Fixes body expression style.
This commit is contained in:
parent
3f0a72a62f
commit
33f5e77a24
957 changed files with 7424 additions and 15973 deletions
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@ -5,7 +5,7 @@ namespace Server.Mobiles
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public class Alchemist : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
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public override NpcGuild NpcGuild => NpcGuild.MagesGuild;
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@ -21,10 +21,7 @@ namespace Server.Mobiles
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m_SBInfos.Add( new SBAlchemist() );
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}
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public override VendorShoeType ShoeType
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{
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get{ return Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; }
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}
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public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
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public override void InitOutfit()
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{
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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public class AnimalTrainer : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
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[Constructible]
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public AnimalTrainer() : base( "the animal trainer" )
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@ -26,10 +26,7 @@ namespace Server.Mobiles
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m_SBInfos.Add( new SBAnimalTrainer() );
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}
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public override VendorShoeType ShoeType
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{
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get{ return Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots; }
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}
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public override VendorShoeType ShoeType => Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots;
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public override int GetShoeHue()
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{
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@ -5,7 +5,7 @@ namespace Server.Mobiles
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public class Architect : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
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public override NpcGuild NpcGuild => NpcGuild.TinkersGuild;
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@ -5,7 +5,7 @@ namespace Server.Mobiles
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public class Armorer : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
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[Constructible]
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public Armorer() : base( "the armorer" )
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@ -60,10 +60,7 @@ namespace Server.Mobiles
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}
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}
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public override VendorShoeType ShoeType
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{
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get{ return VendorShoeType.Boots; }
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}
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public override VendorShoeType ShoeType => VendorShoeType.Boots;
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public override void InitOutfit()
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{
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@ -5,7 +5,7 @@ namespace Server.Mobiles
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public class Baker : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
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[Constructible]
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public Baker() : base( "the baker" )
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@ -5,7 +5,7 @@ namespace Server.Mobiles
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public class Bard : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
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public override NpcGuild NpcGuild => NpcGuild.BardsGuild;
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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public class Barkeeper : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
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public override void InitSBInfo()
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{
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@ -5,7 +5,7 @@ namespace Server.Mobiles
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public class Beekeeper : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
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[Constructible]
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public Beekeeper() : base( "the beekeeper" )
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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public class Blacksmith : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
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public override NpcGuild NpcGuild => NpcGuild.BlacksmithsGuild;
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@ -52,10 +52,7 @@ namespace Server.Mobiles
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}
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}
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public override VendorShoeType ShoeType
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{
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get{ return VendorShoeType.None; }
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}
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public override VendorShoeType ShoeType => VendorShoeType.None;
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public override void InitOutfit()
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{
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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public class Bowyer : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
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[Constructible]
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public Bowyer() : base( "the bowyer" )
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@ -15,10 +15,7 @@ namespace Server.Mobiles
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SetSkill( SkillName.Archery, 80.0, 100.0 );
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}
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public override VendorShoeType ShoeType
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{
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get{ return Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots; }
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}
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public override VendorShoeType ShoeType => Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots;
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public override int GetShoeHue()
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{
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@ -5,7 +5,7 @@ namespace Server.Mobiles
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public class Butcher : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
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[Constructible]
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public Butcher() : base( "the butcher" )
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@ -5,7 +5,7 @@ namespace Server.Mobiles
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public class Carpenter : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
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public override NpcGuild NpcGuild => NpcGuild.TinkersGuild;
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@ -5,7 +5,7 @@ namespace Server.Mobiles
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public class Cobbler : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
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[Constructible]
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public Cobbler() : base( "the cobbler" )
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@ -18,10 +18,7 @@ namespace Server.Mobiles
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m_SBInfos.Add( new SBCobbler() );
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}
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public override VendorShoeType ShoeType
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{
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get{ return Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes; }
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}
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public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes;
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public Cobbler( Serial serial ) : base( serial )
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{
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@ -5,7 +5,7 @@ namespace Server.Mobiles
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public class Cook : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
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[Constructible]
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public Cook() : base( "the cook" )
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@ -22,10 +22,7 @@ namespace Server.Mobiles
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m_SBInfos.Add( new SBSECook() );
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}
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public override VendorShoeType ShoeType
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{
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get{ return Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes; }
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}
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public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes;
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public override void InitOutfit()
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{
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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public class CustomHairstylist : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
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public override bool ClickTitle => false;
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@ -59,10 +59,7 @@ namespace Server.Mobiles
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return Utility.RandomBrightHue();
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}
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public override VendorShoeType ShoeType
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{
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get{ return Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; }
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}
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public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
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public override void InitOutfit()
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{
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@ -103,12 +100,12 @@ namespace Server.Mobiles
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private Type m_GumpType;
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private object[] m_GumpArgs;
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public int Title{ get{ return m_Title; } }
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public string TitleString{ get{ return m_TitleString; } }
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public int Price{ get{ return m_Price; } }
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public bool FacialHair{ get{ return m_FacialHair; } }
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public Type GumpType{ get{ return m_GumpType; } }
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public object[] GumpArgs{ get{ return m_GumpArgs; } }
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public int Title => m_Title;
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public string TitleString => m_TitleString;
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public int Price => m_Price;
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public bool FacialHair => m_FacialHair;
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public Type GumpType => m_GumpType;
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public object[] GumpArgs => m_GumpArgs;
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public HairstylistBuyInfo( int title, int price, bool facialHair, Type gumpType, object[] args )
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{
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@ -236,8 +233,8 @@ namespace Server.Mobiles
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private string m_Name;
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private int[] m_Hues;
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public string Name{ get{ return m_Name; } }
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public int[] Hues{ get{ return m_Hues; } }
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public string Name => m_Name;
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public int[] Hues => m_Hues;
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public ChangeHairHueEntry( string name, int[] hues )
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{
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@ -396,10 +393,10 @@ namespace Server.Mobiles
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private int m_GumpID;
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private int m_X, m_Y;
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public int ItemID{ get{ return m_ItemID; } }
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public int GumpID{ get{ return m_GumpID; } }
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public int X{ get{ return m_X; } }
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public int Y{ get{ return m_Y; } }
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public int ItemID => m_ItemID;
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public int GumpID => m_GumpID;
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public int X => m_X;
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public int Y => m_Y;
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public ChangeHairstyleEntry( int gumpID, int x, int y, int itemID )
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{
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@ -5,7 +5,7 @@ namespace Server.Mobiles
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public class Farmer : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
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[Constructible]
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public Farmer() : base( "the farmer" )
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@ -20,10 +20,7 @@ namespace Server.Mobiles
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m_SBInfos.Add( new SBFarmer() );
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}
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public override VendorShoeType ShoeType
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{
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get{ return VendorShoeType.ThighBoots; }
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}
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public override VendorShoeType ShoeType => VendorShoeType.ThighBoots;
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public override int GetShoeHue()
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{
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@ -5,7 +5,7 @@ namespace Server.Mobiles
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public class Fisherman : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
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public override NpcGuild NpcGuild => NpcGuild.FishermensGuild;
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@ -5,7 +5,7 @@ namespace Server.Mobiles
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public class Furtrader : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
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[Constructible]
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public Furtrader() : base( "the furtrader" )
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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public class Glassblower : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
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public override NpcGuild NpcGuild => NpcGuild.MagesGuild;
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@ -5,7 +5,7 @@ namespace Server.Mobiles
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public class GolemCrafter : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
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[Constructible]
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public GolemCrafter() : base( "the golem crafter" )
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@ -8,18 +8,18 @@ namespace Server.Mobiles
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public abstract class BaseGuildmaster : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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protected override List<SBInfo> SBInfos => m_SBInfos;
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public override bool IsActiveVendor => false;
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public override bool ClickTitle => false;
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public virtual int JoinCost{ get{ return 500; } }
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public virtual int JoinCost => 500;
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public virtual TimeSpan JoinAge{ get{ return TimeSpan.FromDays( 0.0 ); } }
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public virtual TimeSpan JoinGameAge{ get{ return TimeSpan.FromDays( 2.0 ); } }
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public virtual TimeSpan QuitAge{ get{ return TimeSpan.FromDays( 7.0 ); } }
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public virtual TimeSpan QuitGameAge{ get{ return TimeSpan.FromDays( 4.0 ); } }
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public virtual TimeSpan JoinAge => TimeSpan.FromDays( 0.0 );
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public virtual TimeSpan JoinGameAge => TimeSpan.FromDays( 2.0 );
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public virtual TimeSpan QuitAge => TimeSpan.FromDays( 7.0 );
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public virtual TimeSpan QuitGameAge => TimeSpan.FromDays( 4.0 );
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public override void InitSBInfo()
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{
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@ -21,10 +21,7 @@ namespace Server.Mobiles
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SBInfos.Add( new SBBlacksmith() );
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}
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public override VendorShoeType ShoeType
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{
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get{ return VendorShoeType.ThighBoots; }
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}
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public override VendorShoeType ShoeType => VendorShoeType.ThighBoots;
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public override void InitOutfit()
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{
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@ -14,10 +14,7 @@ namespace Server.Mobiles
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SetSkill( SkillName.SpiritSpeak, 65.0, 88.0 );
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}
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public override VendorShoeType ShoeType
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{
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get{ return VendorShoeType.Sandals; }
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}
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public override VendorShoeType ShoeType => VendorShoeType.Sandals;
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public override void InitOutfit()
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{
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@ -16,10 +16,7 @@ namespace Server.Mobiles
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SetSkill( SkillName.Macing, 36.0, 68.0 );
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}
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public override VendorShoeType ShoeType
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{
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get{ return Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; }
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}
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public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
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public override void InitOutfit()
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{
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@ -11,10 +11,7 @@ namespace Server.Mobiles
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Title = "the gypsy animal herder";
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}
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public override VendorShoeType ShoeType
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{
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get{ return Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots; }
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}
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public override VendorShoeType ShoeType => Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots;
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public override int GetShoeHue()
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{
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|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
public class GypsyMaiden : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public GypsyMaiden() : base( "the gypsy maiden" )
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class HairStylist : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public HairStylist() : base( "the hair stylist" )
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Herbalist : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
public override NpcGuild NpcGuild => NpcGuild.MagesGuild;
|
||||
|
||||
|
|
@ -22,10 +22,7 @@ namespace Server.Mobiles
|
|||
m_SBInfos.Add( new SBHerbalist() );
|
||||
}
|
||||
|
||||
public override VendorShoeType ShoeType
|
||||
{
|
||||
get{ return Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; }
|
||||
}
|
||||
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
|
||||
|
||||
public Herbalist( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
public class HolyMage : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public HolyMage() : base( "the Holy Mage" )
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class InnKeeper : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public InnKeeper() : base( "the innkeeper" )
|
||||
|
|
@ -20,10 +20,7 @@ namespace Server.Mobiles
|
|||
m_SBInfos.Add( new SBSEFood() );
|
||||
}
|
||||
|
||||
public override VendorShoeType ShoeType
|
||||
{
|
||||
get{ return Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes; }
|
||||
}
|
||||
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes;
|
||||
|
||||
public InnKeeper( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
public class IronWorker : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public IronWorker() : base( "the iron worker" )
|
||||
|
|
@ -40,10 +40,7 @@ namespace Server.Mobiles
|
|||
m_SBInfos.Add( new SBLeatherArmor() );
|
||||
}
|
||||
|
||||
public override VendorShoeType ShoeType
|
||||
{
|
||||
get{ return VendorShoeType.None; }
|
||||
}
|
||||
public override VendorShoeType ShoeType => VendorShoeType.None;
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Jeweler : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public Jeweler() : base( "the jeweler" )
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
public class KeeperOfChivalry : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public KeeperOfChivalry() : base( "the Keeper of Chivalry" )
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class LeatherWorker : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public LeatherWorker() : base( "the leather worker" )
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Mage : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
public override NpcGuild NpcGuild => NpcGuild.MagesGuild;
|
||||
|
||||
|
|
@ -25,10 +25,7 @@ namespace Server.Mobiles
|
|||
m_SBInfos.Add( new SBMage() );
|
||||
}
|
||||
|
||||
public override VendorShoeType ShoeType
|
||||
{
|
||||
get{ return Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; }
|
||||
}
|
||||
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Mapmaker : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public Mapmaker() : base( "the mapmaker" )
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Miller : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public Miller() : base( "the miller" )
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Miner : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public Miner() : base( "the miner" )
|
||||
|
|
|
|||
|
|
@ -6,8 +6,8 @@ namespace Server.Mobiles
|
|||
public class Monk : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public Monk() : base( "the Monk" )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Provisioner : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public Provisioner() : base( "the provisioner" )
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Rancher : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public Rancher() : base( "the rancher" )
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Ranger : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public Ranger() : base( "the ranger" )
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ namespace Server.Mobiles
|
|||
public class RealEstateBroker : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public RealEstateBroker() : base( "the real estate broker" )
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
public class Scribe : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
public override NpcGuild NpcGuild => NpcGuild.MagesGuild;
|
||||
|
||||
|
|
@ -25,10 +25,7 @@ namespace Server.Mobiles
|
|||
m_SBInfos.Add( new SBScribe() );
|
||||
}
|
||||
|
||||
public override VendorShoeType ShoeType
|
||||
{
|
||||
get{ return Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; }
|
||||
}
|
||||
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Shipwright : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public Shipwright() : base( "the shipwright" )
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
public class StoneCrafter : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
public override NpcGuild NpcGuild => NpcGuild.TinkersGuild;
|
||||
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
public class Tailor : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
public override NpcGuild NpcGuild => NpcGuild.TailorsGuild;
|
||||
|
||||
|
|
@ -22,10 +22,7 @@ namespace Server.Mobiles
|
|||
m_SBInfos.Add( new SBTailor() );
|
||||
}
|
||||
|
||||
public override VendorShoeType ShoeType
|
||||
{
|
||||
get{ return Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes; }
|
||||
}
|
||||
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes;
|
||||
|
||||
#region Bulk Orders
|
||||
public override Item CreateBulkOrder( Mobile from, bool fromContextMenu )
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Tanner : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public Tanner() : base( "the tanner" )
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class TavernKeeper : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public TavernKeeper() : base( "the tavern keeper" )
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Thief : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public Thief() : base( "the thief" )
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Tinker : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
public override NpcGuild NpcGuild => NpcGuild.TinkersGuild;
|
||||
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
public class Vagabond : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public Vagabond() : base( "the vagabond" )
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class VarietyDealer : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public VarietyDealer() : base( "the variety dealer" )
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Veterinarian : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public Veterinarian() : base( "the vet" )
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Waiter : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public Waiter() : base( "the waiter" )
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
public class Weaponsmith : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
[Constructible]
|
||||
public Weaponsmith() : base( "the weaponsmith" )
|
||||
|
|
@ -28,10 +28,7 @@ namespace Server.Mobiles
|
|||
m_SBInfos.Add( new SBSEWeapons() );
|
||||
}
|
||||
|
||||
public override VendorShoeType ShoeType
|
||||
{
|
||||
get{ return Utility.RandomBool() ? VendorShoeType.Boots : VendorShoeType.ThighBoots; }
|
||||
}
|
||||
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Boots : VendorShoeType.ThighBoots;
|
||||
|
||||
public override int GetShoeHue()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
public class Weaver : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
protected override List<SBInfo> SBInfos => m_SBInfos;
|
||||
|
||||
public override NpcGuild NpcGuild => NpcGuild.TailorsGuild;
|
||||
|
||||
|
|
@ -22,10 +22,7 @@ namespace Server.Mobiles
|
|||
m_SBInfos.Add( new SBWeaver() );
|
||||
}
|
||||
|
||||
public override VendorShoeType ShoeType
|
||||
{
|
||||
get{ return VendorShoeType.Sandals; }
|
||||
}
|
||||
public override VendorShoeType ShoeType => VendorShoeType.Sandals;
|
||||
|
||||
#region Bulk Orders
|
||||
public override Item CreateBulkOrder( Mobile from, bool fromContextMenu )
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue