C# 9 Cleanup (#325)

- [X] Removes EventArgs - not needed
- [X] Merges sequential checks
- [X] Removes redundant type declarations
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Kamron Batman 2020-11-27 00:29:21 -08:00 committed by GitHub
parent 351611a23a
commit 3551d962f7
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417 changed files with 2209 additions and 2213 deletions

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@ -40,10 +40,10 @@ namespace Server
public static class World
{
private static readonly ManualResetEvent m_DiskWriteHandle = new ManualResetEvent(true);
private static readonly Dictionary<Serial, IEntity> _pendingAdd = new Dictionary<Serial, IEntity>();
private static readonly Dictionary<Serial, IEntity> _pendingDelete = new Dictionary<Serial, IEntity>();
private static readonly ConcurrentQueue<Item> _decayQueue = new ConcurrentQueue<Item>();
private static readonly ManualResetEvent m_DiskWriteHandle = new(true);
private static readonly Dictionary<Serial, IEntity> _pendingAdd = new();
private static readonly Dictionary<Serial, IEntity> _pendingDelete = new();
private static readonly ConcurrentQueue<Item> _decayQueue = new();
public const uint ItemOffset = 0x40000000;
public const uint MaxItemSerial = 0x7FFFFFFF;
@ -121,9 +121,9 @@ namespace Server
private static void OutOfMemory(string message) => throw new OutOfMemoryException(message);
internal static int _Saves;
internal static List<Type> ItemTypes { get; } = new List<Type>();
internal static List<Type> MobileTypes { get; } = new List<Type>();
internal static List<Type> GuildTypes { get; } = new List<Type>();
internal static List<Type> ItemTypes { get; } = new();
internal static List<Type> MobileTypes { get; } = new();
internal static List<Type> GuildTypes { get; } = new();
public static WorldState WorldState { get; private set; }
public static bool Saving => WorldState == WorldState.Saving;