Fixes body expression style.

This commit is contained in:
Kamron Batman 2018-09-14 08:46:14 -07:00
parent 3f0a72a62f
commit 33f5e77a24
957 changed files with 7424 additions and 15973 deletions

View file

@ -213,62 +213,23 @@ namespace Server
}
}
public Skills Owner
{
get
{
return m_Owner;
}
}
public Skills Owner => m_Owner;
public SkillName SkillName
{
get
{
return (SkillName)m_Info.SkillID;
}
}
public SkillName SkillName => (SkillName)m_Info.SkillID;
public int SkillID
{
get
{
return m_Info.SkillID;
}
}
public int SkillID => m_Info.SkillID;
[CommandProperty( AccessLevel.Counselor )]
public string Name
{
get
{
return m_Info.Name;
}
}
public string Name => m_Info.Name;
public SkillInfo Info
{
get
{
return m_Info;
}
}
public SkillInfo Info => m_Info;
[CommandProperty( AccessLevel.Counselor )]
public SkillLock Lock
{
get
{
return m_Lock;
}
}
public SkillLock Lock => m_Lock;
public int BaseFixedPoint
{
get
{
return m_Base;
}
get => m_Base;
set
{
if ( value < 0 )
@ -299,22 +260,13 @@ namespace Server
[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
public double Base
{
get
{
return ((double)m_Base / 10.0);
}
set
{
BaseFixedPoint = (int)(value * 10.0);
}
get => ((double)m_Base / 10.0);
set => BaseFixedPoint = (int)(value * 10.0);
}
public int CapFixedPoint
{
get
{
return m_Cap;
}
get => m_Cap;
set
{
if ( value < 0 )
@ -336,25 +288,18 @@ namespace Server
[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
public double Cap
{
get
{
return ((double)m_Cap / 10.0);
}
set
{
CapFixedPoint = (int)(value * 10.0);
}
get => ((double)m_Cap / 10.0);
set => CapFixedPoint = (int)(value * 10.0);
}
private static bool m_UseStatMods;
public static bool UseStatMods{ get{ return m_UseStatMods; } set{ m_UseStatMods = value; } }
public int Fixed
{
get{ return (int)(Value * 10); }
public static bool UseStatMods{ get => m_UseStatMods;
set => m_UseStatMods = value;
}
public int Fixed => (int)(Value * 10);
[CommandProperty( AccessLevel.Counselor )]
public double Value
{
@ -476,142 +421,70 @@ namespace Server
public SkillUseCallback Callback
{
get
{
return m_Callback;
}
set
{
m_Callback = value;
}
get => m_Callback;
set => m_Callback = value;
}
public int SkillID
{
get
{
return m_SkillID;
}
}
public int SkillID => m_SkillID;
public string Name
{
get
{
return m_Name;
}
set
{
m_Name = value;
}
get => m_Name;
set => m_Name = value;
}
public string Title
{
get
{
return m_Title;
}
set
{
m_Title = value;
}
get => m_Title;
set => m_Title = value;
}
public double StrScale
{
get
{
return m_StrScale;
}
set
{
m_StrScale = value;
}
get => m_StrScale;
set => m_StrScale = value;
}
public double DexScale
{
get
{
return m_DexScale;
}
set
{
m_DexScale = value;
}
get => m_DexScale;
set => m_DexScale = value;
}
public double IntScale
{
get
{
return m_IntScale;
}
set
{
m_IntScale = value;
}
get => m_IntScale;
set => m_IntScale = value;
}
public double StatTotal
{
get
{
return m_StatTotal;
}
set
{
m_StatTotal = value;
}
get => m_StatTotal;
set => m_StatTotal = value;
}
public double StrGain
{
get
{
return m_StrGain;
}
set
{
m_StrGain = value;
}
get => m_StrGain;
set => m_StrGain = value;
}
public double DexGain
{
get
{
return m_DexGain;
}
set
{
m_DexGain = value;
}
get => m_DexGain;
set => m_DexGain = value;
}
public double IntGain
{
get
{
return m_IntGain;
}
set
{
m_IntGain = value;
}
get => m_IntGain;
set => m_IntGain = value;
}
public double GainFactor
{
get
{
return m_GainFactor;
}
set
{
m_GainFactor = value;
}
get => m_GainFactor;
set => m_GainFactor = value;
}
private static SkillInfo[] m_Table = new SkillInfo[58]
@ -678,14 +551,8 @@ namespace Server
public static SkillInfo[] Table
{
get
{
return m_Table;
}
set
{
m_Table = value;
}
get => m_Table;
set => m_Table = value;
}
}
@ -699,208 +566,257 @@ namespace Server
#region Skill Getters & Setters
[CommandProperty( AccessLevel.Counselor )]
public Skill Alchemy{ get{ return this[SkillName.Alchemy]; } set{} }
public Skill Alchemy{ get => this[SkillName.Alchemy];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Anatomy{ get{ return this[SkillName.Anatomy]; } set{} }
public Skill Anatomy{ get => this[SkillName.Anatomy];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill AnimalLore{ get{ return this[SkillName.AnimalLore]; } set{} }
public Skill AnimalLore{ get => this[SkillName.AnimalLore];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill ItemID{ get{ return this[SkillName.ItemID]; } set{} }
public Skill ItemID{ get => this[SkillName.ItemID];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill ArmsLore{ get{ return this[SkillName.ArmsLore]; } set{} }
public Skill ArmsLore{ get => this[SkillName.ArmsLore];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Parry{ get{ return this[SkillName.Parry]; } set{} }
public Skill Parry{ get => this[SkillName.Parry];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Begging{ get{ return this[SkillName.Begging]; } set{} }
public Skill Begging{ get => this[SkillName.Begging];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Blacksmith{ get{ return this[SkillName.Blacksmith]; } set{} }
public Skill Blacksmith{ get => this[SkillName.Blacksmith];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Fletching{ get{ return this[SkillName.Fletching]; } set{} }
public Skill Fletching{ get => this[SkillName.Fletching];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Peacemaking{ get{ return this[SkillName.Peacemaking]; } set{} }
public Skill Peacemaking{ get => this[SkillName.Peacemaking];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Camping{ get{ return this[SkillName.Camping]; } set{} }
public Skill Camping{ get => this[SkillName.Camping];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Carpentry{ get{ return this[SkillName.Carpentry]; } set{} }
public Skill Carpentry{ get => this[SkillName.Carpentry];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Cartography{ get{ return this[SkillName.Cartography]; } set{} }
public Skill Cartography{ get => this[SkillName.Cartography];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Cooking{ get{ return this[SkillName.Cooking]; } set{} }
public Skill Cooking{ get => this[SkillName.Cooking];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill DetectHidden{ get{ return this[SkillName.DetectHidden]; } set{} }
public Skill DetectHidden{ get => this[SkillName.DetectHidden];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Discordance{ get{ return this[SkillName.Discordance]; } set{} }
public Skill Discordance{ get => this[SkillName.Discordance];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill EvalInt{ get{ return this[SkillName.EvalInt]; } set{} }
public Skill EvalInt{ get => this[SkillName.EvalInt];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Healing{ get{ return this[SkillName.Healing]; } set{} }
public Skill Healing{ get => this[SkillName.Healing];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Fishing{ get{ return this[SkillName.Fishing]; } set{} }
public Skill Fishing{ get => this[SkillName.Fishing];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Forensics{ get{ return this[SkillName.Forensics]; } set{} }
public Skill Forensics{ get => this[SkillName.Forensics];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Herding{ get{ return this[SkillName.Herding]; } set{} }
public Skill Herding{ get => this[SkillName.Herding];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Hiding{ get{ return this[SkillName.Hiding]; } set{} }
public Skill Hiding{ get => this[SkillName.Hiding];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Provocation{ get{ return this[SkillName.Provocation]; } set{} }
public Skill Provocation{ get => this[SkillName.Provocation];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Inscribe{ get{ return this[SkillName.Inscribe]; } set{} }
public Skill Inscribe{ get => this[SkillName.Inscribe];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Lockpicking{ get{ return this[SkillName.Lockpicking]; } set{} }
public Skill Lockpicking{ get => this[SkillName.Lockpicking];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Magery{ get{ return this[SkillName.Magery]; } set{} }
public Skill Magery{ get => this[SkillName.Magery];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill MagicResist{ get{ return this[SkillName.MagicResist]; } set{} }
public Skill MagicResist{ get => this[SkillName.MagicResist];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Tactics{ get{ return this[SkillName.Tactics]; } set{} }
public Skill Tactics{ get => this[SkillName.Tactics];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Snooping{ get{ return this[SkillName.Snooping]; } set{} }
public Skill Snooping{ get => this[SkillName.Snooping];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Musicianship{ get{ return this[SkillName.Musicianship]; } set{} }
public Skill Musicianship{ get => this[SkillName.Musicianship];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Poisoning{ get{ return this[SkillName.Poisoning]; } set{} }
public Skill Poisoning{ get => this[SkillName.Poisoning];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Archery{ get{ return this[SkillName.Archery]; } set{} }
public Skill Archery{ get => this[SkillName.Archery];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill SpiritSpeak{ get{ return this[SkillName.SpiritSpeak]; } set{} }
public Skill SpiritSpeak{ get => this[SkillName.SpiritSpeak];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Stealing{ get{ return this[SkillName.Stealing]; } set{} }
public Skill Stealing{ get => this[SkillName.Stealing];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Tailoring{ get{ return this[SkillName.Tailoring]; } set{} }
public Skill Tailoring{ get => this[SkillName.Tailoring];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill AnimalTaming{ get{ return this[SkillName.AnimalTaming]; } set{} }
public Skill AnimalTaming{ get => this[SkillName.AnimalTaming];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill TasteID{ get{ return this[SkillName.TasteID]; } set{} }
public Skill TasteID{ get => this[SkillName.TasteID];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Tinkering{ get{ return this[SkillName.Tinkering]; } set{} }
public Skill Tinkering{ get => this[SkillName.Tinkering];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Tracking{ get{ return this[SkillName.Tracking]; } set{} }
public Skill Tracking{ get => this[SkillName.Tracking];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Veterinary{ get{ return this[SkillName.Veterinary]; } set{} }
public Skill Veterinary{ get => this[SkillName.Veterinary];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Swords{ get{ return this[SkillName.Swords]; } set{} }
public Skill Swords{ get => this[SkillName.Swords];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Macing{ get{ return this[SkillName.Macing]; } set{} }
public Skill Macing{ get => this[SkillName.Macing];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Fencing{ get{ return this[SkillName.Fencing]; } set{} }
public Skill Fencing{ get => this[SkillName.Fencing];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Wrestling{ get{ return this[SkillName.Wrestling]; } set{} }
public Skill Wrestling{ get => this[SkillName.Wrestling];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Lumberjacking{ get{ return this[SkillName.Lumberjacking]; } set{} }
public Skill Lumberjacking{ get => this[SkillName.Lumberjacking];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Mining{ get{ return this[SkillName.Mining]; } set{} }
public Skill Mining{ get => this[SkillName.Mining];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Meditation{ get{ return this[SkillName.Meditation]; } set{} }
public Skill Meditation{ get => this[SkillName.Meditation];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Stealth{ get{ return this[SkillName.Stealth]; } set{} }
public Skill Stealth{ get => this[SkillName.Stealth];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill RemoveTrap{ get{ return this[SkillName.RemoveTrap]; } set{} }
public Skill RemoveTrap{ get => this[SkillName.RemoveTrap];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Necromancy{ get{ return this[SkillName.Necromancy]; } set{} }
public Skill Necromancy{ get => this[SkillName.Necromancy];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Focus{ get{ return this[SkillName.Focus]; } set{} }
public Skill Focus{ get => this[SkillName.Focus];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Chivalry{ get{ return this[SkillName.Chivalry]; } set{} }
public Skill Chivalry{ get => this[SkillName.Chivalry];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Bushido{ get{ return this[SkillName.Bushido]; } set{} }
public Skill Bushido{ get => this[SkillName.Bushido];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Ninjitsu{ get{ return this[SkillName.Ninjitsu]; } set{} }
public Skill Ninjitsu{ get => this[SkillName.Ninjitsu];
set{} }
[CommandProperty( AccessLevel.Counselor )]
public Skill Spellweaving { get { return this[SkillName.Spellweaving]; } set { } }
public Skill Spellweaving { get => this[SkillName.Spellweaving];
set { } }
[CommandProperty( AccessLevel.Counselor )]
public Skill Mysticism { get { return this[SkillName.Mysticism]; } set { } }
public Skill Mysticism { get => this[SkillName.Mysticism];
set { } }
[CommandProperty( AccessLevel.Counselor )]
public Skill Imbuing { get { return this[SkillName.Imbuing]; } set { } }
public Skill Imbuing { get => this[SkillName.Imbuing];
set { } }
[CommandProperty( AccessLevel.Counselor )]
public Skill Throwing { get { return this[SkillName.Throwing]; } set { } }
public Skill Throwing { get => this[SkillName.Throwing];
set { } }
#endregion
[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
public int Cap
{
get{ return m_Cap; }
set{ m_Cap = value; }
get => m_Cap;
set => m_Cap = value;
}
public int Total
{
get{ return m_Total; }
set{ m_Total = value; }
get => m_Total;
set => m_Total = value;
}
public Mobile Owner
{
get{ return m_Owner; }
}
public Mobile Owner => m_Owner;
public int Length
{
get{ return m_Skills.Length; }
}
public int Length => m_Skills.Length;
public Skill this[SkillName name]
{
get{ return this[(int)name]; }
}
public Skill this[SkillName name] => this[(int)name];
public Skill this[int skillID]
{