Fixes body expression style.

This commit is contained in:
Kamron Batman 2018-09-14 08:46:14 -07:00
parent 3f0a72a62f
commit 33f5e77a24
957 changed files with 7424 additions and 15973 deletions

View file

@ -1438,15 +1438,12 @@ namespace Server
/// <summary>
/// Has the item been deleted?
/// </summary>
public bool Deleted{ get{ return GetFlag( ImplFlag.Deleted ); } }
public bool Deleted => GetFlag( ImplFlag.Deleted );
[CommandProperty( AccessLevel.GameMaster )]
public LootType LootType
{
get
{
return m_LootType;
}
get => m_LootType;
set
{
if ( m_LootType != value )
@ -1461,26 +1458,15 @@ namespace Server
private static TimeSpan m_DDT = TimeSpan.FromHours( 1.0 );
public static TimeSpan DefaultDecayTime{ get{ return m_DDT; } set{ m_DDT = value; } }
[CommandProperty( AccessLevel.GameMaster )]
public virtual TimeSpan DecayTime
{
get
{
return m_DDT;
}
public static TimeSpan DefaultDecayTime{ get => m_DDT;
set => m_DDT = value;
}
[CommandProperty( AccessLevel.GameMaster )]
public virtual bool Decays
{
get
{
// TODO: Make item decay an option on the spawner
return (Movable && Visible/* && Spawner == null*/);
}
}
public virtual TimeSpan DecayTime => m_DDT;
[CommandProperty( AccessLevel.GameMaster )]
public virtual bool Decays => (Movable && Visible/* && Spawner == null*/);
public virtual bool OnDecay()
{
@ -1494,14 +1480,8 @@ namespace Server
public DateTime LastMoved
{
get
{
return m_LastMovedTime;
}
set
{
m_LastMovedTime = value;
}
get => m_LastMovedTime;
set => m_LastMovedTime = value;
}
public virtual bool CanStackWith( Item dropped )
@ -1597,8 +1577,8 @@ namespace Server
[CommandProperty( AccessLevel.GameMaster )]
public bool Stackable
{
get{ return GetFlag( ImplFlag.Stackable ); }
set{ SetFlag( ImplFlag.Stackable, value ); }
get => GetFlag( ImplFlag.Stackable );
set => SetFlag( ImplFlag.Stackable, value );
}
private object _rpl = new object();
@ -1807,7 +1787,7 @@ namespace Server
[CommandProperty( AccessLevel.GameMaster )]
public bool Visible
{
get{ return GetFlag( ImplFlag.Visible ); }
get => GetFlag( ImplFlag.Visible );
set
{
if ( GetFlag( ImplFlag.Visible ) != value )
@ -1840,7 +1820,7 @@ namespace Server
[CommandProperty( AccessLevel.GameMaster )]
public bool Movable
{
get{ return GetFlag( ImplFlag.Movable ); }
get => GetFlag( ImplFlag.Movable );
set
{
if ( GetFlag( ImplFlag.Movable ) != value )
@ -1852,7 +1832,7 @@ namespace Server
}
}
public virtual bool ForceShowProperties{ get{ return false; } }
public virtual bool ForceShowProperties => false;
public virtual int GetPacketFlags()
{
@ -1877,7 +1857,7 @@ namespace Server
return true;
}
public virtual bool HandlesOnMovement{ get{ return false; } }
public virtual bool HandlesOnMovement => false;
public virtual void OnMovement( Mobile m, Point3D oldLocation )
{
@ -1903,10 +1883,7 @@ namespace Server
[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
public Map Map
{
get
{
return m_Map;
}
get => m_Map;
set
{
if ( m_Map != value )
@ -1986,13 +1963,9 @@ namespace Server
return ( (flags & toGet) != 0 );
}
int ISerializable.TypeReference {
get { return m_TypeRef; }
}
int ISerializable.TypeReference => m_TypeRef;
int ISerializable.SerialIdentity {
get { return m_Serial; }
}
int ISerializable.SerialIdentity => m_Serial;
public virtual void Serialize( GenericWriter writer )
{
@ -2245,25 +2218,25 @@ namespace Server
public static int LockedDownFlag
{
get{ return m_LockedDownFlag; }
set{ m_LockedDownFlag = value; }
get => m_LockedDownFlag;
set => m_LockedDownFlag = value;
}
public static int SecureFlag
{
get{ return m_SecureFlag; }
set{ m_SecureFlag = value; }
get => m_SecureFlag;
set => m_SecureFlag = value;
}
public bool IsLockedDown
{
get{ return GetTempFlag( m_LockedDownFlag ); }
get => GetTempFlag( m_LockedDownFlag );
set{ SetTempFlag( m_LockedDownFlag, value ); InvalidateProperties(); }
}
public bool IsSecure
{
get{ return GetTempFlag( m_SecureFlag ); }
get => GetTempFlag( m_SecureFlag );
set{ SetTempFlag( m_SecureFlag, value ); InvalidateProperties(); }
}
@ -2730,7 +2703,7 @@ namespace Server
return this.WorldPacket;
}
public virtual bool IsVirtualItem{ get{ return false; } }
public virtual bool IsVirtualItem => false;
public virtual int GetTotal( TotalType type )
{
@ -2768,22 +2741,13 @@ namespace Server
}
[CommandProperty( AccessLevel.GameMaster )]
public int TotalGold
{
get { return GetTotal( TotalType.Gold ); }
}
public int TotalGold => GetTotal( TotalType.Gold );
[CommandProperty( AccessLevel.GameMaster )]
public int TotalItems
{
get { return GetTotal( TotalType.Items ); }
}
public int TotalItems => GetTotal( TotalType.Items );
[CommandProperty( AccessLevel.GameMaster )]
public int TotalWeight
{
get { return GetTotal( TotalType.Weight ); }
}
public int TotalWeight => GetTotal( TotalType.Weight );
public virtual double DefaultWeight
{
@ -2836,29 +2800,14 @@ namespace Server
}
[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
public int PileWeight
{
get
{
return (int)Math.Ceiling( this.Weight * this.Amount );
}
}
public int PileWeight => (int)Math.Ceiling( this.Weight * this.Amount );
public virtual int HuedItemID
{
get
{
return m_ItemID;
}
}
public virtual int HuedItemID => m_ItemID;
[Hue, CommandProperty( AccessLevel.GameMaster )]
public virtual int Hue
{
get
{
return m_Hue;
}
get => m_Hue;
set
{
if ( m_Hue != value )
@ -2873,10 +2822,7 @@ namespace Server
public const int QuestItemHue = 0x4EA; // Hmmmm... "for EA"?
public virtual bool Nontransferable
{
get { return QuestItem; }
}
public virtual bool Nontransferable => QuestItem;
public virtual void HandleInvalidTransfer( Mobile from )
{
@ -2888,10 +2834,7 @@ namespace Server
[CommandProperty( AccessLevel.GameMaster )]
public virtual Layer Layer
{
get
{
return m_Layer;
}
get => m_Layer;
set
{
if ( m_Layer != value )
@ -3072,8 +3015,8 @@ namespace Server
public bool NoMoveHS
{
get { return m_NoMoveHS; }
set { m_NoMoveHS = value; }
get => m_NoMoveHS;
set => m_NoMoveHS = value;
}
public void ProcessDelta()
@ -3513,20 +3456,14 @@ namespace Server
{
}
public virtual int PhysicalResistance{ get{ return 0; } }
public virtual int FireResistance{ get{ return 0; } }
public virtual int ColdResistance{ get{ return 0; } }
public virtual int PoisonResistance{ get{ return 0; } }
public virtual int EnergyResistance{ get{ return 0; } }
public virtual int PhysicalResistance => 0;
public virtual int FireResistance => 0;
public virtual int ColdResistance => 0;
public virtual int PoisonResistance => 0;
public virtual int EnergyResistance => 0;
[CommandProperty( AccessLevel.Counselor )]
public Serial Serial
{
get
{
return m_Serial;
}
}
public Serial Serial => m_Serial;
#region Location Location Location!
@ -3537,10 +3474,7 @@ namespace Server
[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
public virtual Point3D Location
{
get
{
return m_Location;
}
get => m_Location;
set
{
Point3D oldLocation = m_Location;
@ -3617,32 +3551,29 @@ namespace Server
[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
public int X
{
get{ return m_Location.m_X; }
set{ Location = new Point3D( value, m_Location.m_Y, m_Location.m_Z ); }
get => m_Location.m_X;
set => Location = new Point3D( value, m_Location.m_Y, m_Location.m_Z );
}
[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
public int Y
{
get{ return m_Location.m_Y; }
set{ Location = new Point3D( m_Location.m_X, value, m_Location.m_Z ); }
get => m_Location.m_Y;
set => Location = new Point3D( m_Location.m_X, value, m_Location.m_Z );
}
[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
public int Z
{
get{ return m_Location.m_Z; }
set{ Location = new Point3D( m_Location.m_X, m_Location.m_Y, value ); }
get => m_Location.m_Z;
set => Location = new Point3D( m_Location.m_X, m_Location.m_Y, value );
}
#endregion
[CommandProperty( AccessLevel.GameMaster )]
public virtual int ItemID
{
get
{
return m_ItemID;
}
get => m_ItemID;
set
{
if ( m_ItemID != value )
@ -3662,10 +3593,7 @@ namespace Server
}
}
public virtual string DefaultName
{
get { return null; }
}
public virtual string DefaultName => null;
[CommandProperty( AccessLevel.GameMaster )]
public string Name
@ -3698,10 +3626,7 @@ namespace Server
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Developer)]
public IEntity Parent
{
get
{
return m_Parent;
}
get => m_Parent;
set
{
if ( m_Parent == value )
@ -3724,10 +3649,7 @@ namespace Server
[CommandProperty( AccessLevel.GameMaster )]
public LightType Light
{
get
{
return (LightType)m_Direction;
}
get => (LightType)m_Direction;
set
{
if ( (LightType)m_Direction != value )
@ -3743,10 +3665,7 @@ namespace Server
[CommandProperty( AccessLevel.GameMaster )]
public Direction Direction
{
get
{
return m_Direction;
}
get => m_Direction;
set
{
if ( m_Direction != value )
@ -3762,10 +3681,7 @@ namespace Server
[CommandProperty( AccessLevel.GameMaster )]
public int Amount
{
get
{
return m_Amount;
}
get => m_Amount;
set
{
int oldValue = m_Amount;
@ -3798,7 +3714,7 @@ namespace Server
{
}
public virtual bool HandlesOnSpeech{ get{ return false; } }
public virtual bool HandlesOnSpeech => false;
public virtual void OnSpeech( SpeechEventArgs e )
{
@ -4172,7 +4088,7 @@ namespace Server
//return root == null ? m_Location : new Point3D( (IPoint3D) root );
}
public virtual bool BlocksFit{ get{ return false; } }
public virtual bool BlocksFit => false;
public Point3D GetSurfaceTop()
{
@ -4252,13 +4168,7 @@ namespace Server
{
}
public bool InSecureTrade
{
get
{
return ( GetSecureTradeCont() != null );
}
}
public bool InSecureTrade => ( GetSecureTradeCont() != null );
public SecureTradeContainer GetSecureTradeCont()
{
@ -4381,13 +4291,7 @@ namespace Server
return false;
}
public ItemData ItemData
{
get
{
return TileData.ItemTable[m_ItemID & TileData.MaxItemValue];
}
}
public ItemData ItemData => TileData.ItemTable[m_ItemID & TileData.MaxItemValue];
public virtual void OnItemUsed( Mobile from, Item item )
{
@ -4437,8 +4341,8 @@ namespace Server
return true;
}
public virtual bool CanTarget{ get{ return true; } }
public virtual bool DisplayLootType{ get{ return true; } }
public virtual bool CanTarget => true;
public virtual bool DisplayLootType => true;
public virtual void OnSingleClickContained( Mobile from, Item item )
{
@ -4484,8 +4388,8 @@ namespace Server
public static bool ScissorCopyLootType
{
get{ return m_ScissorCopyLootType; }
set{ m_ScissorCopyLootType = value; }
get => m_ScissorCopyLootType;
set => m_ScissorCopyLootType = value;
}
public virtual void ScissorHelper( Mobile from, Item newItem, int amountPerOldItem )
@ -4554,7 +4458,7 @@ namespace Server
[CommandProperty( AccessLevel.GameMaster )]
public bool QuestItem
{
get { return GetFlag( ImplFlag.QuestItem ); }
get => GetFlag( ImplFlag.QuestItem );
set
{
SetFlag( ImplFlag.QuestItem, value );
@ -4569,14 +4473,14 @@ namespace Server
public bool Insured
{
get{ return GetFlag( ImplFlag.Insured ); }
get => GetFlag( ImplFlag.Insured );
set{ SetFlag( ImplFlag.Insured, value ); InvalidateProperties(); }
}
public bool PaidInsurance
{
get{ return GetFlag( ImplFlag.PaidInsurance ); }
set{ SetFlag( ImplFlag.PaidInsurance, value ); }
get => GetFlag( ImplFlag.PaidInsurance );
set => SetFlag( ImplFlag.PaidInsurance, value );
}
public Mobile BlessedFor