fix: Fixes leaking/errors caused by categorization (#1404)

### Summary
- [X] Fixes 4 TormentedMinotaur created at `(0, 0, 0) [null]` when `[add` is used.
- [X] Fixes client crash from a bug in HouseRaffleStone when `[add` is used.

Recommend viewing with [_whitespace disabled_](https://github.com/modernuo/ModernUO/pull/1404/files?diff=split&w=1)
This commit is contained in:
Kamron Batman 2023-05-19 18:41:31 -07:00 committed by GitHub
parent f92d821168
commit 35237ff7d1
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 262 additions and 220 deletions

View file

@ -65,7 +65,7 @@ public partial class HouseRaffleStone : Item
public static readonly TimeSpan ExpirationTime = TimeSpan.FromDays(30.0); // Time a person has to use the stone to place the house
private static Timer _allStonesTimer;
private static HashSet<HouseRaffleStone> _allStones = null;
private static HashSet<HouseRaffleStone> _allStones;
private HouseRaffleRegion _region;
@ -227,9 +227,7 @@ public partial class HouseRaffleStone : Item
private static void RemoveRaffleStone(HouseRaffleStone stone)
{
_allStones.Remove(stone);
if (_allStones.Count == 0)
if (_allStones?.Remove(stone) == true && _allStones.Count == 0)
{
_allStonesTimer.Stop();
_allStonesTimer = null;

View file

@ -0,0 +1,15 @@
{
"version": 1,
"type": "Server.Mobiles.Meraktus",
"properties": [
{
"name": "Followers",
"type": "Server.Mobile[]",
"rule": "ArrayMigrationRule",
"ruleArguments": [
"Server.Mobile",
"SerializableInterfaceMigrationRule"
]
}
]
}

View file

@ -3,225 +3,254 @@ using Server.Engines.CannedEvil;
using Server.Items;
using ModernUO.Serialization;
namespace Server.Mobiles
namespace Server.Mobiles;
[SerializationGenerator(1, false)]
public partial class Meraktus : BaseChampion
{
[SerializationGenerator(0, false)]
public partial class Meraktus : BaseChampion
[SerializableField(0)]
private Mobile[] _followers;
[Constructible]
public Meraktus() : base(AIType.AI_Melee)
{
[Constructible]
public Meraktus()
: base(AIType.AI_Melee)
Title = "the Tormented";
Body = 263;
BaseSoundID = 680;
Hue = 0x835;
SetStr(1419, 1438);
SetDex(309, 413);
SetInt(129, 131);
SetHits(4100, 4200);
SetDamage(16, 30);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 65, 90);
SetResistance(ResistanceType.Fire, 65, 70);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 40, 60);
SetResistance(ResistanceType.Energy, 50, 55);
// SetSkill( SkillName.Meditation, Unknown );
// SetSkill( SkillName.EvalInt, Unknown );
// SetSkill( SkillName.Magery, Unknown );
// SetSkill( SkillName.Poisoning, Unknown );
SetSkill(SkillName.Anatomy, 0);
SetSkill(SkillName.MagicResist, 107.0, 111.3);
SetSkill(SkillName.Tactics, 107.0, 117.0);
SetSkill(SkillName.Wrestling, 100.0, 105.0);
Fame = 70000;
Karma = -70000;
VirtualArmor = 28; // Don't know what it should be
if (Core.ML)
{
Title = "the Tormented";
Body = 263;
BaseSoundID = 680;
Hue = 0x835;
SetStr(1419, 1438);
SetDex(309, 413);
SetInt(129, 131);
SetHits(4100, 4200);
SetDamage(16, 30);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 65, 90);
SetResistance(ResistanceType.Fire, 65, 70);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 40, 60);
SetResistance(ResistanceType.Energy, 50, 55);
// SetSkill( SkillName.Meditation, Unknown );
// SetSkill( SkillName.EvalInt, Unknown );
// SetSkill( SkillName.Magery, Unknown );
// SetSkill( SkillName.Poisoning, Unknown );
SetSkill(SkillName.Anatomy, 0);
SetSkill(SkillName.MagicResist, 107.0, 111.3);
SetSkill(SkillName.Tactics, 107.0, 117.0);
SetSkill(SkillName.Wrestling, 100.0, 105.0);
Fame = 70000;
Karma = -70000;
VirtualArmor = 28; // Don't know what it should be
if (Core.ML)
{
PackResources(8);
PackTalismans(5);
}
Timer.StartTimer(TimeSpan.FromSeconds(1), SpawnTormented);
}
public override string CorpseName => "the remains of Meraktus";
public override ChampionSkullType SkullType => ChampionSkullType.Pain;
public override Type[] UniqueList => new[] { typeof(Subdue) };
public override Type[] SharedList => Array.Empty<Type>();
public override Type[] DecorativeList => new[]
{
typeof(ArtifactLargeVase),
typeof(ArtifactVase),
typeof(MinotaurStatueDeed)
};
public override MonsterStatuetteType[] StatueTypes => new[] { MonsterStatuetteType.Minotaur };
public override string DefaultName => "Meraktus";
public override int Meat => 2;
public override int Hides => 10;
public override HideType HideType => HideType.Regular;
public override Poison PoisonImmune => Poison.Regular;
public override int TreasureMapLevel => 3;
public override bool BardImmune => true;
public override bool Unprovokable => true;
public override bool Uncalmable => true;
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
public virtual void PackResources(int amount)
{
for (var i = 0; i < amount; i++)
{
PackItem(
Utility.Random(6) switch
{
0 => new Blight(),
1 => new Scourge(),
2 => new Taint(),
3 => new Putrefication(),
4 => new Corruption(),
_ => new Muculent() // 5
}
);
}
}
public virtual void PackTalismans(int amount)
{
var count = Utility.Random(amount);
for (var i = 0; i < count; i++)
{
PackItem(new RandomTalisman());
}
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (!Core.ML)
{
return;
}
c.DropItem(new MalletAndChisel());
c.DropItem(
Utility.Random(3) switch
{
0 => new MinotaurHedge(),
1 => new LightYarn(),
_ => new BonePile() // 2
}
);
if (Utility.RandomBool())
{
c.DropItem(new TormentedChains());
}
if (Utility.RandomDouble() < 0.025)
{
c.DropItem(new CrimsonCincture());
}
}
public override void GenerateLoot()
{
if (Core.ML)
{
AddLoot(LootPack.AosSuperBoss, 5); // Need to verify
}
}
public override int GetAngerSound() => 0x597;
public override int GetIdleSound() => 0x596;
public override int GetAttackSound() => 0x599;
public override int GetHurtSound() => 0x59a;
public override int GetDeathSound() => 0x59c;
public override void OnGaveMeleeAttack(Mobile defender, int damage)
{
base.OnGaveMeleeAttack(defender, damage);
if (Utility.RandomDouble() < 0.2)
{
Earthquake();
}
}
public void Earthquake()
{
var eable = GetMobilesInRange(8);
foreach (var m in eable)
{
if (m == this || !CanBeHarmful(m) || m.Deleted || !m.Player &&
!(m is BaseCreature creature && (creature.Controlled || creature.Summoned || creature.Team != Team)))
{
continue;
}
if (m is PlayerMobile pm && pm.Mounted)
{
pm.Mount.Rider = null;
}
var damage = (int)(m.Hits * 0.6);
if (damage < 10)
{
damage = 10;
}
else if (damage > 75)
{
damage = 75;
}
DoHarmful(m);
AOS.Damage(m, this, damage, 100, 0, 0, 0, 0);
if (m.Alive && m.Body.IsHuman && !m.Mounted)
{
m.Animate(20, 7, 1, true, false, 0); // take hit
}
}
eable.Free();
}
public void SpawnTormented()
{
BaseCreature spawna = new TormentedMinotaur();
spawna.MoveToWorld(Location, Map);
BaseCreature spawnb = new TormentedMinotaur();
spawnb.MoveToWorld(Location, Map);
BaseCreature spawnc = new TormentedMinotaur();
spawnc.MoveToWorld(Location, Map);
BaseCreature spawnd = new TormentedMinotaur();
spawnd.MoveToWorld(Location, Map);
PackResources(8);
PackTalismans(5);
}
}
protected override void OnMapChange(Map oldMap)
{
if (_followers == null)
{
if (Map != null && Map != Map.Internal && (oldMap == null || oldMap == Map.Internal))
{
_followers = new Mobile[4];
for (var i = 0; i < _followers.Length; i++)
{
var follower = _followers[i] = new TormentedMinotaur();
follower.MoveToWorld(Location, Map);
}
}
return;
}
for (var i = 0; i < _followers.Length; i++)
{
var follower = _followers[i];
if (follower?.Deleted == false)
{
follower.MoveToWorld(Location, Map);
}
}
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if (_followers != null)
{
for (var i = 0; i < _followers.Length; i++)
{
_followers[i]?.Delete();
}
}
}
public override string CorpseName => "the remains of Meraktus";
public override ChampionSkullType SkullType => ChampionSkullType.Pain;
public override Type[] UniqueList => new[] { typeof(Subdue) };
public override Type[] SharedList => Array.Empty<Type>();
public override Type[] DecorativeList => new[]
{
typeof(ArtifactLargeVase),
typeof(ArtifactVase),
typeof(MinotaurStatueDeed)
};
public override MonsterStatuetteType[] StatueTypes => new[] { MonsterStatuetteType.Minotaur };
public override string DefaultName => "Meraktus";
public override int Meat => 2;
public override int Hides => 10;
public override HideType HideType => HideType.Regular;
public override Poison PoisonImmune => Poison.Regular;
public override int TreasureMapLevel => 3;
public override bool BardImmune => true;
public override bool Unprovokable => true;
public override bool Uncalmable => true;
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
public virtual void PackResources(int amount)
{
for (var i = 0; i < amount; i++)
{
PackItem(
Utility.Random(6) switch
{
0 => new Blight(),
1 => new Scourge(),
2 => new Taint(),
3 => new Putrefication(),
4 => new Corruption(),
_ => new Muculent() // 5
}
);
}
}
public virtual void PackTalismans(int amount)
{
var count = Utility.Random(amount);
for (var i = 0; i < count; i++)
{
PackItem(new RandomTalisman());
}
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (!Core.ML)
{
return;
}
c.DropItem(new MalletAndChisel());
c.DropItem(
Utility.Random(3) switch
{
0 => new MinotaurHedge(),
1 => new LightYarn(),
_ => new BonePile() // 2
}
);
if (Utility.RandomBool())
{
c.DropItem(new TormentedChains());
}
if (Utility.RandomDouble() < 0.025)
{
c.DropItem(new CrimsonCincture());
}
}
public override void GenerateLoot()
{
if (Core.ML)
{
AddLoot(LootPack.AosSuperBoss, 5); // Need to verify
}
}
public override int GetAngerSound() => 0x597;
public override int GetIdleSound() => 0x596;
public override int GetAttackSound() => 0x599;
public override int GetHurtSound() => 0x59a;
public override int GetDeathSound() => 0x59c;
public override void OnGaveMeleeAttack(Mobile defender, int damage)
{
base.OnGaveMeleeAttack(defender, damage);
if (Utility.RandomDouble() < 0.2)
{
Earthquake();
}
}
public void Earthquake()
{
var eable = GetMobilesInRange(8);
foreach (var m in eable)
{
if (m == this || !CanBeHarmful(m) || m.Deleted || !m.Player &&
!(m is BaseCreature creature && (creature.Controlled || creature.Summoned || creature.Team != Team)))
{
continue;
}
if (m is PlayerMobile pm && pm.Mounted)
{
pm.Mount.Rider = null;
}
var damage = (int)(m.Hits * 0.6);
if (damage < 10)
{
damage = 10;
}
else if (damage > 75)
{
damage = 75;
}
DoHarmful(m);
AOS.Damage(m, this, damage, 100, 0, 0, 0, 0);
if (m.Alive && m.Body.IsHuman && !m.Mounted)
{
m.Animate(20, 7, 1, true, false, 0); // take hit
}
}
eable.Free();
}
private void MigrateFrom(V0Content content)
{
}
}