Fixes body expression style.

This commit is contained in:
Kamron Batman 2018-09-14 08:46:14 -07:00
parent 3f0a72a62f
commit 33f5e77a24
957 changed files with 7424 additions and 15973 deletions

View file

@ -61,49 +61,75 @@ namespace Server.Multis
private Timer m_MoveTimer;
[CommandProperty( AccessLevel.GameMaster )]
public Hold Hold{ get{ return m_Hold; } set{ m_Hold = value; } }
public Hold Hold{ get => m_Hold;
set => m_Hold = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public TillerMan TillerMan{ get{ return m_TillerMan; } set{ m_TillerMan = value; } }
public TillerMan TillerMan{ get => m_TillerMan;
set => m_TillerMan = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public Plank PPlank{ get{ return m_PPlank; } set{ m_PPlank = value; } }
public Plank PPlank{ get => m_PPlank;
set => m_PPlank = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public Plank SPlank{ get{ return m_SPlank; } set{ m_SPlank = value; } }
public Plank SPlank{ get => m_SPlank;
set => m_SPlank = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public Mobile Owner{ get{ return m_Owner; } set{ m_Owner = value; } }
public Mobile Owner{ get => m_Owner;
set => m_Owner = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public Direction Facing{ get{ return m_Facing; } set{ SetFacing( value ); } }
public Direction Facing{ get => m_Facing;
set => SetFacing( value );
}
[CommandProperty( AccessLevel.GameMaster )]
public Direction Moving{ get{ return m_Moving; } set{ m_Moving = value; } }
public Direction Moving{ get => m_Moving;
set => m_Moving = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public bool IsMoving{ get{ return ( m_MoveTimer != null ); } }
public bool IsMoving => ( m_MoveTimer != null );
[CommandProperty( AccessLevel.GameMaster )]
public int Speed{ get{ return m_Speed; } set{ m_Speed = value; } }
public int Speed{ get => m_Speed;
set => m_Speed = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public bool Anchored{ get{ return m_Anchored; } set{ m_Anchored = value; } }
public bool Anchored{ get => m_Anchored;
set => m_Anchored = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public string ShipName{ get{ return m_ShipName; } set{ m_ShipName = value; if ( m_TillerMan != null ) m_TillerMan.InvalidateProperties(); } }
public string ShipName{ get => m_ShipName;
set{ m_ShipName = value; if ( m_TillerMan != null ) m_TillerMan.InvalidateProperties(); } }
[CommandProperty( AccessLevel.GameMaster )]
public BoatOrder Order{ get{ return m_Order; } set{ m_Order = value; } }
public BoatOrder Order{ get => m_Order;
set => m_Order = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public MapItem MapItem{ get{ return m_MapItem; } set{ m_MapItem = value; } }
public MapItem MapItem{ get => m_MapItem;
set => m_MapItem = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public int NextNavPoint{ get{ return m_NextNavPoint; } set{ m_NextNavPoint = value; } }
public int NextNavPoint{ get => m_NextNavPoint;
set => m_NextNavPoint = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime TimeOfDecay{ get{ return m_DecayTime; } set{ m_DecayTime = value; if ( m_TillerMan != null ) m_TillerMan.InvalidateProperties(); } }
public DateTime TimeOfDecay{ get => m_DecayTime;
set{ m_DecayTime = value; if ( m_TillerMan != null ) m_TillerMan.InvalidateProperties(); } }
public int Status
{
@ -130,22 +156,22 @@ namespace Server.Multis
}
}
public virtual int NorthID{ get{ return 0; } }
public virtual int EastID{ get{ return 0; } }
public virtual int SouthID{ get{ return 0; } }
public virtual int WestID{ get{ return 0; } }
public virtual int NorthID => 0;
public virtual int EastID => 0;
public virtual int SouthID => 0;
public virtual int WestID => 0;
public virtual int HoldDistance{ get{ return 0; } }
public virtual int TillerManDistance{ get{ return 0; } }
public virtual Point2D StarboardOffset{ get{ return Point2D.Zero; } }
public virtual Point2D PortOffset{ get{ return Point2D.Zero; } }
public virtual Point3D MarkOffset{ get{ return Point3D.Zero; } }
public virtual int HoldDistance => 0;
public virtual int TillerManDistance => 0;
public virtual Point2D StarboardOffset => Point2D.Zero;
public virtual Point2D PortOffset => Point2D.Zero;
public virtual Point3D MarkOffset => Point3D.Zero;
public virtual BaseDockedBoat DockedBoat{ get{ return null; } }
public virtual BaseDockedBoat DockedBoat => null;
private static List<BaseBoat> m_Instances = new List<BaseBoat>();
public static List<BaseBoat> Boats{ get{ return m_Instances; } }
public static List<BaseBoat> Boats => m_Instances;
public BaseBoat() : base( 0x0 )
{
@ -433,7 +459,7 @@ namespace Server.Multis
* 'walking' in piloting mode has a 1s interval, speed 0x2
*/
private static bool NewBoatMovement { get { return Core.HS; } }
private static bool NewBoatMovement => Core.HS;
private static TimeSpan SlowInterval = TimeSpan.FromSeconds( NewBoatMovement ? 0.50 : 0.75 );
private static TimeSpan FastInterval = TimeSpan.FromSeconds( NewBoatMovement ? 0.25 : 0.75 );
@ -1739,10 +1765,7 @@ namespace Server.Multis
#region High Seas
public override bool AllowsRelativeDrop
{
get { return true; }
}
public override bool AllowsRelativeDrop => true;
/*
* OSI sends the 0xF7 packet instead, holding 0xF3 packets