Fixes body expression style.

This commit is contained in:
Kamron Batman 2018-09-14 08:46:14 -07:00
parent 3f0a72a62f
commit 33f5e77a24
957 changed files with 7424 additions and 15973 deletions

View file

@ -28,8 +28,8 @@ namespace Server.Mobiles
private bool m_Valid;
public Item Item{ get{ return m_Item; } }
public int Price{ get{ return m_Price; } }
public Item Item => m_Item;
public int Price => m_Price;
public string FormattedPrice
{
@ -44,7 +44,7 @@ namespace Server.Mobiles
public string Description
{
get{ return m_Description; }
get => m_Description;
set
{
if ( value != null )
@ -57,12 +57,12 @@ namespace Server.Mobiles
}
}
public DateTime Created{ get{ return m_Created; } }
public DateTime Created => m_Created;
public bool IsForSale{ get{ return Price >= 0; } }
public bool IsForFree{ get{ return Price == 0; } }
public bool IsForSale => Price >= 0;
public bool IsForFree => Price == 0;
public bool Valid{ get{ return m_Valid; } }
public bool Valid => m_Valid;
public VendorItem( Item item, int price, string description, DateTime created )
{
@ -511,28 +511,28 @@ namespace Server.Mobiles
[CommandProperty( AccessLevel.GameMaster )]
public Mobile Owner
{
get{ return m_Owner; }
set{ m_Owner = value; }
get => m_Owner;
set => m_Owner = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public int BankAccount
{
get{ return m_BankAccount; }
set{ m_BankAccount = value; }
get => m_BankAccount;
set => m_BankAccount = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public int HoldGold
{
get{ return m_HoldGold; }
set{ m_HoldGold = value; }
get => m_HoldGold;
set => m_HoldGold = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public string ShopName
{
get{ return m_ShopName; }
get => m_ShopName;
set
{
if ( value == null )
@ -545,20 +545,17 @@ namespace Server.Mobiles
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime NextPayTime
{
get{ return m_NextPayTime; }
}
public DateTime NextPayTime => m_NextPayTime;
public PlayerVendorPlaceholder Placeholder
{
get{ return m_Placeholder; }
set{ m_Placeholder = value; }
get => m_Placeholder;
set => m_Placeholder = value;
}
public BaseHouse House
{
get{ return m_House; }
get => m_House;
set
{
if ( m_House != null )
@ -1661,7 +1658,7 @@ namespace Server.Mobiles
private ExpireTimer m_Timer;
[CommandProperty( AccessLevel.GameMaster )]
public PlayerVendor Vendor{ get{ return m_Vendor; } }
public PlayerVendor Vendor => m_Vendor;
public PlayerVendorPlaceholder( PlayerVendor vendor ) : base( 0x1F28 )
{