Fixes body expression style.

This commit is contained in:
Kamron Batman 2018-09-14 08:46:14 -07:00
parent 3f0a72a62f
commit 33f5e77a24
957 changed files with 7424 additions and 15973 deletions

View file

@ -20,28 +20,30 @@ namespace Server.Spells
private SpellState m_State;
private long m_StartCastTime;
public SpellState State{ get{ return m_State; } set{ m_State = value; } }
public Mobile Caster{ get{ return m_Caster; } }
public SpellInfo Info{ get{ return m_Info; } }
public string Name{ get{ return m_Info.Name; } }
public string Mantra{ get{ return m_Info.Mantra; } }
public Type[] Reagents{ get{ return m_Info.Reagents; } }
public Item Scroll{ get{ return m_Scroll; } }
public SpellState State{ get => m_State;
set => m_State = value;
}
public Mobile Caster => m_Caster;
public SpellInfo Info => m_Info;
public string Name => m_Info.Name;
public string Mantra => m_Info.Mantra;
public Type[] Reagents => m_Info.Reagents;
public Item Scroll => m_Scroll;
public long StartCastTime => m_StartCastTime;
private static TimeSpan NextSpellDelay = TimeSpan.FromSeconds( 0.75 );
private static TimeSpan AnimateDelay = TimeSpan.FromSeconds( 1.5 );
public virtual SkillName CastSkill{ get{ return SkillName.Magery; } }
public virtual SkillName DamageSkill{ get{ return SkillName.EvalInt; } }
public virtual SkillName CastSkill => SkillName.Magery;
public virtual SkillName DamageSkill => SkillName.EvalInt;
public virtual bool RevealOnCast{ get{ return true; } }
public virtual bool ClearHandsOnCast{ get{ return true; } }
public virtual bool ShowHandMovement{ get{ return true; } }
public virtual bool RevealOnCast => true;
public virtual bool ClearHandsOnCast => true;
public virtual bool ShowHandMovement => true;
public virtual bool DelayedDamage{ get{ return false; } }
public virtual bool DelayedDamage => false;
public virtual bool DelayedDamageStacking => true;
public virtual bool DelayedDamageStacking => true;
//In reality, it's ANY delayed Damage spell Post-AoS that can't stack, but, only
//Expo & Magic Arrow have enough delay and a short enough cast time to bring up
//the possibility of stacking 'em. Note that a MA & an Explosion will stack, but
@ -158,7 +160,7 @@ namespace Server.Spells
return damage / 100;
}
public virtual bool IsCasting{ get{ return m_State == SpellState.Casting; } }
public virtual bool IsCasting => m_State == SpellState.Casting;
public virtual void OnCasterHurt()
{
@ -469,11 +471,11 @@ namespace Server.Spells
m_Caster.PublicOverheadMessage( MessageType.Spell, m_Caster.SpeechHue, true, m_Info.Mantra, false );
}
public virtual bool BlockedByHorrificBeast{ get{ return true; } }
public virtual bool BlockedByAnimalForm{ get{ return true; } }
public virtual bool BlocksMovement{ get{ return true; } }
public virtual bool BlockedByHorrificBeast => true;
public virtual bool BlockedByAnimalForm => true;
public virtual bool BlocksMovement => true;
public virtual bool CheckNextSpellTime{ get{ return !(m_Scroll is BaseWand); } }
public virtual bool CheckNextSpellTime => !(m_Scroll is BaseWand);
public bool Cast()
{
@ -636,10 +638,10 @@ namespace Server.Spells
return TimeSpan.FromSeconds( delay );
}
public virtual int CastRecoveryBase{ get{ return 6; } }
public virtual int CastRecoveryFastScalar{ get{ return 1; } }
public virtual int CastRecoveryPerSecond{ get{ return 4; } }
public virtual int CastRecoveryMinimum{ get{ return 0; } }
public virtual int CastRecoveryBase => 6;
public virtual int CastRecoveryFastScalar => 1;
public virtual int CastRecoveryPerSecond => 4;
public virtual int CastRecoveryMinimum => 0;
public virtual TimeSpan GetCastRecovery()
{
@ -664,7 +666,7 @@ namespace Server.Spells
public virtual double CastDelayFastScalar => 1;
public virtual double CastDelaySecondsPerTick => 0.25;
public virtual TimeSpan CastDelayMinimum { get { return TimeSpan.FromSeconds( 0.25 ); } }
public virtual TimeSpan CastDelayMinimum => TimeSpan.FromSeconds( 0.25 );
//public virtual int CastDelayBase{ get{ return 3; } }
//public virtual int CastDelayFastScalar{ get{ return 1; } }