Fixes body expression style.

This commit is contained in:
Kamron Batman 2018-09-14 08:46:14 -07:00
parent 3f0a72a62f
commit 33f5e77a24
957 changed files with 7424 additions and 15973 deletions

View file

@ -17,11 +17,12 @@ namespace Server.Multis
{
public abstract class BaseHouse : BaseMulti
{
public static bool NewVendorSystem{ get{ return Core.AOS; } } // Is new player vendor system enabled?
public static bool NewVendorSystem // Is new player vendor system enabled?
=> Core.AOS;
public const int MaxCoOwners = 15;
public static int MaxFriends { get { return !Core.AOS ? 50 : 140; } }
public static int MaxBans { get { return !Core.AOS ? 50 : 140; } }
public static int MaxFriends => !Core.AOS ? 50 : 140;
public static int MaxBans => !Core.AOS ? 50 : 140;
#region Dynamic decay system
private DecayLevel m_CurrentStage;
@ -30,8 +31,8 @@ namespace Server.Multis
[CommandProperty( AccessLevel.GameMaster )]
public DateTime NextDecayStage
{
get { return m_NextDecayStage; }
set { m_NextDecayStage = value; }
get => m_NextDecayStage;
set => m_NextDecayStage = value;
}
public void ResetDynamicDecay()
@ -65,18 +66,18 @@ namespace Server.Multis
[CommandProperty( AccessLevel.GameMaster )]
public DateTime LastRefreshed
{
get{ return m_LastRefreshed; }
set{ m_LastRefreshed = value; }
get => m_LastRefreshed;
set => m_LastRefreshed = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public bool RestrictDecay
{
get{ return m_RestrictDecay; }
set{ m_RestrictDecay = value; }
get => m_RestrictDecay;
set => m_RestrictDecay = value;
}
public virtual TimeSpan DecayPeriod{ get{ return TimeSpan.FromDays( 5.0 ); } }
public virtual TimeSpan DecayPeriod => TimeSpan.FromDays( 5.0 );
public virtual DecayType DecayType
{
@ -276,10 +277,10 @@ namespace Server.Multis
Delete();
}
public virtual TimeSpan RestrictedPlacingTime { get { return TimeSpan.FromHours( 1.0 ); } }
public virtual TimeSpan RestrictedPlacingTime => TimeSpan.FromHours( 1.0 );
[CommandProperty( AccessLevel.GameMaster )]
public virtual double BonusStorageScalar { get { return (Core.ML ? 1.2 : 1.0); } }
public virtual double BonusStorageScalar => (Core.ML ? 1.2 : 1.0);
private bool m_Public;
@ -322,9 +323,9 @@ namespace Server.Multis
private static Dictionary<Mobile, List<BaseHouse>> m_Table = new Dictionary<Mobile, List<BaseHouse>>();
public virtual bool IsAosRules{ get{ return Core.AOS; } }
public virtual bool IsAosRules => Core.AOS;
public virtual bool IsActive{ get{ return true; } }
public virtual bool IsActive => true;
public virtual HousePlacementEntry GetAosEntry()
{
@ -1205,10 +1206,7 @@ namespace Server.Multis
private static List<BaseHouse> m_AllHouses = new List<BaseHouse>();
public static List<BaseHouse> AllHouses
{
get { return m_AllHouses; }
}
public static List<BaseHouse> AllHouses => m_AllHouses;
public BaseHouse( int multiID, Mobile owner, int MaxLockDown, int MaxSecure ) : base( multiID )
{
@ -1651,10 +1649,7 @@ namespace Server.Multis
{
private BaseHouse m_House;
public override string DefaultName
{
get { return "a house transfer contract"; }
}
public override string DefaultName => "a house transfer contract";
public TransferItem( BaseHouse house ) : base( 0x14F0 )
{
@ -2074,13 +2069,7 @@ namespace Server.Multis
m.SendLocalizedMessage( 501717 );//This isn't secure...
}
public override bool Decays
{
get
{
return false;
}
}
public override bool Decays => false;
public void AddStrongBox( Mobile from )
{
@ -2808,10 +2797,7 @@ namespace Server.Multis
[CommandProperty( AccessLevel.GameMaster )]
public Mobile Owner
{
get
{
return m_Owner;
}
get => m_Owner;
set
{
if ( m_Owner != null )
@ -2846,17 +2832,14 @@ namespace Server.Multis
[CommandProperty( AccessLevel.GameMaster )]
public int Visits
{
get{ return m_Visits; }
set{ m_Visits = value; }
get => m_Visits;
set => m_Visits = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public bool Public
{
get
{
return m_Public;
}
get => m_Public;
set
{
if ( m_Public != value )
@ -2875,14 +2858,8 @@ namespace Server.Multis
[CommandProperty( AccessLevel.GameMaster )]
public int MaxSecures
{
get
{
return m_MaxSecures;
}
set
{
m_MaxSecures = value;
}
get => m_MaxSecures;
set => m_MaxSecures = value;
}
[CommandProperty( AccessLevel.GameMaster )]
@ -2896,19 +2873,13 @@ namespace Server.Multis
Point3D rel = m_RelativeBanLocation;
return new Point3D( this.X + rel.X, this.Y + rel.Y, this.Z + rel.Z );
}
set
{
this.RelativeBanLocation = new Point3D( value.X - this.X, value.Y - this.Y, value.Z - this.Z );
}
set => this.RelativeBanLocation = new Point3D( value.X - this.X, value.Y - this.Y, value.Z - this.Z );
}
[CommandProperty( AccessLevel.GameMaster )]
public Point3D RelativeBanLocation
{
get
{
return m_RelativeBanLocation;
}
get => m_RelativeBanLocation;
set
{
m_RelativeBanLocation = value;
@ -2921,22 +2892,26 @@ namespace Server.Multis
[CommandProperty( AccessLevel.GameMaster )]
public int MaxLockDowns
{
get
{
return m_MaxLockDowns;
}
set
{
m_MaxLockDowns = value;
}
get => m_MaxLockDowns;
set => m_MaxLockDowns = value;
}
public Region Region{ get{ return m_Region; } }
public ArrayList CoOwners{ get{ return m_CoOwners; } set{ m_CoOwners = value; } }
public ArrayList Friends{ get{ return m_Friends; } set{ m_Friends = value; } }
public ArrayList Access{ get{ return m_Access; } set{ m_Access = value; } }
public ArrayList Bans{ get{ return m_Bans; } set{ m_Bans = value; } }
public ArrayList Doors{ get{ return m_Doors; } set{ m_Doors = value; } }
public Region Region => m_Region;
public ArrayList CoOwners{ get => m_CoOwners;
set => m_CoOwners = value;
}
public ArrayList Friends{ get => m_Friends;
set => m_Friends = value;
}
public ArrayList Access{ get => m_Access;
set => m_Access = value;
}
public ArrayList Bans{ get => m_Bans;
set => m_Bans = value;
}
public ArrayList Doors{ get => m_Doors;
set => m_Doors = value;
}
public int GetLockdowns()
{
@ -3011,28 +2986,34 @@ namespace Server.Multis
}
}
public ArrayList Addons{ get{ return m_Addons; } set{ m_Addons = value; } }
public ArrayList LockDowns{ get{ return m_LockDowns; } }
public ArrayList Secures{ get{ return m_Secures; } }
public HouseSign Sign{ get{ return m_Sign; } set{ m_Sign = value; } }
public ArrayList PlayerVendors{ get{ return m_PlayerVendors; } }
public ArrayList PlayerBarkeepers{ get{ return m_PlayerBarkeepers; } }
public ArrayList VendorRentalContracts{ get{ return m_VendorRentalContracts; } }
public ArrayList VendorInventories{ get{ return m_VendorInventories; } }
public ArrayList RelocatedEntities{ get{ return m_RelocatedEntities; } }
public MovingCrate MovingCrate{ get{ return m_MovingCrate; } set{ m_MovingCrate = value; } }
public ArrayList InternalizedVendors{ get{ return m_InternalizedVendors; } }
public ArrayList Addons{ get => m_Addons;
set => m_Addons = value;
}
public ArrayList LockDowns => m_LockDowns;
public ArrayList Secures => m_Secures;
public HouseSign Sign{ get => m_Sign;
set => m_Sign = value;
}
public ArrayList PlayerVendors => m_PlayerVendors;
public ArrayList PlayerBarkeepers => m_PlayerBarkeepers;
public ArrayList VendorRentalContracts => m_VendorRentalContracts;
public ArrayList VendorInventories => m_VendorInventories;
public ArrayList RelocatedEntities => m_RelocatedEntities;
public MovingCrate MovingCrate{ get => m_MovingCrate;
set => m_MovingCrate = value;
}
public ArrayList InternalizedVendors => m_InternalizedVendors;
public DateTime BuiltOn
{
get{ return m_BuiltOn; }
set{ m_BuiltOn = value; }
get => m_BuiltOn;
set => m_BuiltOn = value;
}
public DateTime LastTraded
{
get{ return m_LastTraded; }
set{ m_LastTraded = value; }
get => m_LastTraded;
set => m_LastTraded = value;
}
public override void OnDelete()
@ -3342,15 +3323,17 @@ namespace Server.Multis
}
}
public virtual HousePlacementEntry ConvertEntry{ get{ return null; } }
public virtual int ConvertOffsetX{ get{ return 0; } }
public virtual int ConvertOffsetY{ get{ return 0; } }
public virtual int ConvertOffsetZ{ get{ return 0; } }
public virtual HousePlacementEntry ConvertEntry => null;
public virtual int ConvertOffsetX => 0;
public virtual int ConvertOffsetY => 0;
public virtual int ConvertOffsetZ => 0;
public virtual int DefaultPrice{ get{ return 0; } }
public virtual int DefaultPrice => 0;
[CommandProperty( AccessLevel.GameMaster )]
public int Price{ get{ return m_Price; } set{ m_Price = value; } }
public int Price{ get => m_Price;
set => m_Price = value;
}
public virtual HouseDeed GetDeed()
{
@ -3514,8 +3497,10 @@ namespace Server.Multis
private Container m_Item;
private SecureLevel m_Level;
public Container Item{ get{ return m_Item; } }
public SecureLevel Level{ get{ return m_Level; } set{ m_Level = value; } }
public Container Item => m_Item;
public SecureLevel Level{ get => m_Level;
set => m_Level = value;
}
public SecureInfo( Container item, SecureLevel level )
{
@ -3541,15 +3526,9 @@ namespace Server.Multis
private IEntity m_Entity;
private Point3D m_RelativeLocation;
public IEntity Entity
{
get{ return m_Entity; }
}
public IEntity Entity => m_Entity;
public Point3D RelativeLocation
{
get{ return m_RelativeLocation; }
}
public Point3D RelativeLocation => m_RelativeLocation;
public RelocatedEntity( IEntity entity, Point3D relativeLocation )
{