Fixes body expression style.
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3f0a72a62f
commit
33f5e77a24
957 changed files with 7424 additions and 15973 deletions
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@ -61,49 +61,75 @@ namespace Server.Multis
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private Timer m_MoveTimer;
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[CommandProperty( AccessLevel.GameMaster )]
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public Hold Hold{ get{ return m_Hold; } set{ m_Hold = value; } }
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public Hold Hold{ get => m_Hold;
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set => m_Hold = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public TillerMan TillerMan{ get{ return m_TillerMan; } set{ m_TillerMan = value; } }
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public TillerMan TillerMan{ get => m_TillerMan;
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set => m_TillerMan = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Plank PPlank{ get{ return m_PPlank; } set{ m_PPlank = value; } }
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public Plank PPlank{ get => m_PPlank;
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set => m_PPlank = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Plank SPlank{ get{ return m_SPlank; } set{ m_SPlank = value; } }
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public Plank SPlank{ get => m_SPlank;
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set => m_SPlank = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile Owner{ get{ return m_Owner; } set{ m_Owner = value; } }
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public Mobile Owner{ get => m_Owner;
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set => m_Owner = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Direction Facing{ get{ return m_Facing; } set{ SetFacing( value ); } }
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public Direction Facing{ get => m_Facing;
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set => SetFacing( value );
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Direction Moving{ get{ return m_Moving; } set{ m_Moving = value; } }
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public Direction Moving{ get => m_Moving;
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set => m_Moving = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsMoving{ get{ return ( m_MoveTimer != null ); } }
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public bool IsMoving => ( m_MoveTimer != null );
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[CommandProperty( AccessLevel.GameMaster )]
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public int Speed{ get{ return m_Speed; } set{ m_Speed = value; } }
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public int Speed{ get => m_Speed;
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set => m_Speed = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Anchored{ get{ return m_Anchored; } set{ m_Anchored = value; } }
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public bool Anchored{ get => m_Anchored;
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set => m_Anchored = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public string ShipName{ get{ return m_ShipName; } set{ m_ShipName = value; if ( m_TillerMan != null ) m_TillerMan.InvalidateProperties(); } }
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public string ShipName{ get => m_ShipName;
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set{ m_ShipName = value; if ( m_TillerMan != null ) m_TillerMan.InvalidateProperties(); } }
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[CommandProperty( AccessLevel.GameMaster )]
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public BoatOrder Order{ get{ return m_Order; } set{ m_Order = value; } }
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public BoatOrder Order{ get => m_Order;
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set => m_Order = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public MapItem MapItem{ get{ return m_MapItem; } set{ m_MapItem = value; } }
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public MapItem MapItem{ get => m_MapItem;
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set => m_MapItem = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int NextNavPoint{ get{ return m_NextNavPoint; } set{ m_NextNavPoint = value; } }
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public int NextNavPoint{ get => m_NextNavPoint;
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set => m_NextNavPoint = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public DateTime TimeOfDecay{ get{ return m_DecayTime; } set{ m_DecayTime = value; if ( m_TillerMan != null ) m_TillerMan.InvalidateProperties(); } }
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public DateTime TimeOfDecay{ get => m_DecayTime;
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set{ m_DecayTime = value; if ( m_TillerMan != null ) m_TillerMan.InvalidateProperties(); } }
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public int Status
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{
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@ -130,22 +156,22 @@ namespace Server.Multis
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}
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}
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public virtual int NorthID{ get{ return 0; } }
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public virtual int EastID{ get{ return 0; } }
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public virtual int SouthID{ get{ return 0; } }
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public virtual int WestID{ get{ return 0; } }
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public virtual int NorthID => 0;
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public virtual int EastID => 0;
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public virtual int SouthID => 0;
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public virtual int WestID => 0;
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public virtual int HoldDistance{ get{ return 0; } }
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public virtual int TillerManDistance{ get{ return 0; } }
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public virtual Point2D StarboardOffset{ get{ return Point2D.Zero; } }
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public virtual Point2D PortOffset{ get{ return Point2D.Zero; } }
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public virtual Point3D MarkOffset{ get{ return Point3D.Zero; } }
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public virtual int HoldDistance => 0;
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public virtual int TillerManDistance => 0;
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public virtual Point2D StarboardOffset => Point2D.Zero;
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public virtual Point2D PortOffset => Point2D.Zero;
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public virtual Point3D MarkOffset => Point3D.Zero;
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public virtual BaseDockedBoat DockedBoat{ get{ return null; } }
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public virtual BaseDockedBoat DockedBoat => null;
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private static List<BaseBoat> m_Instances = new List<BaseBoat>();
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public static List<BaseBoat> Boats{ get{ return m_Instances; } }
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public static List<BaseBoat> Boats => m_Instances;
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public BaseBoat() : base( 0x0 )
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{
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@ -433,7 +459,7 @@ namespace Server.Multis
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* 'walking' in piloting mode has a 1s interval, speed 0x2
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*/
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private static bool NewBoatMovement { get { return Core.HS; } }
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private static bool NewBoatMovement => Core.HS;
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private static TimeSpan SlowInterval = TimeSpan.FromSeconds( NewBoatMovement ? 0.50 : 0.75 );
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private static TimeSpan FastInterval = TimeSpan.FromSeconds( NewBoatMovement ? 0.25 : 0.75 );
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@ -1739,10 +1765,7 @@ namespace Server.Multis
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#region High Seas
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public override bool AllowsRelativeDrop
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{
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get { return true; }
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}
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public override bool AllowsRelativeDrop => true;
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/*
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* OSI sends the 0xF7 packet instead, holding 0xF3 packets
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@ -11,10 +11,14 @@ namespace Server.Multis
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private Point3D m_Offset;
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[CommandProperty( AccessLevel.GameMaster )]
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public int MultiID{ get{ return m_MultiID; } set{ m_MultiID = value; } }
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public int MultiID{ get => m_MultiID;
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set => m_MultiID = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Point3D Offset{ get{ return m_Offset; } set{ m_Offset = value; } }
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public Point3D Offset{ get => m_Offset;
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set => m_Offset = value;
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}
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public BaseBoatDeed( int id, Point3D offset ) : base( 0x14F2 )
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{
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@ -11,13 +11,18 @@ namespace Server.Multis
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private string m_ShipName;
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[CommandProperty( AccessLevel.GameMaster )]
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public int MultiID{ get{ return m_MultiID; } set{ m_MultiID = value; } }
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public int MultiID{ get => m_MultiID;
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set => m_MultiID = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Point3D Offset{ get{ return m_Offset; } set{ m_Offset = value; } }
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public Point3D Offset{ get => m_Offset;
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set => m_Offset = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public string ShipName{ get{ return m_ShipName; } set{ m_ShipName = value; InvalidateProperties(); } }
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public string ShipName{ get => m_ShipName;
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set{ m_ShipName = value; InvalidateProperties(); } }
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public BaseDockedBoat( int id, Point3D offset, BaseBoat boat ) : base( 0x14F4 )
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{
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@ -84,10 +84,7 @@ namespace Server.Items
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}
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}
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public override bool IsDecoContainer
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{
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get{ return false; }
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}
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public override bool IsDecoContainer => false;
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public override void Serialize( GenericWriter writer )
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{
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@ -71,22 +71,30 @@ namespace Server.Items
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public BaseBoat Boat{ get{ return m_Boat; } set{ m_Boat = value; } }
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public BaseBoat Boat{ get => m_Boat;
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set => m_Boat = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public PlankSide Side{ get{ return m_Side; } set{ m_Side = value; } }
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public PlankSide Side{ get => m_Side;
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set => m_Side = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Locked{ get{ return m_Locked; } set{ m_Locked = value; } }
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public bool Locked{ get => m_Locked;
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set => m_Locked = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public uint KeyValue{ get{ return m_KeyValue; } set{ m_KeyValue = value; } }
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public uint KeyValue{ get => m_KeyValue;
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set => m_KeyValue = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsOpen{ get{ return ( ItemID == 0x3ED5 || ItemID == 0x3ED4 || ItemID == 0x3E84 || ItemID == 0x3E89 ); } }
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public bool IsOpen => ( ItemID == 0x3ED5 || ItemID == 0x3ED4 || ItemID == 0x3E84 || ItemID == 0x3E89 );
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Starboard{ get{ return ( m_Side == PlankSide.Starboard ); } }
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public bool Starboard => ( m_Side == PlankSide.Starboard );
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public void SetFacing( Direction dir )
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{
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