
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public ChangeHairstyleEntry( int gumpID, int x, int y, int itemID )
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{
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@ -5,7 +5,7 @@ namespace Server.Mobiles
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public class Farmer : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public Farmer() : base( "the farmer" )
|
||||
|
|
@ -20,10 +20,7 @@ namespace Server.Mobiles
|
|||
m_SBInfos.Add( new SBFarmer() );
|
||||
}
|
||||
|
||||
public override VendorShoeType ShoeType
|
||||
{
|
||||
get{ return VendorShoeType.ThighBoots; }
|
||||
}
|
||||
public override VendorShoeType ShoeType => VendorShoeType.ThighBoots;
|
||||
|
||||
public override int GetShoeHue()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Fisherman : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
public override NpcGuild NpcGuild => NpcGuild.FishermensGuild;
|
||||
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Furtrader : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public Furtrader() : base( "the furtrader" )
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
public class Glassblower : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
public override NpcGuild NpcGuild => NpcGuild.MagesGuild;
|
||||
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class GolemCrafter : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public GolemCrafter() : base( "the golem crafter" )
|
||||
|
|
|
|||
|
|
@ -8,18 +8,18 @@ namespace Server.Mobiles
|
|||
public abstract class BaseGuildmaster : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
public override bool IsActiveVendor => false;
|
||||
|
||||
public override bool ClickTitle => false;
|
||||
|
||||
public virtual int JoinCost{ get{ return 500; } }
|
||||
public virtual int JoinCost => 500;
|
||||
|
||||
public virtual TimeSpan JoinAge{ get{ return TimeSpan.FromDays( 0.0 ); } }
|
||||
public virtual TimeSpan JoinGameAge{ get{ return TimeSpan.FromDays( 2.0 ); } }
|
||||
public virtual TimeSpan QuitAge{ get{ return TimeSpan.FromDays( 7.0 ); } }
|
||||
public virtual TimeSpan QuitGameAge{ get{ return TimeSpan.FromDays( 4.0 ); } }
|
||||
public virtual TimeSpan JoinAge => TimeSpan.FromDays( 0.0 );
|
||||
public virtual TimeSpan JoinGameAge => TimeSpan.FromDays( 2.0 );
|
||||
public virtual TimeSpan QuitAge => TimeSpan.FromDays( 7.0 );
|
||||
public virtual TimeSpan QuitGameAge => TimeSpan.FromDays( 4.0 );
|
||||
|
||||
public override void InitSBInfo()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -21,10 +21,7 @@ namespace Server.Mobiles
|
|||
SBInfos.Add( new SBBlacksmith() );
|
||||
}
|
||||
|
||||
public override VendorShoeType ShoeType
|
||||
{
|
||||
get{ return VendorShoeType.ThighBoots; }
|
||||
}
|
||||
public override VendorShoeType ShoeType => VendorShoeType.ThighBoots;
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -14,10 +14,7 @@ namespace Server.Mobiles
|
|||
SetSkill( SkillName.SpiritSpeak, 65.0, 88.0 );
|
||||
}
|
||||
|
||||
public override VendorShoeType ShoeType
|
||||
{
|
||||
get{ return VendorShoeType.Sandals; }
|
||||
}
|
||||
public override VendorShoeType ShoeType => VendorShoeType.Sandals;
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -16,10 +16,7 @@ namespace Server.Mobiles
|
|||
SetSkill( SkillName.Macing, 36.0, 68.0 );
|
||||
}
|
||||
|
||||
public override VendorShoeType ShoeType
|
||||
{
|
||||
get{ return Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; }
|
||||
}
|
||||
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -11,10 +11,7 @@ namespace Server.Mobiles
|
|||
Title = "the gypsy animal herder";
|
||||
}
|
||||
|
||||
public override VendorShoeType ShoeType
|
||||
{
|
||||
get{ return Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots; }
|
||||
}
|
||||
public override VendorShoeType ShoeType => Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots;
|
||||
|
||||
public override int GetShoeHue()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
public class GypsyMaiden : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public GypsyMaiden() : base( "the gypsy maiden" )
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class HairStylist : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public HairStylist() : base( "the hair stylist" )
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Herbalist : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
public override NpcGuild NpcGuild => NpcGuild.MagesGuild;
|
||||
|
||||
|
|
@ -22,10 +22,7 @@ namespace Server.Mobiles
|
|||
m_SBInfos.Add( new SBHerbalist() );
|
||||
}
|
||||
|
||||
public override VendorShoeType ShoeType
|
||||
{
|
||||
get{ return Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; }
|
||||
}
|
||||
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
|
||||
|
||||
public Herbalist( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
public class HolyMage : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public HolyMage() : base( "the Holy Mage" )
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class InnKeeper : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public InnKeeper() : base( "the innkeeper" )
|
||||
|
|
@ -20,10 +20,7 @@ namespace Server.Mobiles
|
|||
m_SBInfos.Add( new SBSEFood() );
|
||||
}
|
||||
|
||||
public override VendorShoeType ShoeType
|
||||
{
|
||||
get{ return Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes; }
|
||||
}
|
||||
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes;
|
||||
|
||||
public InnKeeper( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
public class IronWorker : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public IronWorker() : base( "the iron worker" )
|
||||
|
|
@ -40,10 +40,7 @@ namespace Server.Mobiles
|
|||
m_SBInfos.Add( new SBLeatherArmor() );
|
||||
}
|
||||
|
||||
public override VendorShoeType ShoeType
|
||||
{
|
||||
get{ return VendorShoeType.None; }
|
||||
}
|
||||
public override VendorShoeType ShoeType => VendorShoeType.None;
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Jeweler : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public Jeweler() : base( "the jeweler" )
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
public class KeeperOfChivalry : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public KeeperOfChivalry() : base( "the Keeper of Chivalry" )
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class LeatherWorker : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public LeatherWorker() : base( "the leather worker" )
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Mage : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
public override NpcGuild NpcGuild => NpcGuild.MagesGuild;
|
||||
|
||||
|
|
@ -25,10 +25,7 @@ namespace Server.Mobiles
|
|||
m_SBInfos.Add( new SBMage() );
|
||||
}
|
||||
|
||||
public override VendorShoeType ShoeType
|
||||
{
|
||||
get{ return Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; }
|
||||
}
|
||||
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Mapmaker : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public Mapmaker() : base( "the mapmaker" )
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Miller : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public Miller() : base( "the miller" )
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Miner : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public Miner() : base( "the miner" )
|
||||
|
|
|
|||
|
|
@ -6,8 +6,8 @@ namespace Server.Mobiles
|
|||
public class Monk : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public Monk() : base( "the Monk" )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Provisioner : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public Provisioner() : base( "the provisioner" )
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Rancher : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public Rancher() : base( "the rancher" )
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Ranger : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public Ranger() : base( "the ranger" )
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ namespace Server.Mobiles
|
|||
public class RealEstateBroker : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public RealEstateBroker() : base( "the real estate broker" )
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
public class Scribe : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
public override NpcGuild NpcGuild => NpcGuild.MagesGuild;
|
||||
|
||||
|
|
@ -25,10 +25,7 @@ namespace Server.Mobiles
|
|||
m_SBInfos.Add( new SBScribe() );
|
||||
}
|
||||
|
||||
public override VendorShoeType ShoeType
|
||||
{
|
||||
get{ return Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; }
|
||||
}
|
||||
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Shipwright : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public Shipwright() : base( "the shipwright" )
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
public class StoneCrafter : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
public override NpcGuild NpcGuild => NpcGuild.TinkersGuild;
|
||||
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
public class Tailor : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
public override NpcGuild NpcGuild => NpcGuild.TailorsGuild;
|
||||
|
||||
|
|
@ -22,10 +22,7 @@ namespace Server.Mobiles
|
|||
m_SBInfos.Add( new SBTailor() );
|
||||
}
|
||||
|
||||
public override VendorShoeType ShoeType
|
||||
{
|
||||
get{ return Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes; }
|
||||
}
|
||||
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes;
|
||||
|
||||
#region Bulk Orders
|
||||
public override Item CreateBulkOrder( Mobile from, bool fromContextMenu )
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Tanner : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public Tanner() : base( "the tanner" )
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class TavernKeeper : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public TavernKeeper() : base( "the tavern keeper" )
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Thief : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public Thief() : base( "the thief" )
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Tinker : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
public override NpcGuild NpcGuild => NpcGuild.TinkersGuild;
|
||||
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
public class Vagabond : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public Vagabond() : base( "the vagabond" )
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class VarietyDealer : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public VarietyDealer() : base( "the variety dealer" )
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Veterinarian : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public Veterinarian() : base( "the vet" )
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Waiter : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public Waiter() : base( "the waiter" )
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
public class Weaponsmith : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public Weaponsmith() : base( "the weaponsmith" )
|
||||
|
|
@ -28,10 +28,7 @@ namespace Server.Mobiles
|
|||
m_SBInfos.Add( new SBSEWeapons() );
|
||||
}
|
||||
|
||||
public override VendorShoeType ShoeType
|
||||
{
|
||||
get{ return Utility.RandomBool() ? VendorShoeType.Boots : VendorShoeType.ThighBoots; }
|
||||
}
|
||||
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Boots : VendorShoeType.ThighBoots;
|
||||
|
||||
public override int GetShoeHue()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
public class Weaver : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
public override NpcGuild NpcGuild => NpcGuild.TailorsGuild;
|
||||
|
||||
|
|
@ -22,10 +22,7 @@ namespace Server.Mobiles
|
|||
m_SBInfos.Add( new SBWeaver() );
|
||||
}
|
||||
|
||||
public override VendorShoeType ShoeType
|
||||
{
|
||||
get{ return VendorShoeType.Sandals; }
|
||||
}
|
||||
public override VendorShoeType ShoeType => VendorShoeType.Sandals;
|
||||
|
||||
#region Bulk Orders
|
||||
public override Item CreateBulkOrder( Mobile from, bool fromContextMenu )
|
||||
|
|
|
|||
|
|
@ -87,8 +87,12 @@ namespace Server.Mobiles
|
|||
private string m_Message;
|
||||
private string m_Keyword;
|
||||
|
||||
public string Message{ get{ return m_Message; } set{ m_Message = value; } }
|
||||
public string Keyword{ get{ return m_Keyword; } set{ m_Keyword = value; } }
|
||||
public string Message{ get => m_Message;
|
||||
set => m_Message = value;
|
||||
}
|
||||
public string Keyword{ get => m_Keyword;
|
||||
set => m_Keyword = value;
|
||||
}
|
||||
|
||||
public BarkeeperRumor( string message, string keyword )
|
||||
{
|
||||
|
|
@ -147,13 +151,13 @@ namespace Server.Mobiles
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Mobile Owner
|
||||
{
|
||||
get{ return m_Owner; }
|
||||
set{ m_Owner = value; }
|
||||
get => m_Owner;
|
||||
set => m_Owner = value;
|
||||
}
|
||||
|
||||
public BaseHouse House
|
||||
{
|
||||
get{ return m_House; }
|
||||
get => m_House;
|
||||
set
|
||||
{
|
||||
if ( m_House != null )
|
||||
|
|
@ -169,8 +173,8 @@ namespace Server.Mobiles
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public string TipMessage
|
||||
{
|
||||
get{ return m_TipMessage; }
|
||||
set{ m_TipMessage = value; }
|
||||
get => m_TipMessage;
|
||||
set => m_TipMessage = value;
|
||||
}
|
||||
|
||||
public override bool IsActiveBuyer => false;
|
||||
|
|
@ -179,7 +183,7 @@ namespace Server.Mobiles
|
|||
public override bool DisallowAllMoves => true;
|
||||
public override bool NoHouseRestrictions => true;
|
||||
|
||||
public BarkeeperRumor[] Rumors{ get{ return m_Rumors; } }
|
||||
public BarkeeperRumor[] Rumors => m_Rumors;
|
||||
|
||||
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.ThighBoots : VendorShoeType.Boots;
|
||||
|
||||
|
|
@ -488,7 +492,7 @@ namespace Server.Mobiles
|
|||
}
|
||||
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
public override void InitSBInfo()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -28,8 +28,8 @@ namespace Server.Mobiles
|
|||
|
||||
private bool m_Valid;
|
||||
|
||||
public Item Item{ get{ return m_Item; } }
|
||||
public int Price{ get{ return m_Price; } }
|
||||
public Item Item => m_Item;
|
||||
public int Price => m_Price;
|
||||
|
||||
public string FormattedPrice
|
||||
{
|
||||
|
|
@ -44,7 +44,7 @@ namespace Server.Mobiles
|
|||
|
||||
public string Description
|
||||
{
|
||||
get{ return m_Description; }
|
||||
get => m_Description;
|
||||
set
|
||||
{
|
||||
if ( value != null )
|
||||
|
|
@ -57,12 +57,12 @@ namespace Server.Mobiles
|
|||
}
|
||||
}
|
||||
|
||||
public DateTime Created{ get{ return m_Created; } }
|
||||
public DateTime Created => m_Created;
|
||||
|
||||
public bool IsForSale{ get{ return Price >= 0; } }
|
||||
public bool IsForFree{ get{ return Price == 0; } }
|
||||
public bool IsForSale => Price >= 0;
|
||||
public bool IsForFree => Price == 0;
|
||||
|
||||
public bool Valid{ get{ return m_Valid; } }
|
||||
public bool Valid => m_Valid;
|
||||
|
||||
public VendorItem( Item item, int price, string description, DateTime created )
|
||||
{
|
||||
|
|
@ -511,28 +511,28 @@ namespace Server.Mobiles
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Mobile Owner
|
||||
{
|
||||
get{ return m_Owner; }
|
||||
set{ m_Owner = value; }
|
||||
get => m_Owner;
|
||||
set => m_Owner = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int BankAccount
|
||||
{
|
||||
get{ return m_BankAccount; }
|
||||
set{ m_BankAccount = value; }
|
||||
get => m_BankAccount;
|
||||
set => m_BankAccount = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int HoldGold
|
||||
{
|
||||
get{ return m_HoldGold; }
|
||||
set{ m_HoldGold = value; }
|
||||
get => m_HoldGold;
|
||||
set => m_HoldGold = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public string ShopName
|
||||
{
|
||||
get{ return m_ShopName; }
|
||||
get => m_ShopName;
|
||||
set
|
||||
{
|
||||
if ( value == null )
|
||||
|
|
@ -545,20 +545,17 @@ namespace Server.Mobiles
|
|||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public DateTime NextPayTime
|
||||
{
|
||||
get{ return m_NextPayTime; }
|
||||
}
|
||||
public DateTime NextPayTime => m_NextPayTime;
|
||||
|
||||
public PlayerVendorPlaceholder Placeholder
|
||||
{
|
||||
get{ return m_Placeholder; }
|
||||
set{ m_Placeholder = value; }
|
||||
get => m_Placeholder;
|
||||
set => m_Placeholder = value;
|
||||
}
|
||||
|
||||
public BaseHouse House
|
||||
{
|
||||
get{ return m_House; }
|
||||
get => m_House;
|
||||
set
|
||||
{
|
||||
if ( m_House != null )
|
||||
|
|
@ -1661,7 +1658,7 @@ namespace Server.Mobiles
|
|||
private ExpireTimer m_Timer;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public PlayerVendor Vendor{ get{ return m_Vendor; } }
|
||||
public PlayerVendor Vendor => m_Vendor;
|
||||
|
||||
public PlayerVendorPlaceholder( PlayerVendor vendor ) : base( 0x1F28 )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -21,8 +21,8 @@ namespace Server.Mobiles
|
|||
private TimeSpan m_Duration;
|
||||
private int m_Name;
|
||||
|
||||
public TimeSpan Duration{ get{ return m_Duration; } }
|
||||
public int Name{ get{ return m_Name; } }
|
||||
public TimeSpan Duration => m_Duration;
|
||||
public int Name => m_Name;
|
||||
|
||||
public int ID
|
||||
{
|
||||
|
|
@ -76,57 +76,48 @@ namespace Server.Mobiles
|
|||
{
|
||||
}
|
||||
|
||||
public VendorRentalDuration RentalDuration
|
||||
{
|
||||
get{ return m_RentalDuration; }
|
||||
}
|
||||
public VendorRentalDuration RentalDuration => m_RentalDuration;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int RentalPrice
|
||||
{
|
||||
get{ return m_RentalPrice; }
|
||||
set{ m_RentalPrice = value; }
|
||||
get => m_RentalPrice;
|
||||
set => m_RentalPrice = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool LandlordRenew
|
||||
{
|
||||
get{ return m_LandlordRenew; }
|
||||
set{ m_LandlordRenew = value; }
|
||||
get => m_LandlordRenew;
|
||||
set => m_LandlordRenew = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool RenterRenew
|
||||
{
|
||||
get{ return m_RenterRenew; }
|
||||
set{ m_RenterRenew = value; }
|
||||
get => m_RenterRenew;
|
||||
set => m_RenterRenew = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool Renew
|
||||
{
|
||||
get{ return LandlordRenew && RenterRenew && House != null && House.DecayType != DecayType.Condemned; }
|
||||
}
|
||||
public bool Renew => LandlordRenew && RenterRenew && House != null && House.DecayType != DecayType.Condemned;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int RenewalPrice
|
||||
{
|
||||
get{ return m_RenewalPrice; }
|
||||
set{ m_RenewalPrice = value; }
|
||||
get => m_RenewalPrice;
|
||||
set => m_RenewalPrice = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int RentalGold
|
||||
{
|
||||
get{ return m_RentalGold; }
|
||||
set{ m_RentalGold = value; }
|
||||
get => m_RentalGold;
|
||||
set => m_RentalGold = value;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public DateTime RentalExpireTime
|
||||
{
|
||||
get{ return m_RentalExpireTime; }
|
||||
}
|
||||
public DateTime RentalExpireTime => m_RentalExpireTime;
|
||||
|
||||
public override bool IsOwner( Mobile m )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -35,43 +35,37 @@ namespace Server.Mobiles
|
|||
|
||||
public BaseHouse House
|
||||
{
|
||||
get{ return m_House; }
|
||||
set{ m_House = value; }
|
||||
get => m_House;
|
||||
set => m_House = value;
|
||||
}
|
||||
|
||||
public string VendorName
|
||||
{
|
||||
get{ return m_VendorName; }
|
||||
set{ m_VendorName = value; }
|
||||
get => m_VendorName;
|
||||
set => m_VendorName = value;
|
||||
}
|
||||
|
||||
public string ShopName
|
||||
{
|
||||
get{ return m_ShopName; }
|
||||
set{ m_ShopName = value; }
|
||||
get => m_ShopName;
|
||||
set => m_ShopName = value;
|
||||
}
|
||||
|
||||
public Mobile Owner
|
||||
{
|
||||
get{ return m_Owner; }
|
||||
set{ m_Owner = value; }
|
||||
get => m_Owner;
|
||||
set => m_Owner = value;
|
||||
}
|
||||
|
||||
public List<Item> Items
|
||||
{
|
||||
get{ return m_Items; }
|
||||
}
|
||||
public List<Item> Items => m_Items;
|
||||
|
||||
public int Gold
|
||||
{
|
||||
get{ return m_Gold; }
|
||||
set{ m_Gold = value; }
|
||||
get => m_Gold;
|
||||
set => m_Gold = value;
|
||||
}
|
||||
|
||||
public DateTime ExpireTime
|
||||
{
|
||||
get{ return m_ExpireTime; }
|
||||
}
|
||||
public DateTime ExpireTime => m_ExpireTime;
|
||||
|
||||
public void AddItem( Item item )
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue